Cool Ghoul the level 9 Ghoul Reaver by Schmerbe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceGhoul
ClassReaver
Level / Exp9 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 14)
Dexterity12 (base 11)
Constitution18 (base 10)
Magic32 (base 32)
Willpower8 (base 10)
Cunning10 (base 10)

Resources

Life328/328
Vim119/119
Healing Factor1.1211363549267
Regeneration3.0831249760485

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3
See Stealth17
See Invisible15

Offense: Mainhand

Damage31
Accuracy22
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage21
Accuracy22
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+14%

Defense: Base

Armour (hardiness)19.335093952971 (47.857809501309%)
Defense7
Ranged Defense7
Fatigue10
Physical Save14
Spell Save14
Mental Save12

Defense: Resistances

Acid+ 16%( 70%)
Darkness+ 6%( 70%)
Temporal+ 6%( 70%)
Cold+ 31%( 70%)
Lightning+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Silence Resistance21%
Poison Resistance80%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
3/5
1/5
0/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
5/5
1/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active
done

Equipment

On feet
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


You pickup 0.80 gold pieces.


Cool Ghoul picks up (D.):
brass lantern.

Cool Ghoul picks up (E.):
brass lantern of clarity.

Cool Ghoul wears (replacing
Kymnir the Voidnoon): Mighty Girdle.

Cool Ghoul wears (replacing
brass lantern): brass lantern of clarity.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Cool Ghoul picks up (i.):
elm vilestaff (10-12 power, 2 apr, darkness element).
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.75 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 1.17 gold from the transmogrification of
horrifying mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 1.20 gold from the transmogrification of
gifted mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.