Cripple the level 50 Whitehoof Skirmisher by geroko

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassSkirmisher
Level / Exp50 / 2140%
Sizemedium
Lifes / Deaths

Primary Stats

Strength79 (base 28)
Dexterity110 (base 60)
Constitution48 (base 10)
Magic86 (base 60)
Willpower42 (base 11)
Cunning124 (base 60)

Resources

Mana511/511
Steam100/100
Life1060/1586
Positive180/197
Stamina241/292
Paradox300
Healing Factor1.6578383355187
Regeneration53.258691404993

Speed

Mental+30%
Attack0%
Movement-6.6613381477509E-14%
Spell0%
Global+95.238095238095%

Vision

Sight10
Lite7
Infravision5
See Stealth53.86648205069
See Invisible71.86648205069
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage274
Accuracy80
Crit Chance106%
APR33
Speed0.69

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower64
Crit Chance44%
Speed1

Offense: Mind

Mindpower46
Crit Chance34%
Speed1

Offense: Damage Bonus

Blight+30%
Arcane+61%
Cold+61%
All+24%
Lightning+77%
Light+30%
Temporal+61%
Fire+61%
Physical+137%

Offense: Damage Penetration

Darkness+35%
Light+35%
Physical+95%
Lightning+30%
All+25%

Defense: Base

Armour (hardiness)56.683544434606 (62.07905162586%)
Defense92
Ranged Defense92
Fatigue0
Physical Save59
Spell Save41
Mental Save55

Defense: Resistances

Acid+ 45%( 72%)
Blight+ 58%( 72%)
Physical+ 54%( 72%)
Cold+ 50%( 72%)
All+ 45%( 72%)
Darkness+ 45%( 72%)
Light+ 46%( 72%)
Temporal+ 53%( 72%)
Mind+ 58%( 72%)
Lightning+ 72%( 72%)

Defense: Immunities

Stun Resistance100%
Poison Resistance100%
Blind Resistance100%
Silence Resistance49%
Bleed Resistance100%
Pinning Resistance30%
Disarm Resistance100%
Instadeath Resistance100%
Knockback Resistance30%

Inscriptions (5/5)

Runes
Runes
Runes
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
5/5
5/5
1/5
4/5
Technique / Buckler Training1.30
4/5
4/5
0/5
0/5
Cunning / Poisons1.30
1/5
1/5
3/5
4/5
Cunning / Called Shots1.30
4/5
5/5
5/5
3/5
Technique / Skirmisher - Slings1.30
5/5
5/5
3/5
5/5

Generic Talents

Cunning / Survival1.30
1/5
2/5
1/5
0/5
Chronomancy / Chronomancy1.00
1/5
1/5
1/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
3/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
3/5
1/5
1/5
2/5
0/5
0/5
Technique / Conditioning1.00
1/5
4/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
5/5
Cunning / Scoundrel1.30
3/5
3/5
2/5
3/5
Celestial / Chants1.00
1/5
1/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
detrimental effect
detrimental effect
beneficial effect

Quests

active
done
done
done
done
done
done
done
done
done
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Cripple the Whitehoof Skirmisher level 12
23rd Retaking 124th year of Ascendancy at 12:46
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Cripple the Whitehoof Skirmisher level 13
26th Retaking 124th year of Ascendancy at 18:24
see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty) Killed Borius in the Bearscape.
By Cripple the Whitehoof Skirmisher level 50
48th Dearth 124th year of Ascendancy at 22:37
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Cripple the Whitehoof Skirmisher level 47
19th Pain 124th year of Ascendancy at 09:17
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Cripple the Whitehoof Skirmisher level 28
10th Revenge 124th year of Ascendancy at 15:52
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Cripple the Whitehoof Skirmisher level 34
40th Revenge 124th year of Ascendancy at 07:42
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Cripple the Whitehoof Skirmisher level 10
19th Retaking 124th year of Ascendancy at 17:35
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Cripple the Whitehoof Skirmisher level 20
51st Retaking 124th year of Ascendancy at 17:41
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Cripple the Whitehoof Skirmisher level 30
31st Revenge 124th year of Ascendancy at 00:23
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Cripple the Whitehoof Skirmisher level 40
5th Pain 124th year of Ascendancy at 20:19
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Cripple the Whitehoof Skirmisher level 50
32nd Pain 124th year of Ascendancy at 15:06
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Cripple the Whitehoof Skirmisher level 50
9th Dearth 124th year of Ascendancy at 00:19
see stats
Overpowered! (Insane (Roguelike) difficulty) Did over 6000 damage in one attack.
By Cripple the Whitehoof Skirmisher level 50
42nd Pain 124th year of Ascendancy at 10:49
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Cripple the Whitehoof Skirmisher level 36
42nd Revenge 124th year of Ascendancy at 20:29
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Cripple the Whitehoof Skirmisher level 39
5th Pain 124th year of Ascendancy at 00:46
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Cripple the Whitehoof Skirmisher level 27
8th Revenge 124th year of Ascendancy at 13:51
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Cripple the Whitehoof Skirmisher level 50
11st Loss 124th year of Ascendancy at 18:29
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Cripple the Whitehoof Skirmisher level 46
19th Pain 124th year of Ascendancy at 04:08
see stats
The Rat Lich (Insane (Roguelike) difficulty) Killed the terrible Rat Lich.
By Cripple the Whitehoof Skirmisher level 50
22nd Dearth 124th year of Ascendancy at 17:47
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By Cripple the Whitehoof Skirmisher level 49
31st Pain 124th year of Ascendancy at 19:33
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Cripple the Whitehoof Skirmisher level 23
1st Revenge 124th year of Ascendancy at 19:58
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Cripple the Whitehoof Skirmisher level 37
50th Revenge 124th year of Ascendancy at 13:36
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Cripple the Whitehoof Skirmisher level 22
52nd Retaking 124th year of Ascendancy at 20:18
see stats

Log

Talent Rune: Stormshield is ready to use.
Fumble from Cripple hits Sher'Tul High Priest for
975 physical damage.
Amakthel's Eye activates
Hymn of Shadows.
Amakthel's Eye deactivates
Hymn of Detection.
Amakthel's Eye vanishes from sight.

Amakthel's Eye enters a deep slumber.

Sher'Tul High Priest is not crippled anymore.

Amakthel's Mouth enters a deep slumber.
Bleeding from Cripple hits Sher'Tul High Priest for
261 physical damage.
Sher'Tul High Priest casts
Curse of Death.
Mirror Image is cursed.

The protective shield of Cripple disappears.

Mirror Image uses
Taunt.
Curse of Death from Sher'Tul High Priest hits Mirror Image for
66 darkness damage.

Cripple uses
Bash and Smash.
Cripple performs a melee critical strike against Sher'Tul High Priest!
Quest 'The Dead God Awaits' is done! (Press 'j' to see the quest log)
You feel as if your Rod of Recall is working again in this area.
Personal New Achievement: The Dead God Rests (Insane (Roguelike) difficulty)!
Saving game...

Quest 'The Dead God Awaits' completed! (Press 'j' to see the quest log)
Cripple hits Sher'Tul High Priest for 2367 physical, (19 parried) (2367 total damage).
Cripple killed Sher'Tul High Priest!
Cripple's storm dissipates.

Talent Swift Shot is ready to use.

Saving done.

Galen's Flowing Robe activates and resets Cripple's Rune: Mirror Image cooldown!