DragonMan the level 5 Higher Wyrmic by FizzlesIsRouge

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassWyrmic
Level / Exp5 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity11 (base 10)
Constitution14 (base 14)
Magic14 (base 10)
Willpower26 (base 25)
Cunning10 (base 10)

Resources

Life305/316
Equilibrium10
Healing Factor1.0372895330003
Regeneration4.571769233887

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy22
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)9.9730034584398 (47.857809501309%)
Defense18
Ranged Defense18
Fatigue12
Physical Save20
Spell Save20
Mental Save13

Defense: Resistances

Darkness+ 15%( 70%)
Lightning+ 2%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
5/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5
Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


You gain 5.25 gold from the transmogrification of
evasive elm totem of stinging [power 110] (15 cooldown).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (13/13, 14-20 power, 5 apr).
You gain 0.62 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 2.04 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.19 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
You gain 3.95 gold from the transmogrification of
Surefire.
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 31; cd 18).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 108; 15 cd).
You gain 1.12 gold from the transmogrification of
healing infusion of the wizard (heal 70; cd 13).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.


DragonMan stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

DragonMan deactivates
Icy Skin.

Icy Skin is still on cooldown for 7 turns.

Resting starts...

Talent Icy Skin is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


DragonMan activates
Icy Skin.

Saving game...

Saving done.