deep the level 13 Dwarf Sun Paladin by zefet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp13 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 26)
Dexterity8 (base 10)
Constitution24 (base 17)
Magic37 (base 35)
Willpower21 (base 10)
Cunning13 (base 10)

Resources

Life-4/422
Positive0/46
Stamina164/164
Healing Factor0.635
Regeneration18.77695

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Stealth10
See Invisible10

Offense: Mainhand

Damage38
Accuracy28
Crit Chance13%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower28.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower23.95
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+6%
Fire+4%
Light+32%

Defense: Base

Armour (hardiness)26.8 (30%)
Defense20.65
Ranged Defense20.65
Fatigue17
Physical Save40.286516123686
Spell Save34.779774185529
Mental Save17.9

Defense: Resistances

Light+ 70%( 70%)
Fire+ 27%( 70%)
Physical+ 18%( 70%)
Cold+ 27%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
1/5
1/5
0/5
Technique / Shield offense1.10
1/5
1/5
1/5
0/5
Celestial / Sun1.00
1/5
1/5
5/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Celestial / Light1.30
3/5
1/5
2/5
1/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
3/5
2/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
active
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By deep the Dwarf Sun Paladin level 10
14th Profit 122nd year of Ascendancy at 18:19
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By deep the Dwarf Sun Paladin level 4
18th Voratun 122nd year of Ascendancy at 03:45
see stats
The Arena Unlocked Arena mode.
By deep the Dwarf Sun Paladin level 10
14th Profit 122nd year of Ascendancy at 18:21
see stats
The secret city Discovered the truth about mages.
By deep the Dwarf Sun Paladin level 13
37th Profit 122nd year of Ascendancy at 09:44
see stats

Log

Deep uses Resilience of the Dwarves.
Deep's skin turns to stone.

Deep casts Searing Light.

Thief activates Numbing Poison.

Thief deactivates Insidious Poison.

Deep is poisoned!

Thief misses deep.

Thief uses Infusion: Healing.

Thief hits deep for 8 physical, 4 fire damage (total 11.01).
Deep hits thief for 40 light, 7 light damage (total 45.93).
Talent Barrier is ready to use.
Thief hits deep for 13 nature damage.
Thief hits deep for 12 nature damage.
Deep hits war hound for 7 light damage.
War hound hits deep for 34 physical damage.
Deep hits thief for 20 light damage.

Deep performs a critical strike!
War hound shrugs off the effect 'Deep Wound'!
Thief performs a critical strike!
Thief misses deep.

Thief misses deep.

Thief hits deep for 15 physical, 4 fire damage (total 18.48).
Deep hits thief for 7 light damage.
Deep hits war hound for 64 physical, 5 mind, 12 blight, 7 fire, 23 light damage (total 109.58).
Deep hits thief for 7 light damage.
Thief hits deep for 4 physical, 3 light, 5 fire damage (total 10.46).
Saving done.

Saving done.

Saving game...