




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 20 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 48 (base 29) |
| Dexterity | 21 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 452/452 |
| Mana | 176/176 |
| Stamina | 157/157 |
| Healing Factor | 1.2191526171258 |
| Regeneration | 1.2191526171258 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 10 |
| See Invisible | 36 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 49 |
| Crit Chance | 17% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Physical | +13% |
| Fire | -10% |
| All | 0% |
Offense: Damage Penetration
| All | +13% |
Defense: Base
| Armour (hardiness) | 24.497011280365 (66.403125182002%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 12 |
| Physical Save | 23 |
| Spell Save | 11 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 12%(100%) |
| Blight | + 7%(100%) |
| Physical | + 13%(100%) |
| Cold | + 28%(100%) |
| All | + 4%(100%) |
| Darkness | + 18%(100%) |
| Light | + 7%(100%) |
| Temporal | + 26%(100%) |
| Nature | + 10%(100%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 102 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 102/102 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level.dwarven-steel mail armour 'Starpython' (8 def, 18 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +8 (+6 eff.) Fatigue: +12% Changes stats: +6 Str Changes resistances: +8% acid / +9% physical / +15% darkness / +3% blight / +25% cold / +6% nature / +3% light Allows you to breathe in: water Reduces incoming crit damage: 10.00% Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.stralite greatsword 'Aruvea' (50-79 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +39 (+12 eff.) Armour penetration: +14 Physical crit. chance: +12.0% Damage when hit (Melee): 4 arcane Changes stats: +13 Str / +9 Dex / +1 Cun Changes resistances penetration: +13% all Changes damage: +13% physical See invisible: +6 Massive two-handed swords. |
Inventory
shielding rune of the titan (absorb 86; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acidic steel shield of lightning resistance (+18%) (0 def, 4 armour, 41.5 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 3 acid Changes resistances: +18% lightning Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Talent Throw Bomb is ready to use.
Your shield crumbles under the damage!
The shield around Alchemist Plaapsy Insane crumbles.
Something strikes Alchemist Plaapsy Insane in the darkness (+64% damage).
Something hits Alchemist Plaapsy Insane for (11 absorbed), 249 darkness (249 total damage).
Alchemist Plaapsy Insane casts Throw Bomb.
Alchemist Plaapsy Insane shrugs off the effect 'Abyssal Shroud'!
Abyssal horror's abyssal darkness area effect strikes Alchemist Plaapsy Insane in the darkness (+64% damage).
Abyssal horror's abyssal darkness area effect hits Alchemist Plaapsy Insane for 43 darkness damage.
Alchemist Plaapsy Insane hits Something for 100 fire damage.
Abyssal horror's creeping dark strikes Alchemist Plaapsy Insane in the darkness (+64% damage).
Abyssal horror's creeping dark hits Alchemist Plaapsy Insane for 77 darkness damage.
Abyssal horror's creeping dark hits Alchemist Plaapsy Insane for 37 darkness damage.
Alchemist Plaapsy Insane feels closer to the abyss!
Abyssal horror's abyssal darkness area effect strikes Alchemist Plaapsy Insane in the darkness (+64% damage).
Abyssal horror's abyssal darkness area effect hits Alchemist Plaapsy Insane for 59 darkness damage.
Alchemist Plaapsy Insane's firestorm hits Abyssal horror for 153 fire damage.
Alchemist Plaapsy Insane uses Infusion: Regeneration.
Alchemist Plaapsy Insane starts regenerating health quickly.
Abyssal horror misses Alchemist Plaapsy Insane.
Character control switched to golem (servant of Alchemist Plaapsy Insane).
Abyssal horror's creeping dark strikes Alchemist Plaapsy Insane in the darkness (+64% damage).
Abyssal horror's creeping dark hits Alchemist Plaapsy Insane for 105 darkness damage.
The dark tendrils dissipate.
Abyssal horror's creeping dark killed Alchemist Plaapsy Insane!
Alchemist Plaapsy Insane's firestorm hits Abyssal horror for 157 fire damage.
Burning from Alchemist Plaapsy Insane hits Abyssal horror for 51 fire damage.

















