





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 13 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 28 (base 28) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 224/313 |
Mana | 185/228 |
Stamina | 132/136 |
Healing Factor | 1.2191526171258 |
Regeneration | 1.2191526171258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 39 |
Accuracy | 30 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Mind | +3% |
Cold | +8% |
Offense: Damage Penetration
Cold | +7% |
Defense: Base
Armour (hardiness) | 25.497011280365 (66.403125182002%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 20 |
Physical Save | 16 |
Spell Save | 9 |
Mental Save | 20 |
Defense: Resistances
Lightning | + 21%(100%) |
Temporal | + 17%(100%) |
Fire | + 18%(100%) |
Cold | + 20%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 99 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The target is on fire, taking 8.39 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 3 acid Changes resistances: +18% lightning Talent granted: +1 Block Handheld deflection devices. |
Main armor | ![]() Alozilandur (3 def, 15 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +17% cold / +15% fire Mental save: +12 (+6 eff.) Maximum mana: +80.00 A suit of armour made of mail. |
In main hand | ![]() Hathiyon (24-33 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 cold damage (1/turn) Damage (Melee): +8 nature / +12 blight When wielded/worn: Changes resistances penetration: +7% cold Changes damage: +3% mind / +8% cold Vim when firing critical spell: +1.00 Spell crit. chance: +2% One-handed war axes. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Achievements
Log
Talent Smoke Bomb is ready to use.
Talent Channel Staff is ready to use.
Talent Extract Gems is ready to use.
Golem (servant of Alchemist Plaapsy Insane) seems more focused.
Golem (servant of Alchemist Plaapsy Insane) casts Eye Beam.
Golem (servant of Alchemist Plaapsy Insane) hits Islylrawe the lesser vampire for 52 fire damage.
Alchemist Plaapsy Insane seems more focused.
Alchemist Plaapsy Insane casts Throw Bomb.
Golem (servant of Alchemist Plaapsy Insane) is on fire!
Islylrawe the lesser vampire is on fire!
Alchemist Plaapsy Insane hits Golem (servant of Alchemist Plaapsy Insane) for 13 fire damage.
Alchemist Plaapsy Insane hits Islylrawe the lesser vampire for 33 fire damage.
Burning from Alchemist Plaapsy Insane hits Golem (servant of Alchemist Plaapsy Insane) for 4 fire damage.
Burning from Alchemist Plaapsy Insane hits Islylrawe the lesser vampire for 11 fire damage.
Islylrawe the lesser vampire uses Stunning Blow.
Alchemist Plaapsy Insane is dazed!
Islylrawe the lesser vampire performs a melee critical strike against Alchemist Plaapsy Insane!
Alchemist Plaapsy Insane is not dazed anymore.
Character control switched to golem (servant of Alchemist Plaapsy Insane).
Islylrawe the lesser vampire's blood frenzy intensifies!
Melee retaliation hits Islylrawe the lesser vampire for 1 fire, 2 acid, 1 fire, 2 acid (6 total damage).
Islylrawe the lesser vampire hits Alchemist Plaapsy Insane for 87 physical, 102 physical (189 total damage).
Talent Rune: Mirror Image is ready to use.
Talent Block is ready to use.
Islylrawe the lesser vampire killed Alchemist Plaapsy Insane!
Burning from Alchemist Plaapsy Insane hits golem (servant of Alchemist Plaapsy Insane) for 10 fire damage.
Burning from Alchemist Plaapsy Insane hits Islylrawe the lesser vampire for 25 fire damage.