











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Alchemist |
Level / Exp | 26 / 90% |
Size | medium |
Lifes / Deaths | Killed by ancient elven mummy at level 8 on the 4th Dusk 122nd year of Ascendancy at 23:42 / 151Killed by ancient elven mummy at level 8 on the 5th Dusk 122nd year of Ascendancy at 00:07 Killed by ancient elven mummy at level 8 on the 5th Dusk 122nd year of Ascendancy at 00:52 Killed by ancient elven mummy at level 8 on the 5th Dusk 122nd year of Ascendancy at 01:04 Killed by Ivytira the skeleton archer at level 8 on the 5th Dusk 122nd year of Ascendancy at 02:48 Killed by Cyruth the rotting mummy at level 8 on the 5th Dusk 122nd year of Ascendancy at 02:54 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 03:02 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 03:09 Killed by Cyruth the rotting mummy at level 8 on the 5th Dusk 122nd year of Ascendancy at 03:19 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 03:42 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 03:50 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 03:57 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 04:04 Killed by Ivytira the skeleton archer at level 8 on the 5th Dusk 122nd year of Ascendancy at 04:10 Killed by golem (servant of Ivytira the skeleton archer) at level 8 on the 5th Dusk 122nd year of Ascendancy at 04:17 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 04:22 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 04:29 Killed by Ivytira the skeleton archer at level 8 on the 5th Dusk 122nd year of Ascendancy at 04:36 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 04:42 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 05:41 Killed by Ivytira the skeleton archer at level 8 on the 5th Dusk 122nd year of Ascendancy at 05:47 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 06:42 Killed by Risen Ghoul at level 8 on the 5th Dusk 122nd year of Ascendancy at 06:56 Killed by luminous horror at level 8 on the 5th Dusk 122nd year of Ascendancy at 07:45 Killed by Ivytira the skeleton archer at level 8 on the 5th Dusk 122nd year of Ascendancy at 07:54 Killed by Ivytira the skeleton archer at level 8 on the 5th Dusk 122nd year of Ascendancy at 08:03 Killed by Ivytira the skeleton archer at level 8 on the 5th Dusk 122nd year of Ascendancy at 08:13 Killed by Ivytira the skeleton archer at level 8 on the 5th Dusk 122nd year of Ascendancy at 08:25 Killed by Ivytira the skeleton archer at level 8 on the 8th Dusk 122nd year of Ascendancy at 16:31 Killed by Ivytira the skeleton archer at level 8 on the 8th Dusk 122nd year of Ascendancy at 16:39 Killed by Ivytira the skeleton archer at level 8 on the 8th Dusk 122nd year of Ascendancy at 18:14 Killed by Ivytira the skeleton archer at level 8 on the 8th Dusk 122nd year of Ascendancy at 19:14 Killed by Ivytira the skeleton archer at level 8 on the 8th Dusk 122nd year of Ascendancy at 19:21 Killed by golem (servant of Ivytira the skeleton archer) at level 8 on the 8th Dusk 122nd year of Ascendancy at 19:30 Killed by golem (servant of Ivytira the skeleton archer) at level 8 on the 8th Dusk 122nd year of Ascendancy at 19:37 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 8th Dusk 122nd year of Ascendancy at 21:33 Killed by Xeruramina the skeleton warrior at level 8 on the 20th Dusk 122nd year of Ascendancy at 15:50 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 20th Dusk 122nd year of Ascendancy at 17:19 Killed by Xeruramina the skeleton warrior at level 8 on the 20th Dusk 122nd year of Ascendancy at 18:52 Killed by Xeruramina the skeleton warrior at level 8 on the 20th Dusk 122nd year of Ascendancy at 20:19 Killed by Xeruramina the skeleton warrior at level 8 on the 20th Dusk 122nd year of Ascendancy at 20:28 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 20th Dusk 122nd year of Ascendancy at 22:05 Killed by Xeruramina the skeleton warrior at level 8 on the 20th Dusk 122nd year of Ascendancy at 23:41 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 21st Dusk 122nd year of Ascendancy at 01:33 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 21st Dusk 122nd year of Ascendancy at 05:04 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 21st Dusk 122nd year of Ascendancy at 07:14 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 21st Dusk 122nd year of Ascendancy at 15:26 Killed by Isarethra the vampire at level 8 on the 21st Dusk 122nd year of Ascendancy at 17:46 Killed by Polabreda the elder vampire at level 8 on the 21st Dusk 122nd year of Ascendancy at 21:58 Killed by Polabreda the elder vampire at level 8 on the 21st Dusk 122nd year of Ascendancy at 23:05 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 00:43 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 01:13 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 01:49 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 02:27 Killed by skeleton master archer at level 8 on the 22nd Dusk 122nd year of Ascendancy at 03:09 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 03:46 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 04:21 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 04:58 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 07:01 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 22nd Dusk 122nd year of Ascendancy at 08:46 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 09:23 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 10:02 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 10:34 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 12:27 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 13:43 Killed by Polabreda the elder vampire at level 8 on the 22nd Dusk 122nd year of Ascendancy at 15:46 Killed by Yvylrakira the skeleton warrior at level 8 on the 22nd Dusk 122nd year of Ascendancy at 18:11 Killed by Yvylrakira the skeleton warrior at level 8 on the 22nd Dusk 122nd year of Ascendancy at 18:47 Killed by Yvylrakira the skeleton warrior at level 8 on the 22nd Dusk 122nd year of Ascendancy at 19:20 Killed by Yvylrakira the skeleton warrior at level 8 on the 22nd Dusk 122nd year of Ascendancy at 20:00 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 22nd Dusk 122nd year of Ascendancy at 21:34 Killed by Yvylrakira the skeleton warrior at level 8 on the 22nd Dusk 122nd year of Ascendancy at 22:51 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 23rd Dusk 122nd year of Ascendancy at 00:40 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 23rd Dusk 122nd year of Ascendancy at 02:24 Killed by Arotta the lesser vampire at level 8 on the 23rd Dusk 122nd year of Ascendancy at 05:58 Killed by Arotta the lesser vampire at level 8 on the 23rd Dusk 122nd year of Ascendancy at 08:23 Killed by golem (servant of Elf Alchemist Plaapsy) at level 8 on the 23rd Dusk 122nd year of Ascendancy at 10:34 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 11:07 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 11:44 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 12:43 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 13:21 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 13:56 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 14:39 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 15:14 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 15:56 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 16:37 Killed by Xinne the skeleton warrior at level 8 on the 23rd Dusk 122nd year of Ascendancy at 17:17 Killed by Bethaldaba the ghoul at level 8 on the 23rd Dusk 122nd year of Ascendancy at 20:33 Killed by Bethaldaba the ghoul at level 8 on the 23rd Dusk 122nd year of Ascendancy at 20:59 Killed by Bethaldaba the ghoul at level 8 on the 23rd Dusk 122nd year of Ascendancy at 21:28 Killed by shadow at level 8 on the 23rd Dusk 122nd year of Ascendancy at 21:53 Killed by Bethaldaba the ghoul at level 8 on the 23rd Dusk 122nd year of Ascendancy at 22:32 Killed by Bethaldaba the ghoul at level 8 on the 23rd Dusk 122nd year of Ascendancy at 23:13 Killed by shadow at level 8 on the 23rd Dusk 122nd year of Ascendancy at 23:48 Killed by shadow at level 8 on the 24th Dusk 122nd year of Ascendancy at 00:24 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 04:15 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 05:19 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 05:52 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 07:45 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 08:20 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 09:27 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 11:18 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 11:55 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 12:33 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 13:25 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 15:10 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 15:52 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 17:52 Killed by Celia at level 9 on the 24th Dusk 122nd year of Ascendancy at 20:32 Killed by golem (servant of Elf Alchemist Plaapsy) at level 10 on the 41st Dusk 122nd year of Ascendancy at 00:26 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 02:08 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 03:06 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 03:33 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 04:32 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 06:37 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 07:11 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 12:43 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 13:40 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 14:16 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 14:53 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 15:30 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 16:27 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 17:08 Killed by worm that walks at level 10 on the 41st Dusk 122nd year of Ascendancy at 17:40 Killed by Bill the Stone Troll at level 13 on the 10th Regrowth 123rd year of Ascendancy at 13:16 Killed by golem (servant of Elf Alchemist Plaapsy) at level 15 on the 24th Pyre 123rd year of Ascendancy at 09:00 Killed by golem (servant of Elf Alchemist Plaapsy) at level 15 on the 25th Pyre 123rd year of Ascendancy at 01:15 Killed by golem (servant of Elf Alchemist Plaapsy) at level 18 on the 69th Pyre 123rd year of Ascendancy at 09:57 Killed by Lisimina the rogue at level 18 on the 2nd Mirth 123rd year of Ascendancy at 08:00 Killed by snow giant thunderer at level 19 on the 5th Dusk 123rd year of Ascendancy at 00:15 Killed by Rantha the Worm at level 20 on the 7th Dusk 123rd year of Ascendancy at 05:12 Killed by Chronolith Twin at level 22 on the 11st Dusk 123rd year of Ascendancy at 06:13 Killed by Blood Master at level 22 on the 17th Dusk 123rd year of Ascendancy at 17:47 Killed by Holbry the halfling at level 23 on the 54th Dusk 123rd year of Ascendancy at 05:56 Killed by golem (servant of Elf Alchemist Plaapsy) at level 23 on the 7th Haze 123rd year of Ascendancy at 04:53 Killed by Ivytira the skeleton archer at level 23 on the 7th Haze 123rd year of Ascendancy at 07:54 Killed by golem (servant of Elf Alchemist Plaapsy) at level 23 on the 7th Haze 123rd year of Ascendancy at 17:50 Killed by golem (servant of Elf Alchemist Plaapsy) at level 23 on the 7th Haze 123rd year of Ascendancy at 19:58 Killed by golem (servant of Elf Alchemist Plaapsy) at level 23 on the 7th Haze 123rd year of Ascendancy at 22:37 Killed by Bethimina the ancient elven mummy at level 23 on the 9th Haze 123rd year of Ascendancy at 01:13 Killed by Kra'Tor the Gluttonous at level 23 on the 9th Haze 123rd year of Ascendancy at 07:53 Killed by Kra'Tor the Gluttonous at level 23 on the 9th Haze 123rd year of Ascendancy at 09:34 Killed by Kra'Tor the Gluttonous at level 23 on the 9th Haze 123rd year of Ascendancy at 12:30 Killed by golem (servant of Elf Alchemist Plaapsy) at level 24 on the 12nd Haze 123rd year of Ascendancy at 08:14 Killed by Greater Mummy Lord at level 24 on the 12nd Haze 123rd year of Ascendancy at 09:55 Killed by Greater Mummy Lord at level 24 on the 12nd Haze 123rd year of Ascendancy at 11:40 Killed by Greater Mummy Lord at level 24 on the 12nd Haze 123rd year of Ascendancy at 16:58 Killed by Greater Mummy Lord at level 24 on the 12nd Haze 123rd year of Ascendancy at 19:47 Killed by golem (servant of Elf Alchemist Plaapsy) at level 25 on the 12nd Haze 123rd year of Ascendancy at 22:55 Killed by golem (servant of Elf Alchemist Plaapsy) at level 26 on the 51st Haze 123rd year of Ascendancy at 03:22 Killed by golem (servant of Elf Alchemist Plaapsy) at level 26 on the 15th Regrowth 124th year of Ascendancy at 12:33 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 60 (base 51) |
Magic | 80 (base 50) |
Willpower | 37 (base 11) |
Cunning | 15 (base 10) |
Resources
Life | 642/642 |
Mana | 431/431 |
Healing Factor | 1.3300507772247 |
Regeneration | 0.33251269430618 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 2 |
See Invisible | 26 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 50 |
Accuracy | 5 |
Crit Chance | 6% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +43% |
Blight | +10% |
Arcane | +15% |
Mind | +6% |
All | 0% |
Darkness | +25% |
Temporal | +15% |
Physical | +34% |
Fire | +26% |
Cold | +61% |
Offense: Damage Penetration
Cold | +10% |
Physical | +15% |
Defense: Base
Armour (hardiness) | 46.81250588184 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 7 |
Physical Save | 44 |
Spell Save | 48 |
Mental Save | 45 |
Defense: Resistances
Lightning | + 25%( 70%) |
Acid | + 39%( 70%) |
Nature | + 15%( 70%) |
Temporal | + 20%( 70%) |
Cold | + 70%( 70%) |
Physical | + 19%( 70%) |
Fire | + 18%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Disarm Resistance | 37% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 342.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 200 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Golemancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Acid alchemy | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
talent | Defensive Posture |
talent | Acid Infusion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by snow giant thunderer. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed warg claw. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed mummified bone. * You've found the needed green worm. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Mag / +7 Wil / +4 Cun Physical save: +8 (+2 eff.) Spell save: +11 (+4 eff.) Mental save: +10 (+4 eff.) It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 499 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+4 eff.) Fatigue: +5% Damage when hit (Melee): 4 temporal Changes stats: +2 Wil Changes resistances: +6% all Physical save: +11 (+3 eff.) Psi when hit: +0.16 Maximum hate: +10.00 Mental crit. chance: +4% See invisible: +24 A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +10 Defense: +20 (+10 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Changes damage: +6% mind It can be used to setup a psionic shield, reducing all damage taken by 81 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 110.10 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.67 cold and 17.20 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Mag / +7 Wil Changes resistances penetration: +15% physical Changes damage: +12% physical Reduces incoming crit damage: 15.00% Mental save: +9 (+3 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +4% Light radius: +3 Infravision radius: +2 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 229.07 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (458). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Changes stats: +3 Con Physical save: +20 (+6 eff.) Spell save: +7 (+2 eff.) Mental save: +17 (+6 eff.) Disarm immunity: +37% Maximum life: +62.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: +15% acid / -8% fire / +14% cold / +14% physical Changes damage: +18% acid / +12% physical / +15% darkness / +31% cold / +15% arcane / +16% fire Talent cooldown: Refit Golem (-4 turns) Spellpower: +9 (+2 eff.) Decaying mummy wrappings. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +3 Wil Spell save: +17 (+6 eff.) Mental save: +10 (+4 eff.) Maximum mana: +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +13 (+5 eff.) Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 698% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 640% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 156 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 294.39 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 48.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 83.08 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 23 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +8 Str / +5 Con Changes resistances: +15% physical Changes damage: +15% physical Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+8 eff.) Armour penetration: +9 Defense: +9 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +30% fire Talent granted: +1 Command Staff Life regen: +1.60 Spellpower: +22 (+5 eff.) Spell crit. chance: +5% Healing mod.: +17% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +10 (+5 eff.) Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +3 Ward +1 Command Staff Mana each turn: +0.10 Maximum mana: +33.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% darkness / +10% temporal Changes damage: +30% physical Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +14% Defense after a teleport: +13 Resist all after a teleport: +22% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% acid / +8% fire / +8% lightning / +8% cold Damage against: +41% Summoned Reduced damage from: +17% Summoned A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% darkness / +12% mind / +9% all Physical save: +11 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +22 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 10 fire Changes stats: +8 Wil Changes resistances penetration: +15% arcane Changes damage: +9% fire Mana each turn: +0.38 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +15 (+7 eff.) Changes stats: +4 Str / +3 Dex / +2 Con Changes resistances: +7% darkness / +7% fire Changes resistances penetration: +25% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +6 Con Critical mult.: +20.00% Physical save: +15 (+5 eff.) Psi when hit: +0.12 Mindpower: +15 (+8 eff.) Light radius: +3 It can be used to project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 636 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 428 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 386 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +1 Mag Teleport immunity: +20% Infravision radius: +3 It can be used to create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 13% chance to evade weapon attacks for 2 turns. * Heal for 43. * Increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Elf Alchemist Plaapsy the Shalore Alchemist level 15
2nd Pyre 123rd year of Ascendancy at 17:28 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 22
11st Dusk 123rd year of Ascendancy at 04:15 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 18
2nd Mirth 123rd year of Ascendancy at 15:08 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 10
24th Dusk 122nd year of Ascendancy at 21:31 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 20
6th Dusk 123rd year of Ascendancy at 19:56 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 17
50th Pyre 123rd year of Ascendancy at 04:26 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 18
3rd Mirth 123rd year of Ascendancy at 03:29 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 26
20th Haze 123rd year of Ascendancy at 11:05 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 24
11st Haze 123rd year of Ascendancy at 08:59 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 22
11st Dusk 123rd year of Ascendancy at 04:15 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 22
17th Dusk 123rd year of Ascendancy at 20:15 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 15
63rd Regrowth 123rd year of Ascendancy at 04:32 see stats
By Elf Alchemist Plaapsy the Shalore Alchemist level 19
5th Dusk 123rd year of Ascendancy at 08:29 see stats
Log
Today is the 54th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 20:16.