





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 30 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 37 (base 37) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 46 (base 46) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 649/649 |
Mana | 216/216 |
Stamina | 187/187 |
Vim | 166/166 |
Healing Factor | 1.2191526171258 |
Regeneration | 1.2191526171258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 51 |
Accuracy | 42 |
Crit Chance | 4% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 58 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Penetration
Physical | +21% |
All | +13% |
Defense: Base
Armour (hardiness) | 40.497011280365 (86.403125182002%) |
Defense | 22 |
Ranged Defense | 27 |
Fatigue | 42 |
Physical Save | 22 |
Spell Save | 23 |
Mental Save | 12 |
Defense: Resistances
Physical | + 37%(100%) |
Cold | + 21%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Bone Shield |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Main armor | ![]() Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +18% cold A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +26 (+9 eff.) Armour penetration: +18 Changes resistances penetration: +13% all / +8% physical Sharp, long, and deadly. |
Inventory
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Achievements
Log
Talent Rune: Shielding is ready to use.
Golem (servant of Arena Alchemist Plaapsy I) can not wear (in off hand): Titanic (20 def, 18 armour, 320 block) (not enough stat).
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Bone Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
New shimmer option unlocked: Titanic
Golem (servant of Arena Alchemist Plaapsy I) wears: Titanic (20 def, 18 armour, 320 block).
Golem (servant of Arena Alchemist Plaapsy I) wears: truestriking stralite longsword of shearing (32-44 power, 5 apr).
You are unable to use this kind of inscription.
You are unable to use this kind of inscription.
You give plaguebringer's dwarven-steel waraxe of massacre (27-38 power, 4 apr) to Arena Alchemist Plaapsy I.
You give wild infusion (res 16%; physical; dur 3; cd 16) to Arena Alchemist Plaapsy I.
You give regeneration infusion of the duelist (heal 122; 15 cd) to Arena Alchemist Plaapsy I.
Resting starts...
Talent Block is ready to use.
Arena Alchemist Plaapsy I receives 58 healing.
Arena Alchemist Plaapsy I receives 62 healing.
Arena Alchemist Plaapsy I receives 62 healing.
Arena Alchemist Plaapsy I receives 62 healing.
Arena Alchemist Plaapsy I receives 62 healing.
Arena Alchemist Plaapsy I receives 62 healing.
Arena Alchemist Plaapsy I receives 62 healing.
Arena Alchemist Plaapsy I receives 62 healing.
Arena Alchemist Plaapsy I receives 62 healing.
Arena Alchemist Plaapsy I receives 62 healing.
Rested for 25 turns (stop reason: all resources and life at maximum).
Arena Alchemist Plaapsy I receives 62 healing.
The raging fire around Arena Alchemist Plaapsy I calms down and disappears.