












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Ashes of Urh'Rok 1.7.4Official Expansion!Improved Enemy UI 1.7.21. improve the default shockbolt of enemy, making them brighter and easier to find. Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 27 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 26 on the 80th Regrowth 123rd year of Ascendancy at 00:54 / 2Killed by elven corruptor at level 27 on the 4th Pyre 123rd year of Ascendancy at 03:34 |
Primary Stats
| Strength | 34 (base 15) |
| Dexterity | 76 (base 53) |
| Constitution | 32 (base 16) |
| Magic | 17 (base 10) |
| Willpower | 33 (base 11) |
| Cunning | 67 (base 45) |
Resources
| Life | -72/676 |
| Stamina | 25/260 |
| Healing Factor | 1.3824420161895 |
| Regeneration | 32.430023834007 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 54.470072216238 |
| See Invisible | 70.470072216238 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 54 |
| Crit Chance | 23% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +10% |
| Acid | +25% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41.719009130622 (56.026343845506%) |
| Defense | 63 |
| Ranged Defense | 66 |
| Fatigue | 13.923805221685 |
| Physical Save | 35 |
| Spell Save | 30 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Light | + 14%( 70%) |
| Nature | + 16%( 70%) |
| Darkness | + 35%( 70%) |
| Cold | + 15%( 70%) |
| Fire | + 52%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 11% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 597% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Technique / Mobility | 1.43 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the worried loremaster from death by Arotira the giant venus flytrap. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed vial of wight ectoplasm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% ----- def ----- Armour +3 ---------- misc Stam/turn +0.50 Mana/turn +0.27 Max.mana +34.00 Max.stam +13.00 A pair of boots made of leather. |
| Quiver | psychokinetic pouch of dwarven-steel shots of accuracy (15/15, 29-35 power, 3 apr)3.0 T3 shot ammo [Ego+] Master/Psionic Power 29.0 - 34.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +9 Apr +3 Crit +5.0% Capacity 15 Ranged+ +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | watchleader's brass lantern of clarity2.0 T1 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Blind- +20% Confus- +11% ---------- misc Light +6 See.Stealth +12 See.Invis +13 Track: Puts all charms on 33 cooldown Level 5.2 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Naturecrypt (9 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +7 Str +2 Dex +7 Wil +7 Cun dps ---------- Res.pen +25% acid Acc +8 (+3 eff.) Melee Ret 4 nature On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +9 (+2 eff.) Fatigue +3% Crit.chn- 10.00% ---------- misc See.Invis +6 A cap made of leather. |
| On hands | brawler's drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Dex +2 Cun ----- def ----- Armour +3 Phys.save +8 (+4 eff.) HP.reg +3.30 ---------- misc Stam/turn +1.00 Psi/turn +0.10 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Bethymira [power 180] (12/13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +9% nature +9% acid Blind- +10% Knockbk- +20% ---------- misc Equi/ret +0.04 Max.hate +2.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savage's steel ring of misery0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +3 Cun +3 Con dps ---------- Melee+ 17 physical Ranged+ 11 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 24 On Hit (Ranged): * 12% chance to reduce all saves and defense by 24 ----- def ----- Spell.save +10 (+5 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +12.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | mule's copper ring of life0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -5% Max.HP +44.00 HP.reg +6.00 Heal.mod +10% ---------- misc Max.enc +20 Rings make your fingers look great! |
| Around neck | wanderer's steel amulet of mastery (0.13 Technique / Mobility)0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Masteries +0.13 Technique/Mobility Amulets make your neck look great! |
| In main hand | Isatha the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +5 acid +8 mind +16 arcane On Hit: * 10% chance to reduce all saves and defense by 24 While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Phys.pwr +7 (+3 eff.) Dmg.mod +8% acid Res.pen +10% mind Acc +7 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | hardened leather belt 'Chametodor'1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +2 Mag +4 Wil +4 Cun +2 Con dps ---------- Res.pen +10% temporal ----- def ----- Resists +7% fire +8% cold +7% light +10% darkness Phys.save +12 (+6 eff.) Spell.save +13 (+6 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Invis +9 A belt that goes around your waist. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+4 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+3 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | Halaroddazor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% fire Max.HP +60.00 HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | marauder's hardened leather armour of Eyal (11 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Dex ----- def ----- Armour +6 Defense +11 (+2 eff.) Fatigue +8% Phys.save +8 (+4 eff.) Max.HP +42.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
Inventory
movement infusion of the duelist (speed 873%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 873% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (282.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 282.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Brandgrit =mag 5=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +4 Dex +5 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Resists +12% fire Phys.save +10 (+5 eff.) Spell.save +9 (+4 eff.) Mind.save +8 (+4 eff.) ---------- misc Infravis +2 Rings make your fingers look great! |
conjurer's steel ring of luminosity =mag 9=0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +9 Mag +5 Wil dps ---------- Spell.pwr +7 (+4 eff.) Melee+ 10 light Ranged+ 16 light Dmg.mod +10% light Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
rogue's gold ring of lightning (+30%) =lightning resist=0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +6 (+1 eff.) Resists +30% lightning Rings make your fingers look great! |
enhanced stralite longsword of massacre (38-54 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +5 Dex +9 Mag +5 Wil +7 Cun +6 Con Sharp, long, and deadly. |
enhanced yew longbow of piercing =mag 8=4.0 T3 longbow 2H weapon [Ego++] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +8 Str +5 Dex +8 Mag +8 Wil +9 Cun +8 Con dps ---------- Res.pen +15% all Acc +15 (+5 eff.) Apr +8 Longbows are used to shoot arrows at your foes. |
deadly pouch of steel shots of erosion (17/17, 29-35 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 29.0 - 34.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 Ranged+ +5 nature Shots are used with slings to pummel your foes to death. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+4 eff.) Rng.Def +15 (+3 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
ancient cashmere robe of power (0 def, 0 armour) =3 mag=2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +14 (+7 eff.) Dmg.mod +15% physical +13% temporal +10% all Res.pen +10% temporal +8% physical ----- def ----- Resists +11% all Anom.red +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spiritwalker's rough leather belt =mag 5=1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +5 Mag ---------- misc Mana/turn +0.14 Max.mana +21.00 A belt that goes around your waist. |
hardened leather gloves 'Elenn' (15 def, 10 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 11 light Dmg.mod +5% light ----- def ----- Armour +10 Defense +15 (+3 eff.) Resists +8% light Phys.save +3 (+2 eff.) Max.HP +80.00 Cut- +20% Teleport- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful drakeskin leather gloves of dexterity (+6) (0 def, 3 armour)1.0 T4 hands armor [Ego] Master/Psionic While equipped: Stats +6 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +3 HP.reg +5.00 ---------- misc Stam/turn +1.00 Max.stam +23.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chamofang (2 def, 0 armour) =lightning resist=2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Cun +8 Str dps ---------- Dmg.mod +13% lightning ----- def ----- Defense +2 (+0 eff.) Resists +19% lightning ---------- misc See.Invis +12 A pointy cloth hat, very wizardly... |
hardened leather cap 'Erelurain' (0 def, 6 armour) =mag 2=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Mag +8 Wil +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% arcane +6% blight Res.pen +5% arcane ----- def ----- Armour +6 Fatigue +3% Resists +8% physical Phys.save +8 (+4 eff.) ---------- misc Infravis +2 A cap made of leather. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 334.00 fire damage (based on Magic). Uses 41 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Betelrarin the iron torque of psionic shield [power 27] (12/21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% blight Res.pen +15% arcane ----- def ----- Armour +6 Resists +3% temporal Disease- +20% Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 21 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Runoneg [power 28] (12/17 cooldown) =mag 2=2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Mag dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +30% physical ---------- misc Max.stam +30.00 Light +3 Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 17 cooldown 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dannaes the Shalore Skirmisher level 10
10th Flare 122nd year of Ascendancy at 02:58 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Dannaes the Shalore Skirmisher level 19
2nd Wintertide 123rd year of Ascendancy at 19:13 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dannaes the Shalore Skirmisher level 25
62nd Regrowth 123rd year of Ascendancy at 05:18 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Dannaes the Shalore Skirmisher level 26
79th Regrowth 123rd year of Ascendancy at 02:36 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Dannaes the Shalore Skirmisher level 10
10th Flare 122nd year of Ascendancy at 02:57 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Dannaes the Shalore Skirmisher level 20
1st Allure 123rd year of Ascendancy at 13:16 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Dannaes the Shalore Skirmisher level 19
78th Haze 122nd year of Ascendancy at 20:03 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Dannaes the Shalore Skirmisher level 16
17th Haze 122nd year of Ascendancy at 21:47 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Dannaes the Shalore Skirmisher level 10
8th Dusk 122nd year of Ascendancy at 01:05 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dannaes the Shalore Skirmisher level 17
59th Haze 122nd year of Ascendancy at 03:39 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Dannaes the Shalore Skirmisher level 17
26th Haze 122nd year of Ascendancy at 21:36 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Dannaes the Shalore Skirmisher level 16
72nd Dusk 122nd year of Ascendancy at 14:01 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Dannaes the Shalore Skirmisher level 17
58th Haze 122nd year of Ascendancy at 16:17 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dannaes the Shalore Skirmisher level 26
70th Regrowth 123rd year of Ascendancy at 20:40 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dannaes the Shalore Skirmisher level 16
39th Dusk 122nd year of Ascendancy at 08:27 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Dannaes the Shalore Skirmisher level 26
80th Regrowth 123rd year of Ascendancy at 00:54 see stats
Log
The shield around Dannaes crumbles.
Searing Sight hits Dannaes for (23 flat reduction), 4 light (4 total damage).
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Dannaes uses her Bethymira!
The powerful blow energizes Gloratta the elven tempest reducing their cooldowns!
Dannaes hits Mean looking elven guard for 180 physical damage.
Dannaes hits Xeryra the elven elite warrior for 117 physical damage.
Dannaes hits Gloratta the elven tempest for 180 physical damage.
Elven corruptor casts Soul Rot.
Mean looking elven guard casts Grace of the Eternals.
Mean looking elven guard speeds up.
Elven corruptor casts Bone Spear.
Elven corruptor's spell attains critical power!
Dannaes reacts to damage from Elven corruptor, mitigating the blow!.
Elven corruptor hits Dannaes for (23 flat reduction), (148 reacted , -6 stam), 275 physical (275 total damage).
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Talent Kill Shot is ready to use.
Talent Infusion: Regeneration is ready to use.
Gloratta the elven tempest's spell attains critical power!
Searing Sight hits Dannaes for (23 flat reduction), 4 light (4 total damage).
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Dannaes uses Infusion: Regeneration.
Dannaes starts regenerating health quickly.
Elven corruptor casts Drain.
Dannaes reacts to damage from Elven corruptor, mitigating the blow!.
Elven corruptor hits Dannaes for (23 flat reduction), (71 reacted , -6 stam), 132 blight (132 total damage).
Dannaes the level 27 shalore skirmisher was infected to death by an elven corruptor on level 3 of Dark crypt.
















































































