








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 13 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 19 (base 19) |
| Dexterity | 15 (base 15) |
| Constitution | 19 (base 19) |
| Magic | 17 (base 17) |
| Willpower | 12 (base 12) |
| Cunning | 12 (base 12) |
Resources
| Life | 337/337 |
| Mana | 80/158 |
| Stamina | 141/141 |
| Healing Factor | 1.2791723257556 |
| Regeneration | 1.2791723257556 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 41 |
| Crit Chance | 2% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 18.497011280365 (66.403125182002%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 24 |
| Physical Save | 16 |
| Spell Save | 12 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 16%(100%) |
| Darkness | + 10%(100%) |
| Cold | + 18%(100%) |
| Fire | + 14%(100%) |
| Mind | + 7%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 100% |
| Stoning Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+7 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | Woepulverizer (12-17 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +7% Living When wielded/worn: Changes resistances: +3% mind / +6% darkness Reduces incoming crit damage: 10.00% Mental save: +12 (+6 eff.) Disarm immunity: +10% Knockback immunity: +10% Blunt and deadly. |
Inventory
cleansing iron mail armour of acid resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +11% blight / +11% nature / +18% acid A suit of armour made of mail. |
dwarven-steel mail armour 'Pitchquencher' (3 def, 15 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +17% lightning / +3% darkness / +21% acid Spellpower: +5 (+4 eff.) Spell crit. chance: +3% A suit of armour made of mail. |
impenetrable steel mail armour of cold resistance (2 def, 14 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +18% cold A suit of armour made of mail. |
Glorenor the iron plate armour (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +5% arcane / +16% temporal Changes resistances penetration: +5% acid Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
steel shield 'Dredunablek' (0 def, 4 armour, 41.5 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +1 Wil Changes damage: +6% arcane Talent granted: +1 Block Mana when firing critical spell: +2.00 Maximum life: +43.00 Maximum mana: +20.00 Maximum vim: +30.00 Spell crit. chance: +3% Handheld deflection devices. |
Achievements
Log
Golem (servant of Walma) casts Eye Beam.
Golem (servant of Walma) hits Spitting spider for 116 fire damage.
Walma hits Spitting spider for 43 physical, 7 nature (50 total damage).
Spitting spider uses Infusion: Movement.
Spitting spider is moving at extreme speed!
Spitting spider slows down.
Spitting spider hits Golem (servant of Walma) for (14 blocked), 0 nature (0 total damage).
Golem (servant of Walma) hits Spitting spider for 63 physical, 5 darkness (68 total damage).
Spitting spider misses Golem (servant of Walma).
Walma hits Spitting spider for 39 physical damage.
Walma killed Spitting spider!
The shield around golem (servant of Walma) crumbles.
Walma picks up (b.): teleportation rune of the sneak (range 88; cd 17).
Walma picks up (m.): steel mail armour of temporal resistance (2 def, 6 armour).
Walma picks up (a.): blink rune (range 4; phase 10; cd 20).
Walma picks up (p.): icy steel shield (0 def, 4 armour, 43 block).
You give steel mail armour of temporal resistance (2 def, 6 armour) to golem (servant of Walma).
Character control switched to golem (servant of Walma).
You are no longer encumbered.
You give steel mail armour of temporal resistance (2 def, 6 armour) to Walma.















