











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 46 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 6 on the 20th Voratun 122nd year of Ascendancy at 14:36 / 128Killed by brecklorn at level 6 on the 20th Voratun 122nd year of Ascendancy at 15:18 Killed by Bill the Stone Troll at level 12 on the 8th Profit 122nd year of Ascendancy at 16:08 Killed by Kyless at level 14 on the 15th Profit 122nd year of Ascendancy at 04:22 Killed by Kyless at level 14 on the 15th Profit 122nd year of Ascendancy at 05:14 Killed by Betuth the black ooze at level 16 on the 20th Profit 122nd year of Ascendancy at 16:21 Killed by Sawtree at level 18 on the 38th Dearth 122nd year of Ascendancy at 20:45 Killed by Polowen the giant army ant at level 18 on the 40th Dearth 122nd year of Ascendancy at 07:59 Killed by naga myrmidon at level 19 on the 42nd Dearth 122nd year of Ascendancy at 04:54 Killed by Betysetha the swarm hive at level 19 on the 42nd Dearth 122nd year of Ascendancy at 13:26 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 00:02 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 03:07 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 03:49 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 05:39 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 06:29 Killed by shadow at level 19 on the 43rd Dearth 122nd year of Ascendancy at 08:22 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 09:35 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 10:52 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 12:19 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 14:29 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 16:13 Killed by Weirdling Beast at level 19 on the 43rd Dearth 122nd year of Ascendancy at 17:03 Killed by Weirdling Beast at level 20 on the 43rd Dearth 122nd year of Ascendancy at 22:59 Killed by Weirdling Beast at level 20 on the 44th Dearth 122nd year of Ascendancy at 02:41 Killed by Weirdling Beast at level 20 on the 44th Dearth 122nd year of Ascendancy at 03:17 Killed by Weirdling Beast at level 20 on the 44th Dearth 122nd year of Ascendancy at 04:43 Killed by snow giant boulder thrower at level 20 on the 6th Loss 122nd year of Ascendancy at 16:34 Killed by Veluwe the telugoroth's temporal clone at level 21 on the 9th Loss 122nd year of Ascendancy at 10:52 Killed by ultimate telugoroth at level 21 on the 9th Loss 122nd year of Ascendancy at 11:33 Killed by ultimate telugoroth at level 21 on the 9th Loss 122nd year of Ascendancy at 12:09 Killed by Silyriada the temporal stalker at level 21 on the 10th Loss 122nd year of Ascendancy at 05:15 Killed by Urkis, the High Tempest at level 23 on the 23rd Loss 122nd year of Ascendancy at 23:57 Killed by Urkis, the High Tempest at level 23 on the 24th Loss 122nd year of Ascendancy at 00:08 Killed by Urkis, the High Tempest at level 23 on the 24th Loss 122nd year of Ascendancy at 00:18 Killed by Nerubrena the gwelgoroth at level 23 on the 24th Loss 122nd year of Ascendancy at 01:13 Killed by Urkis, the High Tempest at level 23 on the 24th Loss 122nd year of Ascendancy at 01:54 Killed by Urkis, the High Tempest at level 23 on the 24th Loss 122nd year of Ascendancy at 02:12 Killed by elven corruptor at level 25 on the 29th Loss 122nd year of Ascendancy at 13:21 Killed by elven cultist at level 26 on the 30th Loss 122nd year of Ascendancy at 05:59 Killed by elven corruptor at level 26 on the 30th Loss 122nd year of Ascendancy at 13:42 Killed by elven blood mage at level 26 on the 30th Loss 122nd year of Ascendancy at 14:07 Killed by elven cultist at level 26 on the 1st Shortage 122nd year of Ascendancy at 03:30 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 07:58 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 08:25 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 08:35 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 09:48 Killed by ghoul at level 27 on the 9th Shortage 122nd year of Ascendancy at 11:04 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 12:14 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 13:47 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 14:07 Killed by armoured skeleton warrior at level 27 on the 9th Shortage 122nd year of Ascendancy at 15:00 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 15:52 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 17:11 Killed by Celia at level 27 on the 9th Shortage 122nd year of Ascendancy at 19:08 Killed by skeleton mage at level 27 on the 9th Shortage 122nd year of Ascendancy at 19:54 Killed by Ivora the skeleton magus at level 30 on the 1st Iron 123rd year of Ascendancy at 08:12 Killed by Lord of Skulls (warrior) at level 30 on the 2nd Iron 123rd year of Ascendancy at 08:30 Killed by Lord of Skulls (warrior) at level 30 on the 2nd Iron 123rd year of Ascendancy at 08:40 Killed by The Master at level 30 on the 2nd Iron 123rd year of Ascendancy at 10:07 Killed by skeleton assassin at level 31 on the 3rd Iron 123rd year of Ascendancy at 04:09 Killed by elven corruptor at level 32 on the 5th Iron 123rd year of Ascendancy at 03:15 Killed by Grand Corruptor at level 32 on the 5th Iron 123rd year of Ascendancy at 23:31 Killed by corrupted corrupted mastocytic feeder at level 32 on the 7th Iron 123rd year of Ascendancy at 02:46 Killed by Isywe the brown bear at level 33 on the 23rd Steel 123rd year of Ascendancy at 18:37 Killed by Polawyn the black bear at level 33 on the 24th Steel 123rd year of Ascendancy at 14:23 Killed by Siloletha the grizzly bear at level 34 on the 25th Steel 123rd year of Ascendancy at 00:53 Killed by Layyrin the brown bear at level 34 on the 25th Steel 123rd year of Ascendancy at 14:19 Killed by Yvuralranor the brown bear at level 34 on the 25th Steel 123rd year of Ascendancy at 17:30 Killed by Cyrileba the war bear at level 34 on the 26th Steel 123rd year of Ascendancy at 06:41 Killed by Adyldathra the rattlesnake at level 38 on the 3rd Acquisition 123rd year of Ascendancy at 12:45 Killed by Greater Mummy Lord at level 38 on the 1st Profit 123rd year of Ascendancy at 15:08 Killed by Greater Mummy Lord at level 38 on the 1st Profit 123rd year of Ascendancy at 20:10 Killed by Greater Mummy Lord at level 38 on the 1st Profit 123rd year of Ascendancy at 21:23 Killed by Greater Mummy Lord at level 38 on the 1st Profit 123rd year of Ascendancy at 22:20 Killed by Greater Mummy Lord at level 38 on the 1st Profit 123rd year of Ascendancy at 23:48 Killed by Greater Mummy Lord at level 38 on the 2nd Profit 123rd year of Ascendancy at 01:10 Killed by Greater Mummy Lord at level 38 on the 2nd Profit 123rd year of Ascendancy at 08:12 Killed by Greater Mummy Lord at level 38 on the 2nd Profit 123rd year of Ascendancy at 08:41 Killed by Greater Mummy Lord at level 38 on the 2nd Profit 123rd year of Ascendancy at 10:54 Killed by Greater Mummy Lord at level 38 on the 2nd Profit 123rd year of Ascendancy at 11:21 Killed by Sabakka at level 41 on the 21st Wealth 123rd year of Ascendancy at 17:54 Killed by orc blood mage at level 41 on the 8th Dearth 123rd year of Ascendancy at 13:11 Killed by Doomed Shade of Sabakka at level 42 on the 21st Shortage 123rd year of Ascendancy at 20:00 Killed by Doomed Shade of Sabakka at level 42 on the 21st Shortage 123rd year of Ascendancy at 21:58 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 03:50 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 05:10 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 06:33 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 07:58 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 09:25 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 10:45 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 11:51 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 12:10 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 12:35 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 12:45 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 13:13 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 13:34 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 30th Shortage 123rd year of Ascendancy at 14:11 Killed by luminous horror at level 44 on the 2nd Iron 124th year of Ascendancy at 06:55 Killed by orc high pyromancer at level 44 on the 24th Iron 124th year of Ascendancy at 03:15 Killed by orc pyromancer at level 44 on the 24th Iron 124th year of Ascendancy at 04:31 Killed by Polybrebeth the orc cryomancer at level 44 on the 24th Iron 124th year of Ascendancy at 10:08 Killed by Polybrebeth the orc cryomancer at level 44 on the 24th Iron 124th year of Ascendancy at 10:16 Killed by Poliriadhena the orc high pyromancer at level 44 on the 24th Iron 124th year of Ascendancy at 12:18 Killed by Velebrekira the orc high cryomancer at level 44 on the 24th Iron 124th year of Ascendancy at 15:41 Killed by orc cryomancer at level 44 on the 24th Iron 124th year of Ascendancy at 21:08 Killed by Elara the orc cryomancer at level 44 on the 24th Iron 124th year of Ascendancy at 21:28 Killed by Elara the orc cryomancer at level 44 on the 25th Iron 124th year of Ascendancy at 00:46 Killed by faerlhing at level 45 on the 25th Iron 124th year of Ascendancy at 14:33 Killed by orc pyromancer at level 45 on the 25th Iron 124th year of Ascendancy at 18:53 Killed by orc pyromancer at level 45 on the 25th Iron 124th year of Ascendancy at 20:59 Killed by orc pyromancer at level 45 on the 26th Iron 124th year of Ascendancy at 00:26 Killed by aether beam at level 45 on the 29th Iron 124th year of Ascendancy at 21:53 Killed by Mayedawen the orc pyromancer at level 45 on the 30th Iron 124th year of Ascendancy at 09:06 Killed by void horror at level 45 on the 31st Iron 124th year of Ascendancy at 01:39 Killed by luminous horror at level 45 on the 31st Iron 124th year of Ascendancy at 11:40 Killed by luminous horror at level 45 on the 31st Iron 124th year of Ascendancy at 14:36 Killed by luminous horror at level 45 on the 31st Iron 124th year of Ascendancy at 17:35 Killed by Aerebeth the dremling at level 46 on the 31st Iron 124th year of Ascendancy at 21:00 Killed by Sabakka's Inner Demon at level 46 on the 1st Steel 124th year of Ascendancy at 22:45 Killed by Salariawen the dremling at level 46 on the 2nd Steel 124th year of Ascendancy at 02:03 Killed by luminous horror at level 46 on the 2nd Steel 124th year of Ascendancy at 03:31 Killed by dreaming horror at level 46 on the 3rd Steel 124th year of Ascendancy at 09:43 Killed by The One That Writes at level 46 on the 3rd Steel 124th year of Ascendancy at 10:58 Killed by The One That Writes at level 46 on the 3rd Steel 124th year of Ascendancy at 11:54 Killed by The One That Writes at level 46 on the 3rd Steel 124th year of Ascendancy at 12:49 Killed by The One That Writes at level 46 on the 3rd Steel 124th year of Ascendancy at 14:10 Killed by The One That Writes at level 46 on the 3rd Steel 124th year of Ascendancy at 17:00 Killed by The One That Writes at level 46 on the 3rd Steel 124th year of Ascendancy at 17:24 |
Primary Stats
| Strength | 94.170224963639 (base 60) |
| Dexterity | 41.340449927278 (base 13) |
| Constitution | 95 (base 60) |
| Magic | 25.170224963639 (base 10) |
| Willpower | 79 (base 60) |
| Cunning | 49 (base 10) |
Resources
| Life | 117/2038 |
| Hate | 108/110 |
| Psi | 169/169 |
| Healing Factor | 1.4812106582884 |
| Regeneration | 0.37030266457211 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Invisible | 4.340449927278 |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 53 |
| Crit Chance | 5% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| Darkness | +13% |
| Light | +3% |
| Nature | +21% |
| Cold | +12% |
| Physical | +19% |
| Mind | +25% |
| All | -3% |
Offense: Damage Penetration
| Darkness | +19% |
| Mind | +10% |
| Nature | +25% |
| Physical | +25% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 71.759982151189 (96.151787968034%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 11 |
| Physical Save | 68 |
| Spell Save | 41 |
| Mental Save | 53 |
Defense: Resistances
| Physical | + 7%( 71%) |
| Cold | + 32%( 70%) |
| All | 0%( 70%) |
| Darkness | + 25%( 74%) |
| Temporal | + 6%( 70%) |
| Mind | + 17%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 19% |
| Confusion Resistance | 12% |
| Fear Resistance | 78% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 4 arcane, 3 mind, 4 nature, 4 temporal |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cursed / Rampage | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Savage Hunter |
| talent | Gloom |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.2)Penalty : Fractured Sanity: -13% Mind Resistance, -17% Confusion Immunity Power 1+: Unleashed: +13% critical damage, +15% off-hand weapon damage Power 2+: -1 Luck, +7 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 62% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 13.9% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey- The One That Writes - Searing horror 13% Received damage reduction against: - Eldritch |
| detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 8% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 66 mind and 60 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 115 Mind damage, and deal 104 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.2)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+24% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target has been seared by the void, taking 135.00 darkness and 135.00 temporal damage each turn. Voidburn |
| detrimental effect | The target has 24 reduced saves and defense, 16% reduced critical chance, and 14% chance to fail talent use. 8 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| detrimental effect | The full force of entropy has been brought to bear on the target, inflicting 116.43 darkness and 116.43 temporal damage each turn. Entropic Gift |
| detrimental effect | The target has been weakened, reducing all damage inflicted by 50%. Weakened |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 45%. Strength and Willpower are increased by 1. Poisons and diseases have a 5% chance of being neutralized each turn. Cursed Form |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target has been splashed with acid, taking 4.95 acid damage per turn, reducing armour by 10 and attack by 9. Acid Splash |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by skeleton magus. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Shardskin. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by skeleton magus. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 994. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed ice wyrm tooth. * You've found the needed xorn fragment. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Infernolash (Misfortune) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -15% Damage when hit (Melee): 4 fire Changes stats: +12 Lck / +6 Dex Changes damage: +18% mind / +12% fire Stealth bonus: +14 Stamina each turn: +1.40 Maximum life: +101.00 Movement speed: +20% Curse of Misfortune A pair of boots made of leather. |
| Quiver | Sootfoe (21/21, 33-40 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 On weapon hit: * 20% chance to reduce armor by 29% * 13% chance to reduce strength, dexterity, and constitution by 19 * 25% chance for lightning to strike from the target to a second target dealing 59 damage Damage (Ranged): +16 acid / +4 darkness / +9 blight Damage (radius 1) on hit: +4 darkness Damage (radius 2) on crit: +4 darkness Shots are used with slings to pummel your foes to death. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 193 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | The Face of Fear (Corpses) (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+3 eff.) Curse of Corpses It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 32.41 mind and 29.29 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 28% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 28. Terrified: Deals 8.10 mind and 7.32 darkness damage per turn and increases cooldowns by 42%. Haunted: Causes the target to suffer 12.71 mind and 11.48 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
| Tool | Bogglory [power 482] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 43 Damage when hit (Melee): 8 nature Changes resistances: +6% lightning Changes resistances penetration: +25% nature Changes damage: +24% nature It can be used to sting an enemy dealing 582 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Mayama the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +12 Physical power: +13 (+3 eff.) Armour: +2 Defense: +13 (+4 eff.) Changes stats: +9 Str / +6 Mag / +6 Cun / +9 Con Changes resistances penetration: +10% mind Critical mult.: +20.00% Maximum stamina: +30.00 Spellpower: +13 (+6 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | sneakthief's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Effects on melee hit: * 14% chance to reduce all saves and defense by 43 Damage (Melee): 7 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 43 Damage (Ranged): 31 physical Changes stats: +13 Cun / +7 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | Pitchrot the drakeskin leather belt (Madness)Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Effects on melee hit: * 20% chance to reduce damage dealt by 35% Changes stats: +3 Con / +4 Wil Changes resistances: +5% physical Changes damage: +6% light Critical mult.: +10.00% Mental save: +12 (+4 eff.) Maximum life: +70.00 Maximum stamina: +10.00 Curse of Madness A belt that goes around your waist. |
| In main hand | Dream Malleus (Corpses) (56-84 power, 5 apr)Requires: - Willpower 25 - Strength 25 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 110% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 21% chance to reduce all saves and defense by 43 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +7 cold / +8 physical / +17 mind When wielded/worn: Defense: +25 (+8 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +25% physical Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Mindpower: +15 (+3 eff.) Mental crit. chance: +5% Curse of Corpses A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
| On hands | Fist of the Destroyer (Madness) (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Curse of Madness It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 76.01 fire damage and 78.81 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Main armor | Tarrasca (Shrouds) (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Shrouds It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | Brenadin (Nightmares) (33 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +28 (+9 eff.) Armour penetration: +2 Physical crit. chance: +2.0% Defense: +33 (+11 eff.) Fatigue: -9% Changes stats: +3 Str / +5 Con Changes resistances: +20% darkness Changes resistances penetration: +19% darkness Changes damage: +16% darkness Stealth bonus: +25 Physical save: +14 (+3 eff.) Maximum life: +193.00 Maximum stamina: +40.00 Light radius: +2 Infravision radius: +2 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | KorurefangInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 43 Changes stats: +8 Cun / +2 Wil Changes resistances: +6% temporal / +12% fire / +6% nature / +12% cold Hate when firing a critical mind attack: +4.00 Mental crit. chance: +4% Amulets make your neck look great! |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (466.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 450.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (134). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Obliterator (Misfortune) (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 94 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% Curse of Misfortune This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Death's Embrace (Misfortune) (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) Curse of Misfortune It can be used to turn yourself invisible (power 23, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
357 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all Disease immunity: +15% When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Rotthorn (Misfortune) (64-102 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 73% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +55 (+15 eff.) Armour penetration: +31 Physical crit. chance: +21.0% Effects on melee hit: * 20% chance to slow global speed by 73% Changes resistances: +9% light / +12% cold Changes resistances penetration: +16% all / +19% physical Curse of Misfortune Massive two-handed swords. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Sabakka the Dwarf Cursed level 39
25th Profit 123rd year of Ascendancy at 17:38 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Sabakka the Dwarf Cursed level 42
23rd Loss 123rd year of Ascendancy at 14:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Sabakka the Dwarf Cursed level 41
18th Loss 123rd year of Ascendancy at 17:46 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sabakka the Dwarf Cursed level 39
4th Profit 123rd year of Ascendancy at 07:53 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Sabakka the Dwarf Cursed level 34
26th Steel 123rd year of Ascendancy at 02:09 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Sabakka the Dwarf Cursed level 42
21st Shortage 123rd year of Ascendancy at 22:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sabakka the Dwarf Cursed level 8
29th Voratun 122nd year of Ascendancy at 18:09 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Sabakka the Dwarf Cursed level 40
32nd Profit 123rd year of Ascendancy at 11:42 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Sabakka the Dwarf Cursed level 36
27th Gold 123rd year of Ascendancy at 18:07 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Sabakka the Dwarf Cursed level 37
29th Stralite 123rd year of Ascendancy at 22:52 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Sabakka the Dwarf Cursed level 21
8th Loss 122nd year of Ascendancy at 19:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sabakka the Dwarf Cursed level 20
7th Loss 122nd year of Ascendancy at 12:43 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sabakka the Dwarf Cursed level 27
16th Shortage 122nd year of Ascendancy at 23:17 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Sabakka the Dwarf Cursed level 39
4th Profit 123rd year of Ascendancy at 07:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sabakka the Dwarf Cursed level 20
44th Dearth 122nd year of Ascendancy at 10:10 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Sabakka the Dwarf Cursed level 45
27th Iron 124th year of Ascendancy at 05:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sabakka the Dwarf Cursed level 10
2nd Profit 122nd year of Ascendancy at 17:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sabakka the Dwarf Cursed level 20
43rd Dearth 122nd year of Ascendancy at 21:22 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Sabakka the Dwarf Cursed level 30
1st Iron 123rd year of Ascendancy at 01:19 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Sabakka the Dwarf Cursed level 40
31st Profit 123rd year of Ascendancy at 07:36 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sabakka the Dwarf Cursed level 27
1st Shortage 122nd year of Ascendancy at 21:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Sabakka the Dwarf Cursed level 29
29th Shortage 122nd year of Ascendancy at 10:25 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Sabakka the Dwarf Cursed level 41
16th Wealth 123rd year of Ascendancy at 17:05 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Sabakka the Dwarf Cursed level 5
19th Voratun 122nd year of Ascendancy at 04:37 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Sabakka the Dwarf Cursed level 43
30th Shortage 123rd year of Ascendancy at 01:56 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sabakka the Dwarf Cursed level 35
8th Gold 123rd year of Ascendancy at 01:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sabakka the Dwarf Cursed level 15
16th Profit 122nd year of Ascendancy at 17:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Sabakka the Dwarf Cursed level 35
7th Gold 123rd year of Ascendancy at 21:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sabakka the Dwarf Cursed level 28
26th Shortage 122nd year of Ascendancy at 07:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sabakka the Dwarf Cursed level 20
7th Loss 122nd year of Ascendancy at 11:30 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sabakka the Dwarf Cursed level 30
2nd Iron 123rd year of Ascendancy at 11:39 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Sabakka the Dwarf Cursed level 45
31st Iron 124th year of Ascendancy at 00:22 see stats
Log
Sabakka forces the iceblock to shatter.
Sabakka is free from the ice.
Melee retaliation hits Iceblock for 5 fire, 10 nature (14 total damage).
Sabakka hits Iceblock for 8 cold, 10 physical, 22 mind, 9 physical (47 total damage).
Betesedamina the bloated horror uses Mind Sear.
Betesedamina the bloated horror's mind surges with critical power!
Betesedamina the bloated horror hits Iceblock for 116 mind damage.
The One That Writes misses Sabakka.
The One That Writes's Reality Fracture hits Sabakka for 10 temporal, 12 darkness (22 total damage).
Betesedamina the bloated horror is no longer weakened.
The One That Writes loses 3 health to the entropy.
The One That Writes moves reluctantly!
Xanomira the grannor'vor is stunned with fear!
Bleeding from Sabakka hits The One That Writes for 0 physical damage.
Bleeding from Sabakka hits Betesedamina the bloated horror for (4 to ice), 7 physical (7 total damage).
Mindrot hits Betesedamina the bloated horror for (3 to ice), 5 mind, (6 to ice), 9 darkness (14 total damage).
Mindrot hits Xanomira the grannor'vor for 23 mind, 12 darkness (36 total damage).
Mindrot hits The One That Writes for 0 mind, 0 darkness (0 total damage).
Mindrot hits Void skitterer for (9 to ice), 14 mind, (8 to ice), 13 darkness (27 total damage).
Entropic Gift from The One That Writes hits Sabakka for 20 temporal, 43 darkness (62 total damage).
Voidburn from The One That Writes hits Sabakka for 27 temporal, 43 darkness (71 total damage).
Acid Splash from Xanomira the grannor'vor hits Sabakka for 2 acid damage.
Void skitterer hits Iceblock for 38 physical damage.
The One That Writes's Reality Fracture hits Sabakka for 7 temporal, 6 darkness (13 total damage).
Sabakka deactivates Gloom.
Sabakka activates Gloom.
Sabakka deactivates Savage Hunter.
Sabakka activates Savage Hunter.










































































































