Strak the level 5 Dwarf Summoner by shadowsinthefires95

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassSummoner
Level / Exp5 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity9 (base 11)
Constitution13 (base 10)
Magic8 (base 10)
Willpower19 (base 16)
Cunning27 (base 27)

Resources

Life159/159
Equilibrium0
Healing Factor1.2567273587133
Regeneration0.31418183967833

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6

Offense: Mainhand

Damage7
Accuracy13
Crit Chance12%
APR15
Speed1.00

Offense: Offhand

Damage6
Accuracy13
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance6%
Speed1

Offense: Mind

Mindpower25.05
Crit Chance12%
Speed1

Offense: Damage Bonus

Light+21%
Nature+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense1.65
Ranged Defense1.65
Fatigue3
Physical Save9.45
Spell Save9.45
Mental Save29.972392265379

Defense: Resistances

Lightning+ 7%( 70%)
Light+ 46%( 70%)
Temporal+ 7%( 70%)
All 0%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
4/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Tool
On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You don't see how to get there...

Ran for 5 turns (stop reason: didn't move).


There is a ladder to the next level here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


You gain 1.10 gold from the transmogrification of
reinforced iron shield (4 def, 7 armour, 44.5 block).
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (6.5-9.1 power, 2 apr).
You gain 1.50 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, lightning damage).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness damage).
You gain 0.96 gold from the transmogrification of
acidic iron mace (7-9.8 power, 2 apr).
You gain 1.21 gold from the transmogrification of
iron longsword of projection (6-8.4 power, 2 apr).
You gain 3.10 gold from the transmogrification of
balanced iron greatsword of phasing (8.5-13.6 power, 9 apr).
You gain 2.06 gold from the transmogrification of
acidic iron greatmaul of projection (16-24 power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).

You don't see how to get there...


Ran for 3 turns (stop reason: hostile spotted to the southwest (drem)).


Strak summons a War Hound!

Strak's mind surges with critical power!
War hound starts to bleed.

Drem hits war hound for 2 physical damage.
War hound hits drem for 37 physical damage.
Drem misses war hound.