ROAR the level 6 Thalore Wyrmic by SolarGunner

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Stone Wardens DLC Class 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp6 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 22)
Dexterity13 (base 10)
Constitution15 (base 11)
Magic8 (base 10)
Willpower25 (base 21)
Cunning11 (base 10)

Resources

Life208/208
Equilibrium45
Healing Factor1.1
Regeneration13.915

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage30
Accuracy17
Crit Chance1%
APR6
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower20.95
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Fire+5%
All0%

Defense: Base

Armour (hardiness)19.601310122702 (30%)
Defense3.05
Ranged Defense3.05
Fatigue7
Physical Save14.35
Spell Save18.55
Mental Save12.6

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
Mind+ 10%( 70%)
Fire+ 15%( 70%)
Cold+ 24%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
4/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

done
done
active
done

Equipment

On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log

ROAR starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
ROAR stops regenerating health quickly.

ROAR uses Infusion: Regeneration.

ROAR starts regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
ROAR stops regenerating health quickly.

ROAR uses Infusion: Regeneration.

ROAR starts regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
ROAR stops regenerating health quickly.

ROAR uses Infusion: Regeneration.

ROAR starts regenerating health quickly.

You are yanked out of this place!

Rested for 36 turns (stop reason: all resources and life at maximum).


ROAR wears:
Tooth of the Mouth (dig speed 12 turns).

You gain 1.55 gold from the transmogrification of
pouch of iron shots of daylight (19/19, 10-12 power, 1 apr).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.79 gold from the transmogrification of
huntsman's iron waraxe of erosion (6.5-9.1 power, 2 apr).
You gain 2.64 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, fire damage).
You gain 2.57 gold from the transmogrification of
balanced iron longsword of projection (6.5-9.1 power, 2 apr).
You gain 1.58 gold from the transmogrification of
iron dagger of daylight (5-6.5 power, 5 apr).
You gain 0.10 gold from the transmogrification of
steel amulet.
Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
You feel very confident walking into this place.