Torin the level 12 Yeek Summoner by molikroth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp12 / 65%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity20 (base 16)
Constitution10 (base 15)
Magic10 (base 10)
Willpower34.804082322404 (base 25)
Cunning35 (base 23)

Resources

Life188/188
Equilibrium18
Healing Factor1.2500003099961
Regeneration0.31250007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth28.508560162218
See Invisible31.508560162218

Offense: Mainhand

Damage49
Accuracy34
Crit Chance11%
APR47
Speed1.00

Offense: Offhand

Damage38
Accuracy34
Crit Chance10%
APR23
Speed1.00

Offense: Spell

Spellpower16
Crit Chance8%
Speed1

Offense: Mind

Mindpower39
Crit Chance12%
Speed1

Offense: Damage Bonus

Light+15%
Darkness+7%

Offense: Damage Penetration

Blight+5%

Defense: Base

Armour (hardiness)3 (44.574340358689%)
Defense32
Ranged Defense32
Fatigue0
Physical Save13
Spell Save22
Mental Save24

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 30%( 70%)
Cold+ 6%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (4/4)

Infusions
Runes
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
4/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
1/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Torin the Yeek Summoner level 11
1st Summertide 122nd year of Ascendancy at 03:31
see stats
Level 10 Got a character to level 10.
By Torin the Yeek Summoner level 10
9th Mirth 122nd year of Ascendancy at 16:15
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Long tunnel to the island of Rel here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


You gain 10.25 gold from the transmogrification of
innervating ash totem of stinging [power 188] (15 cooldown).
You gain 2.50 gold from the transmogrification of
Rod of Annulment (1/1).
You gain 1.31 gold from the transmogrification of
slimey quiver of ash arrows (16/16, 18-26 power, 7 apr).
You gain 3.97 gold from the transmogrification of
enlightening cured leather armour of spell shielding (6 def, 4 armour).
You gain 10.66 gold from the transmogrification of
steel mail armour 'Gutir' (2 def, 6 armour).
You gain 0.35 gold from the transmogrification of
dwarven-steel gauntlets (0 def, 2 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (16-22 power, 3 apr).
You gain 2.59 gold from the transmogrification of
slime-covered steel greatsword of erosion (25-40 power, 2 apr).
You gain 1.00 gold from the transmogrification of
arcing steel greatsword (23-37 power, 2 apr).
You gain 1.49 gold from the transmogrification of
steel dagger of erosion (11-14 power, 6 apr).
You gain 8.40 gold from the transmogrification of
Umbral Razor (25-32 power, 10 apr).
You gain 2.21 gold from the transmogrification of
steel battleaxe of daylight (23-34 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (24-36 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 15).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 618% over 10 turns; mana 31; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 22%; magical; dur 4; cd 16).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 12 cd).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 44; cd 13).
There is a Tunnel to Maj'Eyal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.