










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 44 / 61% |
Size | big |
Lifes / Deaths | Killed by shadow at level 9 on the 3rd Flare 122nd year of Ascendancy at 21:53 / 251Killed by skeleton warrior at level 11 on the 6th Dusk 122nd year of Ascendancy at 20:48 Killed by multi-hued crystal at level 12 on the 19th Dusk 122nd year of Ascendancy at 02:24 Killed by storm drake hatchling at level 17 on the 66th Dusk 122nd year of Ascendancy at 09:37 Killed by luminous horror at level 18 on the 68th Dusk 122nd year of Ascendancy at 20:51 Killed by worm that walks at level 18 on the 69th Dusk 122nd year of Ascendancy at 01:28 Killed by worm that walks at level 18 on the 69th Dusk 122nd year of Ascendancy at 02:38 Killed by worm that walks at level 18 on the 69th Dusk 122nd year of Ascendancy at 02:56 Killed by netherworm mass at level 18 on the 69th Dusk 122nd year of Ascendancy at 06:14 Killed by Emelytha the netherworm mass at level 18 on the 69th Dusk 122nd year of Ascendancy at 14:47 Killed by Emelytha the netherworm mass at level 18 on the 69th Dusk 122nd year of Ascendancy at 14:59 Killed by carrion worm mass at level 18 on the 69th Dusk 122nd year of Ascendancy at 15:28 Killed by carrion worm mass at level 18 on the 69th Dusk 122nd year of Ascendancy at 15:38 Killed by carrion worm mass at level 18 on the 69th Dusk 122nd year of Ascendancy at 15:53 Killed by Emelytha the netherworm mass at level 18 on the 69th Dusk 122nd year of Ascendancy at 16:29 Killed by carrion worm mass at level 18 on the 69th Dusk 122nd year of Ascendancy at 17:11 Killed by ultimate gwelgoroth at level 19 on the 13rd Haze 122nd year of Ascendancy at 06:03 Killed by snow giant thunderer at level 20 on the 22nd Haze 122nd year of Ascendancy at 15:36 Killed by snow giant boulder thrower at level 21 on the 23rd Haze 122nd year of Ascendancy at 10:55 Killed by snow giant boulder thrower at level 21 on the 23rd Haze 122nd year of Ascendancy at 11:37 Killed by snow giant thunderer at level 21 on the 23rd Haze 122nd year of Ascendancy at 12:15 Killed by Glorygassra the snow giant chieftain at level 21 on the 23rd Haze 122nd year of Ascendancy at 12:59 Killed by snow giant at level 21 on the 23rd Haze 122nd year of Ascendancy at 13:52 Killed by Elilaith the greater telugoroth at level 21 on the 24th Haze 122nd year of Ascendancy at 07:49 Killed by Elilaith the greater telugoroth at level 21 on the 24th Haze 122nd year of Ascendancy at 08:07 Killed by ultimate telugoroth at level 21 on the 24th Haze 122nd year of Ascendancy at 17:40 Killed by Layenne the ultimate teluvorta at level 21 on the 25th Haze 122nd year of Ascendancy at 08:01 Killed by Layenne the ultimate teluvorta at level 21 on the 25th Haze 122nd year of Ascendancy at 08:34 Killed by ultimate telugoroth at level 21 on the 25th Haze 122nd year of Ascendancy at 09:11 Killed by Chronolith Clone at level 22 on the 26th Haze 122nd year of Ascendancy at 12:00 Killed by elven corruptor at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 21:12 Killed by elven blood mage at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 21:56 Killed by elven blood mage at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 22:09 Killed by elven blood mage at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 22:22 Killed by elven cultist at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 11:37 Killed by elven cultist at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 13:18 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 15:37 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 15:50 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 16:52 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 17:03 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 17:12 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 17:22 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 17:32 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 17:41 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 17:52 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 18:20 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 18:29 Killed by Riktri the halfling at level 23 on the 68th Regrowth 123rd year of Ascendancy at 06:57 Killed by Bosbo the thalore at level 23 on the 70th Regrowth 123rd year of Ascendancy at 03:47 Killed by Urkis, the High Tempest at level 24 on the 15th Pyre 123rd year of Ascendancy at 06:12 Killed by Urkis, the High Tempest at level 24 on the 15th Pyre 123rd year of Ascendancy at 06:23 Killed by Urkis, the High Tempest at level 24 on the 15th Pyre 123rd year of Ascendancy at 06:35 Killed by Urkis, the High Tempest at level 24 on the 15th Pyre 123rd year of Ascendancy at 06:45 Killed by Urkis, the High Tempest at level 24 on the 15th Pyre 123rd year of Ascendancy at 07:11 Killed by storm drake hatchling at level 24 on the 15th Pyre 123rd year of Ascendancy at 20:54 Killed by snow giant boulder thrower at level 24 on the 16th Pyre 123rd year of Ascendancy at 12:31 Killed by Hatorti the dwarf at level 24 on the 4th Mirth 123rd year of Ascendancy at 16:56 Killed by Calesda the human at level 24 on the 1st Summertide 123rd year of Ascendancy at 06:49 Killed by onilug at level 25 on the 44th Dusk 123rd year of Ascendancy at 03:49 Killed by elven blood mage at level 25 on the 44th Dusk 123rd year of Ascendancy at 04:11 Killed by elven cultist at level 25 on the 44th Dusk 123rd year of Ascendancy at 06:08 Killed by elven cultist at level 25 on the 44th Dusk 123rd year of Ascendancy at 07:07 Killed by elven tempest at level 25 on the 44th Dusk 123rd year of Ascendancy at 07:24 Killed by elven corruptor at level 25 on the 44th Dusk 123rd year of Ascendancy at 07:44 Killed by elven blood mage at level 25 on the 44th Dusk 123rd year of Ascendancy at 08:44 Killed by elven cultist at level 25 on the 44th Dusk 123rd year of Ascendancy at 09:48 Killed by orc necromancer at level 26 on the 40th Haze 123rd year of Ascendancy at 13:30 Killed by Lord of Skulls (warrior) at level 26 on the 40th Haze 123rd year of Ascendancy at 13:59 Killed by dread at level 26 on the 40th Haze 123rd year of Ascendancy at 14:32 Killed by dread at level 26 on the 40th Haze 123rd year of Ascendancy at 15:05 Killed by dread at level 26 on the 40th Haze 123rd year of Ascendancy at 15:32 Killed by dread at level 26 on the 40th Haze 123rd year of Ascendancy at 20:19 Killed by ghast at level 26 on the 42nd Haze 123rd year of Ascendancy at 00:05 Killed by ruin banshee at level 26 on the 42nd Haze 123rd year of Ascendancy at 03:06 Killed by forest wight at level 26 on the 42nd Haze 123rd year of Ascendancy at 08:15 Killed by ghast at level 27 on the 44th Haze 123rd year of Ascendancy at 21:08 Killed by ghoulking at level 27 on the 44th Haze 123rd year of Ascendancy at 21:18 Killed by orc necromancer at level 27 on the 44th Haze 123rd year of Ascendancy at 22:05 Killed by orc necromancer at level 27 on the 44th Haze 123rd year of Ascendancy at 22:56 Killed by orc necromancer at level 27 on the 44th Haze 123rd year of Ascendancy at 23:06 Killed by Emissra the skeleton magus at level 27 on the 45th Haze 123rd year of Ascendancy at 20:04 Killed by elder vampire at level 27 on the 46th Haze 123rd year of Ascendancy at 05:01 Killed by ghoulking at level 28 on the 46th Haze 123rd year of Ascendancy at 13:29 Killed by Voreth the skeleton magus at level 28 on the 47th Haze 123rd year of Ascendancy at 02:55 Killed by Silirin the chitinous spider at level 28 on the 47th Haze 123rd year of Ascendancy at 04:20 Killed by Belubrevea the skeleton warrior at level 29 on the 49th Haze 123rd year of Ascendancy at 07:45 Killed by forest wight at level 29 on the 49th Haze 123rd year of Ascendancy at 08:03 Killed by Dozing Glorowen at level 29 on the 49th Haze 123rd year of Ascendancy at 17:16 Killed by Dozing Glorowen at level 29 on the 49th Haze 123rd year of Ascendancy at 17:40 Killed by Sleeping Xyletta at level 29 on the 49th Haze 123rd year of Ascendancy at 17:52 Killed by Sleeping Xyletta at level 29 on the 49th Haze 123rd year of Ascendancy at 18:02 Killed by Sleeping Xyletta at level 29 on the 49th Haze 123rd year of Ascendancy at 18:14 Killed by Sleeping Xyletta at level 29 on the 49th Haze 123rd year of Ascendancy at 18:34 Killed by Sleeping Xyletta at level 29 on the 49th Haze 123rd year of Ascendancy at 19:04 Killed by Sleeping Xyletta at level 29 on the 49th Haze 123rd year of Ascendancy at 19:48 Killed by Sleeping Xyletta at level 29 on the 49th Haze 123rd year of Ascendancy at 20:00 Killed by Lord of Skulls (warrior) at level 29 on the 50th Haze 123rd year of Ascendancy at 05:36 Killed by skeleton mage at level 29 on the 50th Haze 123rd year of Ascendancy at 05:55 Killed by armoured skeleton warrior at level 29 on the 50th Haze 123rd year of Ascendancy at 06:09 Killed by The Master at level 29 on the 50th Haze 123rd year of Ascendancy at 06:50 Killed by Lord of Skulls (warrior) at level 29 on the 50th Haze 123rd year of Ascendancy at 07:32 Killed by The Master at level 29 on the 50th Haze 123rd year of Ascendancy at 07:54 Killed by The Master at level 29 on the 50th Haze 123rd year of Ascendancy at 08:03 Killed by The Master at level 29 on the 50th Haze 123rd year of Ascendancy at 08:13 Killed by armoured skeleton warrior at level 29 on the 50th Haze 123rd year of Ascendancy at 08:23 Killed by The Master at level 29 on the 50th Haze 123rd year of Ascendancy at 08:34 Killed by The Master at level 29 on the 50th Haze 123rd year of Ascendancy at 09:08 Killed by The Master at level 29 on the 50th Haze 123rd year of Ascendancy at 09:26 Killed by ghast at level 29 on the 50th Haze 123rd year of Ascendancy at 09:59 Killed by The Master at level 29 on the 50th Haze 123rd year of Ascendancy at 10:48 Killed by armoured skeleton warrior at level 29 on the 50th Haze 123rd year of Ascendancy at 13:18 Killed by Sleeping Salusevena at level 30 on the 51st Haze 123rd year of Ascendancy at 02:56 Killed by Sleeping Salusevena at level 30 on the 51st Haze 123rd year of Ascendancy at 04:49 Killed by Dozing Emikira at level 30 on the 51st Haze 123rd year of Ascendancy at 06:08 Killed by Dozing Zubetira at level 30 on the 51st Haze 123rd year of Ascendancy at 06:24 Killed by Dozing Emikira at level 30 on the 51st Haze 123rd year of Ascendancy at 06:34 Killed by Dozing Zubetira at level 30 on the 51st Haze 123rd year of Ascendancy at 06:46 Killed by Sleeping Salusevena at level 30 on the 51st Haze 123rd year of Ascendancy at 06:52 Killed by Dozing Emikira at level 30 on the 51st Haze 123rd year of Ascendancy at 07:00 Killed by Dozing Emikira at level 30 on the 51st Haze 123rd year of Ascendancy at 07:07 Killed by Dozing Zubetira at level 30 on the 51st Haze 123rd year of Ascendancy at 07:19 Killed by Dozing Emikira at level 30 on the 51st Haze 123rd year of Ascendancy at 07:33 Killed by Dozing Emikira at level 30 on the 51st Haze 123rd year of Ascendancy at 07:44 Killed by Dozing Emikira at level 30 on the 51st Haze 123rd year of Ascendancy at 08:05 Killed by Dozing Emikira at level 30 on the 51st Haze 123rd year of Ascendancy at 09:19 Killed by treant at level 32 on the 61st Regrowth 124th year of Ascendancy at 18:38 Killed by Ce'Nelaith the corrupted protoplasmic controller at level 32 on the 64th Regrowth 124th year of Ascendancy at 07:21 Killed by Ivubeth the copperhead snake at level 32 on the 64th Regrowth 124th year of Ascendancy at 21:43 Killed by Adoriamina the black mamba at level 34 on the 68th Regrowth 124th year of Ascendancy at 05:20 Killed by worm that walks at level 34 on the 69th Regrowth 124th year of Ascendancy at 10:39 Killed by orc corruptor at level 34 on the 32nd Dusk 124th year of Ascendancy at 03:33 Killed by orc corruptor at level 34 on the 32nd Dusk 124th year of Ascendancy at 03:37 Killed by orc corruptor at level 34 on the 32nd Dusk 124th year of Ascendancy at 03:54 Killed by Betiwen the orc corruptor at level 34 on the 32nd Dusk 124th year of Ascendancy at 05:23 Killed by Lord of Skulls (warrior) at level 34 on the 32nd Dusk 124th year of Ascendancy at 06:24 Killed by Zubeseta the orc necromancer at level 34 on the 32nd Dusk 124th year of Ascendancy at 06:32 Killed by orc cryomancer at level 34 on the 32nd Dusk 124th year of Ascendancy at 09:25 Killed by armoured skeleton warrior at level 34 on the 32nd Dusk 124th year of Ascendancy at 09:46 Killed by orc cryomancer at level 34 on the 32nd Dusk 124th year of Ascendancy at 10:13 Killed by Porata the bone giant at level 34 on the 32nd Dusk 124th year of Ascendancy at 17:59 Killed by orc necromancer at level 34 on the 32nd Dusk 124th year of Ascendancy at 18:23 Killed by orc necromancer at level 34 on the 33rd Dusk 124th year of Ascendancy at 01:19 Killed by orc necromancer at level 34 on the 33rd Dusk 124th year of Ascendancy at 01:30 Killed by orc blood mage at level 34 on the 33rd Dusk 124th year of Ascendancy at 01:45 Killed by ghast at level 35 on the 33rd Dusk 124th year of Ascendancy at 03:58 Killed by sanguine horror at level 35 on the 33rd Dusk 124th year of Ascendancy at 07:10 Killed by sanguine horror at level 35 on the 33rd Dusk 124th year of Ascendancy at 07:16 Killed by sanguine horror at level 35 on the 33rd Dusk 124th year of Ascendancy at 18:17 Killed by sanguine horror at level 35 on the 33rd Dusk 124th year of Ascendancy at 18:27 Killed by orc necromancer at level 35 on the 33rd Dusk 124th year of Ascendancy at 20:13 Killed by ghast at level 35 on the 46th Dusk 124th year of Ascendancy at 22:36 Killed by orc berserker at level 35 on the 65th Dusk 124th year of Ascendancy at 02:10 Killed by orc elite fighter at level 35 on the 65th Dusk 124th year of Ascendancy at 02:30 Killed by poison spore at level 35 on the 32nd Haze 124th year of Ascendancy at 00:29 Killed by Emelemita the orc cryomancer at level 35 on the 32nd Haze 124th year of Ascendancy at 02:36 Killed by orc cryomancer at level 35 on the 33rd Haze 124th year of Ascendancy at 08:06 Killed by orc pyromancer at level 35 on the 34th Haze 124th year of Ascendancy at 02:41 Killed by orc high cryomancer at level 35 on the 34th Haze 124th year of Ascendancy at 02:59 Killed by overpowered greater multi-hued wyrm at level 35 on the 34th Haze 124th year of Ascendancy at 18:08 Killed by overpowered greater multi-hued wyrm at level 35 on the 34th Haze 124th year of Ascendancy at 18:18 Killed by overpowered greater multi-hued wyrm at level 35 on the 34th Haze 124th year of Ascendancy at 18:36 Killed by overpowered greater multi-hued wyrm at level 35 on the 34th Haze 124th year of Ascendancy at 18:47 Killed by overpowered greater multi-hued wyrm at level 35 on the 34th Haze 124th year of Ascendancy at 18:56 Killed by overpowered greater multi-hued wyrm at level 35 on the 34th Haze 124th year of Ascendancy at 19:04 Killed by overpowered greater multi-hued wyrm at level 35 on the 34th Haze 124th year of Ascendancy at 19:22 Killed by orc pyromancer at level 35 on the 34th Haze 124th year of Ascendancy at 19:41 Killed by Polelaith the icy orc wyrmic at level 35 on the 34th Haze 124th year of Ascendancy at 19:54 Killed by Kra'Tor the Gluttonous at level 35 on the 34th Haze 124th year of Ascendancy at 20:06 Killed by orc cryomancer at level 35 on the 34th Haze 124th year of Ascendancy at 20:14 Killed by orc high pyromancer at level 35 on the 34th Haze 124th year of Ascendancy at 20:29 Killed by orc high cryomancer at level 35 on the 34th Haze 124th year of Ascendancy at 21:14 Killed by Polelaith the icy orc wyrmic at level 35 on the 34th Haze 124th year of Ascendancy at 21:25 Killed by Polelaith the icy orc wyrmic at level 35 on the 34th Haze 124th year of Ascendancy at 21:54 Killed by orc elite berserker at level 35 on the 34th Haze 124th year of Ascendancy at 22:27 Killed by orc master assassin at level 35 on the 34th Haze 124th year of Ascendancy at 23:13 Killed by orc elite berserker at level 35 on the 34th Haze 124th year of Ascendancy at 23:57 Killed by orc cryomancer at level 35 on the 35th Haze 124th year of Ascendancy at 00:38 Killed by orc high cryomancer at level 35 on the 35th Haze 124th year of Ascendancy at 01:18 Killed by Polelaith the icy orc wyrmic at level 35 on the 35th Haze 124th year of Ascendancy at 01:30 Killed by orc master assassin at level 35 on the 35th Haze 124th year of Ascendancy at 01:41 Killed by Polelaith the icy orc wyrmic at level 35 on the 35th Haze 124th year of Ascendancy at 02:37 Killed by Polelaith the icy orc wyrmic at level 35 on the 35th Haze 124th year of Ascendancy at 03:27 Killed by overpowered greater multi-hued wyrm at level 35 on the 35th Haze 124th year of Ascendancy at 03:50 Killed by orc necromancer at level 35 on the 35th Haze 124th year of Ascendancy at 15:26 Killed by minotaur at level 35 on the 74th Haze 124th year of Ascendancy at 22:28 Killed by ghoul at level 36 on the 1st Decay 124th year of Ascendancy at 23:28 Killed by ghoul at level 36 on the 2nd Decay 124th year of Ascendancy at 00:13 Killed by elder vampire at level 36 on the 2nd Decay 124th year of Ascendancy at 02:52 Killed by ghoulking at level 36 on the 2nd Decay 124th year of Ascendancy at 04:02 Killed by The One That Hunts at level 36 on the 2nd Decay 124th year of Ascendancy at 06:25 Killed by orc cryomancer at level 36 on the 3rd Allure 125th year of Ascendancy at 06:35 Killed by dreadmaster at level 37 on the 1st Regrowth 125th year of Ascendancy at 01:57 Killed by orc elite berserker at level 37 on the 1st Regrowth 125th year of Ascendancy at 02:19 Killed by onilug at level 38 on the 49th Regrowth 125th year of Ascendancy at 04:41 Killed by The One That Hunts at level 38 on the 49th Regrowth 125th year of Ascendancy at 13:27 Killed by ultimate gwelgoroth at level 39 on the 29th Pyre 125th year of Ascendancy at 09:44 Killed by Silanor the Guardian at level 39 on the 31st Pyre 125th year of Ascendancy at 19:55 Killed by Poloyawen the vampire at level 39 on the 32nd Pyre 125th year of Ascendancy at 07:02 Killed by The One That Hunts at level 39 on the 32nd Pyre 125th year of Ascendancy at 07:25 Killed by The One That Hunts at level 39 on the 32nd Pyre 125th year of Ascendancy at 07:45 Killed by Poloyawen the vampire at level 39 on the 32nd Pyre 125th year of Ascendancy at 08:34 Killed by Yvata the grave wight at level 39 on the 32nd Pyre 125th year of Ascendancy at 16:50 Killed by Poruta the orc berserker at level 39 on the 32nd Pyre 125th year of Ascendancy at 23:37 Killed by Poruta the orc berserker at level 39 on the 33rd Pyre 125th year of Ascendancy at 00:55 Killed by Poruta the orc berserker at level 39 on the 33rd Pyre 125th year of Ascendancy at 01:49 Killed by elder vampire at level 39 on the 33rd Pyre 125th year of Ascendancy at 01:51 Killed by The One That Hunts at level 39 on the 33rd Pyre 125th year of Ascendancy at 03:33 Killed by The One That Hunts at level 39 on the 33rd Pyre 125th year of Ascendancy at 04:25 Killed by Poruta the orc berserker at level 39 on the 33rd Pyre 125th year of Ascendancy at 05:00 Killed by Poruta the orc berserker at level 39 on the 33rd Pyre 125th year of Ascendancy at 06:03 Killed by dreaming horror at level 39 on the 1st Dusk 125th year of Ascendancy at 23:37 Killed by The Shade of Telos at level 40 on the 4th Haze 125th year of Ascendancy at 16:13 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 18:03 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 18:10 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 18:15 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 18:22 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 18:34 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 19:30 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 19:37 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 19:44 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 20:21 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 21:03 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 21:09 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 22:14 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 22:22 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 22:28 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 22:35 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 22:42 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 22:57 Killed by Atamathon the Giant Golem at level 42 on the 1st Decay 125th year of Ascendancy at 23:55 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 01:08 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 01:55 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 02:45 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 03:26 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 04:14 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 05:03 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 05:10 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 05:55 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 06:36 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 07:26 Killed by Atamathon the Giant Golem at level 42 on the 2nd Decay 125th year of Ascendancy at 08:14 Killed by Atamathon the Giant Golem at level 43 on the 2nd Decay 125th year of Ascendancy at 09:01 Killed by orc grand summoner at level 43 on the 14th Regrowth 126th year of Ascendancy at 22:42 Killed by stone golem at level 44 on the 16th Regrowth 126th year of Ascendancy at 17:37 Killed by Ivara the Herald at level 44 on the 16th Regrowth 126th year of Ascendancy at 18:34 Killed by Silalratta the Herald at level 44 on the 16th Regrowth 126th year of Ascendancy at 19:15 Killed by rimebark at level 44 on the 16th Regrowth 126th year of Ascendancy at 20:25 Killed by giant spider at level 44 on the 16th Regrowth 126th year of Ascendancy at 21:18 Killed by Xowen the Frozen Terror at level 44 on the 17th Regrowth 126th year of Ascendancy at 01:06 Killed by Xowen the Frozen Terror at level 44 on the 17th Regrowth 126th year of Ascendancy at 01:21 Killed by Porter at level 44 on the 17th Regrowth 126th year of Ascendancy at 01:26 |
Primary Stats
Strength | 124 (base 63) |
Dexterity | 19 (base 14) |
Constitution | 75 (base 57) |
Magic | 28 (base 11) |
Willpower | 99 (base 60) |
Cunning | 24 (base 15) |
Resources
Life | 1334/1334 |
Hate | 126/126 |
Healing Factor | 1.599557823378 |
Regeneration | 3.5990051026006 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 13 |
See Stealth | 27 |
See Invisible | 43 |
Offense: Mainhand
Damage | 276 |
Accuracy | 54 |
Crit Chance | 14% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.6666666666667 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 85 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +37% |
Light | +34% |
Darkness | +45% |
Cold | +70% |
Mind | +31% |
Fire | +45% |
All | +25% |
Offense: Damage Penetration
Blight | +25% |
Acid | +10% |
Darkness | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 83.084537089062 (100%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 57 |
Mental Save | 39 |
Defense: Resistances
Acid | + 48%( 70%) |
Blight | + 63%( 70%) |
Arcane | + 46%( 70%) |
Cold | + 68%( 70%) |
All | + 33%( 70%) |
Lightning | + 37%( 70%) |
Light | + 46%( 70%) |
Physical | + 38%( 70%) |
Darkness | + 65%( 70%) |
Fire | + 44%( 70%) |
Mind | + 53%( 70%) |
Defense: Immunities
Stun Resistance | 48% |
Pinning Resistance | 50% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 18% |
Instadeath Resistance | 100% |
Blind Resistance | 96% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 498 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 682.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by patchwork troll. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by corrupted mastocytic feeder. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by oozing horror. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 445. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +5 Cun / +2 Wil Changes resistances: +7% acid / +3% darkness / +6% fire / +8% cold / +7% lightning Changes resistances penetration: +20% darkness Changes damage: +6% mind Hate when firing a critical mind attack: +2.00 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +3 Wil Changes resistances: +3% all Critical mult.: +13.00% Spell save: +7 (+3 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 mind Changes resistances: +20% light / +19% darkness Changes resistances penetration: +10% acid / +25% blight Changes damage: +12% acid Mental save: +6 (+2 eff.) Psi when hit: +0.16 Maximum hate: +6.00 Mental crit. chance: +7% Curse of Shrouds A cap made of leather. |
Tool | ![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 74% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+1 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 22/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +13% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). Curse of Shrouds "An innocuous bauble. Until you look through the hole." |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 36% * 20% chance to reduce all saves and defense by 44 Changes stats: +5 Mag Changes resistances: +6% darkness Changes resistances penetration: +10% darkness Changes damage: +9% light Spell save: +10 (+3 eff.) Blindness immunity: +96% Infravision radius: +10 See stealth: +27 See invisible: +43 Cannot be unequipped or rerolled until level 45. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Physical save: +10 (+3 eff.) Mental save: +9 (+3 eff.) Spellpower: +4 (+1 eff.) Curse of Madness A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+6 eff.) Physical power: +12 (+3 eff.) Changes damage: +25% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. Curse of Nightmares It can be used to activate talent Reckless Strike (costing 25 power out of 7/25) : Effective talent level: 3.6 Power cost: 25 out of 7/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 270% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
On hands | ![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 39.30 mind and 43.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 32% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 32. Terrified: Deals 9.83 mind and 10.88 darkness damage per turn and increases cooldowns by 48%. Haunted: Causes the target to suffer 15.27 mind and 16.90 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +25 (+5 eff.) Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+5 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Curse of Shrouds "Wreckage all about you. Is there anything left inside?" |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold Curse of Misfortune It can be used to release a radius 4 chilling blast, instantly dealing 270.30 cold damage and condensing the air into freezing vapors that deal 90.10 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | ![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 100 fire Changes stats: +15 Con Changes resistances: +10% blight / +5% all Changes damage: +20% fire Damage affinity(heal): +15% nature Pinning immunity: +50% Stun/Freeze immunity: +30% Life regen: +2.00 Maximum life: +60.00 Light radius: +2 Healing mod.: +30% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 723 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion (res 20%; magical, physical; dur 3; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() ethereal rune (power 14; resist 20%; move 47%; dur 5; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 47% faster, and you are invisible (power 14). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +12% mind Confusion immunity: +20% Amulets make your neck look great! |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 Curse of Misfortune You won the Ring of Blood trial, and this is your reward. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Cun / +3 Wil Changes resistances: +26% nature / +6% cold Changes damage: +13% nature / +6% mind Mindpower: +20 (+4 eff.) Curse of Misfortune Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% Curse of Misfortune This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Ring of the War Master (Nightmares) Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique Curse of Nightmares A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Superpower You have set the ring to grant you Superpower! Curse of Madness A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +11 Defense: +11 (+4 eff.) Changes stats: +7 Cun / +6 Dex Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() chilling voratun battleaxe of ruin (Nightmares) (56-83 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +30 cold When wielded/worn: Armour penetration: +12 Physical crit. chance: +14.0% Critical mult.: +35.00% Curse of Nightmares Massive two-handed battleaxes. |
![]() inquisitor's iron battleaxe (Misfortune) (12-19 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Deals 132 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Curse of Misfortune Massive two-handed battleaxes. |
![]() stormbringer's voratun battleaxe of crippling (Shrouds) (59-88 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +45 lightning / +34 cold When wielded/worn: Physical crit. chance: +14.0% Changes resistances penetration: +10% lightning / +21% cold Movement speed: +34% Curse of Shrouds Massive two-handed battleaxes. |
![]() warbringer's stralite battleaxe of crippling (Shrouds) (44-65 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +20% Curse of Shrouds Massive two-handed battleaxes. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 40% Wil, 20% Dex, 20% Str Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 Curse of Shrouds A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stats: 40% Wil, 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 5 * Blasts creatures in a radius 1 shockwave around your target for 242.50 to 727.50 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% Curse of Corpses It can be used to knock away other creatures within radius 4), dealing 621.25 to 1242.50 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() Requires: - Willpower 25 - Strength 25 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 110% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% On weapon hit: * 23% chance to reduce all saves and defense by 44 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage Shield penetration (this weapon only): +14% Damage (Melee): +17 mind Damage (radius 2) on crit: +16 mind When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Changes stats: +2 Cun / +2 Wil Changes damage: +10% mind / +25% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Mindpower: +15 (+3 eff.) Mental crit. chance: +5% Curse of Misfortune A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() elemental voratun greatmaul of paradox (Shrouds) (68-101 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) Damage (Melee): +9 temporal When wielded/worn: Changes resistances: +13% temporal Changes resistances penetration: +12% lightning Changes damage: +21% lightning Curse of Shrouds Massive two-handed mauls. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +17.0% Physical power: +14 (+3 eff.) Changes stats: +10 Str / +10 Dex / +6 Mag / +13 Wil / +7 Cun / +10 Con Curse of Corpses Massive two-handed mauls. |
![]() thought-forged voratun greatmaul of shearing (Misfortune) (66-99 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 42% chance to reduce all saves and defense by 44 Damage (Melee): +30 mind When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +10 Changes stats: +7 Cun / +5 Wil Changes resistances penetration: +14% all Curse of Misfortune Massive two-handed mauls. |
![]() Champion's Will (Shrouds) (67-107 power, 22 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 40% Wil, 115% Str, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 12 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. Curse of Shrouds It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
![]() Umbrafist (Misfortune) (59-94 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 nature / +8 darkness Damage (radius 1) on hit: +20 darkness Damage (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +17 Effects on melee hit: * 20% chance to reduce damage dealt by 36% Changes stats: +14 Str / +14 Dex / +12 Mag / +12 Wil / +14 Cun / +12 Con Changes resistances penetration: +16% physical Changes damage: +3% lightning / +6% darkness Curse of Misfortune Massive two-handed swords. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 56.0 - 89.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +4% Curse of Madness Massive two-handed swords. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +77 fire When wielded/worn: Armour penetration: +7 Physical crit. chance: +13.0% Changes resistances penetration: +13% fire Critical mult.: +30.00% Global speed: +7% Curse of Misfortune Massive two-handed swords. |
![]() flaming stralite greatsword of ruin (Shrouds) (50-79 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +16 fire When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Critical mult.: +41.00% Curse of Shrouds Massive two-handed swords. |
![]() Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +5 Dex / +10 Wil / +10 Con Maximum life: +61.00 Combat speed: +10% Curse of Shrouds Massive two-handed swords. |
![]() caustic dragonbone longbow of dexterity (+8) (Nightmares) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +21 acid / +54 nature When wielded/worn: Armour penetration: +14 Changes stats: +8 Dex Changes resistances penetration: +21% acid / +11% physical / +24% nature Curse of Nightmares Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 43.0 - 60.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 5 Changes stats: +3 Dex / +2 Con Changes resistances: +6% lightning / +6% cold Critical mult.: +25.00% Physical save: +6 (+2 eff.) Poison immunity: +20% Curse of Madness Sharp, long, and deadly. |
![]() Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +10% Living When wielded/worn: Changes resistances: +6% light / +15% mind Changes resistances penetration: +25% light Changes damage: +6% light / +6% mind Light radius: +2 Curse of Corpses Blunt and deadly. |
![]() Requires: - Strength 24 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Curse of Corpses Blunt and deadly. |
![]() caller's living mindstar of flames (Madness) (16-18 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 15 fire Changes resistances: +14% fire Changes resistances penetration: +5% acid / +14% fire / +8% cold / +6% physical Changes damage: +10% acid / +17% fire / +10% cold / +13% physical Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +6% Heals friendly targets nearby when you use a nature summon: +23 Max wilder summons: +1 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() gifted pulsing mindstar of balance (Madness) (13-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +6 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +1.10 Mindpower: +14 (+2 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() harmonious pulsing mindstar of venom (Madness) (13-14 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 acid Changes resistances: +11% acid / +5% nature Changes resistances penetration: +7% acid / +5% nature Changes damage: +14% acid / +6% nature Talent mastery: +0.10 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Life regen: +1.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() horrifying living mindstar of balance (Misfortune) (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 9 mind / 9 darkness Changes damage: +6% mind / +6% darkness Talent granted: +1 Attune Mindstar Physical save: +6 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +2.10 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() hungering living mindstar of flames (Madness) (15-16 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 13 fire Changes resistances: +5% fire Changes resistances penetration: +10% fire Changes damage: +10% fire Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +2.00 Psi per kill: +4.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +5% Curse of Madness It can be used to inflict 238.42 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() hungering pulsing mindstar of sand (Shrouds) (12-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 10 physical Changes resistances: +10% physical Changes resistances penetration: +12% physical Changes damage: +6% physical Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Shrouds It can be used to inflict 213.53 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() hungering vined mindstar of life (Shrouds) (4-5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Life regen: +0.80 Hate per kill: +2.00 Psi per kill: +2.00 Maximum life: +15.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Curse of Shrouds It can be used to inflict 166.37 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() living mindstar of frost (Corpses) (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +11 Damage (Melee): 11 cold Changes resistances: +8% cold Changes resistances penetration: +12% cold Changes damage: +11% cold Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() projecting pulsing mindstar of flames (Corpses) (14-15 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 11 fire Changes resistances: +12% fire Changes resistances penetration: +6% fire Changes damage: +13% lightning / +30% fire / +18% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Global speed: +6% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() wyrm's living mindstar of flames (Misfortune) (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 4 lightning / 6 physical / 19 fire / 5 acid / 6 cold Changes resistances: +6% lightning / +6% physical / +5% cold / +17% fire / +9% acid Changes resistances penetration: +17% fire Changes damage: +15% fire Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +8% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() drakeskin leather sling 'Flashenvy' (Corpses) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +16 fire Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +12 fire When wielded/worn: Accuracy: +20 (+6 eff.) Armour penetration: +8 Physical crit. chance: +3.0% Changes stats: +1 Dex Changes resistances: +3% fire Changes resistances penetration: +10% all Changes damage: +12% mind Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% Curse of Madness The bottom part of Telos' broken staff. |
![]() Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stats: 100% Mag, 40% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+3 eff.) Spellpower: +30 (+5 eff.) Spell crit. chance: +15% Curse of Misfortune The top part of Telos' broken staff. |
![]() dragonbone starstaff of protection (Madness) (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() greater dragonbone magestaff of greater warding (Nightmares) (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talents granted: +3 Ward +1 Command Staff Spellpower: +23 (+4 eff.) Spell crit. chance: +5% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() infernal yew vilestaff of breaching (Madness) (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes resistances penetration: +10% darkness Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +14 (+2 eff.) Spell crit. chance: +3% See invisible: +10 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Curse of Nightmares This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() noble's drakeskin leather belt (Nightmares) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage against: +37% Summoned Reduced damage from: +34% Summoned Curse of Nightmares A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +3% acid / +11% cold / +3% darkness Changes resistances penetration: +20% cold Changes damage: +3% cold Spell save: +3 (+1 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() restorative elven-silk cloak (Misfortune) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +15% nature / +13% blight Life regen: +6.00 Healing mod.: +15% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() elven-silk robe (Misfortune) (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stargazer's elven-silk robe of life (Misfortune) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +1 Cun Changes resistances: +13% blight / +15% all Changes damage: +5% light / +18% darkness Life regen: +3.70 Maximum life: +85.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +7% Healing mod.: +15% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 425.68 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+2 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. Curse of Shrouds An experimental helmet designed to enhance the effects of the Doomelf corruption. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +2 Str / +3 Wil Changes resistances: +6% mind Mental save: +11 (+4 eff.) Silence immunity: +20% Light radius: +1 Healing mod.: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +6% lightning / +6% fire Changes damage: +15% mind Mental save: +18 (+6 eff.) Equilibrium when hit: +0.16 Curse of Nightmares A cap made of leather. |
![]() defender's drakeskin leather cap of knowledge (Nightmares) (6 def, 12 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+3 eff.) Fatigue: +5% Changes stats: +5 Cun / +4 Wil Changes resistances: +5% all Physical save: +10 (+3 eff.) Mindpower: +4 (+0 eff.) Curse of Nightmares A cap made of leather. |
![]() enlightening voratun mail armour of natural resilience (Shrouds) (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +9 Cun / +6 Wil Changes resistances: +12% nature / +16% blight Reduced damage from: +12% Unnatural Mental save: +14 (+5 eff.) Curse of Shrouds A suit of armour made of mail. |
![]() fortifying steel mail armour of delving (Nightmares) (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +10 Str / +3 Con Changes resistances: +13% darkness / +8% physical Maximum life: +50.00 Light radius: +2 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() fortifying stralite mail armour (Nightmares) (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +5 Str / +3 Con Maximum life: +48.00 Curse of Nightmares A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +4 Str / +4 Con Physical save: +9 (+3 eff.) Maximum life: +68.00 Curse of Shrouds A suit of armour made of mail. |
![]() impenetrable voratun mail armour of implacability (Misfortune) (5 def, 30 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 (+2 eff.) Fatigue: +2% Physical save: +11 (+4 eff.) Curse of Misfortune A suit of armour made of mail. |
![]() prismatic voratun mail armour of command (Shrouds) (15 def, 16 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +15 (+6 eff.) Fatigue: +12% Changes stats: +4 Cun Changes resistances: +10% light / +15% darkness Mental save: +17 (+6 eff.) Curse of Shrouds A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 28 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +10 (+4 eff.) Fatigue: +12% Damage (Melee): 11 acid / 13 fire Damage when hit (Melee): 10 acid / 11 fire Changes stats: +3 Cun Changes resistances: +14% acid / +14% fire Mental save: +13 (+4 eff.) Curse of Nightmares A suit of armour made of mail. |
![]() cleansing drakeskin leather armour of command (Madness) (34 def, 17 armour) Requires: - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +34 (+12 eff.) Fatigue: +8% Changes stats: +3 Cun Changes resistances: +13% nature / +15% blight Mental save: +21 (+7 eff.) Curse of Madness A suit of armour made of leather. |
![]() drakeskin leather armour of command (Shrouds) (33 def, 13 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +33 (+12 eff.) Fatigue: +8% Changes stats: +5 Cun Mental save: +21 (+7 eff.) Curse of Shrouds A suit of armour made of leather. |
![]() marauder's drakeskin leather armour of stability (Madness) (26 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +26 (+9 eff.) Fatigue: +8% Changes stats: +7 Str / +5 Dex Changes resistances: +7% physical Physical save: +28 (+9 eff.) Curse of Madness A suit of armour made of leather. |
![]() multi-hued reinforced leather armour of command (Nightmares) (19 def, 12 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +19 (+7 eff.) Fatigue: +8% Changes stats: +2 Cun Changes resistances: +13% acid / +9% physical / +12% cold / +16% lightning / +12% fire Mental save: +11 (+4 eff.) Mindpower: +9 (+1 eff.) Curse of Nightmares A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +33 Fatigue: +14% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 5 Changes stats: +4 Mag / +2 Cun / +1 Con Changes resistances: +15% lightning Reduces incoming crit damage: 10.00% Physical save: +11 (+4 eff.) Curse of Shrouds A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+4 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Shrouds Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
![]() Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+12 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% Curse of Madness This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +10% Pinning immunity: +0% Stun/Freeze immunity: +70% Status resistances shift over time to match the statuses you are being hit by. Curse of Nightmares The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +5 Str Changes resistances: +15% darkness / +12% physical Light radius: +1 Curse of Madness It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 35 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+7 eff.) Ranged Defense: +12 (+5 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Block Spell save: +24 (+7 eff.) Disease immunity: +60% Curse of Misfortune It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns Activation costs 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
![]() Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.5 - 60.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +142 Damage (radius 1) on hit: +12 darkness / +20 blight Damage (radius 2) on crit: +16 blight When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 29 lightning Damage when hit (Melee): 17 lightning Changes resistances: +12% darkness / +9% blight Changes resistances penetration: +25% darkness Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
![]() Fire Dragon Shield (Nightmares) (16 def, 9 armour, 58-70 power, 220 block) Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stats: 40% Wil, 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+6 eff.) Ranged Defense: +15 (+6 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Nightmares This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
![]() scouring stralite shield (Misfortune) (0 def, 8 armour, 48-58 power, 144 block) Requires: - Shield usage training - Strength 35 Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +144 When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 18 arcane resource burn Damage (Melee): 9 acid / 6 nature Effects when hit in melee: * 9 arcane resource burn Changes stats: +5 Con Changes resistances: +11% acid / +9% nature Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
![]() Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 58.5 - 81.9 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +17.5% Capacity: 23 On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +15 nature Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 40 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 209 physical damage Travel speed: +200% When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
![]() psychokinetic quiver of dragonbone arrows of wind (21/21, 54-75 power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 310 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 209 physical damage Travel speed: +200% Damage (Ranged): +15 physical Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 306 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(149 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +3 Wil Changes resistances penetration: +10% nature Changes damage: +18% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 88.82 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +5 (+1 eff.) Changes stats: +7 Dex / +2 Con Changes resistances penetration: +10% physical It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 138 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+3 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Porter the Cornac Cursed level 31
2nd Wintertide 124th year of Ascendancy at 20:58 see stats
By Porter the Cornac Cursed level 35
34th Haze 124th year of Ascendancy at 18:02 see stats
By Porter the Cornac Cursed level 42
2nd Decay 125th year of Ascendancy at 09:01 see stats
By Porter the Cornac Cursed level 42
9th Haze 125th year of Ascendancy at 09:13 see stats
By Porter the Cornac Cursed level 34
8th Flare 124th year of Ascendancy at 06:53 see stats
By Porter the Cornac Cursed level 19
7th Haze 122nd year of Ascendancy at 14:06 see stats
By Porter the Cornac Cursed level 33
67th Regrowth 124th year of Ascendancy at 11:17 see stats
By Porter the Cornac Cursed level 39
33rd Pyre 125th year of Ascendancy at 13:23 see stats
By Porter the Cornac Cursed level 18
69th Dusk 122nd year of Ascendancy at 06:05 see stats
By Porter the Cornac Cursed level 24
17th Pyre 123rd year of Ascendancy at 00:33 see stats
By Porter the Cornac Cursed level 35
33rd Haze 124th year of Ascendancy at 18:09 see stats
By Porter the Cornac Cursed level 39
54th Regrowth 125th year of Ascendancy at 02:37 see stats
By Porter the Cornac Cursed level 25
48th Dusk 123rd year of Ascendancy at 06:17 see stats
By Porter the Cornac Cursed level 31
64th Haze 123rd year of Ascendancy at 17:25 see stats
By Porter the Cornac Cursed level 10
3rd Flare 122nd year of Ascendancy at 22:09 see stats
By Porter the Cornac Cursed level 20
20th Haze 122nd year of Ascendancy at 10:06 see stats
By Porter the Cornac Cursed level 30
50th Haze 123rd year of Ascendancy at 13:51 see stats
By Porter the Cornac Cursed level 40
2nd Dusk 125th year of Ascendancy at 20:41 see stats
By Porter the Cornac Cursed level 23
51st Haze 122nd year of Ascendancy at 02:42 see stats
By Porter the Cornac Cursed level 39
31st Pyre 125th year of Ascendancy at 11:30 see stats
By Porter the Cornac Cursed level 25
44th Dusk 123rd year of Ascendancy at 07:19 see stats
By Porter the Cornac Cursed level 34
67th Regrowth 124th year of Ascendancy at 19:54 see stats
By Porter the Cornac Cursed level 18
69th Dusk 122nd year of Ascendancy at 06:14 see stats
By Porter the Cornac Cursed level 44
16th Regrowth 126th year of Ascendancy at 09:12 see stats
By Porter the Cornac Cursed level 16
48th Dusk 122nd year of Ascendancy at 12:33 see stats
By Porter the Cornac Cursed level 39
63rd Regrowth 125th year of Ascendancy at 03:29 see stats
By Porter the Cornac Cursed level 31
4th Regrowth 124th year of Ascendancy at 20:50 see stats
By Porter the Cornac Cursed level 25
48th Dusk 123rd year of Ascendancy at 12:12 see stats
By Porter the Cornac Cursed level 19
73rd Dusk 122nd year of Ascendancy at 20:56 see stats
By Porter the Cornac Cursed level 44
17th Regrowth 126th year of Ascendancy at 01:26 see stats
By Porter the Cornac Cursed level 29
50th Haze 123rd year of Ascendancy at 13:51 see stats
Log
Porter is weakened by the gloom.
Porter's Obliterating Smash has been disrupted by anti-magic forces!
Xowen the Frozen Terror's spell attains critical power!
Xowen the Frozen Terror HEALS from cold damage!
Porter hits Xowen the Frozen Terror for 418 physical, 11 darkness, 7 cold, 7 healing (437 total damage) [7 healing].
Raze hits Porter for 6 darkness damage.
Melee retaliation hits Porter for 60 cold damage.
Porter has shrugged off 85 damage and is ready for more.
Your rampage is invigorated by the intense onslaught! (+1 duration)
Xowen the Frozen Terror moves reluctantly!
Raze hits Porter for 4 darkness damage.
Deep Wound from Xowen the Frozen Terror hits Porter for 100 physical damage.
Mindrot hits Xowen the Frozen Terror for 15 mind, 14 darkness (29 total damage).
Xowen the Frozen Terror uses Slash.
Xowen the Frozen Terror resists!
Xowen the Frozen Terror performs a melee critical strike against Porter!
Xowen the Frozen Terror HEALS from cold damage!
Xowen the Frozen Terror hits Porter for (85 rampage shugs off), 142 physical, 263 physical (405 total damage).
Raze hits Porter for 4 darkness damage.
Melee retaliation hits Xowen the Frozen Terror for 52 fire, 3 mind, 29 cold, 27 healing, 52 fire, 3 mind, 29 cold, 27 healing (168 total damage) [55 healing].
Porter the level 44 cornac cursed was crushed to death by Xowen the Frozen Terror on level 1 of Hidden Vault - Gorbat Pride (2).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Raze killed Porter!
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!