Yeek Mill the level 25 Yeek Doomed by trees

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassDoomed
Level / Exp25 / 50%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity18 (base 12)
Constitution13 (base 12)
Magic14 (base 10)
Willpower81 (base 55)
Cunning66 (base 45)

Resources

Life564/564
Hate67/100
Equilibrium0
Healing Factor0.96599221494734
Regeneration4.1054669135262

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+104%

Vision

Sight10
Lite3
Infravision5
See Stealth43.880545025042
See Invisible42.880545025041

Offense: Mainhand

Damage25
Accuracy45
Crit Chance22%
APR20
Speed1.00

Offense: Offhand

Damage21
Accuracy45
Crit Chance21%
APR14
Speed1.00

Offense: Spell

Spellpower9
Crit Chance18%
Speed1

Offense: Mind

Mindpower67
Crit Chance41%
Speed1

Offense: Damage Bonus

Acid+9%
Blight+6%
Physical+5%
Cold+15%
All0%
Darkness+7%
Temporal+6%
Mind+20%
Nature+20%

Offense: Damage Penetration

Temporal+10%
Fire+20%
Physical+10%
Mind+15%
Nature+20%

Defense: Base

Armour (hardiness)31 (35.65183292883%)
Defense37
Ranged Defense37
Fatigue0
Physical Save25
Spell Save31
Mental Save44

Defense: Resistances

Darkness+ 19%( 70%)
Acid+ 25%( 70%)
Nature+ 21%( 70%)
Temporal+ 21%( 70%)
Blight+ 12%( 70%)
Physical+ 22%( 70%)
Cold+ 32%( 70%)
All+ 9%( 70%)

Defense: Immunities

Disarm Resistance42%
Pinning Resistance21%
Silence Resistance30%
Confusion Resistance83%
Fear Resistance18%
Stun Resistance18%
Instadeath Resistance100%
Knockback Resistance82%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
1/5
1/5
1/5
0/5
Cursed / Shadows1.30
1/5
1/5
1/5
0/5
Cursed / Punishments1.30
3/5
5/5
5/5
5/5
Cursed / Force of will1.30
1/5
5/5
1/5
3/5

Generic Talents

Cursed / Cursed aura1.00
4/5
4/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
1/5
1/5
1/5
Cursed / Dark sustenance1.30
1/5
1/5
1/5
0/5
Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
1/5
1/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
failed
done
done
active
done
active
active
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Yeek Mill the Yeek Doomed level 18
78th Haze 122nd year of Ascendancy at 04:37
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Yeek Mill the Yeek Doomed level 10
9th Mirth 122nd year of Ascendancy at 22:16
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Yeek Mill the Yeek Doomed level 20
8th Decay 122nd year of Ascendancy at 08:55
see stats
Poisonous (Insane (Adventure) difficulty) Sided with the assassin lord.
By Yeek Mill the Yeek Doomed level 18
18th Haze 122nd year of Ascendancy at 17:30
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Yeek Mill the Yeek Doomed level 22
18th Regrowth 123rd year of Ascendancy at 06:42
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Yeek Mill the Yeek Doomed level 11
5th Flare 122nd year of Ascendancy at 03:50
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Yeek Mill the Yeek Doomed level 11
3rd Summertide 122nd year of Ascendancy at 05:29
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Yeek Mill the Yeek Doomed level 11
2nd Flare 122nd year of Ascendancy at 08:17
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Yeek Mill the Yeek Doomed level 18
1st Time of Equilibrium 122nd year of Ascendancy at 01:29
see stats

Log

Saving game...
Saving done.

Resting starts...

Shadow returns to the shadows.
Talent Reproach is ready to use.
Talent Infusion: Wild is ready to use.
Talent Deflection is ready to use.
Talent Infusion: Regeneration is ready to use.
Yeek Mill activates
Deflection.
Yeek Mill activates
Gesture of Pain.
Talent Infusion: Wild is ready to use.
Talent Infusion: Movement is ready to use.
Talent Call Shadows is ready to use.
Yeek Mill activates
Call Shadows.
Talent Ruined Earth is ready to use.
Talent Unseen Force is ready to use.
Shadow casts
Phase Door.
Talent Dominant Will is ready to use.
Talent Wayist is ready to use.
Talent Quickened is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.