weewoo the level 3 Whitehoof Archmage by zia

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp3 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic26 (base 24)
Willpower10 (base 13)
Cunning12 (base 11)

Resources

Life121/121
Mana114/114
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save13
Spell Save12
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Weewoo wears:
enveloping linen cloak (6 def, 0 armour).

You collect a new ingredient:
lump of iron (1).
You gain 1.56 gold from the melting of
arcing pouch of iron shots of erosion (18/18, 16-19 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.16 gold from the melting of
cleansing iron plate armour of lightning resistance (0 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
arcing iron longsword of massacre (16-23 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.39 gold from the melting of
quick iron greatsword of erosion (16-26 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.12 gold from the melting of
balanced iron greatmaul of massacre (25-38 power, 1 apr).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of
wild infusion of the duelist (res 17%; physical; dur 4; cd 11).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
Saving game...

Saving done.