











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 38 / 78% |
| Size | big |
| Lifes / Deaths | Killed by red crystal at level 38 on the 22nd Voratun 122nd year of Ascendancy at 10:52 / 1 |
Primary Stats
| Strength | 114 (base 60) |
| Dexterity | 22 (base 16) |
| Constitution | 69 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 26 (base 16) |
| Cunning | 23 (base 21) |
Resources
| Life | -104/1425 |
| Stamina | 151/251 |
| Healing Factor | 1.3727219866911 |
| Regeneration | 13.770737087229 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 60 |
| Crit Chance | 24% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +27% |
Offense: Damage Penetration
| Physical | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.084537089062 (100%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 46 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 26%( 70%) |
| Temporal | + 36%( 70%) |
| Blight | + 14%( 70%) |
| Acid | + 24%( 70%) |
| Fire | + 14%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Pinning Resistance | 49% |
| Blind Resistance | 13% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 55% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 459 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 2/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Cyrymiwen the Hellsenvy (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes resistances: +20% lightning / +20% temporal / +6% blight / +6% fire Changes damage: +27% blight Stamina each turn: +0.90 Maximum life: +39.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Changes stats: +4 Wil Critical mult.: +10.00% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | iron helm of constitution (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | piercing elven-wood wand of shielding [power 320] (17/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | rogue's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Disarm immunity: +25% Pinning immunity: +23% Knockback immunity: +24% Maximum life: +24.00 Rings make your fingers look great! |
| On fingers | marksman's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +16 Defense: +12 (+5 eff.) Changes stats: +6 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | blurring hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+6 eff.) Changes stats: +3 Con Stealth bonus: +5 Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
| In main hand | truestriking dwarven-steel greatsword (34-54 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +12% physical Massive two-handed swords. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | impenetrable steel plate armour of acid resistance (0 def, 14 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Fatigue: +22% Changes resistances: +17% acid A suit of armour made of metal plates. |
| Cloak | enveloping elven-silk cloak of the Shaloren (12 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+5 eff.) Changes stats: +2 Mag / +3 Wil Physical save: +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% temporal Blindness immunity: +13% Pinning immunity: +26% Knockback immunity: +31% Infravision radius: +5 Sight radius: +2 See invisible: +5 Amulets make your neck look great! |
Inventory
voratun waraxe (39-55 power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Bonkim 2 Electric Boogalo the Dwarf Berserker level 20
18th Voratun 122nd year of Ascendancy at 08:16 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Bonkim 2 Electric Boogalo the Dwarf Berserker level 36
21st Voratun 122nd year of Ascendancy at 16:35 see stats
Level 10 (Roguelike)
Got a character to level 10.By Bonkim 2 Electric Boogalo the Dwarf Berserker level 10
17th Voratun 122nd year of Ascendancy at 01:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By Bonkim 2 Electric Boogalo the Dwarf Berserker level 20
18th Voratun 122nd year of Ascendancy at 04:45 see stats
Level 30 (Roguelike)
Got a character to level 30.By Bonkim 2 Electric Boogalo the Dwarf Berserker level 30
20th Voratun 122nd year of Ascendancy at 06:55 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Bonkim 2 Electric Boogalo the Dwarf Berserker level 34
21st Voratun 122nd year of Ascendancy at 08:56 see stats
Log
Crimson crystal's Blood Grasp hits Bonkim 2 Electric Boogalo for 98 blight damage.
Naga myrmidon casts Rune: Biting Gale.
Red crystal is not dazed anymore.
Bonkim 2 Electric Boogalo is encased in ice!
Naga myrmidon hits Bonkim 2 Electric Boogalo for 222 cold damage.
Naga myrmidon hits Red crystal for 483 cold damage.
Naga myrmidon uses Spit Poison.
Naga myrmidon hits Bonkim 2 Electric Boogalo for (23 to ice), 34 nature (34 total damage).
Anorithil casts Twilight.
Red crystal casts Flame Bolt.
Red crystal casts Flame Bolt.
Bonkim 2 Electric Boogalo stops burning.
Naga myrmidon uses Sunder Armour.
Bonkim 2 Electric Boogalo shrugs off the effect 'Sunder Armour'!
Naga myrmidon stops regenerating health quickly.
Naga myrmidon hits Bonkim 2 Electric Boogalo for (58 to ice), 87 physical, (7 to ice), 11 light (98 total damage).
Bonkim 2 Electric Boogalo uses Warshout.
Crimson crystal casts Phase Door.
White crystal casts Phase Door.
Red crystal casts Phase Door.
Red crystal's Flame Bolt hits Bonkim 2 Electric Boogalo for (20 to ice), 31 fire (31 total damage).
Naga myrmidon hits Bonkim 2 Electric Boogalo for (44 to ice), 66 physical (66 total damage).
Anorithil casts Searing Light.
Anorithil hits Bonkim 2 Electric Boogalo for (23 to ice), 35 light (35 total damage).
Drem hits Bonkim 2 Electric Boogalo for (8 to ice), 12 physical (12 total damage).
Red crystal's Flame Bolt hits Bonkim 2 Electric Boogalo for (33 to ice), 49 fire (49 total damage).
Bonkim 2 Electric Boogalo the level 38 dwarf berserker was combusted to death by a red crystal on level 57 of The Arena.
Bonkim 2 Electric Boogalo no longer revels in blood quite so much.
Bonkim 2 Electric Boogalo's rage subsides!





















































