










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Anorithil |
| Level / Exp | 31 / 3% |
| Size | big |
| Lifes / Deaths | Killed by elven mage at level 4 on the 77th Pyre 122nd year of Ascendancy at 18:18 / 197Killed by elven warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 19:47 Killed by Diana at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:08 Killed by Rhaloren Inquisitor at level 5 on the 1st Mirth 122nd year of Ascendancy at 08:57 Killed by Bill the Stone Troll at level 9 on the 9th Flare 122nd year of Ascendancy at 16:37 Killed by ritch flamespitter at level 10 on the 4th Dusk 122nd year of Ascendancy at 20:31 Killed by Neranne the slumbering dire wolf at level 10 on the 4th Dusk 122nd year of Ascendancy at 21:29 Killed by Emeletira the slumbering giant venus flytrap at level 10 on the 4th Dusk 122nd year of Ascendancy at 22:13 Killed by Emeletira the slumbering giant venus flytrap at level 10 on the 4th Dusk 122nd year of Ascendancy at 23:10 Killed by Neranne the slumbering dire wolf at level 10 on the 5th Dusk 122nd year of Ascendancy at 00:08 Killed by Islara the slumbering grizzly bear at level 11 on the 6th Dusk 122nd year of Ascendancy at 09:48 Killed by dreaming giant venus flytrap at level 11 on the 6th Dusk 122nd year of Ascendancy at 10:51 Killed by Poremira the dozing polar bear at level 11 on the 6th Dusk 122nd year of Ascendancy at 11:51 Killed by dreaming giant venus flytrap at level 11 on the 6th Dusk 122nd year of Ascendancy at 13:25 Killed by Poremira the dozing polar bear at level 12 on the 6th Dusk 122nd year of Ascendancy at 18:42 Killed by Emelawe the dozing wolf at level 12 on the 7th Dusk 122nd year of Ascendancy at 04:40 Killed by Emelawe the dozing wolf at level 12 on the 7th Dusk 122nd year of Ascendancy at 06:22 Killed by Emelawe the dozing wolf at level 12 on the 7th Dusk 122nd year of Ascendancy at 07:32 Killed by Xerubeth the slumbering treant at level 12 on the 7th Dusk 122nd year of Ascendancy at 16:43 Killed by ritch flamespitter at level 12 on the 7th Dusk 122nd year of Ascendancy at 17:38 Killed by ritch flamespitter at level 12 on the 7th Dusk 122nd year of Ascendancy at 18:35 Killed by war hound at level 12 on the 7th Dusk 122nd year of Ascendancy at 19:51 Killed by ritch flamespitter at level 12 on the 7th Dusk 122nd year of Ascendancy at 20:47 Killed by Xerada the slumbering treant at level 12 on the 7th Dusk 122nd year of Ascendancy at 21:47 Killed by Xerada the slumbering treant at level 12 on the 7th Dusk 122nd year of Ascendancy at 23:04 Killed by Xerada the slumbering treant at level 12 on the 7th Dusk 122nd year of Ascendancy at 23:47 Killed by ritch flamespitter at level 12 on the 8th Dusk 122nd year of Ascendancy at 00:47 Killed by Xerada the slumbering treant at level 12 on the 8th Dusk 122nd year of Ascendancy at 02:24 Killed by ritch flamespitter at level 12 on the 8th Dusk 122nd year of Ascendancy at 03:12 Killed by Xerada the slumbering treant at level 12 on the 8th Dusk 122nd year of Ascendancy at 04:07 Killed by Xerada the slumbering treant at level 12 on the 8th Dusk 122nd year of Ascendancy at 05:34 Killed by Xerada the slumbering treant at level 12 on the 8th Dusk 122nd year of Ascendancy at 06:27 Killed by ritch flamespitter (wild summon) at level 12 on the 8th Dusk 122nd year of Ascendancy at 07:16 Killed by Xerada the slumbering treant at level 12 on the 8th Dusk 122nd year of Ascendancy at 07:53 Killed by Xerada the slumbering treant at level 12 on the 8th Dusk 122nd year of Ascendancy at 08:34 Killed by Xerada the slumbering treant at level 12 on the 8th Dusk 122nd year of Ascendancy at 09:21 Killed by Xerada the slumbering treant at level 12 on the 8th Dusk 122nd year of Ascendancy at 10:06 Killed by Cyrytha the dreaming war bear at level 12 on the 8th Dusk 122nd year of Ascendancy at 18:09 Killed by thought-forged bowman at level 12 on the 8th Dusk 122nd year of Ascendancy at 19:17 Killed by Aromith the dreaming wolf at level 13 on the 9th Dusk 122nd year of Ascendancy at 03:13 Killed by Aromith the dreaming wolf at level 13 on the 9th Dusk 122nd year of Ascendancy at 03:56 Killed by Aromith the dreaming wolf at level 13 on the 9th Dusk 122nd year of Ascendancy at 04:37 Killed by Aromith the dreaming wolf at level 13 on the 9th Dusk 122nd year of Ascendancy at 05:36 Killed by Aromith the dreaming wolf at level 13 on the 9th Dusk 122nd year of Ascendancy at 06:21 Killed by Aromith the dreaming wolf at level 13 on the 9th Dusk 122nd year of Ascendancy at 06:59 Killed by Elita the cold drake hatchling at level 13 on the 19th Dusk 122nd year of Ascendancy at 13:49 Killed by Elita the cold drake hatchling at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:43 Killed by Elita the cold drake hatchling at level 13 on the 19th Dusk 122nd year of Ascendancy at 15:18 Killed by Lisassra the copperhead snake at level 13 on the 20th Dusk 122nd year of Ascendancy at 02:22 Killed by Lisassra the copperhead snake at level 13 on the 20th Dusk 122nd year of Ascendancy at 03:27 Killed by Lisassra the copperhead snake at level 13 on the 20th Dusk 122nd year of Ascendancy at 04:12 Killed by Lisogassra the rattlesnake at level 14 on the 21st Dusk 122nd year of Ascendancy at 01:28 Killed by Layyrin the brown bear at level 14 on the 21st Dusk 122nd year of Ascendancy at 03:04 Killed by Layyrin the brown bear at level 14 on the 21st Dusk 122nd year of Ascendancy at 03:56 Killed by Layyrin the brown bear at level 14 on the 21st Dusk 122nd year of Ascendancy at 04:47 Killed by Layyrin the brown bear at level 14 on the 21st Dusk 122nd year of Ascendancy at 05:48 Killed by Layyrin the brown bear at level 14 on the 21st Dusk 122nd year of Ascendancy at 07:18 Killed by Ivyrinne the rattlesnake at level 15 on the 22nd Dusk 122nd year of Ascendancy at 14:44 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 03:18 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 06:01 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 06:56 Killed by skeleton magus at level 16 on the 31st Dusk 122nd year of Ascendancy at 08:51 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 11:02 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 12:49 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 14:13 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 16:50 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 19:34 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 20:21 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 22:59 Killed by Isera the netherworm mass at level 16 on the 31st Dusk 122nd year of Ascendancy at 23:43 Killed by Isera the netherworm mass at level 16 on the 32nd Dusk 122nd year of Ascendancy at 00:22 Killed by Isera the netherworm mass at level 16 on the 32nd Dusk 122nd year of Ascendancy at 04:25 Killed by armoured skeleton warrior at level 16 on the 50th Dusk 122nd year of Ascendancy at 14:56 Killed by armoured skeleton warrior at level 16 on the 50th Dusk 122nd year of Ascendancy at 16:05 Killed by skeleton master archer at level 16 on the 50th Dusk 122nd year of Ascendancy at 17:29 Killed by armoured skeleton warrior at level 16 on the 50th Dusk 122nd year of Ascendancy at 18:51 Killed by Diana's Inner Demon at level 17 on the 11st Haze 122nd year of Ascendancy at 22:31 Killed by Eilinovena the black crystal at level 17 on the 13rd Haze 122nd year of Ascendancy at 05:40 Killed by Silulaith the bee swarm at level 18 on the 14th Haze 122nd year of Ascendancy at 20:14 Killed by Cyrith the red crystal at level 18 on the 14th Haze 122nd year of Ascendancy at 20:45 Killed by Porilralaith the treant at level 18 on the 15th Haze 122nd year of Ascendancy at 04:35 Killed by ritch flamespitter at level 18 on the 15th Haze 122nd year of Ascendancy at 06:57 Killed by Shardskin at level 18 on the 16th Haze 122nd year of Ascendancy at 07:01 Killed by worm that walks at level 19 on the 17th Haze 122nd year of Ascendancy at 08:31 Killed by worm that walks at level 19 on the 17th Haze 122nd year of Ascendancy at 12:46 Killed by worm that walks at level 19 on the 17th Haze 122nd year of Ascendancy at 13:53 Killed by Isera the netherworm mass at level 19 on the 29th Haze 122nd year of Ascendancy at 19:02 Killed by Isera the netherworm mass at level 19 on the 29th Haze 122nd year of Ascendancy at 20:49 Killed by Isera the netherworm mass at level 19 on the 29th Haze 122nd year of Ascendancy at 22:05 Killed by Orghl the human at level 20 on the 63rd Haze 122nd year of Ascendancy at 20:13 Killed by Xerykira the gelatinous cube at level 20 on the 5th Regrowth 123rd year of Ascendancy at 21:58 Killed by Xerykira the gelatinous cube at level 20 on the 5th Regrowth 123rd year of Ascendancy at 22:50 Killed by giant spider at level 20 on the 6th Regrowth 123rd year of Ascendancy at 19:26 Killed by Isinor the drem at level 20 on the 7th Regrowth 123rd year of Ascendancy at 20:35 Killed by Bethyrath the dredgling at level 20 on the 8th Regrowth 123rd year of Ascendancy at 12:23 Killed by Voryba the drem at level 21 on the 8th Regrowth 123rd year of Ascendancy at 15:57 Killed by Emelossra the grannor'vin at level 21 on the 9th Regrowth 123rd year of Ascendancy at 05:10 Killed by Bethildata the dremling at level 21 on the 9th Regrowth 123rd year of Ascendancy at 09:08 Killed by Horned Horror at level 21 on the 10th Regrowth 123rd year of Ascendancy at 04:16 Killed by Neronn the green ooze at level 21 on the 10th Regrowth 123rd year of Ascendancy at 12:00 Killed by Neronn the green ooze at level 21 on the 10th Regrowth 123rd year of Ascendancy at 13:48 Killed by Neronn the green ooze at level 21 on the 10th Regrowth 123rd year of Ascendancy at 15:12 Killed by Velyyarin the dredgling at level 22 on the 11st Regrowth 123rd year of Ascendancy at 09:47 Killed by Diana at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 21:48 Killed by Salerin the dire wolf at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 04:46 Killed by Emelibreldavea the snow giant at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 00:28 Killed by Emelibreldavea the snow giant at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 01:47 Killed by Emelibreldavea the snow giant at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 03:04 Killed by Emelibreldavea the snow giant at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 04:38 Killed by Neruranor the fox at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 12:00 Killed by Iveriata the snow giant boulder thrower at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 15:47 Killed by Iveriata the snow giant boulder thrower at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 16:46 Killed by Iveriata the snow giant boulder thrower at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 18:59 Killed by Eilinusemina the giant red ant at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 22:31 Killed by Eilinusemina the giant red ant at level 23 on the 43rd Regrowth 123rd year of Ascendancy at 22:58 Killed by Glynn the snow giant at level 23 on the 44th Regrowth 123rd year of Ascendancy at 03:26 Killed by Glynn the snow giant at level 23 on the 44th Regrowth 123rd year of Ascendancy at 03:58 Killed by Glynn the snow giant at level 23 on the 44th Regrowth 123rd year of Ascendancy at 05:13 Killed by Glynn the snow giant at level 23 on the 44th Regrowth 123rd year of Ascendancy at 14:26 Killed by Glynn the snow giant at level 23 on the 44th Regrowth 123rd year of Ascendancy at 16:38 Killed by Glynn the snow giant at level 23 on the 44th Regrowth 123rd year of Ascendancy at 18:37 Killed by Glynn the snow giant at level 23 on the 44th Regrowth 123rd year of Ascendancy at 19:45 Killed by armoured skeleton warrior at level 23 on the 45th Regrowth 123rd year of Ascendancy at 15:14 Killed by Emalle the snow giant boulder thrower at level 23 on the 45th Regrowth 123rd year of Ascendancy at 16:09 Killed by Ivuthra the wolf at level 24 on the 46th Regrowth 123rd year of Ascendancy at 09:07 Killed by Emeluregassra the giant ice ant at level 24 on the 46th Regrowth 123rd year of Ascendancy at 14:19 Killed by Betyralaith the gigantic corrosive tunneler at level 24 on the 47th Regrowth 123rd year of Ascendancy at 21:02 Killed by Porerivea the rogue at level 24 on the 49th Regrowth 123rd year of Ascendancy at 02:27 Killed by Rantha the Worm at level 24 on the 49th Regrowth 123rd year of Ascendancy at 09:26 Killed by ritch flamespitter (wild summon) at level 25 on the 5th Pyre 123rd year of Ascendancy at 14:29 Killed by minotaur at level 25 on the 5th Pyre 123rd year of Ascendancy at 15:20 Killed by ritch flamespitter at level 25 on the 5th Pyre 123rd year of Ascendancy at 16:00 Killed by thought-forged warrior at level 25 on the 5th Pyre 123rd year of Ascendancy at 17:20 Killed by Diana's Inner Demon at level 25 on the 5th Pyre 123rd year of Ascendancy at 19:08 Killed by Ce'Nukira the greater teluvorta at level 26 on the 26th Pyre 123rd year of Ascendancy at 23:23 Killed by Xibrema the snow cat at level 26 on the 28th Pyre 123rd year of Ascendancy at 06:49 Killed by minotaur at level 26 on the 45th Pyre 123rd year of Ascendancy at 17:10 Killed by ritch flamespitter at level 26 on the 45th Pyre 123rd year of Ascendancy at 18:38 Killed by Yvonor the skeleton warrior at level 26 on the 59th Pyre 123rd year of Ascendancy at 22:45 Killed by Aeriba the skeleton warrior at level 27 on the 60th Pyre 123rd year of Ascendancy at 00:15 Killed by Layuwen the skeleton magus at level 27 on the 60th Pyre 123rd year of Ascendancy at 03:43 Killed by Layuwen the skeleton magus at level 27 on the 60th Pyre 123rd year of Ascendancy at 05:01 Killed by Layutira the skeleton magus at level 27 on the 60th Pyre 123rd year of Ascendancy at 08:31 Killed by Xylrada the skeleton warrior at level 27 on the 61st Pyre 123rd year of Ascendancy at 01:54 Killed by Polatira the skeleton archer at level 27 on the 61st Pyre 123rd year of Ascendancy at 05:25 Killed by Mayuda the skeleton warrior at level 27 on the 61st Pyre 123rd year of Ascendancy at 18:36 Killed by Zubowe the skeleton warrior at level 27 on the 61st Pyre 123rd year of Ascendancy at 21:21 Killed by Diana's Inner Demon at level 27 on the 63rd Pyre 123rd year of Ascendancy at 09:42 Killed by Salemina the skeleton archer at level 27 on the 63rd Pyre 123rd year of Ascendancy at 11:32 Killed by Salemina the skeleton archer at level 27 on the 63rd Pyre 123rd year of Ascendancy at 12:48 Killed by Velorevena the skeleton magus at level 27 on the 63rd Pyre 123rd year of Ascendancy at 15:48 Killed by Velorevena the skeleton magus at level 27 on the 63rd Pyre 123rd year of Ascendancy at 17:19 Killed by Layyma the ghast at level 27 on the 64th Pyre 123rd year of Ascendancy at 08:05 Killed by Eilinira the skeleton warrior at level 28 on the 65th Pyre 123rd year of Ascendancy at 00:27 Killed by Eilinira the skeleton warrior at level 28 on the 65th Pyre 123rd year of Ascendancy at 01:30 Killed by Cyrymina the armoured skeleton warrior at level 28 on the 65th Pyre 123rd year of Ascendancy at 15:29 Killed by Zubera the eternal bone giant at level 28 on the 65th Pyre 123rd year of Ascendancy at 18:24 Killed by Zubera the eternal bone giant at level 28 on the 65th Pyre 123rd year of Ascendancy at 19:04 Killed by armoured skeleton warrior at level 28 on the 65th Pyre 123rd year of Ascendancy at 21:19 Killed by skeleton mage at level 28 on the 65th Pyre 123rd year of Ascendancy at 22:28 Killed by skeleton mage at level 28 on the 66th Pyre 123rd year of Ascendancy at 00:10 Killed by skeleton mage at level 28 on the 66th Pyre 123rd year of Ascendancy at 02:07 Killed by Diana at level 28 on the 1st Summertide 123rd year of Ascendancy at 20:13 Killed by Mayagada the brittle clear ooze at level 28 on the 2nd Summertide 123rd year of Ascendancy at 05:51 Killed by Diana at level 29 on the 2nd Summertide 123rd year of Ascendancy at 19:01 Killed by giant spider at level 29 on the 3rd Summertide 123rd year of Ascendancy at 18:27 Killed by grave wight at level 29 on the 13rd Dusk 123rd year of Ascendancy at 16:56 Killed by stone golem at level 29 on the 14th Dusk 123rd year of Ascendancy at 15:21 Killed by Urkis, the High Tempest at level 29 on the 14th Dusk 123rd year of Ascendancy at 16:26 Killed by Urkis, the High Tempest at level 29 on the 14th Dusk 123rd year of Ascendancy at 17:13 Killed by Gemina the storm drake at level 30 on the 15th Dusk 123rd year of Ascendancy at 02:09 Killed by Cyromina the snow giant at level 30 on the 15th Dusk 123rd year of Ascendancy at 13:51 Killed by Llaroy the human at level 30 on the 22nd Dusk 123rd year of Ascendancy at 02:31 Killed by Llaroy the human at level 30 on the 22nd Dusk 123rd year of Ascendancy at 02:51 Killed by minotaur at level 30 on the 28th Dusk 123rd year of Ascendancy at 11:39 Killed by ritch flamespitter at level 30 on the 28th Dusk 123rd year of Ascendancy at 12:52 Killed by stone golem at level 30 on the 28th Dusk 123rd year of Ascendancy at 13:53 Killed by stone golem at level 30 on the 28th Dusk 123rd year of Ascendancy at 15:20 Killed by Bethuseth the corrupted protoplasmic controller at level 30 on the 29th Dusk 123rd year of Ascendancy at 02:21 Killed by Gloredaba the corrupted protoplasmic controller at level 30 on the 29th Dusk 123rd year of Ascendancy at 09:39 Killed by Gloredaba the corrupted protoplasmic controller at level 30 on the 29th Dusk 123rd year of Ascendancy at 11:06 Killed by Gloredaba the corrupted protoplasmic controller at level 30 on the 29th Dusk 123rd year of Ascendancy at 12:48 Killed by Gloredaba the corrupted protoplasmic controller at level 30 on the 29th Dusk 123rd year of Ascendancy at 14:19 Killed by corrupted mastocytic feeder at level 30 on the 29th Dusk 123rd year of Ascendancy at 17:48 Killed by Vorubreleda the corrupted plasmic disruptor at level 30 on the 30th Dusk 123rd year of Ascendancy at 00:30 Killed by Vorathra the corrupted dendritic hemospinner at level 30 on the 30th Dusk 123rd year of Ascendancy at 01:59 Killed by Vorathra the corrupted dendritic hemospinner at level 30 on the 30th Dusk 123rd year of Ascendancy at 02:34 Killed by Vorathra the corrupted dendritic hemospinner at level 30 on the 30th Dusk 123rd year of Ascendancy at 03:34 Killed by Emossra the corrupted protoplasmic controller at level 30 on the 30th Dusk 123rd year of Ascendancy at 05:10 Killed by The Divine Writhing Mass at level 30 on the 30th Dusk 123rd year of Ascendancy at 06:04 Killed by The Divine Writhing Mass at level 30 on the 30th Dusk 123rd year of Ascendancy at 12:56 Killed by The Divine Writhing Mass at level 30 on the 30th Dusk 123rd year of Ascendancy at 14:17 Killed by Eilinimina the corrupted dendritic hemospinner at level 30 on the 30th Dusk 123rd year of Ascendancy at 16:15 Killed by Eilinimina the corrupted dendritic hemospinner at level 30 on the 30th Dusk 123rd year of Ascendancy at 17:07 Killed by Eilinimina the corrupted dendritic hemospinner at level 30 on the 30th Dusk 123rd year of Ascendancy at 18:01 Killed by The Divine Writhing Mass at level 31 on the 31st Dusk 123rd year of Ascendancy at 00:54 Killed by The Divine Writhing Mass at level 31 on the 31st Dusk 123rd year of Ascendancy at 01:55 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 25 (base 20) |
| Constitution | 38 (base 39) |
| Magic | 58 (base 56) |
| Willpower | 1 (base 10) |
| Cunning | 22 (base 21) |
Resources
| Life | 881/865 |
| Positive | 50/110 |
| Negative | 100/110 |
| Vim | 232/232 |
| Healing Factor | 1.3102122670883 |
| Regeneration | 0.32755306677207 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.9960036108132E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 34 |
| Crit Chance | 14% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 0 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Light | +45% |
| Darkness | +22% |
| Arcane | +8% |
| Fire | +40% |
| All | +2% |
Offense: Damage Penetration
| Physical | +35% |
| Light | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 38 (64.574340358689%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 40 |
| Mental Save | 31 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Mind | + 9%( 70%) |
| All | 0%( 70%) |
| Physical | + 13%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 9%( 70%) |
| Darkness | + 12%( 70%) |
| Cold | + 3%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 20% |
| Silence Resistance | 0% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 491 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Celestial / Circles | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Celestial / Glyphs | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Corona |
| talent | Glyphs |
| talent | Chant of Fortress |
| talent | Hymn of Perseverance |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 12. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Light damage has been increased by 11% to +43%. Sunburst |
| detrimental effect | The target is pinned by a bone spike, unable to move. pinned by a bone spike |
| beneficial effect | Increases defense by 12. Mobile Defense |
| detrimental effect | The target is being driven mad by the void, taking 31.11 darkness damage per turn and reducing all powers by 17. Dark Whispers |
| beneficial effect | The target is surrounded by a magical shield, absorbing 448/525 damage before it crumbles. Damage Shield |
| beneficial effect | The target's defense is increased by 22. Shifting Shadows |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You failed to protect the injured seer from death by Salerin the dire wolf. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by Diana. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed sandworm tooth. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glimmerreign (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +15 (+6 eff.) Armour: +1 Changes stats: +4 Wil Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +25% light Physical save: +9 (+3 eff.) Only die when reaching: -80.00 life A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(18 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Blazetrencher (1 def, 2 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +4 Str / +2 Dex Changes resistances: +15% fire Changes damage: +10% fire Physical save: +9 (+3 eff.) Only die when reaching: -20.00 life Light radius: +1 A pointy cloth hat, very wizardly... |
| Tool | Eilinalaith the Skywrest [power 155] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +6% lightning Changes damage: +6% lightning Light radius: +1 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 158 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 13% for 2 turns. * Increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | sneakthief's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +15 (+6 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) Changes stats: +5 Cun / +5 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Bethyba the Murkslice (117% power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +6% darkness Changes damage: +6% arcane / +18% fire Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +12.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +14 (+6 eff.) Spell crit. chance: +8% Damage Shield penetration: +13% Damage Shield Power: +9% Staves designed for wielders of magic, by the greats of the art. |
| On hands | stone warden's drakeskin leather gloves of war-making (0 def, 16 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +7.0% Armour: +16 Armour Hardiness: +5% Changes stats: +9 Con Changes resistances: +6% physical Critical mult.: +8.00% Spell crit. chance: +12% Mental crit. chance: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Netothel the drakeskin leather armour (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +4 Physical power: +15 (+13 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +4 Dex / +2 Con Changes resistances: +21% lightning / +3% temporal / +9% nature Critical mult.: +10.00% Only die when reaching: -20.00 life A suit of armour made of leather. |
| Cloak | Splendourwhisper (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 6 nature Changes resistances: +3% cold / +5% arcane / +6% darkness Changes damage: +12% light Maximum life: +33.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Silykira the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Str / +7 Dex / +7 Mag Changes resistances: +9% mind Changes resistances penetration: +10% physical Reduces incoming crit damage: 15.00% Only die when reaching: -60.00 life Light radius: +2 Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 98; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 98 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 151; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 80; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 221; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 201; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.heroism infusion (die at -400; dur 8; cd 31) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -400 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 393 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -105; dur 6; cd 25)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -105 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 104 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -318; dur 7; cd 35)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -318 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 313 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 485%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 485% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 18)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 742%; cd 18)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 742% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 417%; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 417% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 551%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 551% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 486%; cd 17)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 486% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 693%; cd 18)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 693% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 119; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 119 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 266; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 266 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 228; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 228 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 245; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 22%; magical; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 19%; physical; dur 2; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 70; dur 4; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 70.24 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 121; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 120.97 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 160; dur 4; cd 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 159.63 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 156; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 155.65 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 308; dur 4; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 307.92 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 224; dur 4; cd 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 224.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 4; phase 15; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 7; resist 10%; move 33%; dur 5; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 33% faster, and you are invisible (power 7). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 69; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 70; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 78; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 76; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 77; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 104; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 120; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 120 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 59; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 59 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 431; dur 5; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Shinegasher the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +6% cold / +16% light / +12% darkness Talent masteries: +0.23 Celestial / Sunlight +0.23 Celestial / Hymns Blindness immunity: +36% Light radius: +2 Infravision radius: +6 Sight radius: +2 See invisible: +8 Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+0 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level.starlit voratun amulet of willpower (+7) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Wil Changes resistances: +13% light / +14% darkness Blindness immunity: +24% Amulets make your neck look great! |
Kindlesorrow the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances penetration: +25% light Physical save: +8 (+2 eff.) Spell save: +28 (+10 eff.) Mental save: +10 (+5 eff.) Silence immunity: +20% Life regen: +4.00 Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
conjurer's steel ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Disarm immunity: +29% Pinning immunity: +24% Knockback immunity: +23% Maximum life: +24.00 Spellpower: +7 (+3 eff.) Rings make your fingers look great! |
copper ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 11 light Changes stats: +2 Mag Changes damage: +10% light Rings make your fingers look great! |
pixie's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +3 Mag Spellpower: +6 (+3 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.savage's voratun ring of frost (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% cold Changes damage: +11% cold Spell save: +15 (+5 eff.) Maximum stamina: +26.00 Rings make your fingers look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Stormfront (136% power, 15 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun battleaxe of evisceration (171% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 172% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +41 fire When wielded/worn: Physical crit. chance: +17.0% Physical power: +17 (+14 eff.) Changes resistances penetration: +30% fire Global speed: +10% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun battleaxe of disruption (169% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 2) on crit: +49 lightning / +63 cold Damage against: +34% Unnatural When wielded/worn: Changes resistances penetration: +17% lightning / +21% cold Movement speed: +59% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.caustic voratun dagger of torment (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +27 acid / +28 nature When wielded/worn: Armour penetration: +13 Changes resistances penetration: +22% acid / +19% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun greatmaul of projection (177% power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +16 (+7 eff.) Changes stats: +7 Dex Combat speed: +10% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.hateful stralite greatsword of erosion (162% power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 163% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +19 nature / +14 darkness Damage against: +7% Living Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.hateful voratun longsword of crippling (154% power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +13 darkness Damage against: +13% Living When wielded/worn: Physical crit. chance: +13.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Chaladig the Flashknave (173% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 173% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +10 Wil Changes damage: +12% light Hate when firing a critical mind attack: +5.00 Maximum hate: +10.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.living mindstar 'Gorewend' (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 nature Damage (radius 1) on hit: +12 nature Damage (radius 2) on crit: +16 nature When wielded/worn: Changes resistances: +15% nature Changes resistances penetration: +20% nature Talent granted: +1 Attune Mindstar Life regen: +2.00 Maximum life: +33.00 Maximum mana: +60.00 Maximum vim: +30.00 Spellpower: +25 (+9 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.halfling drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes damage: +14% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Crystal Shard (113% power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 113% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+6 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Cyrota the Lustreimmortal (100% power, 2 apr, physical element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% nature / +6% temporal Changes resistances penetration: +10% light Changes damage: +10% physical Talent granted: +1 Command Staff Critical mult.: +12.00% Spell save: +3 (+1 eff.) Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +3 (+2 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
Cyrysebeth the ash magestaff (117% power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +3.0% Effects on melee hit: * 20% chance to reduce all saves and defense by 5 Changes stats: +3 Mag / +2 Cun / +3 Con Changes damage: +6% mind / +18% cold Talent granted: +1 Command Staff Critical mult.: +12.00% N.Energy each turn: +0.20 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +3 Maximum vim: +26.00 Maximum neg.energy: +22.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Dawnwill the elm starstaff (100% power, 2 apr, physical element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning Changes resistances: +3% nature Changes damage: +24% light / +10% physical Talent granted: +1 Command Staff Critical mult.: +12.00% Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +3 (+2 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Eilinita the dragonbone starstaff (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% acid / +5% arcane / +6% nature Changes damage: +30% darkness Talent granted: +1 Command Staff Physical save: +12 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +10 (+5 eff.) Disease immunity: +20% Mana each turn: +0.14 Vim when firing critical spell: +6.00 Maximum mana: +57.00 Maximum vim: +40.00 Spellpower: +27 (+10 eff.) Spell crit. chance: +22% Healing mod.: +15% Staves designed for wielders of magic, by the greats of the art. |
Gunohor the Undeathwreath (111% power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Damage (Melee): 16 arcane Changes resistances: +3% nature / +3% blight Changes resistances penetration: +5% blight Changes damage: +15% darkness / +3% blight Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +23.00 Spellpower: +17 (+7 eff.) Spell crit. chance: +9% It can be used to conjure elemental energy in a radius 4 cone, dealing 20.23 to 24.28 darkness damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Rainmarrow the ash starstaff (117% power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Changes resistances: +3% cold Maximum wards: +2 temporal Changes damage: +9% lightning / +6% cold / +18% temporal Talents granted: +2 Ward +1 Command Staff Mana each turn: +0.10 Spellpower: +17 (+7 eff.) Spell crit. chance: +2% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Searstar (136% power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 19 arcane Changes resistances: +9% fire Changes resistances penetration: +10% arcane Changes damage: +9% fire / +30% temporal Talent granted: +1 Command Staff Critical mult.: +20.00% Maximum mana: +97.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +59 (+21 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
Urthasus the Kindletaint (138% power, 5 apr, temporal element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 138% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +3% light Changes resistances penetration: +25% light / +16% temporal Changes damage: +31% temporal Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +23.00 Spellpower: +21 (+8 eff.) Spell crit. chance: +13% Light radius: +1 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone vilestaff (136% power, 6 apr, darkness element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Life regen: +1.20 Spellpower: +22 (+8 eff.) Spell crit. chance: +5% Healing mod.: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.hateful stralite steamsaw of crippling (143% power, 0 apr) Requires: - Strength 35 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Power: 144% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +64 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +14 darkness Damage against: +13% Living Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.windwalling voratun steamsaw of cold resistance (+20%) (65% power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 149% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +106 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +1 Wil Changes resistances: +16% cold / +20% physical Talent granted: +3 Block Slows Projectiles: +14% Bonus block near projectiles: +29 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.arcing stralite waraxe of evisceration (140% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 64 damage On weapon crit: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 (+8 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.quick voratun waraxe of disruption (151% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +22% Unnatural When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +4 Dex Combat speed: +10% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Lightstun the drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+12 eff.) Damage when hit (Melee): 4 arcane Changes resistances: +15% mind / +6% light Changes resistances penetration: +25% mind / +15% light Spell save: +15 (+5 eff.) Spell crit. chance: +2% Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.insulating drakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+4 eff.) Changes resistances: +8% fire / +13% cold Critical mult.: +6.00% A belt that goes around your waist. |
Blastvein (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +30% lightning / +27% fire / +13% cold Changes damage: +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level.elven-silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +20% all Spellpower: +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.slimy elven-silk robe of life (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects when hit in melee: * 5% chance to slow global speed by 10% * 6 arcane resource burn Changes resistances: +5% blight / +15% all Life regen: +1.60 Maximum life: +64.00 Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Mag / +3 Wil Changes resistances: +11% all Changes damage: +8% temporal / +8% arcane / +7% all Maximum mana: +51.00 Spellpower: +15 (+6 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sleetpiety (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -8% Damage when hit (Melee): 2 temporal Changes stats: +8 Dex / +5 Wil / +4 Cun / +14 Lck Changes resistances: +6% temporal / +6% cold Changes resistances penetration: +10% cold Changes damage: +9% cold Stealth bonus: +12 Physical save: +13 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +15 (+7 eff.) Stamina each turn: +0.70 Maximum life: +47.00 Movement speed: +10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+5 eff.) Armour: +5 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.insulating pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +10% fire / +10% cold A pair of boots made of leather. |
pair of iron boots 'Gilimnir' (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Con / +3 Wil Changes resistances penetration: +15% blight / +6% physical Critical mult.: +20.00% Spellpower: +10 (+4 eff.) Spell crit. chance: +5% Mindpower: +5 (+0 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Lightningoracle (0 def, 8 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Damage (Melee): 10 cold Changes resistances: +7% cold Changes resistances penetration: +20% lightning Changes damage: +12% light / +5% cold Reduces incoming crit damage: 15.00% Only die when reaching: -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 122.12 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level.drakeskin leather gloves of the juggernaut (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +5 Con Physical save: +29 (+9 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +22 (+7 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +5 Cun / +6 Wil Changes resistances: +28% cold Mental save: +12 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of clarity (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +6 Str / +5 Con Changes resistances: +7% mind Mental save: +19 (+9 eff.) Maximum life: +76.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun mail armour of command (15 def, 25 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +25 Defense: +15 (+4 eff.) Fatigue: +12% Changes stats: +4 Cun Mental save: +17 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun mail armour of implacability (5 def, 30 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 (+1 eff.) Fatigue: +5% Physical save: +10 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing voratun mail armour of command (16 def, 18 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +16 (+4 eff.) Fatigue: +12% Damage (Melee): 16 acid / 16 fire Damage when hit (Melee): 12 acid / 16 fire Changes stats: +3 Cun Changes resistances: +22% acid / +13% fire Mental save: +13 (+6 eff.) A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 16.28 to 48.83 lightning damage (32.55 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
This item will automatically be transmogrified when you leave the level.drakeskin leather armour 'Cracklesun' (20 def, 14 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +20 (+5 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 30% Damage when hit (Melee): 8 acid Changes stats: +3 Str / +2 Wil Changes resistances: +15% acid / +15% cold Changes damage: +12% lightning / +9% light Allows you to breathe in: water Light radius: +2 See invisible: +18 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +7 Str Changes resistances: +15% darkness / +10% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.volcanic drakeskin leather armour of clarity (20 def, 18 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +20 (+5 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 8 fire Changes resistances: +28% fire / +7% mind / +15% physical Mental save: +17 (+8 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.exposing voratun shield of temporal resistance (+15%) (0 def, 10 armour, 184.5 block) Requires: - Shield usage training - Strength 48 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 12% chance to reduce all saves and defense by 5 Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce all saves and defense by 5 Changes resistances: +15% temporal Talent granted: +1 Block Handheld deflection devices. |
voratun shield of shrapnel (0 def, 10 armour, 205.5 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 15 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Frostsear the quiver of elven-wood arrows (21/21, 150% power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 150% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 Damage (Ranged): +20 mind / +62 cold Damage (radius 1) on hit: +20 temporal / +20 mind / +20 cold Damage (radius 2) on crit: +18 cold Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.tundral quiver of dragonbone arrows of crippling (20/20, 162% power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 163% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +23.0% Capacity: 20 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +17 cold Damage (radius 2) on crit: +15 cold Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
586 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
crystalomancer's iron pickaxe (dig speed 36 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag Maximum mana: +21.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
This item will automatically be transmogrified when you leave the level.Galevile the dwarven lantern Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +13 Armour: +4 Damage when hit (Melee): 2 arcane / 14 fire Changes resistances: +8% temporal / +7% cold / +8% fire Changes resistances penetration: +10% lightning / +10% arcane / +13% all Light radius: +6 Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
NightwitchInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +3% darkness Reduces incoming crit damage: 5.00% Physical save: +9 (+3 eff.) Cut immunity: +20% Life regen: +2.00 Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+0 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 1 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Furnacestriker (20/20, 168% power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 169% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 20 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 15 physical damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Ranged): +16 fire / +24 physical Damage (radius 1) on hit: +12 fire / +8 mind / +12 light Shots are used with slings to pummel your foes to death. |
Aroratira the Radiancebutcher [power 27] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Armour penetration: +4 Effects on melee hit: * 20% chance to slow global speed by 10% Changes stats: +4 Con Changes resistances: +3% light Stamina each turn: +1.00 Only die when reaching: -20.00 life It can be used to setup a psionic shield, reducing all damage taken by 27 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.dragonbone wand of shielding [power 464] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 506 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.evasive dragonbone wand of clairvoyance [power 14] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you, dispelling darkness (radius 14, power 72 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 26% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Diana the Ogre Anorithil level 20
45th Haze 122nd year of Ascendancy at 01:12 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Diana the Ogre Anorithil level 26
28th Pyre 123rd year of Ascendancy at 10:55 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Diana the Ogre Anorithil level 30
16th Dusk 123rd year of Ascendancy at 11:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Diana the Ogre Anorithil level 20
7th Regrowth 123rd year of Ascendancy at 21:09 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Diana the Ogre Anorithil level 30
17th Dusk 123rd year of Ascendancy at 07:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Diana the Ogre Anorithil level 10
9th Flare 122nd year of Ascendancy at 17:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Diana the Ogre Anorithil level 20
36th Haze 122nd year of Ascendancy at 09:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Diana the Ogre Anorithil level 30
14th Dusk 123rd year of Ascendancy at 18:02 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Diana the Ogre Anorithil level 26
15th Pyre 123rd year of Ascendancy at 07:08 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Diana the Ogre Anorithil level 12
7th Dusk 122nd year of Ascendancy at 19:46 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Diana the Ogre Anorithil level 10
10th Flare 122nd year of Ascendancy at 22:27 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Diana the Ogre Anorithil level 29
13rd Dusk 123rd year of Ascendancy at 18:54 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Diana the Ogre Anorithil level 7
2nd Flare 122nd year of Ascendancy at 11:45 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Diana the Ogre Anorithil level 25
50th Regrowth 123rd year of Ascendancy at 03:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Diana the Ogre Anorithil level 14
21st Dusk 122nd year of Ascendancy at 21:49 see stats
Log
Diana is wasting away.
Diana casts Rune: Shielding.
A shield forms around Diana.
Diana casts Sunburst.
Diana's spell attains critical power!
The shield around The Divine Writhing Mass crumbles.
Diana hits The Divine Writhing Mass for (60 absorbed), 53 light (53 total damage).
Dark Whispers from The Divine Writhing Mass hits Diana for (11 absorbed), 0 darkness (0 total damage).
Diana's Corona hits The Divine Writhing Mass for 18 darkness damage.
The Divine Writhing Mass casts Bone Grab.
Diana is pinned by a bone spike.
The Divine Writhing Mass hits Diana for (52 absorbed), 0 physical (0 total damage).
Diana casts Firebeam.
Diana's spell attains critical power!
Diana hits The Divine Writhing Mass for 16 fire damage.
Talent Moonlight Ray is ready to use.
Dark Whispers from The Divine Writhing Mass hits Diana for (13 absorbed), 0 darkness (0 total damage).
The Divine Writhing Mass casts Arcane Strike.
The Divine Writhing Mass misses Diana.
The Divine Writhing Mass misses Diana.
Diana's Corona hits The Divine Writhing Mass for 31 light damage.
Diana's Corona hits The Divine Writhing Mass for 32 light damage.
The Divine Writhing Mass casts Teleport.
Diana casts Firebeam.
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
A shield forms around Diana.











































































































































