Madar the level 3 Skeleton Reaver by vev

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassReaver
Level / Exp3 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 18)
Dexterity17 (base 11)
Constitution11 (base 11)
Magic18 (base 18)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life-5/156
Vim108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy22
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage8
Accuracy22
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower10.75
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)21.92 (69%)
Defense6.45
Ranged Defense6.45
Fatigue22
Physical Save12.95
Spell Save9.8
Mental Save7

Defense: Resistances

Blight+ 6%( 70%)
Lightning+ 15%( 70%)
Nature+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
2/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
4/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active
done

Equipment

On feet
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Skeleton mage's spell attains critical power!
Your shield crumbles under the damage!

The shield around Madar crumbles.

Skeleton mage hits Madar for 27 arcane damage.

Madar casts Rune: Phase Door.


Madar stops burning.


Talent Rune: Phase Door is ready to use.

Talent Rune: Shielding is ready to use.

Resting starts...

Rested for 92 turns (stop reason: all resources and life at maximum).


Ran for 24 turns (stop reason: taken damage).

Madar is on fire!

Skeleton mage hits Madar for 34 fire damage.

Madar casts Drain.

Madar hits skeleton mage for 69 blight damage.
Skeleton mage hits Madar for 12 fire damage.
Skeleton mage casts Flame.

Skeleton mage hits Madar for 66 arcane damage.
Skeleton mage hits Madar for 34 fire damage.

Saving done.

Saving done.

Saving game...