Elfwin the level 15 Halfling Archer by chasefu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp15 / 80%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity49 (base 38)
Constitution17 (base 16)
Magic13 (base 10)
Willpower18 (base 10)
Cunning36 (base 20)

Resources

Life534/534
Mana224/224
Stamina162/162
Healing Factor1.412941519274
Regeneration0.3532353798185

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth28.894014938291
See Invisible28.894014938291
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage55
Accuracy45
Crit Chance30%
APR16
Speed1.00

Offense: Spell

Spellpower13
Crit Chance10%
Speed1

Offense: Mind

Mindpower24
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid+12%
Light+10%
Nature+5%
Cold+35%
Fire+15%
All0%

Offense: Damage Penetration

Darkness+5%
Physical+5%
Nature+10%

Defense: Base

Armour (hardiness)13 (38.594633868923%)
Defense48
Ranged Defense48
Fatigue0
Physical Save24
Spell Save21
Mental Save22

Defense: Resistances

Nature+ 19%( 70%)
Lightning+ 6%( 70%)
Light+ 41%( 70%)
Darkness+ 20%( 70%)
Blight+ 6%( 70%)
Acid+ 12%( 70%)
Cold+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Knockback Resistance10%
Silence Resistance10%
Poison Resistance20%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Archery prowess1.30
2/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
1/5
1/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
1/5
Technique / Archery training1.42
2/5
1/5
1/5
1/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
1/5
0/5

Generic Talents

Race / Halfling1.00
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
4/5
1/5
1/5
2/5

Effects

talent
beneficial effect

Quests

done
done
failed
done
done
active
done
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Elfwin the Halfling Archer level 10
26th Dusk 122nd year of Ascendancy at 11:45
see stats
The Arena Unlocked Arena mode.
By Elfwin the Halfling Archer level 12
35th Dusk 122nd year of Ascendancy at 21:22
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


You gain 10.25 gold from the transmogrification of
soothing ash wand of shielding [power 182] (17 cooldown).
You gain 1.55 gold from the transmogrification of
prismatic steel plate armour of temporal resistance (0 def, 9 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 0.64 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 4.25 gold from the transmogrification of
lifebinding ash magestaff (15-18 power, 3 apr, lightning element).
You gain 4.37 gold from the transmogrification of
cruel ash vilestaff of illumination (15-18 power, 3 apr, blight element).
You gain 0.50 gold from the transmogrification of
vined mindstar (5-5 power, 18 apr, mind damage).
You gain 11.90 gold from the transmogrification of
steel longsword 'Emolena' (17-24 power, 3 apr).
You gain 0.75 gold from the transmogrification of
yew longbow.
You gain 1.35 gold from the transmogrification of
chilling steel greatsword (24-38 power, 2 apr).
You gain 2.10 gold from the transmogrification of
hateful steel battleaxe (20-30 power, 2 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel battleaxe (33-49 power, 2 apr).
You gain 1.24 gold from the transmogrification of
chilling steel battleaxe (23-34 power, 2 apr).
You gain 1.90 gold from the transmogrification of
mule's steel ring of light (+26%).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.62 gold from the transmogrification of
manasurge rune (regen 841% over 10 turns; mana 42; cd 14).
You gain 1.00 gold from the transmogrification of
wild infusion (res 17%; magical; dur 2; cd 13).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.