





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 1 / 11% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 13:06 0 / 2Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 13:17 |
Primary Stats
Strength | 21 (base 17) |
Dexterity | 9 (base 11) |
Constitution | 17 (base 14) |
Magic | 8 (base 10) |
Willpower | 15 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -18/148 |
Stamina | 112/112 |
Healing Factor | 1.062941519274 |
Regeneration | 0.26573537981849 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 32 |
Accuracy | 20 |
Crit Chance | 1% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 9.5225936422747 (62.32946707186%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 12 |
Physical Save | 13 |
Spell Save | 8 |
Mental Save | 9 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | active |
Equipment
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 116% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 5 * 16% chance to reduce all saves and defense by 10 Damage (Melee): +9 blight / +7 mind When wielded/worn: Changes stats: +3 Cun / +2 Wil Massive two-handed mauls. |
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Saving done.
Ran for 2 turns (stop reason: interesting character).
You are sent back to the material plane!
Orc archer hits Amongoose Smith for 6 physical damage.
Orc soldier slows down.
Orc soldier hits Amongoose Smith for 16 physical, 7 darkness (23 total damage).
Amongoose Smith hits Orc soldier for 37 physical, 9 blight, 4 mind (50 total damage).
Orc soldier hits Amongoose Smith for 20 physical, 7 darkness (27 total damage).
Orc soldier slows down.
Orc soldier hits Norgan for 13 physical, 7 nature (20 total damage).
Melee retaliation hits Orc soldier for 11 fire damage.
Amongoose Smith hits Orc soldier for 42 physical, 9 blight, 7 mind (58 total damage).
Orc archer shoots!
Orc archer's Shoot hits Norgan for 8 fire damage.
Orc archer's Shoot hits Amongoose Smith for 14 physical, 10 cold, 8 fire (32 total damage).
Orc soldier uses Sunder Armour.
Amongoose Smith shrugs off the effect 'Sunder Armour'!
Orc soldier hits Amongoose Smith for 25 physical, 7 darkness (32 total damage).
Orc soldier hits Norgan for 12 physical, 7 nature (19 total damage).
Melee retaliation hits Orc soldier for 11 fire damage.
Amongoose Smith hits Orc soldier for 34 physical, 8 blight, 6 mind (47 total damage).
Orc archer shoots!
Orc archer's Shoot hits Norgan for 8 fire damage.
Orc archer's Shoot hits Amongoose Smith for 10 physical, 10 cold, 8 fire (28 total damage).
Orc soldier hits Amongoose Smith for 18 physical damage.
Amongoose Smith the level 1 dwarf berserker was cleaved to death by an orc soldier on level 1 of Escape from Reknor.