




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 15 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 33 (base 33) |
Dexterity | 16 (base 16) |
Constitution | 17 (base 17) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 393/394 |
Mana | 156/156 |
Stamina | 142/142 |
Healing Factor | 1.202941519274 |
Regeneration | 3.6088245578221 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 71 |
Accuracy | 47 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Fire | +9% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 7 |
Physical Save | 20 |
Spell Save | 13 |
Mental Save | 9 |
Defense: Resistances
Acid | + 3%(100%) |
Light | + 15%(100%) |
Temporal | + 19%(100%) |
Nature | + 6%(100%) |
Fire | + 3%(100%) |
All | 0%(100%) |
Defense: Immunities
Pinning Resistance | 10% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | ![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Changes resistances: +3% temporal / +3% fire / +6% light / +6% nature Pinning immunity: +10% Life regen: +2.00 Maximum life: +27.00 Mental crit. chance: +3% Healing mod.: +14% A suit of armour made of leather. |
In main hand | ![]() Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 17% Damage (Melee): +7 darkness Damage against: +12% Living When wielded/worn: Changes resistances: +3% acid / +9% light Changes damage: +9% fire Spell save: +3 (+3 eff.) Massive two-handed swords. |
Inventory
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+5 eff.) Defense: +13 (+11 eff.) Disarm immunity: +42% Massive two-handed battleaxes. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Fatigue: +22% Changes resistances: +12% lightning / +12% fire Changes resistances penetration: +10% light / +10% fire Changes damage: +3% fire A suit of armour made of metal plates. |
Achievements
Log
The shield around golem (servant of Poc) crumbles.
Something hits Poc for 33 temporal, 33 physical (66 total damage).
Poc hits Dredgling for 47 lightning damage.
Poc killed Dredgling!
Poc hits Dremling for 16 lightning damage.
Poc killed Dremling!
Poc hits Something for 16 lightning damage.
Ran for 2 turns (stop reason: hostile spotted to the southeast (rogue)).
Poc casts Channel Staff.
Poc's Channel Staff hits Rogue for 97 cold damage.
Poc's Channel Staff killed Rogue!
Poc picks up (b.): ash starstaff (15-18 power, 3 apr, light element).
You pickup 0.70 gold pieces.
You pickup 0.80 gold pieces.
Poc deactivates Defensive Posture.
Poc activates Defensive Posture.
Poc deactivates Flame Infusion.
Poc activates Flame Infusion.
Poc deactivates Ice Core.
Poc activates Ice Core.
Character control switched to golem (servant of Poc).
Poc casts Rune: Manasurge.
Poc starts to surge mana.