Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Infinite500 v2.3c: Revised high level play for ToME 1.2.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. No Reloading 1.0.0removes reloading from the game. Merchant Rerolls 1.0.4This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Extra Dungeons 1.0.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 25 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by mean looking elven guard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 10:07 / 61Killed by Gisan at level 9 on the 3rd Flare 122nd year of Ascendancy at 21:01 Killed by Gisan at level 10 on the 1st Dusk 122nd year of Ascendancy at 07:38 Killed by Gisan at level 14 on the 24th Dusk 122nd year of Ascendancy at 03:31 Killed by Joren the dwarf at level 16 on the 34th Dusk 122nd year of Ascendancy at 19:51 Killed by Joren the dwarf at level 16 on the 34th Dusk 122nd year of Ascendancy at 22:59 Killed by Joren the dwarf at level 16 on the 34th Dusk 122nd year of Ascendancy at 23:39 Killed by Joren the dwarf at level 16 on the 35th Dusk 122nd year of Ascendancy at 00:24 Killed by Gisan at level 16 on the 35th Dusk 122nd year of Ascendancy at 01:02 Killed by Joren the dwarf at level 16 on the 35th Dusk 122nd year of Ascendancy at 02:40 Killed by Joren the dwarf at level 16 on the 35th Dusk 122nd year of Ascendancy at 03:22 Killed by Joren the dwarf at level 16 on the 35th Dusk 122nd year of Ascendancy at 04:09 Killed by Joren the dwarf at level 16 on the 35th Dusk 122nd year of Ascendancy at 04:50 Killed by Joren the dwarf at level 16 on the 35th Dusk 122nd year of Ascendancy at 05:57 Killed by Gisan at level 16 on the 37th Dusk 122nd year of Ascendancy at 13:06 Killed by Gisan at level 16 on the 38th Dusk 122nd year of Ascendancy at 14:12 Killed by Haro the halfling at level 17 on the 47th Dusk 122nd year of Ascendancy at 13:05 Killed by Keelsla the human at level 17 on the 47th Dusk 122nd year of Ascendancy at 15:57 Killed by Kolan the thalore at level 18 on the 55th Dusk 122nd year of Ascendancy at 09:36 Killed by Kolan the thalore at level 18 on the 55th Dusk 122nd year of Ascendancy at 10:26 Killed by Kolan the thalore at level 18 on the 55th Dusk 122nd year of Ascendancy at 11:11 Killed by Lubinlek the halfling at level 18 on the 57th Dusk 122nd year of Ascendancy at 20:40 Killed by Lroaer the thalore at level 18 on the 57th Dusk 122nd year of Ascendancy at 22:06 Killed by Dumelon the dwarf at level 18 on the 67th Dusk 122nd year of Ascendancy at 09:20 Killed by Dilrcy the human at level 18 on the 70th Dusk 122nd year of Ascendancy at 10:25 Killed by Wrathroot at level 19 on the 4th Haze 122nd year of Ascendancy at 07:45 Killed by Gisan at level 19 on the 22nd Haze 122nd year of Ascendancy at 00:45 Killed by Gisan at level 20 on the 22nd Haze 122nd year of Ascendancy at 01:52 Killed by Xubrelle the shadowblade at level 20 on the 24th Haze 122nd year of Ascendancy at 08:33 Killed by Minotaur of the Labyrinth at level 20 on the 24th Haze 122nd year of Ascendancy at 13:41 Killed by Gisan at level 20 on the 29th Haze 122nd year of Ascendancy at 03:13 Killed by Gisan at level 20 on the 29th Haze 122nd year of Ascendancy at 03:52 Killed by Ce'Nemira the black jelly at level 21 on the 29th Haze 122nd year of Ascendancy at 08:15 Killed by Gisan at level 21 on the 29th Haze 122nd year of Ascendancy at 12:03 Killed by Gisan at level 21 on the 29th Haze 122nd year of Ascendancy at 13:40 Killed by Gisan at level 21 on the 29th Haze 122nd year of Ascendancy at 15:43 Killed by Gisan at level 21 on the 29th Haze 122nd year of Ascendancy at 21:26 Killed by Gisan at level 21 on the 30th Haze 122nd year of Ascendancy at 08:16 Killed by Gisan at level 21 on the 33rd Haze 122nd year of Ascendancy at 13:50 Killed by Dunra the dwarf at level 22 on the 1st Wintertide 123rd year of Ascendancy at 10:38 Killed by Dunra the dwarf at level 22 on the 1st Wintertide 123rd year of Ascendancy at 12:15 Killed by Dunra the dwarf at level 22 on the 1st Wintertide 123rd year of Ascendancy at 13:57 Killed by Dunra the dwarf at level 22 on the 1st Wintertide 123rd year of Ascendancy at 15:20 Killed by Dunra the dwarf at level 22 on the 1st Wintertide 123rd year of Ascendancy at 16:48 Killed by Dunra the dwarf at level 22 on the 1st Wintertide 123rd year of Ascendancy at 18:26 Killed by Gisan at level 22 on the 1st Wintertide 123rd year of Ascendancy at 20:03 Killed by Dunra the dwarf at level 22 on the 1st Wintertide 123rd year of Ascendancy at 21:34 Killed by Dunra the dwarf at level 22 on the 1st Wintertide 123rd year of Ascendancy at 23:08 Killed by Dunra the dwarf at level 22 on the 2nd Wintertide 123rd year of Ascendancy at 00:44 Killed by Dunra the dwarf at level 22 on the 2nd Wintertide 123rd year of Ascendancy at 02:10 Killed by Dunra the dwarf at level 22 on the 2nd Wintertide 123rd year of Ascendancy at 02:54 Killed by Azimae the shalore at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 08:31 Killed by Xanilrama the ink squid at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 01:44 Killed by devourer at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 08:50 Killed by luminous horror at level 22 on the 14th Regrowth 123rd year of Ascendancy at 07:16 Killed by luminous horror at level 22 on the 14th Regrowth 123rd year of Ascendancy at 08:20 Killed by luminous horror at level 22 on the 14th Regrowth 123rd year of Ascendancy at 09:53 Killed by Gisan at level 22 on the 14th Regrowth 123rd year of Ascendancy at 13:08 Killed by Burb the snow giant champion at level 23 on the 27th Regrowth 123rd year of Ascendancy at 11:29 Killed by Rantha the Worm at level 25 on the 30th Regrowth 123rd year of Ascendancy at 13:01 Killed by Velibeth the wolf at level 25 on the 31st Regrowth 123rd year of Ascendancy at 01:20 |
Primary Stats
| Strength | 11 (base 13) |
| Dexterity | 13 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 69 (base 55) |
| Willpower | 61 (base 48) |
| Cunning | 15 (base 11) |
Resources
| Life | 278/278 |
| Mana | 409/409 |
| Healing Factor | 1 |
| Regeneration | 1.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 6.765959104633 |
| See Invisible | 15.7253089737 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 7 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55.333333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.566666666667 |
| Crit Chance | 6% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 17.05 |
| Ranged Defense | 19.05 |
| Fatigue | 0 |
| Physical Save | 23.875 |
| Spell Save | 39.75 |
| Mental Save | 30.3 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 30% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 844% over 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Wildfire | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Shield |
| talent | Secrets of the Eternals |
| talent | Wildfire |
| talent | Keen Senses |
| talent | Chant of Fortress |
| talent | Shielding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 23. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour) scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% Spellpower: +4 A pair of boots made of leather. |
| Light source | bright alchemist's lamp of focus bright alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +8% mind Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat of the Brotherhood (2 def, 0 armour) cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +3 Con Changes damage: +5% arcane It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 61 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | savior's steel ring of power savior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Physical save: +7 Spell save: +8 Mental save: +8 Spellpower: +6 Mindpower: +5 Rings can have magical properties. |
| On fingers | mule's gold ring of power mule's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 Fatigue: -6% Maximum encumbrance: +23 Spellpower: +7 Mindpower: +8 Rings can have magical properties. |
| Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
| In main hand | potent yew magestaff of power (24-28.8 power, 4 apr, fire element) potent yew magestaff of power (24-28.8 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% fire Talent granted: +1 Command Staff Spellpower: +17 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 48.53 to 145.59 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +1 Wil Spell save: +6 Maximum mana: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful steel amulet of manastreaming restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +0.90 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Amulets can have magical properties. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Eclipse (18-21.6 power, 4 apr, fire element) Eclipse (18-21.6 power, 4 apr, fire element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +18% lightning / -3% physical / -3% light / -3% temporal / +18% cold / +18% fire / +18% arcane / -3% darkness Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Mayasebeth the rough leather cap (0 def, 1 armour) Mayasebeth the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes damage: +6% physical Physical save: +6 Maximum stamina: +5.00 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
miner's hardened leather cap of the depths (0 def, 6 armour) miner's hardened leather cap of the depths (0 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes resistances: +7% cold Allows you to breathe in: water Infravision radius: +2 A cap made of leather. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 38.90 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 283/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Gisan the Shalore Archmage level 18
49th Dusk 122nd year of Ascendancy at 02:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gisan the Shalore Archmage level 19
3rd Haze 122nd year of Ascendancy at 16:25 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gisan the Shalore Archmage level 23
14th Regrowth 123rd year of Ascendancy at 18:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gisan the Shalore Archmage level 10
5th Flare 122nd year of Ascendancy at 15:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gisan the Shalore Archmage level 20
22nd Haze 122nd year of Ascendancy at 01:52 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Gisan the Shalore Archmage level 4
75th Pyre 122nd year of Ascendancy at 00:26 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Gisan the Shalore Archmage level 22
34th Haze 122nd year of Ascendancy at 10:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Gisan the Shalore Archmage level 20
22nd Haze 122nd year of Ascendancy at 08:27 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Gisan the Shalore Archmage level 9
2nd Summertide 122nd year of Ascendancy at 08:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Gisan the Shalore Archmage level 21
29th Haze 122nd year of Ascendancy at 18:58 see stats
Log
You gain 12.00 gold from the transmogrification of quartz.
You gain 1.50 gold from the transmogrification of dwarven-steel mail armour (3 def, 8 armour).
You gain 2.82 gold from the transmogrification of spellwoven cashmere wizard hat of balance (2 def, 0 armour).
You gain 0.20 gold from the transmogrification of hardened leather cap (0 def, 3 armour).
You gain 2.00 gold from the transmogrification of Frost Treads (1 def, 4 armour).
You gain 0.45 gold from the transmogrification of grounding hardened leather belt.
You gain 1.75 gold from the transmogrification of mighty ash longbow.
You gain 2.53 gold from the transmogrification of dwarven-steel waraxe of daylight (21.5-30.1 power, 4 apr).
You gain 2.17 gold from the transmogrification of dwarven-steel mace of dampening (25-35 power, 4 apr).
You gain 1.88 gold from the transmogrification of dwarven-steel dagger of projection (17.5-22.75 power, 7 apr).
You gain 8.00 gold from the transmogrification of dwarven-steel dagger 'Erindur' (21-27.3 power, 7 apr).
You gain 2.35 gold from the transmogrification of insidious poison infusion of the warrior (22 nature damage, 37% healing reduction).
You gain 1.00 gold from the transmogrification of wild infusion (resist 20%; cure mental).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You carefully get away without making a sound.
Today is the 32nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Today is the 33rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
Today is the 34th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 35th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 36th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
