Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Opt-in Adventurers Parties 1.0.1Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Auto-Transmo Gems 1.0.1Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Items Vault 1.0.1Donators/Buyers bonus! No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. No Reloading 1.0.0removes reloading from the game. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Extra Dungeons 1.0.4In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Inventory Show All Tabs By Default 1.0.1A small fix to equipment/inventory and store dialogs: the first time one is opened after loading a game, it will open with all inventory types selected rather than just weapons. Later invocations will remember the tabs selected in previous invocations, as per standard game behavior. Also available as part of the Bugnibus Bugfix Pack. Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Tier-1 Short Circuit Option 1.0.1Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Vermin |
| Class | Rodent |
| Level / Exp | 1 / 0% |
| Size | tiny |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 8 (base 8) |
| Dexterity | 15 (base 15) |
| Constitution | 5 (base 5) |
| Magic | 3 (base 3) |
| Willpower | 10 (base 10) |
| Cunning | 15 (base 15) |
Resources
| Life | 10/10 |
| Stamina | 100/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
Offense: Spell
| Spellpower | 3 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 2.75 |
| Ranged Defense | 2.75 |
| Fatigue | 0 |
| Physical Save | 4.55 |
| Spell Save | 4.55 |
| Mental Save | 8.75 |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
Quests
Equipment
Inventory
Achievements
Log
Talent Wild Growth is ready to use.
Talent Antimagic Shield is ready to use.
Tikr meditates on nature.
Tikr activates Wild Growth.
Tikr activates Antimagic Shield.
You are sent back to the material plane!
Tikr uses Aura of Silence.
Orc warrior is silenced!
Orc warrior misses Tikr.
Orc warrior feels pain again.
Tikr uses Slime Spit.
Orc warrior slows down.
Tikr's Slime Spit hits Orc warrior for 169 nature damage.
Tikr shares damage with his oozes!
Tikr hits Orc warrior for 11 nature, 2 lightning, 2 nature (15 total damage).
Orc warrior hits Tikr for 18 physical damage.
Tikr uses Acidbeam.
Tikr hits Orc warrior for 152 acid damage.
Orc warrior misses Tikr.
Tikr uses Oozebeam.
You collect a new ingredient: orc heart.
Tikr hits Orc warrior for 152 nature damage.
Tikr killed Orc warrior!
Character control switched to frail mouse.
