Imra the level 6 Higher Archmage by DragonWraithZ

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp6 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic30 (base 29)
Willpower18 (base 17)
Cunning11 (base 11)

Resources

Life-30/132
Mana81/175
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+16%
Cold+6%
Arcane+6%
Fire+6%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save16
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Imra the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 06:46
see stats

Log

Ran for 3 turns (stop reason: hostile spotted to the southeast (giant venus flytrap)).

Imra casts
Manathrust.
Imra hits Giant venus flytrap for 106 arcane damage.
Imra killed Giant venus flytrap!

Resting starts...

Talent Manathrust is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the southeast (Forest Troll Hedge-Wizard)).


Imra casts
Chain Lightning.
Imra hits Forest Troll Hedge-Wizard for 114 lightning damage.
Forest Troll Hedge-Wizard casts
Flame.

Imra casts
Manathrust.
Imra hits Forest Troll Hedge-Wizard for 97 arcane damage.
Imra is on fire!

Forest Troll Hedge-Wizard's Flame hits
Imra for 42 fire damage.
Forest Troll Hedge-Wizard casts
Rune: Reflection Shield.
A shield forms around Forest Troll Hedge-Wizard.


Burning from Forest Troll Hedge-Wizard hits
Imra for 14 fire damage.
Imra uses
Infusion: Regeneration.
Imra starts regenerating health quickly.

Forest Troll Hedge-Wizard casts
Manathrust.
Forest Troll Hedge-Wizard's spell attains critical power!
Forest Troll Hedge-Wizard's Manathrust hits
Imra for 106 arcane damage.
Imra the level 6 higher archmage was energised to death by Forest Troll Hedge-Wizard on level 1 of Trollmire.