Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 20 / 71% |
Size | medium |
Lifes / Deaths | Killed by orb spinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:31 / 52Killed by orb weaver at level 2 on the 77th Pyre 122nd year of Ascendancy at 00:27 Killed by fate weaver at level 2 on the 78th Pyre 122nd year of Ascendancy at 02:47 Killed by stone troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 20:39 Killed by ghoul at level 5 on the 4th Mirth 122nd year of Ascendancy at 23:16 Killed by rogue at level 6 on the 5th Mirth 122nd year of Ascendancy at 10:18 Killed by bandit at level 6 on the 5th Mirth 122nd year of Ascendancy at 11:42 Killed by thief at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:15 Killed by rogue at level 6 on the 5th Mirth 122nd year of Ascendancy at 19:06 Killed by Bill the Stone Troll at level 8 on the 7th Mirth 122nd year of Ascendancy at 10:54 Killed by minotaur at level 8 on the 7th Mirth 122nd year of Ascendancy at 12:55 Killed by Eilinyvea the giant yellow ant at level 12 on the 8th Flare 122nd year of Ascendancy at 12:25 Killed by Assassin Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 18:23 Killed by Assassin Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 19:20 Killed by zombie bunny at level 14 on the 11st Dusk 122nd year of Ascendancy at 22:55 Killed by zombie bunny at level 14 on the 11st Dusk 122nd year of Ascendancy at 23:32 Killed by zombie bunny at level 14 on the 12nd Dusk 122nd year of Ascendancy at 04:15 Killed by zombie bunny at level 14 on the 12nd Dusk 122nd year of Ascendancy at 06:47 Killed by Xomina the cute little bunny at level 15 on the 12nd Dusk 122nd year of Ascendancy at 12:21 Killed by zombie bunny at level 15 on the 12nd Dusk 122nd year of Ascendancy at 21:44 Killed by zombie bunny at level 15 on the 12nd Dusk 122nd year of Ascendancy at 22:32 Killed by zombie bunny at level 15 on the 12nd Dusk 122nd year of Ascendancy at 23:29 Killed by zombie bunny at level 15 on the 13rd Dusk 122nd year of Ascendancy at 07:16 Killed by zombie bunny at level 15 on the 13rd Dusk 122nd year of Ascendancy at 08:58 Killed by zombie bunny at level 15 on the 13rd Dusk 122nd year of Ascendancy at 10:07 Killed by zombie bunny at level 15 on the 13rd Dusk 122nd year of Ascendancy at 17:01 Killed by zombie bunny at level 15 on the 13rd Dusk 122nd year of Ascendancy at 18:50 Killed by zombie bunny at level 15 on the 13rd Dusk 122nd year of Ascendancy at 21:47 Killed by zombie bunny at level 15 on the 13rd Dusk 122nd year of Ascendancy at 22:58 Killed by zombie bunny at level 15 on the 14th Dusk 122nd year of Ascendancy at 00:05 Killed by zombie bunny at level 15 on the 14th Dusk 122nd year of Ascendancy at 00:54 Killed by Adiwyn of the Bunnypocalypse at level 15 on the 14th Dusk 122nd year of Ascendancy at 02:12 Killed by zombie bunny at level 16 on the 14th Dusk 122nd year of Ascendancy at 06:54 Killed by mad druid at level 16 on the 14th Dusk 122nd year of Ascendancy at 07:42 Killed by zombie bunny at level 16 on the 14th Dusk 122nd year of Ascendancy at 08:34 Killed by mad druid at level 16 on the 14th Dusk 122nd year of Ascendancy at 09:33 Killed by zombie bunny at level 16 on the 14th Dusk 122nd year of Ascendancy at 10:27 Killed by zombie bunny at level 16 on the 14th Dusk 122nd year of Ascendancy at 11:12 Killed by zombie bunny at level 16 on the 14th Dusk 122nd year of Ascendancy at 11:57 Killed by zombie bunny at level 16 on the 14th Dusk 122nd year of Ascendancy at 13:14 Killed by zombie bunny at level 16 on the 14th Dusk 122nd year of Ascendancy at 14:11 Killed by Tempy the Lame at level 16 on the 14th Dusk 122nd year of Ascendancy at 14:11 Killed by zombie bunny at level 16 on the 14th Dusk 122nd year of Ascendancy at 14:59 Killed by mad druid at level 16 on the 14th Dusk 122nd year of Ascendancy at 15:41 Killed by mad druid at level 16 on the 14th Dusk 122nd year of Ascendancy at 16:56 Killed by zombie bunny at level 16 on the 14th Dusk 122nd year of Ascendancy at 19:02 Killed by zombie bunny at level 17 on the 15th Dusk 122nd year of Ascendancy at 01:18 Killed by zombie bunny at level 17 on the 15th Dusk 122nd year of Ascendancy at 04:20 Killed by skeleton mage at level 18 on the 49th Dusk 122nd year of Ascendancy at 05:59 Killed by Weirdling Beast at level 19 on the 10th Haze 122nd year of Ascendancy at 16:37 Killed by dredgling at level 20 on the 17th Haze 122nd year of Ascendancy at 12:35 Killed by snow giant boulder thrower at level 20 on the 17th Haze 122nd year of Ascendancy at 13:25 |
Primary Stats
Strength | 42 (base 16) |
Dexterity | 50 (base 43) |
Constitution | 23 (base 17) |
Magic | 20 (base 17) |
Willpower | 38 (base 26) |
Cunning | 13 (base 10) |
Resources
Life | 413/413 |
Stamina | 197/197 |
Paradox | 175 |
Healing Factor | 1.3 |
Regeneration | 0.91000000000001 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 87 |
Accuracy | 55 |
Crit Chance | 4% |
APR | 19 |
Speed | 0.80 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 27.9 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +8% |
Lightning | +9% |
Light | +10% |
Temporal | +8% |
Blight | +4% |
Physical | +4% |
All | 0% |
Nature | +6% |
Offense: Damage Penetration
Physical | +15% |
Defense: Base
Armour (hardiness) | 18.24 (63%) |
Defense | 22.4 |
Ranged Defense | 26.4 |
Fatigue | 18 |
Physical Save | 39.05 |
Spell Save | 20.325 |
Mental Save | 18.2 |
Defense: Resistances
Darkness | + 8%( 70%) |
Light | + 30%( 70%) |
Temporal | + 23%( 70%) |
All | 0%( 70%) |
Cold | + 25%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Technique / Archery - bows | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
talent | Strength of Purpose |
talent | Weapon Folding |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 15 minutes and 51 seconds to find it! | done |
You failed to protect the lost anorithil from death by thief. Escort: lost anorithil (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by king cobra. Escort: temporal explorer (level 2 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 4. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Yvuvea (0 def, 1 armour) Yvuvea (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Str Damage when the wearer is hit: 20 physical Changes resistances penetration: +15% physical Physical save: +9 A pair of boots made of leather. |
Quiver | Glowrain (12/12, 42-58.8 power, 14 apr) Glowrain (12/12, 42-58.8 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 12 Damage when this weapon hits(ranged): +16 light Burst (radius 2) on crit: +16 light Damage conversion: 40% light Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Emoleriwyn (0 def, 1 armour) Emoleriwyn (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Wil Grants telepathy: Dragon Equilibrium when hit: +0.12 Mindpower: +4 A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +20% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them for 8 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | steady ash longbow of lightning steady ash longbow of lightningRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +8 lightning When wielded/worn: Accuracy: +5 Changes damage: +9% lightning Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | spiked iron plate armour of temporal resistance (3 def, 7 armour) spiked iron plate armour of temporal resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 10 physical Changes resistances: +15% temporal A suit of armour made of metal plates. |
Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +0.30 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. psychic's regeneration infusion (heal 224 over 5 turns)psychic's regeneration infusion (heal 224 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 5; power 21; turns 4; dispells darkness)sun infusion (rad 5; power 21; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. steel amuletsteel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +0.50 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
warrior's steel ring of arcana(+0.12/turn) warrior's steel ring of arcana(+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Silence immunity: +20% Mana each turn: +0.12 Rings can have magical properties. |
arcing iron dagger of massacre (11-14.3 power, 5 apr) arcing iron dagger of massacre (11-14.3 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +5 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic steel greatmaul of amnesia (27.5-41.25 power, 2 apr)acidic steel greatmaul of amnesia (27.5-41.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +10 acid When wielded/worn: Damage when the wearer is hit: 8 mind Massive two-handed maul. |
arcing steel longsword of evisceration (13-18.2 power, 3 apr) arcing steel longsword of evisceration (13-18.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: wounds the target Damage when this weapon hits: +7 lightning When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. ash magestaff of fate (15-18 power, 3 apr, lightning damage)ash magestaff of fate (15-18 power, 3 apr, lightning damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +4 Spell save: +3 Mental save: +3 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. icy steel waraxe (11-15.4 power, 3 apr)icy steel waraxe (11-15.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 ice One-handed war axes. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.74 to 122.23 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Quiver of the Sun (4/4, 34-47.6 power, 10 apr) Quiver of the Sun (4/4, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 4 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
deadly quiver of ash arrows of crippling (10/10, 24-33.6 power, 7 apr) deadly quiver of ash arrows of crippling (10/10, 24-33.6 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 24.0 - 33.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +8.5% Capacity: 10 Special effect when this weapon crits: cripple the target Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows of corruption (13/13, 33.5-46.9 power, 10 apr) quiver of yew arrows of corruption (13/13, 33.5-46.9 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 13 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +8 darkness / +7 blight Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
79 alchemist agate 79 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
useless but awesome rock useless but awesome rockInfused by nature 0.00 Encumbrance. Type: misc / rock Awesome rock!!! |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots (18/18, 18.5-22.2 power, 2 apr)pouch of steel shots (18/18, 18.5-22.2 power, 2 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 Shots are used with slings to pummel your foes to death. |
rushing ash totem of thorny skin [power 25] (20 cooldown) rushing ash totem of thorny skin [power 25] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent granted: +2 Rushing Claws It can be used to hardens the skin for 6 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Tempy the Lame the Cornac Temporal Warden level 19
9th Haze 122nd year of Ascendancy at 08:53 see stats
By Tempy the Lame the Cornac Temporal Warden level 18
5th Haze 122nd year of Ascendancy at 10:04 see stats
By Tempy the Lame the Cornac Temporal Warden level 17
15th Dusk 122nd year of Ascendancy at 03:52 see stats
By Tempy the Lame the Cornac Temporal Warden level 19
10th Haze 122nd year of Ascendancy at 22:03 see stats
By Tempy the Lame the Cornac Temporal Warden level 20
16th Haze 122nd year of Ascendancy at 21:10 see stats
By Tempy the Lame the Cornac Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 06:55 see stats
By Tempy the Lame the Cornac Temporal Warden level 20
15th Haze 122nd year of Ascendancy at 19:54 see stats
By Tempy the Lame the Cornac Temporal Warden level 14
5th Dusk 122nd year of Ascendancy at 21:02 see stats
By Tempy the Lame the Cornac Temporal Warden level 11
5th Flare 122nd year of Ascendancy at 21:55 see stats
By Tempy the Lame the Cornac Temporal Warden level 18
6th Haze 122nd year of Ascendancy at 00:30 see stats
By Tempy the Lame the Cornac Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 14:50 see stats
Log
Snow giant thunderer feels pain again.
Snow giant thunderer casts Lightning.
Tempy the Lame resists the knockback!
Snow giant boulder thrower hits Tempy the Lame for 93 physical damage.
Snow giant boulder thrower killed Tempy the Lame!
Snow giant thunderer hits Tempy the Lame for 88 lightning damage.
Snow giant thunderer killed Tempy the Lame!
Tempy the Lame the level 20 cornac temporal warden was cleaved to death by a snow giant boulder thrower on level 3 of Daikara.
Tempy the Lame is a less furious bunny.
Tempy the Lame stops regenerating health quickly.
Tempy the Lame deactivates Strength of Purpose.
Tempy the Lame has finished recovering.
Tempy the Lame deactivates Weapon Folding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Volley of Arrows is ready to use.
Talent Weapon Folding is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Strength of Purpose is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
Tempy the Lame activates Strength of Purpose.
Tempy the Lame activates Weapon Folding.
You are sent back to the material plane!