Tiny Worm the level 8 Yeek Wyrmic by BishopX

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassWyrmic
Level / Exp8 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength23 (base 26)
Dexterity11 (base 10)
Constitution13 (base 18)
Magic10 (base 10)
Willpower28 (base 19)
Cunning14 (base 10)

Resources

Life199/199
Stamina133/166
Equilibrium45
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage27
Accuracy22
Crit Chance6%
APR6
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower22.6
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%
Blight+4%

Defense: Base

Armour (hardiness)18.351066617443 (30%)
Defense4.35
Ranged Defense7.35
Fatigue9
Physical Save12.6
Spell Save13.3
Mental Save14.7

Defense: Resistances

Acid+ 7%( 70%)
Lightning+ 1%( 70%)
Fire+ 13%( 70%)
Temporal+ 10%( 70%)
Blight+ 5%( 70%)
Physical 0%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
1/5
1/5
0/5
Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
1/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Log


Talent Death Dance is ready to use.

Talent Swallow is ready to use.

Talent Ice Claw is ready to use.

Tiny Worm stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

Talent Bellowing Roar is ready to use.

You are yanked out of this place!


Tiny Worm wears:
arcing iron battleaxe of massacre (19-28.5 power, 1 apr).

You gain 0.77 gold from the transmogrification of
iron shield of acid resistance (+16%) (4 def, 2 armour, 9.5 dam, 20 block).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.13 gold from the transmogrification of
grounding rough leather belt of the titan.
You gain 1.49 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, light damage).
You gain 1.92 gold from the transmogrification of
arcing iron mace of projection (8-11.2 power, 2 apr).
You gain 0.75 gold from the transmogrification of
fungal elm longbow.
You gain 1.89 gold from the transmogrification of
huntsman's iron greatmaul (15-22.5 power, 1 apr).
You gain 2.00 gold from the transmogrification of
warrior's phase door rune (range 7; power 20; dur 3).
You gain 2.15 gold from the transmogrification of
sneak's phase door rune (range 7; power 20; dur 3).
You gain 1.50 gold from the transmogrification of
warrior's wild infusion (resist 12%; cure mental).
Saving done.

There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.