Aja the level 8 Higher Archmage by progwaii

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp8 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic27 (base 26)
Willpower17 (base 16)
Cunning12 (base 12)

Resources

Life162/162
Mana184/184
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy7
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+6%
Cold+6%
Arcane+16%
Fire+17%
All0%

Defense: Base

Armour (hardiness)2 (33%)
Defense8
Ranged Defense8
Fatigue0
Physical Save12
Spell Save16
Mental Save11

Defense: Resistances

Temporal+ 13%( 70%)
Lightning+ 12%( 70%)
Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
3/5
2/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5
Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

Tool
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Aja the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:35
see stats

Log


You pickup 0.45 gold pieces.


You pickup 0.50 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.24 gold from the transmogrification of
traveler's pair of iron boots (0 def, 3 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-24 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 2.23 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 2.11 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.07 gold from the transmogrification of
gifted mossy mindstar of clarity (2-2 power, 12 apr, mind damage).
You gain 5.00 gold from the transmogrification of
Withering Orbs.
You gain 1.11 gold from the transmogrification of
healing infusion of the warrior (heal 62; cd 10).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.