











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 18 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 17 on the 75th Haze 122nd year of Ascendancy at 14:35 3 / 2Killed by エヴォセルダンネビースウォーム at level 17 on the 76th Haze 122nd year of Ascendancy at 05:53 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 22 (base 17) |
| Magic | 50 (base 45) |
| Willpower | 30 (base 22) |
| Cunning | 22 (base 19) |
Resources
| Life | 442/442 |
| Paradox | 323 |
| Healing Factor | 1.1024166372472 |
| Regeneration | 0.2756041593118 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 11 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 10 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Acid | +9% |
| Darkness | +15% |
| Temporal | +16% |
| Mind | +3% |
| Lightning | +25% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 28.519539781846 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 30 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 16%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 10%( 70%) |
| Fire | + 21%( 70%) |
| Darkness | + 17%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Bleed Resistance | 38% |
| Confusion Resistance | 20% |
| Disarm Resistance | 51% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Blind Resistance | 41% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 490% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Matter Weaving |
| talent | Disintegration |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. お次は墓場 | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena アリーナからの招待状 | done |
You failed to protect the repented thief from death by giant venus flytrap. エスコート:痛い目を見た盗賊(2階:トロル沼) | failed |
You failed to protect the 迷える工士 from death by poison ivy. エスコート:迷える工士(1階:コー・プル遺跡) | failed |
You failed to protect the lost defiler from death by エヴォセルダンネビースウォーム. エスコート:迷える邪術師(2階:古森) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1階:古森. エスコート:迷える錬金術師(1階:古森)As a reward you 魔力が5増加した。. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! トロルとじめじめ穴* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. 内なる獣2 lumberjacks have died. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. 未来の残響The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. 見習いの憂鬱He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. 錬金術血盟会Stire of Derth needs your help making an 身躱しの霊薬. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed green worm. Marus of Elvala needs your help making an 守護の霊薬. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an 礎の霊薬. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed bear paw. * You've found the needed orc heart. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. 闇の中へThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. 隠し財宝It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. 雷雲渦巻くダースWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Equipment
| On feet | ガヌンティル粗皮レザーブーツ (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Cun Changes resistances: +5% arcane Stamina each turn: +0.40 Hate when firing a critical mind attack: +1.00 Maximum stamina: +13.00 Mental crit. chance: +3% レザーブーツ一式だ。 |
| Light source | 空の装い真鍮ランタンInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 lightning Changes resistances: +15% fire Changes damage: +6% lightning Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +6 See invisible: +8 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% 真鍮の容器だ。ロウソクの芯が見えており、風除けに油紙で覆ってある。取っ手が付いていて持ち運べる。 |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.51 to 97.54 lightning damage (65.03 average). The damage will increase with your Mindpower. つば広の帽子だ。厳しい寒さや急な嵐を凌げる。 |
| Tool | Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 紫のクリスタル片だ。様々な色に変化する。その光は時に強く、時に弱く、激しく光ったかと思えばゆっくりになる。不安定な時流そのものに合わせているのだ。これを見ていると老いと若さが同居したような気分になる。新生児でありながら太古の昔より生きていると。この肉体は永久不滅の魂が有する、無数の側面の1つに過ぎないのだと。 |
| On fingers | 守り手のカッパーリング(秘術)(+0.11/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+2 eff.) Silence immunity: +20% Mana each turn: +0.11 指輪を嵌めるとお手手がゴージャスに! |
| On fingers | 守り手のカッパーリング(感知)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+2 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +5 See invisible: +5 指輪を嵌めるとお手手がゴージャスに! |
| Around waist | 暴風の怪物粗皮ベルトInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% lightning Changes damage: +9% lightning / +6% fire / +3% mind Maximum life: +34.00 Mental crit. chance: +1% 胴をぐるりと巻くベルトだ。 |
| In main hand | 魔界のトネリコの天球杖(武勇) (111% power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 18 fire Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +19.00% Spellpower: +9 (+3 eff.) Spell crit. chance: +9% See invisible: +5 杖は一流の職人が魔法使い達のために拵えたものだ。 |
| On hands | イゾルレ (0 def, 6 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +6 Damage when hit (Melee): 4 acid Changes stats: +3 Str / +4 Wil / +3 Con Changes resistances penetration: +10% acid Changes damage: +9% temporal Talent mastery: +0.20 Technique / Grappling Physical save: +6 (+3 eff.) Mental save: +14 (+5 eff.) Disarm immunity: +51% Maximum life: +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 軽量のグローブだ。指の動きをそれほど妨げず、それでいて両手をある程度保護できる。 |
| Main armor | 理力の亜麻布ローブ(鉄壁) (2 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Changes resistances: +7% all Physical save: +15 (+8 eff.) Mental save: +16 (+5 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% 儀式の際に着る服だ。防具としての機能はないが、魔法の力が込められている。 |
| Cloak | ネロミミナ亜麻布クローク (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+2 eff.) Defense: +1 (+1 eff.) Fatigue: -2% Changes resistances: +3% acid / +3% temporal Reduces incoming crit damage: 5.00% Silence immunity: +10% Confusion immunity: +20% Only die when reaching: -20.00 life 布の外套だ。ゆったりと羽織ることが多い。重厚な板金鎧の上から着ても十分余裕がある。 |
| Around neck | 閃光の厳しさカッパーアミュレットInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 15% Damage when hit (Melee): 2 light Changes resistances: +6% acid / +20% light / +11% darkness Changes damage: +9% acid Blindness immunity: +21% Light radius: +1 アミュレットを装備すると首周りがゴージャスに! |
Inventory
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. オパール色をした眼球がいくつも並びこちらを凝視している。既にして死を味わっている彼らは虚勢や打算を易々と看破する。目の持ち主たちは想像を絶する恐怖を味わって死んだのだろう。今ではそれら全てが黒い紐に通され、影の蠢く様をつぶさに眺めている。一瞬でも目を閉じると、彼らの目にするおぞましい光景が浮かんでくるかのようだ・・・ |
星光のカッパーアミュレットInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +10% darkness Blindness immunity: +20% アミュレットを装備すると首周りがゴージャスに! |
明晰のスティールアミュレット(賢さ)(+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +14% mind Confusion immunity: +25% アミュレットを装備すると首周りがゴージャスに! |
星見のスティールアミュレット(魔力導入)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes damage: +5% darkness / +4% temporal / +4% light / +5% physical Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +32.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% アミュレットを装備すると首周りがゴージャスに! |
カッパーリング(光)(+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light 指輪を嵌めるとお手手がゴージャスに! |
カッパーリング(自然)(+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature 指輪を嵌めるとお手手がゴージャスに! |
戦士のカッパーリングCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str 指輪を嵌めるとお手手がゴージャスに! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.91 cold and 11.73 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. 常に湿気を帯びている蒼の指輪だ。 |
ジランドスティールリングCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Damage when hit (Melee): 10 mind Changes stats: +4 Dex Changes resistances: +6% mind Changes resistances penetration: +25% mind Changes damage: +6% mind 指輪を嵌めるとお手手がゴージャスに! |
Kor's Fall (100% power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+3 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 117.72 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (235). The damage will increase with your Spellpower. 様々な生物の骨を用いて作った杖だ。魔力に満ち溢れているが、遠目にも邪な気配を感じる。 |
ウルフンティル溶岩の報復 (100% power, 2 apr, acid element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +5% light / +25% fire Changes damage: +10% acid Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +7% 杖は一流の職人が魔法使い達のために拵えたものだ。 |
This item will automatically be transmogrified when you leave the level.Dourtitan (100% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 31% Damage (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +7 Effects on melee hit: * 20% chance to reduce armor by 31% Damage when hit (Melee): 4 darkness Changes resistances penetration: +6% physical Changes damage: +15% acid Sharp, short and deadly. |
Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. 黄昏の時代の恐るべき妖術師、コー・プルが死霊術の研究を始めた際に使っていたメスだ。生きていようと死んでいようと、彼の研究の犠牲となった者は数知れない。 |
氷河の鷹 (98% power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +16 cold When wielded/worn: Damage when hit (Melee): 4 cold Changes stats: +4 Str / +6 Wil / +2 Cun / +5 Con Reduces incoming crit damage: 15.00% Maximum life: +14.00 鋭く、小振りで、敵の息の根を止める。 |
理力の亜麻布ローブ(電撃)(+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% lightning / +7% all Changes damage: +11% lightning Mental save: +15 (+5 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +2% 儀式の際に着る服だ。防具としての機能はないが、魔法の力が込められている。 |
粗皮ベルトベサマCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +12% acid / +5% fire / +8% cold Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +10% Healing mod.: +5% 胴をぐるりと巻くベルトだ。 |
This item will automatically be transmogrified when you leave the level.Quenchbutcher (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+2 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Effects on melee hit: * 20% chance to slow global speed by 43% Changes resistances: +6% nature / +6% cold Changes resistances penetration: +5% mind / +10% cold Changes damage: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ドゥアセルの翼亜麻布クローク (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Damage when hit (Melee): 4 nature Changes resistances: +11% cold Changes resistances penetration: +15% nature Changes damage: +6% darkness 布の外套だ。ゆったりと羽織ることが多い。重厚な板金鎧の上から着ても十分余裕がある。 |
身隠しの亜麻布クローク(鉄の王座) (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +2 Str / +2 Con Physical save: +6 (+3 eff.) 布の外套だ。ゆったりと羽織ることが多い。重厚な板金鎧の上から着ても十分余裕がある。 |
休息の硬革グローブ(魔力)(+2) (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +2 Mag Changes damage: +3% arcane Life regen: +3.00 Stamina each turn: +1.00 Maximum stamina: +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 軽量のグローブだ。指の動きをそれほど妨げず、それでいて両手をある程度保護できる。 |
断熱の亜麻布の魔法帽(電撃)(+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% lightning / +6% fire / +6% cold Changes damage: +11% lightning 布製のトンガリ帽子だ。いかにも魔法使いといった感じがする・・・ |
避電の粗皮レザーキャップ(機敏)(+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +6% lightning / +5% temporal 革製の帽子だ。 |
闇の運命亜麻布の魔法帽 (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Wil Changes resistances: +3% nature Changes damage: +3% mind Physical save: +5 (+3 eff.) Mental save: +12 (+4 eff.) Mental crit. chance: +1% 布製のトンガリ帽子だ。いかにも魔法使いといった感じがする・・・ |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
68 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% 宝石は売ってお金に換えてもいいし、魔術の用途にも使える。 |
真鍮ランタン薄明りの明光Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Damage when hit (Melee): 2 lightning Changes resistances: +3% physical Light radius: +5 真鍮の容器だ。ロウソクの芯が見えており、風除けに油紙で覆ってある。取っ手が付いていて持ち運べる。 |
ラヤリヴェナ暗き戦士Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 15% Damage when hit (Melee): 8 blight / 14 fire Changes resistances: +7% blight / +5% fire / +12% darkness Changes damage: +7% light / +6% darkness Damage affinity(heal): +5% light Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 106.24 light damage. At talent level 3 you gain 21% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. 普通の真鍮ランタンを錬金術を用いて明度を上げている。 |
エロサラブ鉄製ツルハシ (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +4 Changes stats: +1 Str Changes resistances: +3% blight Physical save: +9 (+5 eff.) Teleport immunity: +10% Life regen: +4.00 Infravision radius: +1 When carried: Talent granted: +1 Dig 壁を掘ったり木を切り倒したりして道を作る道具だ。 |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn 太いより糸を通した大きい毛むくじゃらの足だ。一目でハーフリングのものだとわかる。ボロボロに腐食しているため、いつ切り取られたのかは不明。くるぶしの辺りに残る歯型のような跡を見れば、進んで差し出したものではないことは想像できる。塩を混ぜた粘土を重ねて、ある程度の防腐処理を施しているが腐敗という名の自然法則は既にその仕事を始めている。ハーフリングの足は幸運をもたらしてくれるというが・・・今のところひどい悪臭が鼻を突くだけだ。 |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: アイテムを自動的に鑑定してくれる。 |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to 変換装置内のアイテムを変換する(階層を移動する際に自動的に実行されます) Activation costs 0 power out of 1000/1000. 大いなる力を秘めたシェール・タル古代遺跡の付属装置だ。アイテムを入れるとコアに送られて分解され、城塞のエネルギーになる。副産物として金が生成されるが、城塞の役には立たないので送り返される。 この装置を所持していると、足元のアイテムが自動的に収納されていく。収納したまま現在の階を去ると、中のアイテムは自動的にエネルギーに変換されてしまう。取っておきたいアイテムは変換前にアイテム欄から取り出しておかなければならない。また、収納しているアイテムの重さは0となる。 |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to 40ターン後にワールドマップへ帰還する。 Activation costs 202 power out of 400/400. 隅から隅までヴォラタンでできており、空間を捻じ曲げる魔力が封じ込まれている。風の噂には聞いていたが、冒険者垂涎のこの一品があれば、旅が非常に楽になるだろう。 |
This item will automatically be transmogrified when you leave the level.steel torque of gale force [power 160] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
ニレのトーテム(治癒) [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. 大地のトーテムは高位のドルイドたちが自然界の力を蓄えるために作成するものだ。 |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Nntaw コーナック パラドックスメイジ レベル10
9th Flare 122nd year of Ascendancy at 10:02 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Nntaw コーナック パラドックスメイジ レベル10
5th Mirth 122nd year of Ascendancy at 13:07 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Nntaw コーナック パラドックスメイジ レベル12
23rd Haze 122nd year of Ascendancy at 20:57 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Nntaw コーナック パラドックスメイジ レベル14
53rd Haze 122nd year of Ascendancy at 19:39 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Nntaw the Cornac Paradox Mage level 18
78th Haze 122nd year of Ascendancy at 04:44 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Nntaw コーナック パラドックスメイジ レベル5
78th Pyre 122nd year of Ascendancy at 03:28 see stats
Log
Nntaw killed Bloated horror!
Talent Temporal Bolt is ready to use.
Nntaw retunes the fabric of spacetime.
Talent Dust to Dust is ready to use.
Spacetime feels more stable.
Talent Time Skip is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the south (midge swarm)).
Nntaw casts Dust to Dust.
Nntaw hits Midge swarm for 90 temporal, 77 physical (167 total damage).
Nntaw casts Temporal Bolt.
Nntaw hits Midge swarm for 19 lightning damage.
Nntaw casts Time Skip.
You feel the edges of spacetime begin to ripple and bend!
Nntaw hits Midge swarm for 164 temporal damage.
Nntaw killed Midge swarm!
Talent Dust to Dust is ready to use.
Talent Temporal Bolt is ready to use.
Spacetime feels more stable.
Talent Time Skip is ready to use.





















































































