Shekel the level 7 Cornac Bulwark by Shekelford

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBulwark
Level / Exp7 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 27)
Dexterity12 (base 12)
Constitution15 (base 15)
Magic15 (base 10)
Willpower12 (base 10)
Cunning13 (base 10)

Resources

Life256/256
Stamina103/103
Healing Factor1.0460311219418
Regeneration8.6415735825081

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage40
Accuracy30
Crit Chance5%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower7.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+3%

Defense: Base

Armour (hardiness)31.275969384512 (81.151787968034%)
Defense8
Ranged Defense8
Fatigue31
Physical Save14
Spell Save15
Mental Save19

Defense: Resistances

Blight+ 10%( 70%)
Fire+ 15%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Knockback Resistance32%
Stun Resistance54%
Instadeath Resistance100%
Confusion Resistance25%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
2/5
2/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
On fingers
On fingers
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

You pickup 0.90 gold pieces.
You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.75 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


You are yanked out of this place!

Ran for 16 turns (stop reason: dialog is displayed).


Shekel can not wear (in main hand):
Unerring Scalpel (15-20 power, 25 apr) (not enough stat).
You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 116] (15 cooldown).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.87 gold from the transmogrification of
temporal rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 1.25 gold from the transmogrification of
iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 1.39 gold from the transmogrification of
elm longbow of lightning.
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.