AgentK the level 21 Shalore Skirmisher by juulin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassSkirmisher
Level / Exp21 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity58 (base 50)
Constitution19 (base 10)
Magic14 (base 10)
Willpower21 (base 11)
Cunning53 (base 42)

Resources

Life529/529
Stamina152/152
Healing Factor1.0791723257555
Regeneration12.041950483672

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+25%
Spell0%
Global+97.014433511562%

Vision

Sight10
Lite3
Infravision5
See Stealth38.571311566212
See Invisible38.571311566212

Offense: Mainhand

Damage80
Accuracy50
Crit Chance33%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance17%
Speed1

Offense: Mind

Mindpower29
Crit Chance17%
Speed1

Offense: Damage Bonus

Acid+9%
Physical+48%
Cold+13%
All0%
Lightning+6%
Light+14%
Temporal+5%
Mind+6%
Fire+15%
Nature+3%

Offense: Damage Penetration

Lightning+5%
Temporal+6%
Mind+20%
Physical+7%
Cold+5%
All0%

Defense: Base

Armour (hardiness)25.719009130622 (47.431709976583%)
Defense41
Ranged Defense46
Fatigue20
Physical Save31
Spell Save25
Mental Save25

Defense: Resistances

Acid+ 44%( 70%)
Blight+ 31%( 70%)
Physical+ 32%( 70%)
Cold+ 47%( 70%)
All+ 9%( 70%)
Darkness+ 31%( 70%)
Light+ 39%( 70%)
Temporal+ 17%( 70%)
Fire+ 55%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Stun Resistance84%
Silence Resistance26%
Instadeath Resistance100%
Confusion Resistance41%

Inscriptions (4/4)

Runes
Runes
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
1/5
2/5
0/5
Technique / Tireless Combatant1.30
3/5
5/5
1/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
3/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
1/5
Technique / Buckler Training1.30
2/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
1/5
0/5
Race / Parasite1.00
1/5
1/5
1/5
0/5
Technique / Mobility1.30
1/5
1/5
2/5
1/5
Cunning / Scoundrel1.30
3/5
3/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By AgentK the Shalore Skirmisher level 10
2nd Flare 122nd year of Ascendancy at 03:11
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By AgentK the Shalore Skirmisher level 10
2nd Flare 122nd year of Ascendancy at 03:10
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By AgentK the Shalore Skirmisher level 20
3rd Allure 123rd year of Ascendancy at 10:52
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By AgentK the Shalore Skirmisher level 10
29th Haze 122nd year of Ascendancy at 19:27
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By AgentK the Shalore Skirmisher level 18
80th Haze 122nd year of Ascendancy at 13:21
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By AgentK the Shalore Skirmisher level 21
8th Allure 123rd year of Ascendancy at 20:05
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By AgentK the Shalore Skirmisher level 15
51st Haze 122nd year of Ascendancy at 14:23
see stats
Unstoppable (Insane (Roguelike) difficulty) Returned from the dead.
By AgentK the Shalore Skirmisher level 20
8th Allure 123rd year of Ascendancy at 05:34
see stats

Log

Talent Swift Shot is ready to use.
Talent Hurricane Shot is ready to use.

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!


Resting starts...

Talent Bash and Smash is ready to use.
The unstable sand tunnel collapses!

Talent Kneecapper is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


AgentK uses
Track.

Resting starts...

Talent Track is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


AgentK uses
Track.

Resting starts...

Talent Track is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


AgentK uses
Track.

Resting starts...

Talent Track is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).