Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 20 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 48 (base 48) |
| Dexterity | 12 (base 12) |
| Constitution | 16 (base 16) |
| Magic | 12 (base 12) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 517/517 |
| Mana | 181/181 |
| Stamina | 160/160 |
| Positive | 0/107 |
| Healing Factor | 1.64 |
| Regeneration | 1.558 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 48 |
| Crit Chance | 16% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.1 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +13% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 22.38 (88.5%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 14 |
| Physical Save | 24.290945721255 |
| Spell Save | 11.381272503473 |
| Mental Save | 22.906664885221 |
Defense: Resistances
| Lightning | + 34%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 9) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Socketed Gems | amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
| In main hand | Infernomaim the dwarven-steel greatmaul (51.5-77.25 power, 2 apr) Infernomaim the dwarven-steel greatmaul (51.5-77.25 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +10 mind Burst (radius 2) on crit: +8 fire Damage conversion: 20% fire When wielded/worn: Physical crit. chance: +9.0% Changes damage: +3% temporal It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
| Main armor | enlightening steel mail armour of Eyal (2 def, 6 armour) enlightening steel mail armour of Eyal (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +1 Cun / +1 Wil Mental save: +15 Life regen: +0.70 Maximum life: +52.00 Healing mod.: +14% A suit of armour made of mail. |
Inventory
thunderous dwarven-steel battleaxe of evisceration (32.5-48.75 power, 2 apr) thunderous dwarven-steel battleaxe of evisceration (32.5-48.75 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 33% lightning daze When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 Changes stats: +3 Str / +4 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +10% lightning Massive two-handed battleaxes. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
rejuvenating dwarven-steel mail armour of stability (3 def, 8 armour) rejuvenating dwarven-steel mail armour of stability (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Physical save: +13 Life regen: +0.80 Stamina each turn: +0.50 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating steel mail armour of fire resistance (2 def, 6 armour)rejuvenating steel mail armour of fire resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +17% fire Life regen: +0.80 Stamina each turn: +0.70 A suit of armour made of mail. |
spiked steel mail armour (2 def, 6 armour) spiked steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 11 physical A suit of armour made of mail. |
Achievements
Log
You give Infernomaim the dwarven-steel greatmaul (51.5-77.25 power, 2 apr) to golem (servant of mobdeep).
You give rejuvenating dwarven-steel mail armour of stability (3 def, 8 armour) to golem (servant of mobdeep).
You gain 0.40 gold from the transmogrification of hateful dwarven-steel torque of kinetic psionic shield [power 69] (18 cooldown).
You gain 1.37 gold from the transmogrification of acidic quiver of yew arrows of crippling (14/14, 32.5-45.5 power, 10 apr).
You gain 4.13 gold from the transmogrification of dwarven-steel plate armour of command (15 def, 14 armour).
You gain 1.19 gold from the transmogrification of hardened leather armour of spell shielding (3 def, 6 armour).
You gain 1.34 gold from the transmogrification of hardened leather gloves of magic (+3) (0 def, 2 armour).
You gain 0.20 gold from the transmogrification of cashmere cloak (2 def, 0 armour).
You gain 4.04 gold from the transmogrification of shimmering yew magestaff of illumination (20-24 power, 4 apr, arcane damage).
You gain 0.50 gold from the transmogrification of ash magestaff (15-18 power, 3 apr, cold damage).
You gain 0.50 gold from the transmogrification of vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 4.45 gold from the transmogrification of inertial gold amulet of cunning (+5).
You gain 1.49 gold from the transmogrification of insidious poison infusion (11 nature damage, 28% healing reduction).
Saving done.
There is a way to the previous level here (press '' or right click to use).
Saving done.
Saving done.
Saving game...
You are have no more inscription slots.
You are now inscribed with Rune: Shielding.
Character control switched to golem (servant of mobdeep).
Golem (servant of mobdeep) wears(replacing): Infernomaim the dwarven-steel greatmaul (51.5-77.25 power, 2 apr).
Saving done.
Saving done.
Character control switched to mobdeep.
Character control switched to golem (servant of mobdeep).
Saving game...
