mobdeep the level 6 Cornac Necromancer by mobtown

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp6 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower13 (base 13)
Cunning15 (base 15)

Resources

Life129/129
Mana183/183
Soul9/11
Healing Factor1.0000003099961
Regeneration0.25000007749902

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage11
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+10%
Cold+20%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)3 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save7
Spell Save14
Mental Save9

Defense: Resistances

Lightning+ 16%( 70%)
Cold+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
3/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.60
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Glacial waste1.60
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active
active

Equipment

On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

That was close (Madness (Roguelike) difficulty) Killed your target while having only 1 life left.
By mobdeep the Cornac Necromancer level 1
74th Pyre 122nd year of Ascendancy at 14:32
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Mobdeep wears (replacing
linen robe (0 def, 0 armour)): Silk Current (12 def, 0 armour).

Mobdeep wears:
Cloud Caller (0 def, 0 armour).

Mobdeep wears (replacing
elm vilestaff (10-12 power, 2 apr, darkness element)): shimmering elm magestaff (10-12 power, 2 apr, fire element).

You gain 5.25 gold from the transmogrification of
supercharged elm totem of healing [power 134] (20 cooldown).
You gain 5.00 gold from the transmogrification of
iron torque of psionic shield [power 25] (25 cooldown).
You gain 1.90 gold from the transmogrification of
deadly quiver of elm arrows of daylight (17/17, 21-29 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.32 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (0 def, 13 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Talent Command Staff is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the south (stone troll)).