Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 2 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 13 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 121/121 |
| Mana | 104/104 |
| Stamina | 103/103 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 32 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11.28 (56%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 9.2909350023819 |
| Spell Save | 8.2473440762282 |
| Mental Save | 7.1715011862785 |
Defense: Resistances
| Cold | + 15%(100%) |
| Acid | + 1%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | Newly picked up iron mail armour of cold resistance (2 def, 4 armour)iron mail armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +15% cold A suit of armour made of mail. |
| In main hand | iron battleaxe iron battleaxeRequires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. |
Inventory
Achievements
Log
Mobtown hits giant white mouse for 8 acid damage.
Mobtown casts Channel Staff.
Mobtown hits giant white mouse for 9 acid damage.
Golem (servant of mobtown) uses Knockback.
Golem (servant of mobtown) hits giant white mouse for 26 physical damage.
Golem (servant of mobtown) killed giant white mouse!
Ran for 4 turns (stop reason: hostile spotted to the northwest (crimson crystal)).
Mobtown casts Rune: Shielding.
A shield forms around mobtown.
Mobtown casts Channel Staff.
Crimson crystal casts Blood Grasp.
Crimson crystal hits mobtown for 0 blight damage.
Crimson crystal casts Phase Door.
The shield around mobtown crumbles.
Emelatta, the lost sun paladin says: 'Ok, but not for long.'
Resting starts...
Talent Rune: Shielding is ready to use.
Quest 'Escort: lost sun paladin (level 2 of Scintillating Caves)' is done! (Press 'j' to see the quest log)
Rested for 13 turns (stop reason: chat started).
Character control switched to golem (servant of mobtown).
Mobtown casts Rune: Manasurge.
Mobtown starts to surge mana.
