
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Everyone Options 1.4.5Starts characters off with category points instead of categories known. cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Necromancer |
| Level / Exp | 21 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Walrog at level 21 on the 17th Haze 122nd year of Ascendancy at 02:45 3 / 2Killed by Betutha the saw horror at level 21 on the 18th Haze 122nd year of Ascendancy at 06:13 |
Primary Stats
| Strength | 28 (base 22) |
| Dexterity | 11 (base 10) |
| Constitution | 46 (base 33) |
| Magic | 59 (base 43) |
| Willpower | 24 (base 13) |
| Cunning | 9 (base 11) |
Resources
| Life | 274/442 |
| Mana | 237/365 |
| Soul | 10/10 |
| Healing Factor | 1.4767804250994 |
| Regeneration | 64.782838051712 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 5 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 12 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +15% |
| Fire | +11% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 58 (90%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 9 |
| Physical Save | 34 |
| Spell Save | 31 |
| Mental Save | 23 |
Defense: Resistances
| Blight | + 16%( 70%) |
| Cold | + 16%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 21% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 32% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (51 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 3.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.70 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Grim Shadow |
| talent | Spikes of Decrepitude |
| talent | Erupting Shadows |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | The target has 34 increased life regeneration. Recovery |
| beneficial effect | The target's skin reacts to damage, granting 16 armour and 30% armour hardiness. Thorny Skin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Aerugabeth the hornet swarm. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Porarin the pair of iron boots (5 def, 4 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +4 Defense +5 (+3 eff.) Fatigue +2% Resistance +6% temporal Life Regen +4.00 Silence Resist +10% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dazzlespawn the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +3% mind +9% light Physical save +6 (+3 eff.) Spell save +3 (+1 eff.) Unlife -60.00 life Healmod +11% Teleport Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | spellwoven linen wizard hat of fire (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Nature While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +11% fire defense ------ Defense +1 (+1 eff.) Resistance +16% fire other ------- Mana/turn +0.12 A pointy cloth hat, very wizardly... |
| On hands | Belira the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +2 Mag offense ------ Spellpower +5 (+1 eff.) Ignore Shields +10% Accuracy +7 (+4 eff.) When Hit 6 blight defense ------ Armor +2 Fatigue +3% Physical save +8 (+4 eff.) Mind save +15 (+7 eff.) Disarm Resist +32% other ------- Max mana +100.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | evasive elm totem of thorny skin [power 16] (16/20 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | conjurer's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) defense ------ Blind Resist +21% other ------- Infravision +3 See Stealth +5 See Invisibility +5 Rings make your fingers look great! |
| On fingers | mule's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -4% Life +44.00 Life Regen +6.00 Healmod +11% other ------- Encumbrance +23 Rings make your fingers look great! |
| Around neck | clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% mind Confus Resist +20% Amulets make your neck look great! |
| In main hand | iron dagger 'Turygen' (16-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 15.5 - 20.2 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Spellpower +15 (+5 eff.) defense ------ Life +20.00 Stun Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sharp, short and deadly. |
| Around waist | insulating rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +6% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | wrathful steel shield of shrapnel (0 def, 4 armour, 16-19 power, 38.5 block)7.0 Encumbrance T2 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 16.0 - 19.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On-crit, radius 2 +10 light +12 fire While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 99 physical damage over 5 turns (1/turn) * Deals 131 light and fire damage to each enemy blocked defense ------ Armor +4 Fatigue +8% Resistance +7% light +6% fire other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+3 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
blink rune of the wizard (range 5; phase 17; cd 18)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xolralaith the Blazeidol0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +11.00% Accuracy +6 (+3 eff.) Ignore Armor +11 defense ------ Resistance +6% acid +3% temporal +6% fire +15% nature +6% lightning Amulets make your neck look great! |
protective copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +3 Defense +5 (+3 eff.) Max Resistance +3% all Physical save +7 (+4 eff.) Amulets make your neck look great! |
copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +6 (+3 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+3 eff.) Rings make your fingers look great! |
gold ring 'Silyrayatira'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane While equipped: offense ------ Damage +12% darkness +13% light +3% arcane When Hit 2 arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Resistance +24% darkness +26% light Silence Resist +25% other ------- Mana/turn +0.22 Rings make your fingers look great! |
Scumwake (13-17 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Disrupt Weapon Damage 13.0 - 16.9 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 nature On-Hit, radius 1 +8 acid While equipped: defense ------ Defense +5 (+3 eff.) Resistance +9% acid +12% cold +10% lightning +8% fire +12% nature +5% all Spell save +7 (+3 eff.) Healmod +15% Sharp, short and deadly. |
flaming dwarven-steel dagger of daylight (16-21 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Weapon Damage 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 light Damage Against +13% Undead On-Hit, radius 1 +7 fire Sharp, short and deadly. |
manaburning steel dagger of massacre (20-26 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Disrupt/Master Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 11 arcane resource burn Sharp, short and deadly. |
steel dagger of dampening (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Disrupt Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: defense ------ Resistance +7% acid +8% lightning +8% cold +8% fire +2% all Spell save +5 (+2 eff.) Sharp, short and deadly. |
acidic steel longsword of massacre (20-27 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 Sharp, long, and deadly. |
Hurytohir the steel mace (15-21 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Damage +9% mind +6% physical Accuracy +5 (+3 eff.) defense ------ Armor +8 Defense +8 (+4 eff.) Disarm Resist +28% Blunt and deadly. |
Lisonor the steel mace (23-32 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 23.0 - 32.2 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +3 Cun +2 Con defense ------ Crit Resistance 5.00% other ------- Hate-on-crit +2.00 Light +3 Blunt and deadly. |
honing thorny mindstar of sand (10-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Cun +3 Wil offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 7 physical Damage +9% physical Ignore resists +13% physical defense ------ Resistance +11% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zugas the Glitterstrider (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% darkness +12% mind Ignore resists +10% mind +20% light When Hit 4 light 4 lightning defense ------ Defense +9 (+5 eff.) other ------- Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 51.86 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Blazewire1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +12% lightning defense ------ Resistance +3% nature +3% cold Crit Resistance 5.00% Spell save +3 (+1 eff.) Life +50.00 A belt that goes around your waist. |
hardened leather belt of carrying1.0 Encumbrance T3 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -6% other ------- Encumbrance +22 A belt that goes around your waist. |
thick linen cloak of implacability (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature/Master While equipped: defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +12% cold Physical save +7 (+4 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life Disease Resist +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was changed by the digestive sack. |
mindwoven woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +3 (+2 eff.) Damage +5% acid +5% physical +8% fire +10% cold defense ------ Resistance +10% acid +10% physical +10% fire +11% cold +9% all Mind save +17 (+8 eff.) other ------- Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of time (+17%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Damage +12% arcane +17% temporal defense ------ Resistance +11% all +17% temporal other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
wanderer's pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con defense ------ Armor +1 Physical save +11 (+6 eff.) Mind save +12 (+6 eff.) A pair of boots made of leather. |
hardened leather gloves 'Cyrita' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Critical power +15.00% Physical Power +15 (+8 eff.) Mindpower +10 (+5 eff.) On-Hit 7 nature Damage +6% nature On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Armor +2 Resistance +8% nature other ------- Max psi +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glevena (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +5 Fatigue +5% Resistance +3% lightning Physical save +14 (+7 eff.) Healmod +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tarridar the steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Disrupt While equipped: Stats +1 Cun +3 Wil offense ------ Mindpower +30 (+14 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +12% nature +12% blight other ------- Psi when Hit +0.04 Hate-on-crit +4.00 A suit of armour made of mail. |
steel mail armour 'Gilakhad' (8 def, 12 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun offense ------ Damage +3% temporal On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +12 Defense +8 (+4 eff.) Fatigue +12% Resistance +6% acid +7% cold +6% mind Mind save +24 (+12 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Breathe water A suit of armour made of mail. |
Bregugokan the drakeskin leather armour (27 def, 14 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun defense ------ Armor +14 Defense +27 (+14 eff.) Fatigue +8% Resistance +22% cold Mind save +21 (+10 eff.) Unlife -40.00 life Life +34.00 Life Regen +4.00 A suit of armour made of leather. |
steel plate armour of the dragon (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Ego+] Nature While equipped: defense ------ Armor +9 Fatigue +22% Resistance +5% acid +6% physical +6% cold +6% lightning +6% fire Disarm Resist +22% Stun Resist +20% Knockbk Resist +21% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
icy dwarven-steel shield of fire resistance (+18%) (0 def, 6 armour, 30-37 power, 78 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 30.5 - 36.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 While equipped: offense ------ On-Hit 17 cold When Hit 4 ice defense ------ Armor +6 Fatigue +8% Resistance +18% fire other ------- Talents +1 Block Handheld deflection devices. |
warded steel shield of the stars (0 def, 4 armour, 12-14 power, 41.5 block)7.0 Encumbrance T2 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 11.5 - 13.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-hit +11 light +11 darkness On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +3 Cun +2 Mag offense ------ Damage +12% light +12% darkness defense ------ Armor +4 Fatigue +8% Resistance +12% light +10% darkness other ------- Wards +4 lightning +4 temporal +4 darkness +4 fire +4 nature +3 blight +3 cold +5 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
47 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str offense ------ Accuracy +4 (+2 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
survivor's brass lantern of focus2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +6% mind defense ------ Physical save +5 (+3 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew totem of summon tentacle [power 235] (16/25 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 575 Base Damage: 250 Armor: 12 All Resist: 18 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Terror The Immortal the Ghoul Necromancer level 14
46th Dusk 122nd year of Ascendancy at 19:46 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Terror The Immortal the Ghoul Necromancer level 10
5th Flare 122nd year of Ascendancy at 12:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Terror The Immortal the Ghoul Necromancer level 20
13rd Haze 122nd year of Ascendancy at 16:12 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Terror The Immortal the Ghoul Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:18 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Terror The Immortal the Ghoul Necromancer level 6
3rd Summertide 122nd year of Ascendancy at 00:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Terror The Immortal the Ghoul Necromancer level 18
67th Dusk 122nd year of Ascendancy at 13:19 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Terror The Immortal the Ghoul Necromancer level 17
63rd Dusk 122nd year of Ascendancy at 15:37 see stats
Log
Porinor the large white snake hits Netherworm mass for 31 healing, 27 healing (0 total damage) [59 healing].
Eilinurama the saw horror uses Psionic Pull.
Eilinurama the saw horror hits Terror The Immortal for 77 physical damage.
Eilinurama the saw horror hits Porinor the large white snake for 27 physical damage.
Bloated horror casts Phase Door.
Darkness pulsates around Terror The Immortal!
Terror The Immortal hits Netherworm mass for 22 cold, 22 darkness (44 total damage).
Porinor the large white snake hits Netherworm mass for 171 physical damage.
Porinor the large white snake hits Netherworm mass for 108 physical damage.
Terror The Immortal killed Netherworm mass!
Spikes of Decrepitude hits Netherworm mass for 11 cold, 11 darkness (22 total damage).
Spikes of Decrepitude hits Porinor the large white snake for 11 cold, 10 darkness (21 total damage).
Spikes of Decrepitude hits Eilinurama the saw horror for 9 cold, 11 darkness (20 total damage).
Porinor the large white snake stops being poisoned.
Porinor the large white snake is stunned with fear!
Netherworm mass misses Porinor the large white snake.
Netherworm mass leeches life from Porinor the large white snake!
Netherworm mass hits Porinor the large white snake for 29 temporal, 26 darkness (55 total damage).
Porinor the large white snake hits Netherworm mass for 32 healing, 28 healing (0 total damage) [60 healing].
Mindrot hits Porinor the large white snake for 12 mind, 11 darkness (23 total damage).
Eilinurama the saw horror uses Razor Saw.
Porinor the large white snake starts to bleed.
Netherworm mass starts to bleed.
Eilinurama the saw horror hits Terror The Immortal for (33 resilience), 221 physical (221 total damage).
Eilinurama the saw horror hits Netherworm mass for 286 physical damage.
Eilinurama the saw horror hits Porinor the large white snake for 89 physical damage.
Spikes of Decrepitude hits Netherworm mass for 11 cold, 11 darkness (22 total damage).
Spikes of Decrepitude hits Porinor the large white snake for 11 cold, 10 darkness (21 total damage).
Spikes of Decrepitude hits Bloated horror for (6 absorbed), 1 cold, (6 absorbed), 1 darkness (1 total damage).



























































































