





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 18 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 31 (base 26) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 38 (base 38) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 339/339 |
| Hate | 100/100 |
| Vim | 98/98 |
| Healing Factor | 0.53728953300034 |
| Regeneration | 0.53728953300034 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +24.20497094438% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 37 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 37 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | -51% |
| All | -60% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 20.551211628464 (73.607947236566%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 22 |
| Physical Save | 22 |
| Spell Save | 20 |
| Mental Save | 16 |
Defense: Resistances
| Lightning | + 21%(100%) |
| Mind | + 26%(100%) |
| Temporal | + 20%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | -26%(100%) |
| All | + 16%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+5 eff.) Rings make your fingers look great! |
| On fingers | titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Rings make your fingers look great! |
| Around waist | Ce'Nera the HellsblastInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 8 Changes resistances: +6% lightning / +5% temporal Changes resistances penetration: +10% mind Changes damage: +9% fire A belt that goes around your waist. |
| Main armor | impenetrable iron plate armour (0 def, 12 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Fatigue: +22% A suit of armour made of metal plates. |
| In off hand | acidic iron waraxe of massacre (19-27 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 One-handed war axes. |
| In main hand | acidic steel waraxe of daylight (14-20 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 Damage (Melee): +6 light Damage against: +6% Undead One-handed war axes. |
Inventory
Prismatic Rune (6 turns; mind, physical, darkness, cold)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 mind, 2 physical, 5 darkness, 4 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Achievements
Log
Talent Decayed Bloated Horror is ready to use.
Talent Infusion: Regeneration is ready to use.
Worm that walks (servant of Aleaipra) stops regenerating health quickly.
Resting starts...
Talent Infusion: Healing is ready to use.
Worm that walks (servant of Aleaipra) uses Infusion: Regeneration.
Worm that walks (servant of Aleaipra) starts regenerating health quickly.
Talent Resilience of the Dwarves is ready to use.
Worm that walks (servant of Aleaipra) stops regenerating health quickly.
Talent Overgrowth is ready to use.
Talent Tendrils Eruption is ready to use.
Worm that walks (servant of Aleaipra) uses Infusion: Regeneration.
Worm that walks (servant of Aleaipra) starts regenerating health quickly.
Worm that walks (servant of Aleaipra) stops regenerating health quickly.
Rested for 100 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Character control switched to worm that walks (servant of Aleaipra).
Worm that walks (servant of Aleaipra) deactivates Infestation.
Worm that walks (servant of Aleaipra) activates Infestation.
Worm that walks (servant of Aleaipra) deactivates Worm that Walks Link.
Worm that walks (servant of Aleaipra) activates Worm that Walks Link.
Worm that walks (servant of Aleaipra) deactivates Ruin.
Worm that walks (servant of Aleaipra) activates Ruin.


































