Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Wanderer |
Level / Exp | 22 / 59% |
Size | medium |
Lifes / Deaths | Killed by 3-headed hydra at level 22 on the 5th Decay 122nd year of Ascendancy at 13:01 / 1 |
Primary Stats
Strength | 48 (base 13) |
Dexterity | 58 (base 16) |
Constitution | 32 (base 12) |
Magic | 85 (base 51) |
Willpower | 22 (base 16) |
Cunning | 48 (base 33) |
Resources
Life | -174/571 |
Mana | 157/296 |
Stamina | 192/203 |
Positive | 30/113 |
Healing Factor | 1.1724420161894 |
Regeneration | 0.29311050404736 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 45.989687335918 |
See Invisible | 42.989687335918 |
Offense: Mainhand
Damage | 81 |
Accuracy | 55 |
Crit Chance | 23% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 55 |
Crit Chance | 30% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +28% |
Light | +41% |
Temporal | +16% |
Mind | +13% |
Arcane | +16% |
Fire | +7% |
All | +4% |
Offense: Damage Penetration
Blight | +25% |
Lightning | +25% |
Fire | +15% |
Defense: Base
Armour (hardiness) | 3 (44.574340358689%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 29 |
Mental Save | 27 |
Defense: Resistances
Lightning | + 42%( 70%) |
Light | + 70%( 70%) |
Blight | + 28%( 70%) |
Darkness | + 24%( 70%) |
Fire | + 25%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 769% for 10 turns (58 total) and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Demented / Horrific body | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Celestial / Sunlight | 1.20 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Chronomancy / Speed Control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Gestures | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Blazelore' (0 def, 1 armour) pair of rough leather boots 'Blazelore' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +6 Con dps ---------- Phys.crit +1.0% Spell.pwr +4 (+2 eff.) Dmg.mod +3% light ----- def ----- Armour +1 ---------- misc Max.stam +10.00 Light +3 A pair of boots made of leather. |
Light source | alchemist's lamp 'Cloudwrest' alchemist's lamp 'Cloudwrest'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Dmg.mod +12% lightning +6% mind Res.pen +25% lightning ----- def ----- Mind.save +10 (+5 eff.) ---------- misc Light +4 See.Stealth +13 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | mindwoven cashmere wizard hat of light (+19%) (2 def, 0 armour) mindwoven cashmere wizard hat of light (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +13% light ----- def ----- Defense +2 (+1 eff.) Resists +19% light ---------- misc Psi/turn +0.13 A pointy cloth hat, very wizardly... |
On hands | radiant hardened leather gloves (0 def, 2 armour) radiant hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +6% light ----- def ----- Armour +2 Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | supercharged steel torque of mindblast [power 210] (18 cooldown) supercharged steel torque of mindblast [power 210] (18 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 237 mind damage and silencing them for 4 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | steel amethyst ring =LVL 21= steel amethyst ring =LVL 21=0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex +6 Cun +6 Con dps ---------- Phys.crit +4.0% Spell.crit +2% Mind.crit +2% Phys.pwr +7 (+2 eff.) Dmg.mod +12% lightning +4% all Acc +12 (+4 eff.) ----- def ----- Resists +33% lightning +6% light Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
On fingers | steel opal ring steel opal ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Acc +11 (+4 eff.) Apr +7 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | copper amulet 'Stokeoath' copper amulet 'Stokeoath'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% temporal Res.pen +25% blight +15% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Resists +3% fire Amulets make your neck look great! |
In main hand | dwarven-steel waraxe 'Dagylathadekan' (20-29 power, 4 apr) dwarven-steel waraxe 'Dagylathadekan' (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 20.5 - 28.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 blight On Hit.r1 +12 arcane On Hit: * 5% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +4 Str +8 Dex +4 Mag +4 Wil +4 Cun +6 Con dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +20% One-handed war axes. |
Around waist | nightruned hardened leather belt of burglary nightruned hardened leather belt of burglary1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- Resists +7% light +11% darkness Stealth +7 ---------- misc T.Disarm +5 Infravis +3 A belt that goes around your waist. |
In off hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | Heathunger the linen cloak (1 def, 0 armour) Heathunger the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +3% fire ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +6% light Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | shimmering cashmere robe of light (+22%) (0 def, 0 armour) shimmering cashmere robe of light (+22%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +15% light +12% arcane ----- def ----- Resists +22% light +11% all ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
acid wave rune of the wizard (damage 258; dur 4; cd 22) acid wave rune of the wizard (damage 258; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 257.92 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 110; dur 4; cd 15) biting gale rune of the psychic (damage 110; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 109.62 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 6; phase 21; cd 19) blink rune of the duelist (range 6; phase 21; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 44; cd 13) teleportation rune of the psychic (range 44; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Jetvengeance the copper amulet Jetvengeance the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +2 Resists +11% mind Confus- +23% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
starlit steel amulet of healing starlit steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +12% darkness Heal.mod +12% Blind- +23% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 215 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
Chamyyatir the Quenchstinger Chamyyatir the Quenchstinger0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Disease- +10% Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +13% darkness +9% nature Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +26% darkness Max.HP +40.00 HP.reg +6.00 Heal.mod +11% ---------- misc Light +1 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
psionicist's steel ring of perseverance psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
savior's copper ring of perseverance savior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
savior's steel ring of sensing savior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +5 See.Invis +7 Rings make your fingers look great! |
steel emerald ring steel emerald ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 16 light Ranged+ 15 light Dmg.mod +12% light ----- def ----- Armour +3 Resists +3% all Rings make your fingers look great! |
steel ring of nature (+24%) steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings make your fingers look great! |
warrior's steel ring of aether (+12%) warrior's steel ring of aether (+12%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% arcane ----- def ----- Armour +6 Resists +12% arcane Rings make your fingers look great! |
wizard's copper ring of aether (+11%) wizard's copper ring of aether (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Spell.save +6 (+3 eff.) Rings make your fingers look great! |
wizard's steel ring of luminosity wizard's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 10 light Ranged+ 17 light Dmg.mod +11% light ----- def ----- Spell.save +4 (+2 eff.) Rings make your fingers look great! |
elemental stralite battleaxe of vileness (44-67 power, 3 apr) elemental stralite battleaxe of vileness (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane Power 44.5 - 66.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +7 blight On Hit: * 26% chance to reduce strength, dexterity, and constitution by 25 * Create an explosion dealing 84 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +12% acid Res.pen +23% acid Massive two-handed battleaxes. |
truestriking stralite battleaxe of crippling (43-64 power, 3 apr) truestriking stralite battleaxe of crippling (43-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master Power 43.0 - 64.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Res.pen +9% physical Acc +7 (+3 eff.) Apr +7 Massive two-handed battleaxes. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 0% Mag, 100% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Starkin the dwarven-steel dagger (20-27 power, 7 apr) Starkin the dwarven-steel dagger (20-27 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 20.5 - 26.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Dmg.mod +12% light Res.pen +5% mind +5% light Acc +7 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +9% acid +9% fire Disarm- +26% Sharp, short and deadly. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing steel dagger of massacre (18-23 power, 6 apr) arcing steel dagger of massacre (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage Sharp, short and deadly. |
elemental steel dagger of projection (11-14 power, 6 apr) elemental steel dagger of projection (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/Psionic Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 84 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +5% acid Res.pen +8% acid Sharp, short and deadly. |
hateful iron dagger (10-13 power, 5 apr) hateful iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Psionic Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living Sharp, short and deadly. |
Spellcrusher (32-48 power, 4 apr) Spellcrusher (32-48 power, 4 apr)5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 32.0 - 48.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Spell.save +15 (+7 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
elemental stralite greatmaul of massacre (68-103 power, 3 apr) elemental stralite greatmaul of massacre (68-103 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Master Power 68.5 - 102.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 84 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +14% lightning Res.pen +19% lightning Massive two-handed mauls. |
Blizzardstar (16-26 power, 4 apr) Blizzardstar (16-26 power, 4 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 16.5 - 26.4 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex dps ---------- Phys.crit +9.0% Res.pen +5% physical ----- def ----- Resists +3% cold Phys.save +3 (+2 eff.) Massive two-handed swords. |
mighty elven-wood longbow of dampening mighty elven-wood longbow of dampening4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Disrupt/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +2 Str dps ---------- Phys.pwr +12 (+4 eff.) ----- def ----- Resists +15% acid +11% lightning +18% cold +12% fire +8% all Spell.save +14 (+7 eff.) Longbows are used to shoot arrows at your foes. |
arcing dwarven-steel mace (26-36 power, 4 apr) arcing dwarven-steel mace (26-36 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 26.0 - 36.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage Blunt and deadly. |
quick dwarven-steel mace (29-41 power, 4 apr) quick dwarven-steel mace (29-41 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 29.0 - 40.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +12 (+4 eff.) Blunt and deadly. |
Serpent's Glare (7-8 power, 15 apr, nature damage) Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 221.17 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
fungal hardened leather sling of acid fungal hardened leather sling of acid4.0 T3 sling 1H weapon Reqs Shoot [Ego] Arcane/Nature Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +9 acid While equipped: Stats +1 Con dps ---------- Dmg.mod +12% acid ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 92 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling hardened leather sling4.0 T3 sling 1H weapon Reqs Shoot [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Slings are used to hurl stones or metal shots at your foes. |
shimmering ash magestaff of protection (15-18 power, 3 apr, arcane element) shimmering ash magestaff of protection (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% arcane ----- def ----- Resists +8% arcane ---------- misc Mana/turn +0.14 Max.mana +43.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
deep-steel trident (26-42 power, 10 apr) deep-steel trident (26-42 power, 10 apr)3.0 T3 trident 2H weapon [Normal] Power 26.5 - 42.4 Physical Uses 120% Mag Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking deep-steel trident of crippling (26-42 power, 10 apr) truestriking deep-steel trident of crippling (26-42 power, 10 apr)3.0 T3 trident 2H weapon [Ego++] Master Power 26.5 - 42.4 Physical Uses 120% Mag Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +10% physical Acc +19 (+6 eff.) Apr +14 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Glacierglory the hardened leather belt Glacierglory the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +6% blight +27% cold Res.pen +20% blight ----- def ----- Resists +9% lightning Phys.save +8 (+4 eff.) A belt that goes around your waist. |
Glorytta Glorytta1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) Res.pen +25% arcane ----- def ----- Spell.save +15 (+7 eff.) Mind.save +8 (+4 eff.) ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
Salorinne the Flamequeen Salorinne the Flamequeen1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +9% arcane +3% fire Res.pen +25% arcane ----- def ----- Max.HP +34.00 ---------- misc Infravis +1 A belt that goes around your waist. |
rough leather belt 'Phoenixtide' rough leather belt 'Phoenixtide'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +9% fire Melee Ret 4 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% darkness HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. |
rough leather belt of life rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
Arthynarilach the cashmere cloak (2 def, 0 armour) Arthynarilach the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Melee Ret 6 acid ----- def ----- Defense +2 (+1 eff.) Resists +18% acid Phys.save +3 (+2 eff.) Max.HP +37.00 Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Eclipsemight the linen cloak (1 def, 0 armour) Eclipsemight the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +10% darkness On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +5% arcane Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping kruk cloak of protection (6 def, 0 armour) enveloping kruk cloak of protection (6 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A stylish kruk-style cloak, to look awesome. |
linen robe of light (+15%) (0 def, 0 armour) linen robe of light (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +15% light +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering linen robe of protection (2 def, 2 armour) shimmering linen robe of protection (2 def, 2 armour)2.0 T1 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% arcane ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +7% all Phys.save +16 (+8 eff.) ---------- misc Max.mana +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of frost (+25%) (0 def, 0 armour) slimy silk robe of frost (+25%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +17% cold On Melee Ret: * 5% chance to slow global speed by 45% * 4 arcane resource burn ----- def ----- Resists +13% all +25% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of rough leather boots 'Mayoda' (0 def, 1 armour) pair of rough leather boots 'Mayoda' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal +6% nature +3% fire Disarm- +20% Pinning- +10% A pair of boots made of leather. |
scholar's pair of rough leather boots of speed (0 def, 1 armour) scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots (0 def, 4 armour) undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +22% Confus- +24% Stun/Frz- +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder hardened leather gloves of strength (+2) (0 def, 2 armour) cinder hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 5 fire Dmg.mod +6% fire ----- def ----- Armour +2 Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Bregodublek' (0 def, 2 armour) hardened leather gloves 'Bregodublek' (0 def, 2 armour)1.0 T2 hands armor [Rare] Disrupt While equipped: dps ---------- On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Resists +15% lightning +3% temporal +3% nature Crit.chn- 5.00% Spell.save +8 (+4 eff.) HP.reg +4.00 Disarm- +20% Confus- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Eremebers' (20 def, 3 armour) rough leather gloves 'Eremebers' (20 def, 3 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Apr +3 ----- def ----- Armour +3 Defense +20 (+7 eff.) Resists +2% physical HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aeryth the Curemortal (0 def, 1 armour) Aeryth the Curemortal (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% acid +3% nature +15% mind Res.pen +10% mind ----- def ----- Armour +1 Fatigue +1% Resists +3% acid A cap made of leather. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 35.61 to 106.82 lightning damage (71.21 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Goroyon (0 def, 7 armour) Goroyon (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Con dps ---------- Res.pen +10% mind ----- def ----- Armour +7 Fatigue +3% Resists +5% physical Poison- +20% ---------- misc Equi/ret +0.04 A cap made of leather. |
Halachak (7 def, 10 armour) Halachak (7 def, 10 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +10 Defense +7 (+3 eff.) Fatigue +3% Resists +2% physical +5% arcane +4% all Crit.chn- 5.00% Phys.save +11 (+6 eff.) Spell.save +12 (+6 eff.) Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Scorchrain (0 def, 1 armour) Scorchrain (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% mind Res.pen +5% lightning Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Resists +9% mind +6% fire A cap made of leather. |
Sunreek (0 def, 3 armour) Sunreek (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +12% mind Melee Ret 2 mind 2 light ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +5% temporal +6% mind +9% light A cap made of leather. |
aegis linen wizard hat of arcana (1 def, 0 armour) aegis linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Shield.pwr +6% HP.reg +1.80 A pointy cloth hat, very wizardly... |
augmenting linen wizard hat of arcana (1 def, 0 armour) augmenting linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +4% acid +4% lightning +4% fire +3% arcane +3% cold ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of fire (+16%) (1 def, 0 armour) mindwoven linen wizard hat of fire (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% fire ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
rough leather cap 'Lisumivena' (0 def, 1 armour) rough leather cap 'Lisumivena' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Mag +2 Cun +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% mind Crit.chn- 10.00% A cap made of leather. |
enlightening steel mail armour of lightning resistance (2 def, 6 armour) enlightening steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning Mind.save +13 (+7 eff.) A suit of armour made of mail. |
fearforged steel mail armour of the deep (2 def, 8 armour) fearforged steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Arcane/Nature While equipped: Stats +5 Con ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +18% Resists +7% acid -12% light +5% fire +6% cold +7% darkness Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Breniregosus the Duathelhunger (0 def, 11 armour) Breniregosus the Duathelhunger (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +20% darkness Melee Ret 6 light ----- def ----- Armour +11 Fatigue +22% Resists +18% acid +8% physical +9% darkness +8% fire +8% lightning +7% cold Disarm- +26% Stun/Frz- +22% Knockbk- +26% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
acidic quiver of yew arrows of accuracy (21/21, 36-50 power, 10 apr) acidic quiver of yew arrows of accuracy (21/21, 36-50 power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane/Master Power 35.5 - 49.7 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +10 Crit +2.0% Capacity 21 On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of yew arrows of grasping (59/59, 36-51 power, 10 apr) high-capacity quiver of yew arrows of grasping (59/59, 36-51 power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature/Master Power 36.5 - 51.1 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 59 On Hit: * 20% chance to create vines that bind the target to the ground dealing 109 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
194 alchemist agate 194 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hazeobsidian (dig speed 30 turns) Hazeobsidian (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ----- def ----- Resists +9% lightning +12% fire +3% darkness +6% cold ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Isith' brass lantern 'Isith'2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +3 Mag dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Res.pen +15% mind ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of clear mind [power 3] (25 cooldown) stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By The Chancellor the Skeleton Wanderer level 11
3rd Dusk 122nd year of Ascendancy at 06:18 see stats
By The Chancellor the Skeleton Wanderer level 20
69th Haze 122nd year of Ascendancy at 20:53 see stats
By The Chancellor the Skeleton Wanderer level 18
61st Dusk 122nd year of Ascendancy at 00:11 see stats
By The Chancellor the Skeleton Wanderer level 10
8th Mirth 122nd year of Ascendancy at 22:11 see stats
By The Chancellor the Skeleton Wanderer level 20
78th Dusk 122nd year of Ascendancy at 03:47 see stats
By The Chancellor the Skeleton Wanderer level 22
4th Decay 122nd year of Ascendancy at 07:01 see stats
By The Chancellor the Skeleton Wanderer level 20
69th Haze 122nd year of Ascendancy at 19:40 see stats
By The Chancellor the Skeleton Wanderer level 11
13rd Dusk 122nd year of Ascendancy at 15:40 see stats
By The Chancellor the Skeleton Wanderer level 17
56th Dusk 122nd year of Ascendancy at 22:38 see stats
Log
Walrog's cold repulsion area effect hits 3-headed hydra for 48 cold, 41 physical (89 total damage).
Walrog is free from the weakness disease.
Walrog casts Freeze.
The Chancellor is encased in ice!
Walrog hits The Chancellor for 332 cold damage.
Talent Guardian Unity is ready to use.
Melee retaliation hits Iceblock for 19 light damage.
Minotaur hits The Chancellor for (16 to ice), 24 physical (24 total damage).
3-headed hydra breathes acid!
3-headed hydra is knocked back!
The Chancellor resists the wave!
3-headed hydra is knocked back!
3-headed hydra hits The Chancellor for (50 to ice), 75 acid (75 total damage).
Walrog's cold repulsion area effect hits 3-headed hydra for 48 cold, 41 physical, 48 cold, 41 physical (177 total damage).
Walrog's cold repulsion area effect hits The Chancellor for (0 to ice), 45 cold, (0 to ice), 33 physical (77 total damage).
Walrog casts Heat.
The Chancellor casts Firebeam.
The Chancellor activates Chant of Fortitude.
The Chancellor deactivates Chant of Fortress.
The Chancellor casts Searing Light.
The Chancellor hits Iceblock for 142 light damage.
The Chancellor resists the wave!
3-headed hydra is knocked back!
Walrog's cold repulsion area effect hits 3-headed hydra for 48 cold, 41 physical (89 total damage).
Walrog's cold repulsion area effect hits The Chancellor for (0 to ice), 45 cold, (0 to ice), 35 physical (80 total damage).
The Chancellor's light area effect hits Iceblock for 84 light damage.
3-headed hydra breathes lightning!
3-headed hydra hits The Chancellor for (33 to ice), 49 lightning (49 total damage).
The Chancellor the level 22 skeleton wanderer was bolted to death by a 3-headed hydra on level 3 of Lake of Nur.