











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Arcane Blade | 
| Level / Exp | 22 / 43% | 
| Size | medium | 
| Lifes / Deaths | Killed by worm that walks at level 17 on the 57th Dusk 122nd year of Ascendancy at 15:03  / 2Killed by snow giant boulder thrower at level 22 on the 8th Haze 122nd year of Ascendancy at 22:25  | 
Primary Stats
| Strength | 51 (base 14) | 
| Dexterity | 54 (base 11) | 
| Constitution | 19 (base 10) | 
| Magic | 69 (base 51) | 
| Willpower | 13 (base 10) | 
| Cunning | 70 (base 42) | 
Resources
| Life | -353/488 | 
| Mana | 122/241 | 
| Stamina | 150/170 | 
| Healing Factor | 1.2791723257555 | 
| Regeneration | 0.31979308143888 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 5 | 
| See Stealth | 38.827624371925 | 
| See Invisible | 38.827624371925 | 
Offense: Mainhand
| Damage | 38 | 
| Accuracy | 55 | 
| Crit Chance | 28% | 
| APR | 11 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 55 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 28 | 
| Crit Chance | 22% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +42% | 
| Fire | +6% | 
| Arcane | +9% | 
| Mind | +5% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +18% | 
| Temporal | +10% | 
| Arcane | +5% | 
| Cold | +15% | 
| Physical | +25% | 
Defense: Base
| Armour (hardiness) | 26 (35.65183292883%) | 
| Defense | 47 | 
| Ranged Defense | 47 | 
| Fatigue | 10 | 
| Physical Save | 36 | 
| Spell Save | 29 | 
| Mental Save | 41 | 
Defense: Resistances
| Acid | + 6%( 70%) | 
| Blight | + 11%( 70%) | 
| Arcane | + 5%( 70%) | 
| Cold | + 32%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 11%( 70%) | 
| Temporal | + 9%( 70%) | 
| Physical | + 17%( 70%) | 
| Darkness | + 31%( 70%) | 
| Mind | + 6%( 70%) | 
| Nature | + 20%( 70%) | 
Defense: Immunities
| Teleport Resistance | 10% | 
| Stun Resistance | 22% | 
| Bleed Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Fear Resistance | 100% | 
| Disarm Resistance | 31% | 
| Poison Resistance | 100% | 
| Knockback Resistance | 0% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 4 turns. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Technique / Magical combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Earth | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Spell / Fire | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Enhancement | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Cunning / Dirty fighting | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Air | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Stone | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Aegis | 1.00 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Undead / Skeleton | 1.10 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Conveyance | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 2/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You failed to protect the repented thief from death by Rocky Bonehart. Escort: repented thief (level 1 of Daikara) | failed | 
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active | 
Equipment
| On feet |  Veleta the Airsweep (0 def, 3 armour) =lightning=2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Con dps ---------- Dmg.mod +12% lightning +6% fire Res.pen +10% lightning ----- def ----- Armour +3 Resists +9% cold Phys.save +10 (+4 eff.) Mind.save +10 (+4 eff.) A pair of boots made of leather.  | 
| Light source |  ethereal brass lantern1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Cherogar the Tundrakarma (0 def, 3 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Mind.crit +3% Res.pen +15% cold +10% temporal Melee Ret 8 mind ----- def ----- Armour +3 Fatigue +3% Resists +5% blight +8% darkness Spell.save +10 (+5 eff.) Mind.save +8 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.hate +8.00 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather.  | 
| On hands |  Branunarirath the Shadowspike (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex +2 Cun dps ---------- Melee+ 7 mind Dmg.mod +5% mind Acc +7 (+2 eff.) Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +2 Resists +3% cold +6% mind +3% darkness Phys.save +12 (+5 eff.) Mind.save +6 (+2 eff.) Disarm- +31% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Adilrawyn the ash totem of healing [power 194]  (19/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Defense +5 (+1 eff.) Resists +6% blight +9% temporal Mind.save +6 (+2 eff.) Heal.mod +20% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  steel onyx ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +6 Cun +3 Con dps ---------- Melee+ 5 physical Ranged+ 10 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 19 On Hit (Ranged): * 13% chance to reduce all saves and defense by 19 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great!  | 
| On fingers |  titan's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
| Around neck |  Cyreldawe0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +20 (+6 eff.) ----- def ----- Resists +11% lightning +1% physical Stun/Frz- +22% Teleport- +10% Amulets make your neck look great!  | 
| In main hand |  magewarrior's short ash magestaff of breaching (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon Reqs Mag 16 [Ego++] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +7 (+2 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +8% lightning Acc +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| Around waist |  rough leather belt 'Chargenull' =lightning=1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +15% lightning +9% arcane Res.pen +5% arcane ----- def ----- Resists +5% arcane +6% acid Mind.save +6 (+2 eff.) A belt that goes around your waist.  | 
| In off hand |  Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Shield usage training Str 25 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield.  | 
| Cloak |  Glorobeth the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Crit.mult +5.00% Res.pen +25% physical ----- def ----- Defense +2 (+0 eff.) Resists +1% physical ---------- misc Stam/turn +1.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 62.80 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour.  | 
Inventory
 Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 blink rune of the duelist (range 7; phase 18; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the duelist (absorb 86; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the sneak (absorb 91; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Gutha0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +6% acid +4% physical +5% arcane Phys.save +3 (+1 eff.) Heal.mod +14% Cut- +60% Def/telep +5 Res/telep +5% Dur/telep +5% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 186 life. The life healed will increase with your Mindpower. Amulets make your neck look great!  | 
 Halidoran the Tidewasp0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +2 Wil dps ---------- Spell.crit +4% Dmg.mod +12% cold Res.pen +5% arcane ---------- misc Mana/turn +0.12 Max.vim +20.00 Amulets make your neck look great!  | 
 clarifying steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +11% mind Confus- +26% Amulets make your neck look great!  | 
 stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great!  | 
 starlit gold amulet of mastery (0.10 Technique / Shield offense)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% light +14% darkness Blind- +20% ---------- misc Masteries +0.10 Technique/Shield offense Amulets make your neck look great!  | 
 Salumina the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil ----- def ----- Armour +2 Resists +6% nature +1% physical +6% mind +5% arcane Mind.save +8 (+3 eff.) Teleport- +20% Rings make your fingers look great!  | 
 copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great!  | 
 copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +23% Pinning- +21% Knockbk- +20% Rings make your fingers look great!  | 
 gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great!  | 
 gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 marksman's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% cold Acc +6 (+2 eff.) ----- def ----- Resists +20% cold Rings make your fingers look great!  | 
 mule's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Fatigue -5% Resists +22% light ---------- misc Max.enc +22 Rings make your fingers look great!  | 
 psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great!  | 
 rogue's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Silence- +21% ---------- misc Mana/turn +0.12 Rings make your fingers look great!  | 
 steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great!  | 
 steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great!  | 
 iron battleaxe of dampening (14-22 power, 1 apr)3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Disrupt Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: ----- def ----- Resists +12% acid +12% lightning +12% fire +10% cold +3% all Spell.save +9 (+4 eff.) Massive two-handed battleaxes.  | 
 stormbringer's steel battleaxe of amnesia (17-26 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego++] Nature/Psionic Power 17.0 - 25.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +9 lightning +19 cold On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Mov.spd +39% Res.pen +10% lightning +10% cold Massive two-handed battleaxes.  | 
 Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.  | 
 dwarven-steel greatmaul (42-63 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Normal] Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls.  | 
 Ivena (47-75 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +4.5% Atk.spd 100% Phasing +20% On Hit.r1 +4 physical While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Acc +20 (+5 eff.) Melee Ret 2 physical Massive two-handed swords.  | 
 caustic steel greatsword of projection (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego++] Nature/Psionic Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +12 acid +10 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +9% acid +9% nature Apr +10 Massive two-handed swords.  | 
 elemental dwarven-steel greatsword of paradox (38-62 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Arcane Power 38.5 - 61.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 temporal On Hit: * Create an explosion dealing 93 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +16% lightning Res.pen +7% lightning ----- def ----- Resists +19% temporal Massive two-handed swords.  | 
 enhanced steel greatsword (22-35 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Nature Power 22.0 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str +6 Dex +10 Mag +7 Wil +6 Cun +6 Con Massive two-handed swords.  | 
 Lavasweeper the iron mace (12-16 power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 light Against +5% Undead While equipped: dps ---------- Dmg.mod +6% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +6% fire ---------- misc Light +1 Blunt and deadly.  | 
 Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar.  | 
 Lelimnir the Hailstake (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane/Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +9% Crit.mult +33.00% Spell.pwr +16 (+5 eff.) Melee+ 23 fire Dmg.mod +15% lightning +3% arcane Res.pen +25% arcane +30% cold Melee Ret 4 arcane ----- def ----- HP.reg +1.10 Heal.mod +14% ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 cruel yew vilestaff of illumination (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +10.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 81.08 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 magewarrior's short yew starstaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 1H weapon Reqs Mag 24 [Ego+] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Phys.pwr +6 (+2 eff.) Spell.pwr +15 (+5 eff.) Dmg.mod +20% darkness Acc +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 yew starstaff 'Growthvortex' (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +12% nature +20% temporal On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +5 (+1 eff.) Resists +3% blight +15% cold +9% temporal Spell.save +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 109.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.  | 
 Hettorab the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +2.0% Phys.pwr +3 (+1 eff.) ----- def ----- Armour +6 Crit.chn- 10.00% Spell.save +6 (+3 eff.) HP.reg +2.00 ---------- misc Size +1 A belt that goes around your waist.  | 
 Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
 rough leather belt 'Aduleth'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Crit.mult +10.00% Res.pen +10% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +6% fire +6% cold Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist.  | 
 Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric.  | 
 Gunasandil the Sulfurfist (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +3% nature +3% mind Melee Ret 8 nature ----- def ----- Defense +10 (+3 eff.) Resists +9% lightning Phys.save +7 (+3 eff.) ---------- misc Psi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak 'Salugawen' (1 def, 8 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Dex +2 Wil dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +8 Defense +1 (+0 eff.) Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak 'Vorulravea' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +25 (+8 eff.) ----- def ----- Defense +1 (+0 eff.) Die.at -20.00 life Max.HP +30.00 ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 thick cashmere cloak of Eldoral (2 def, 7 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 mindwoven cashmere robe of the mind (+16%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +16% mind ----- def ----- Resists +16% mind +11% all Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 shimmering woollen robe of protection (2 def, 2 armour)2.0 T2 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% arcane ----- def ----- Armour +2 Defense +2 (+0 eff.) Resists +9% all Phys.save +15 (+6 eff.) ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Adylaith the Barkbreaker (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Res.pen +5% mind Acc +10 (+3 eff.) Apr +1 ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +6% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather.  | 
 iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 steady rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Betidhelle the Boltbright (1 def, 0 armour) =lightning=2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +15% lightning Res.pen +5% acid Melee Ret 6 lightning 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Defense +1 (+0 eff.) ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly...  | 
 Prismqueen the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +15% light On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Defense +2 (+0 eff.) Resists +18% nature +18% fire ---------- misc Light +3 A pointy cloth hat, very wizardly...  | 
 bladed rough leather cap of fortune (0 def, 1 armour)2.0 T1 head armor [Ego++] Nature/Master While equipped: Stats +6 Lck +3 Str dps ---------- Phys.crit +3.0% Spell.crit +2% Mind.crit +2% ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 179.1 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather.  | 
 cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly...  | 
 insulating iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 reinforced steel shield of reflection (0 def, 7 armour, 61.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +7 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices.  | 
 shocking steel shield (0 def, 4 armour, 38 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 9 lightning Melee Ret 3 lightning ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices.  | 
 acidic quiver of yew arrows of paradox (18/18, 33-46 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane Power 33.0 - 46.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +21 temporal On Hit: * 11% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 Arrows are used with bows to pierce your foes to death.  | 
 quiver of yew arrows of crippling (18/18, 30-42 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego+] Master Power 30.0 - 42.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death.  | 
 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 139 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 dwarven-steel pickaxe of predation (dig speed 25 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Corruptiondream the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Res.pen +5% nature ----- def ----- Defense +5 (+1 eff.) Resists +3% all Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Knockbk- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Islyssra the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +3% physical Apr +3 ----- def ----- Defense +5 (+1 eff.) Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +5 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 elm totem of healing [power 110]  (19/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 extending ash totem of healing [power 194]  (19/15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power.  | 
 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 focusing ash wand of lightning storm [power 194]  (19/15 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 55 lightning damage and will be dazed for 1 turn (275 total damage) Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Earth Master (Nightmare (Roguelike) difficulty)
			Killed Harkor'Zun.By Rocky Bonehart the Skeleton Arcane Blade level 20
76th Dusk 122nd year of Ascendancy at 04:09 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Rocky Bonehart the Skeleton Arcane Blade level 18
60th Dusk 122nd year of Ascendancy at 11:20 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Rocky Bonehart the Skeleton Arcane Blade level 10
5th Flare 122nd year of Ascendancy at 01:03 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Rocky Bonehart the Skeleton Arcane Blade level 20
76th Dusk 122nd year of Ascendancy at 02:29 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Rocky Bonehart the Skeleton Arcane Blade level 16
52nd Dusk 122nd year of Ascendancy at 07:48 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Rocky Bonehart the Skeleton Arcane Blade level 13
7th Dusk 122nd year of Ascendancy at 04:20 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Rocky Bonehart the Skeleton Arcane Blade level 16
46th Dusk 122nd year of Ascendancy at 19:29 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Rocky Bonehart the Skeleton Arcane Blade level 20
76th Dusk 122nd year of Ascendancy at 06:25 see stats
			Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.By Rocky Bonehart the Skeleton Arcane Blade level 17
57th Dusk 122nd year of Ascendancy at 15:03 see stats
Log
Rocky Bonehart uses Block.
Cyrulrabeth the shadowblade uses Dual Strike.
Cyrulrabeth the shadowblade misses Rocky Bonehart.
Rocky Bonehart is less vulnerable.
Decrepitude Disease from Cyrulrabeth the shadowblade hits Rocky Bonehart for (24 blocked), 0 blight (0 total damage).
Rocky Bonehart is covered in acid!
Cyrulrabeth the shadowblade is cut deeply.
Rocky Bonehart hits Cyrulrabeth the shadowblade for (23 parried), 44 physical, 6 physical, 13 lightning, 9 mind (72 total damage).
Cyrulrabeth the shadowblade casts Shadow Leash.
Rocky Bonehart is disarmed!
Your shield crumbles under the damage!
The shield around Rocky Bonehart crumbles.
Rocky Bonehart is afflicted by a weakness disease!
You carry too much--you are encumbered!
Drop some of your items.
Cyrulrabeth the shadowblade hits Rocky Bonehart for (11 absorbed), 41 blight, 6 darkness, 34 darkness, 67 blight, 5 mind, 35 darkness (188 total damage).
Acid Splash from Cyrulrabeth the shadowblade hits Rocky Bonehart for 17 acid damage.
Weakness Disease from Cyrulrabeth the shadowblade hits Rocky Bonehart for 33 blight damage.
Decrepitude Disease from Cyrulrabeth the shadowblade hits Rocky Bonehart for 29 blight damage.
Melee retaliation hits Cyrulrabeth the shadowblade for 1 darkness, 6 mind, 1 darkness, 6 mind (14 total damage).
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Rocky Bonehart!
You feel a surge of power as a powerful creature falls nearby.
Rocky Bonehart resists the knockback!
Snow giant boulder thrower hits Cyrulrabeth the shadowblade for 177 physical damage.
Snow giant boulder thrower hits Rocky Bonehart for 217 physical damage.
Deep Wound from Rocky Bonehart hits Cyrulrabeth the shadowblade for 12 physical damage.
Rocky Bonehart the level 22 skeleton arcane blade was punctured to death by a snow giant boulder thrower on level 1 of Ruined Dungeon.
You are no longer encumbered.























































































































