











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 29 / 62% |
Size | small |
Lifes / Deaths | Killed by elemental crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:57 / 59Killed by giant venus flytrap at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:52 Killed by giant venus flytrap at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:29 Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:49 Killed by arcane crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:00 Killed by deformed giant venus flytrap at level 9 on the 21st Haze 122nd year of Ascendancy at 14:46 Killed by deformed giant venus flytrap at level 9 on the 22nd Haze 122nd year of Ascendancy at 02:13 Killed by deformed giant venus flytrap at level 9 on the 22nd Haze 122nd year of Ascendancy at 03:01 Killed by shadow at level 9 on the 22nd Haze 122nd year of Ascendancy at 17:21 Killed by deformed giant venus flytrap at level 9 on the 22nd Haze 122nd year of Ascendancy at 18:01 Killed by corrupted dredge at level 11 on the 32nd Haze 122nd year of Ascendancy at 00:37 Killed by corrupted dredge at level 11 on the 32nd Haze 122nd year of Ascendancy at 01:18 Killed by brecklorn at level 11 on the 32nd Haze 122nd year of Ascendancy at 06:29 Killed by Porebrenn the venom drake hatchling at level 12 on the 32nd Haze 122nd year of Ascendancy at 13:14 Killed by Islanne the thief at level 12 on the 33rd Haze 122nd year of Ascendancy at 14:34 Killed by Horned Horror at level 13 on the 34th Haze 122nd year of Ascendancy at 22:02 Killed by Ioshor the giant at level 14 on the 36th Haze 122nd year of Ascendancy at 12:19 Killed by worm that walks at level 14 on the 39th Haze 122nd year of Ascendancy at 09:35 Killed by worm that walks at level 14 on the 39th Haze 122nd year of Ascendancy at 11:34 Killed by worm that walks at level 14 on the 39th Haze 122nd year of Ascendancy at 12:32 Killed by black crystal at level 14 on the 40th Haze 122nd year of Ascendancy at 17:34 Killed by snow giant boulder thrower at level 16 on the 55th Haze 122nd year of Ascendancy at 20:45 Killed by ultimate teluvorta at level 17 on the 57th Haze 122nd year of Ascendancy at 00:18 Killed by dredge at level 17 on the 58th Haze 122nd year of Ascendancy at 05:22 Killed by Chronolith Twin at level 17 on the 58th Haze 122nd year of Ascendancy at 10:31 Killed by Chronolith Clone at level 17 on the 58th Haze 122nd year of Ascendancy at 11:43 Killed by Chronolith Twin at level 17 on the 58th Haze 122nd year of Ascendancy at 12:53 Killed by Chronolith Clone at level 17 on the 58th Haze 122nd year of Ascendancy at 15:51 Killed by Chronolith Twin at level 17 on the 58th Haze 122nd year of Ascendancy at 16:31 Killed by Chronolith Twin at level 17 on the 58th Haze 122nd year of Ascendancy at 19:01 Killed by Chronolith Clone at level 17 on the 58th Haze 122nd year of Ascendancy at 22:31 Killed by Chronolith Twin at level 18 on the 58th Haze 122nd year of Ascendancy at 23:25 Killed by snow giant boulder thrower at level 18 on the 59th Haze 122nd year of Ascendancy at 08:44 Killed by netherworm mass at level 19 on the 74th Haze 122nd year of Ascendancy at 22:22 Killed by netherworm mass at level 19 on the 74th Haze 122nd year of Ascendancy at 22:42 Killed by netherworm mass at level 19 on the 75th Haze 122nd year of Ascendancy at 00:31 Killed by ravaging entropic rip at level 19 on the 75th Haze 122nd year of Ascendancy at 00:40 Killed by ravaging entropic rip at level 19 on the 75th Haze 122nd year of Ascendancy at 01:10 Killed by dreaming horror at level 19 on the 75th Haze 122nd year of Ascendancy at 18:02 Killed by worm that walks at level 19 on the 75th Haze 122nd year of Ascendancy at 20:43 Killed by skeleton mage at level 21 on the 5th Pyre 123rd year of Ascendancy at 13:44 Killed by orc master wyrmic at level 21 on the 6th Pyre 123rd year of Ascendancy at 06:47 Killed by orc master wyrmic at level 21 on the 6th Pyre 123rd year of Ascendancy at 07:40 Killed by saw horror at level 22 on the 6th Pyre 123rd year of Ascendancy at 13:06 Killed by vampire lord at level 24 on the 24th Pyre 123rd year of Ascendancy at 08:41 Killed by vampire lord at level 25 on the 24th Pyre 123rd year of Ascendancy at 13:18 Killed by Sleeping Nerylle at level 26 on the 28th Pyre 123rd year of Ascendancy at 08:59 Killed by Dozing Aradhetha at level 26 on the 28th Pyre 123rd year of Ascendancy at 09:58 Killed by Sleeping Nerylle at level 26 on the 28th Pyre 123rd year of Ascendancy at 11:53 Killed by Sleeping Nerylle at level 26 on the 28th Pyre 123rd year of Ascendancy at 12:53 Killed by Sleeping Nerylle at level 26 on the 28th Pyre 123rd year of Ascendancy at 14:23 Killed by elven blood mage at level 28 on the 35th Pyre 123rd year of Ascendancy at 11:57 Killed by elven cultist at level 28 on the 35th Pyre 123rd year of Ascendancy at 15:13 Killed by wretchling at level 28 on the 36th Pyre 123rd year of Ascendancy at 00:13 Killed by Islabeth the elven cultist at level 29 on the 37th Pyre 123rd year of Ascendancy at 00:48 Killed by elven tempest at level 29 on the 37th Pyre 123rd year of Ascendancy at 13:23 Killed by Celia at level 29 on the 5th Flare 123rd year of Ascendancy at 22:26 Killed by Celia at level 29 on the 5th Flare 123rd year of Ascendancy at 23:28 Killed by Celia at level 29 on the 6th Flare 123rd year of Ascendancy at 01:57 |
Primary Stats
Strength | 18 (base 19) |
Dexterity | 80 (base 39) |
Constitution | 46 (base 41) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 80 (base 40) |
Resources
Life | 796/796 |
Stamina | 234/234 |
Healing Factor | 1.3967804250994 |
Regeneration | 15.713779782368 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 11 |
Offense: Mainhand
Damage | 114 |
Accuracy | 70 |
Crit Chance | 54% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 99 |
Accuracy | 70 |
Crit Chance | 59% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Physical | +11% |
All | 0% |
Defense: Base
Armour (hardiness) | 21 (76.987013568881%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 7 |
Mental Save | 33 |
Defense: Resistances
Acid | + 19%( 72%) |
Blight | + 21%( 72%) |
Physical | + 21%( 72%) |
Cold | + 24%( 72%) |
All | + 10%( 72%) |
Lightning | + 20%( 72%) |
Light | + 18%( 72%) |
Fire | + 28%( 72%) |
Nature | + 22%( 72%) |
Defense: Immunities
Confusion Resistance | 10% |
Disarm Resistance | 23% |
Instadeath Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 292 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.50 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Apply Poison |
beneficial effect | Has 8 throwing knives prepared: 8 KnivesRange: 5 Net Damage: 121 - 170 Accuracy: 86 (knife) APR: 31 Crit Chance: +50% Crit mult: 188% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 80% chance to deflect up to 29 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Arorimina the ghoul. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by skeleton assassin. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 132. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed storm wyrm claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | ![]() Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +1 Cun / +2 Con Physical save: +12 (+6 eff.) Mental save: +10 (+5 eff.) Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. This item has been sent to the Item's Vault. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +25% Confusion immunity: +10% Light radius: +8 See stealth: +10 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Armour: +3 Defense: +30 (+7 eff.) Fatigue: +3% Changes stats: +5 Dex Changes resistances: +10% acid / +9% light / +9% fire / +11% lightning / +10% cold Maximum stamina: +30.00 A cap made of leather. This item has been sent to the Item's Vault. |
On hands | ![]() Requires: - Level 15 Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +1 Physical power: +15 (+5 eff.) Armour: +2 Changes stats: +3 Dex Critical mult.: +5.00% Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +23% Maximum stamina: +20.00 Mindpower: +5 (+2 eff.) See invisible: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Cun / +5 Dex Life regen: +11.00 Maximum life: +52.00 Healing mod.: +14% Rings make your fingers look great! |
On fingers | ![]() Requires: - Level 15 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +4 Cun / +5 Dex Changes resistances: +11% physical Changes damage: +11% physical Rings make your fingers look great! This item has been sent to the Item's Vault. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Armour: +3 Defense: +4 (+1 eff.) Changes resistances cap: +2% all Critical mult.: +11.00% Physical save: +8 (+4 eff.) Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 138% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 1) on hit: +9 fire Sharp, short and deadly. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Physical power: +10 (+3 eff.) Changes stats: +1 Str / +1 Dex / +2 Con Changes resistances: +5% fire / +6% cold A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +13.0% Attack speed: 100% On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +9.0% Physical power: +23 (+7 eff.) Effects on melee hit: * 20% chance to reduce armor by 10% Changes resistances: +1% physical Stamina each turn: +3.00 Sharp, short and deadly. This item has been sent to the Item's Vault. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +4 Defense: +22 (+5 eff.) Damage when hit (Melee): 6 arcane Changes stats: +3 Cun / +3 Dex Changes resistances: +6% fire Disease immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +11 (+3 eff.) Fatigue: +8% Changes stats: +5 Cun / +6 Dex Changes resistances: +13% nature / +12% blight Reduced damage from: +7% Unnatural A suit of armour made of leather. This item has been sent to the Item's Vault. |
Inventory
![]() Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +20 (+6 eff.) Armour: +4 Defense: +10 (+2 eff.) Changes stats: +7 Dex / +6 Cun / +6 Con Changes resistances penetration: +15% temporal Critical mult.: +5.00% Physical save: +12 (+6 eff.) Life regen: +16.00 Maximum life: +79.00 Healing mod.: +18% Rings make your fingers look great! This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +34 acid / +21 nature When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Physical power: +13 (+4 eff.) Changes resistances penetration: +11% acid / +12% nature Sharp, short and deadly. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 155% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Dex / +2 Mag Changes resistances: +12% acid / +6% cold / +5% arcane / +18% blight Spell save: +12 (+12 eff.) Sharp, short and deadly. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Achievements
By Joh the Halfling Rogue level 28
33rd Pyre 123rd year of Ascendancy at 03:27 see stats
By Joh the Halfling Rogue level 27
30th Pyre 123rd year of Ascendancy at 05:04 see stats
By Joh the Halfling Rogue level 15
50th Haze 122nd year of Ascendancy at 15:21 see stats
By Joh the Halfling Rogue level 19
75th Haze 122nd year of Ascendancy at 09:24 see stats
By Joh the Halfling Rogue level 19
76th Haze 122nd year of Ascendancy at 23:39 see stats
By Joh the Halfling Rogue level 10
22nd Haze 122nd year of Ascendancy at 18:19 see stats
By Joh the Halfling Rogue level 20
7th Decay 122nd year of Ascendancy at 15:37 see stats
By Joh the Halfling Rogue level 29
7th Flare 123rd year of Ascendancy at 04:28 see stats
By Joh the Halfling Rogue level 29
37th Pyre 123rd year of Ascendancy at 20:47 see stats
By Joh the Halfling Rogue level 23
21st Pyre 123rd year of Ascendancy at 03:45 see stats
By Joh the Halfling Rogue level 11
29th Haze 122nd year of Ascendancy at 10:45 see stats
By Joh the Halfling Rogue level 21
18th Regrowth 123rd year of Ascendancy at 08:48 see stats
By Joh the Halfling Rogue level 25
25th Pyre 123rd year of Ascendancy at 05:16 see stats
By Joh the Halfling Rogue level 17
56th Haze 122nd year of Ascendancy at 16:39 see stats
By Joh the Halfling Rogue level 26
28th Pyre 123rd year of Ascendancy at 21:37 see stats
Log
There is an item here: Spinal Cage (5 def, 8 armour)
There is an item here: Eel-skin armour (16 def, 0 armour)
There is an item here: cleansing reinforced leather armour of command (20 def, 12 armour)
There is an item here: Behemoth Hide (4 def, 6 armour)
There is an item here: troll-hide cured leather armour of command (12 def, 7 armour)
There is an item here: nimble cured leather armour of the deep (9 def, 6 armour)
There is an item here: troll-hide hardened leather armour of fire resistance (9 def, 6 armour)
There is an item here: Skin of Many (12 def, 6 armour)
There is an item here: warlord's hardened leather cap of trickery (0 def, 3 armour)
There is an item here: Arymina the Blindstake (0 def, 3 armour)
There is an item here: cashmere wizard hat 'Glintire' (2 def, 0 armour)
There is an item here: Helm of the Dominated (0 def, 9 armour)
There is an item here: Eye of the Forest (8 def, 0 armour)
There is an item here: hardened leather cap 'Winterroar' (0 def, 3 armour)
There is an item here: hardened leather cap 'Elenuzilasin' (0 def, 3 armour)
There is an item here: Quasit's Skull (0 def, 12 armour)
There is an item here: Helm of the Dwarven Emperors (0 def, 6 armour)
There is an item here: Aletta's Diadem (0 def, 0 armour)
There is an item here: Steel Helm of Garkul (0 def, 6 armour)
There is an item here: Urista (0 def, 0 armour)
There is an item here: Eclipseweeper (0 def, 0 armour)
There is an item here: Robe of Force (12 def, 8 armour)
There is an item here: Firewalker (15 def, 2 armour)
There is an item here: shadow cashmere cloak of Eldoral (2 def, 0 armour)
There is an item here: murderer's cashmere cloak of protection (2 def, 0 armour)
There is an item here: Beydetir the Glimmervile (2 def, 0 armour)