









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Embers of Rage 1.7.4Official Expansion!Ignore Race/Class Locks 1.7.0Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 11 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Sawtree at level 11 on the 3rd Flare 122nd year of Ascendancy at 14:50 / 1 |
Primary Stats
| Strength | 45 (base 13) |
| Dexterity | 37 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 38 (base 36) |
| Willpower | 27 (base 10) |
| Cunning | 27 (base 23) |
Resources
| Life | -100/315 |
| Mana | 169/245 |
| Stamina | 134/184 |
| Healing Factor | 1.3372895330003 |
| Regeneration | 7.0207700482518 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 35 |
| See Invisible | 44 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 37 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Darkness | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 25.118138619369 (56.297102139833%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 22 |
| Physical Save | 31 |
| Spell Save | 24 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Physical | + 10%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 12%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 0% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 24% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 5 blight, 5 cold, 4 mind |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 717% for 10 turns (9 total) and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost tinker to the recall portal on level 3 of Scintillating Caves. Escort: lost tinker (level 3 of Scintillating Caves)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Bethessra the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Phys.crit +2.0% Res.pen +10% physical ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane Phys.save +12 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | linen wizard hat 'Toreyarath' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Mind.crit +3% Phys.pwr +20 (+7 eff.) Mind.pwr +3 (+2 eff.) Acc +10 (+4 eff.) ----- def ----- Defense +1 (+1 eff.) Phys.save +3 (+1 eff.) ---------- misc Stam/turn +1.00 Psi/turn +0.11 A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves 'Arcquick' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Str +3 Dex +2 Mag dps ---------- Dmg.mod +3% darkness Res.pen +15% lightning ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +12.00 Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +22.00 Disarm- +24% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
| On fingers | copper ring 'Shimmerstreak'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Wil dps ---------- S.pwr/crit +8 Dmg.mod +3% lightning Melee Ret 4 lightning ----- def ----- Silence- +20% ---------- misc Mana/turn +0.12 Vim/s.crit +1.00 Rings make your fingers look great! |
| Around neck | grounding steel amulet of strength (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
| In main hand | iron mace 'Samakhad' (104% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 mind On Hit: * 13% chance to reduce all saves and defense by 22 While equipped: Stats +2 Cun +2 Wil ----- def ----- Resists +6% temporal +3% blight +3% cold +3% nature +6% mind Blunt and deadly. |
| Around waist | Tasazilahir1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +3 Dex +3 Wil +1 Con dps ---------- Mind.pwr +3 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Phys.save +7 (+3 eff.) ---------- misc See.Invis +9 A belt that goes around your waist. |
| In off hand | Borumnir (0 def, 5 armour, 111% power, 58 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Master/Psionic When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +58 Melee+ +12 blight +14 physical While equipped: Stats +3 Wil dps ---------- Spell.crit +1% ----- def ----- Armour +5 Fatigue +8% Resists +15% acid +10% physical Shield.near.proj +10 Proj.slow +11% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
shielding rune of the warrior (absorb 185; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 185 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% light +12% darkness Blind- +20% Amulets make your neck look great! |
Scaldtorrent the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- HP.reg +1.00 Poison- +20% Stun/Frz- +23% Rings make your fingers look great! |
copper ring 'Brightvein'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% arcane +3% fire Res.pen +5% light +10% fire ----- def ----- Resists +3% light Mind.save +6 (+3 eff.) Confus- +20% Rings make your fingers look great! |
Erutir (102% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Disrupt Power 102% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: ----- def ----- Resists +15% acid +3% temporal +10% lightning +10% fire +10% cold +5% all Spell.save +9 (+4 eff.) Die.at -20.00 life Max.HP +60.00 Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed battleaxes. |
iron battleaxe 'Sunmonster' (112% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Arcane Power 112% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +20 fire On Crit: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 While equipped: dps ---------- Dmg.mod +9% acid +3% fire Res.pen +15% acid Massive two-handed battleaxes. |
balanced iron greatsword of daylight (115% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 115% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 light Against +10% Undead While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +34% Massive two-handed swords. |
flaming iron greatsword (114% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 114% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed swords. |
iron greatsword (113% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 113% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe 'Saludavena' (107% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil dps ---------- Phys.crit +6.0% Crit.mult +5.00% Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 22 One-handed war axes. |
Vorarin the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +3% arcane Res.pen +15% blight ----- def ----- Resists +5% arcane Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +2.00 A belt that goes around your waist. |
rough leather belt 'Tekath'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) Dmg.mod +3% acid ----- def ----- Mind.save +5 (+2 eff.) Blind- +10% Pinning- +20% A belt that goes around your waist. |
Bethilraremira the Shadowquill (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +3% cold ----- def ----- Resists +3% lightning +9% darkness +16% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hatheregorn (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +7% Crit.mult +5.00% Spell.pwr +3 (+2 eff.) ----- def ----- Resists +3% temporal +7% all Spell.save +16 (+8 eff.) ---------- misc Vim/s.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +7% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of lightning (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% lightning ----- def ----- Resists +16% lightning +7% all Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layymira the Freezeedge (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% cold Melee Ret 6 cold ----- def ----- Armour +1 Resists +6% fire +11% cold A pair of boots made of leather. |
Silymina (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +5 Fatigue +2% Mind.save +6 (+3 eff.) Silence- +10% Stun/Frz- +10% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +6% fire +6% cold A pair of boots made of leather. |
Bilebraze the rough leather gloves (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +3% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +6 Resists +9% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emythra (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Str +5 Con dps ---------- Melee+ 5 temporal Ranged+ 7 temporal Dmg.mod +4% temporal ----- def ----- Armour +1 Resists +5% temporal Phys.save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shadebutcher (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% acid On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness +3% acid HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beligen the Shiverwarden (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% nature Res.pen +15% cold Melee Ret 4 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Hanivor the Dimhack (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Phys.pwr +20 (+7 eff.) ----- def ----- Armour +1 Defense +5 (+3 eff.) Fatigue +1% Resists +6% darkness Phys.save +12 (+6 eff.) A cap made of leather. |
Shineworm (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +1 Wil +1 Cun ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +9% light +5% cold A cap made of leather. |
Yaromnir the Winterrebel (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +5% cold ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +6% light +6% nature Die.at -20.00 life Disarm- +20% ---------- misc Stam/ret +0.80 Equi/ret +0.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
iron shield of the stars (0 def, 2 armour, 100% power, 19 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +19 Melee+ +11 light +12 darkness While equipped: Stats +1 Cun +2 Mag dps ---------- Dmg.mod +10% light +10% darkness ----- def ----- Armour +2 Fatigue +8% Resists +10% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
71 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Rainmaster' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +15% acid Melee Ret 4 cold ----- def ----- Resists +5% arcane ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Morbuswrecker the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% nature +6% mind Res.pen +5% mind ----- def ----- Max.HP +40.00 ---------- misc Light +3 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of health2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Skeleblade the Skeleton Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 08:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Skeleblade the Skeleton Arcane Blade level 8
10th Mirth 122nd year of Ascendancy at 04:54 see stats
Log
Shadow hits Skeleblade for 6 physical damage.
Giant rabbit uses Evasion.
Giant rabbit tries to evade attacks.
Fire imp casts Phase Door.
Giant rabbit uses Disengage.
Sawtree uses Leaves Tide.
Thought-forged warrior is protected by a layer of thick leaves.
Shadow is protected by a layer of thick leaves.
Fire imp is protected by a layer of thick leaves.
Aerevea the dire wolf is protected by a layer of thick leaves.
Sawtree is protected by a layer of thick leaves.
Fox is protected by a layer of thick leaves.
Polar bear is protected by a layer of thick leaves.
Giant rabbit is moving at extreme speed!
Betissra the giant venus flytrap uses Willful Strike.
Betissra the giant venus flytrap hits Skeleblade for 134 physical damage.
Skeleblade casts Rune: Prismatic.
Skeleblade summons a prismatic shield for protection!
Fox rushes out, claws sharp and ready!
Skeleblade is pinned to the ground.
Talent Bone Armour is ready to use.
Melee retaliation hits Shadow for 4 lightning damage.
Shadow hits Skeleblade for (6 to prism), 0 physical (0 total damage).
Thought-forged warrior hits Skeleblade for (46 to prism), 0 physical, 9 nature, 6 fire (15 total damage).
Melee retaliation hits Thought-forged warrior for 3 lightning damage.
Sawtree uses Condensate.
Skeleblade shrugs off the effect 'Wet'!
Sawtree hits Skeleblade for 152 fire damage.
Skeleblade the level 11 skeleton arcane blade was slowly cooked to death by Sawtree on level 2 of Trollmire.






























































































