










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 1660% |
| Size | medium |
| Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:43 / 193Killed by Xerabrenor the weaver young at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:48 Killed by elven mage at level 8 on the 5th Mirth 122nd year of Ascendancy at 11:05 Killed by mean looking elven guard at level 8 on the 5th Mirth 122nd year of Ascendancy at 22:28 Killed by skeleton mage at level 8 on the 1st Flare 122nd year of Ascendancy at 15:36 Killed by Silosenn the elven tempest at level 9 on the 1st Flare 122nd year of Ascendancy at 23:00 Killed by elven mage at level 9 on the 2nd Flare 122nd year of Ascendancy at 22:47 Killed by Vorythra the fire drake hatchling at level 10 on the 3rd Flare 122nd year of Ascendancy at 13:25 Killed by Forest Troll Hedge-Wizard at level 12 on the 55th Dusk 122nd year of Ascendancy at 13:16 Killed by Bill the Stone Troll at level 13 on the 57th Dusk 122nd year of Ascendancy at 13:03 Killed by Debor the krog at level 13 on the 36th Haze 122nd year of Ascendancy at 05:59 Killed by gwelgoroth at level 14 on the 42nd Haze 122nd year of Ascendancy at 00:46 Killed by storm drake at level 14 on the 44th Haze 122nd year of Ascendancy at 09:59 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 14:16 Killed by Urkis, the High Tempest at level 14 on the 44th Haze 122nd year of Ascendancy at 16:18 Killed by Urkis, the High Tempest at level 14 on the 45th Haze 122nd year of Ascendancy at 00:05 Killed by Polyssra the wolf at level 15 on the 50th Haze 122nd year of Ascendancy at 21:55 Killed by rogue at level 15 on the 51st Haze 122nd year of Ascendancy at 22:34 Killed by onilug at level 15 on the 52nd Haze 122nd year of Ascendancy at 03:13 Killed by rogue at level 16 on the 52nd Haze 122nd year of Ascendancy at 18:18 Killed by bear trap at level 16 on the 52nd Haze 122nd year of Ascendancy at 20:31 Killed by rogue sapper at level 16 on the 52nd Haze 122nd year of Ascendancy at 23:32 Killed by rogue at level 16 on the 53rd Haze 122nd year of Ascendancy at 03:58 Killed by Sawtree at level 16 on the 54th Haze 122nd year of Ascendancy at 17:54 Killed by Delphi at level 17 on the 55th Haze 122nd year of Ascendancy at 05:23 Killed by Elarevena the cutpurse at level 17 on the 58th Haze 122nd year of Ascendancy at 21:47 Killed by Mayyretha the dredgling at level 18 on the 59th Haze 122nd year of Ascendancy at 04:58 Killed by Mayyretha the dredgling at level 18 on the 59th Haze 122nd year of Ascendancy at 05:59 Killed by Cyrulewyn the spitting spider at level 18 on the 59th Haze 122nd year of Ascendancy at 16:35 Killed by Horned Horror at level 18 on the 62nd Haze 122nd year of Ascendancy at 02:34 Killed by rogue at level 19 on the 63rd Haze 122nd year of Ascendancy at 05:21 Killed by Isibretira the midge swarm at level 20 on the 7th Regrowth 123rd year of Ascendancy at 06:22 Killed by snow giant thunderer at level 20 on the 7th Regrowth 123rd year of Ascendancy at 09:54 Killed by Chronolith Twin at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 03:57 Killed by Chronolith Twin at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 04:56 Killed by Saladhewen the skeleton magus at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 15:37 Killed by Rantha the Worm at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 22:27 Killed by Ivoraba the lesser vampire at level 23 on the 34th Regrowth 123rd year of Ascendancy at 03:49 Killed by Urema the krog at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 13:55 Killed by Emermet the krog at level 23 on the 54th Regrowth 123rd year of Ascendancy at 17:58 Killed by Cultist at level 23 on the 54th Regrowth 123rd year of Ascendancy at 21:25 Killed by elven corruptor at level 23 on the 54th Regrowth 123rd year of Ascendancy at 23:46 Killed by elven cultist at level 23 on the 55th Regrowth 123rd year of Ascendancy at 01:16 Killed by elven cultist at level 23 on the 55th Regrowth 123rd year of Ascendancy at 03:11 Killed by Porira the corrupted dendritic hemospinner at level 23 on the 55th Regrowth 123rd year of Ascendancy at 08:42 Killed by Ce'Nima the Blightborn at level 23 on the 55th Regrowth 123rd year of Ascendancy at 11:10 Killed by corrupted acidic digestor at level 23 on the 55th Regrowth 123rd year of Ascendancy at 15:15 Killed by elven cultist at level 24 on the 55th Regrowth 123rd year of Ascendancy at 23:19 Killed by Arabrenn the elven tempest at level 24 on the 56th Regrowth 123rd year of Ascendancy at 07:36 Killed by elven blood mage at level 24 on the 56th Regrowth 123rd year of Ascendancy at 11:59 Killed by Grand Corruptor at level 24 on the 56th Regrowth 123rd year of Ascendancy at 14:10 Killed by Grand Corruptor at level 24 on the 56th Regrowth 123rd year of Ascendancy at 15:50 Killed by Grand Corruptor at level 24 on the 56th Regrowth 123rd year of Ascendancy at 17:53 Killed by cutpurse at level 24 on the 57th Regrowth 123rd year of Ascendancy at 07:33 Killed by Lisutira the cutpurse at level 24 on the 57th Regrowth 123rd year of Ascendancy at 09:48 Killed by Onta the krog at level 24 on the 9th Pyre 123rd year of Ascendancy at 21:03 Killed by Cyrusevea the Guardian at level 25 on the 37th Pyre 123rd year of Ascendancy at 07:42 Killed by orc master assassin at level 25 on the 37th Pyre 123rd year of Ascendancy at 20:46 Killed by rogue at level 25 on the 37th Pyre 123rd year of Ascendancy at 22:37 Killed by Assassin Lord at level 25 on the 50th Pyre 123rd year of Ascendancy at 02:11 Killed by Mayiminor the lesser vampire at level 25 on the 57th Pyre 123rd year of Ascendancy at 10:21 Killed by Bethona the ghoul at level 25 on the 57th Pyre 123rd year of Ascendancy at 15:35 Killed by Celia at level 25 on the 57th Pyre 123rd year of Ascendancy at 18:34 Killed by Celia at level 25 on the 57th Pyre 123rd year of Ascendancy at 21:42 Killed by Eleda the ghoul at level 26 on the 69th Pyre 123rd year of Ascendancy at 01:24 Killed by Eleda the ghoul at level 26 on the 69th Pyre 123rd year of Ascendancy at 02:39 Killed by Polulratira the skeleton warrior at level 26 on the 69th Pyre 123rd year of Ascendancy at 09:21 Killed by barrow wight at level 26 on the 69th Pyre 123rd year of Ascendancy at 12:29 Killed by cutpurse at level 26 on the 71st Pyre 123rd year of Ascendancy at 00:42 Killed by skeleton assassin at level 27 on the 71st Pyre 123rd year of Ascendancy at 13:20 Killed by emperor wight at level 27 on the 72nd Pyre 123rd year of Ascendancy at 03:41 Killed by skeleton assassin at level 27 on the 72nd Pyre 123rd year of Ascendancy at 23:56 Killed by skeleton warrior at level 28 on the 74th Pyre 123rd year of Ascendancy at 17:03 Killed by poison spore at level 28 on the 74th Pyre 123rd year of Ascendancy at 20:58 Killed by faerlhing at level 28 on the 74th Pyre 123rd year of Ascendancy at 22:18 Killed by worm that walks at level 28 on the 75th Pyre 123rd year of Ascendancy at 02:04 Killed by faerlhing at level 29 on the 76th Pyre 123rd year of Ascendancy at 03:56 Killed by faerlhing at level 29 on the 76th Pyre 123rd year of Ascendancy at 05:01 Killed by Dorro the wretchling at level 29 on the 76th Pyre 123rd year of Ascendancy at 09:56 Killed by The Master at level 30 on the 8th Haze 123rd year of Ascendancy at 13:26 Killed by The Master at level 30 on the 8th Haze 123rd year of Ascendancy at 14:38 Killed by Eilinamira the rattlesnake at level 30 on the 8th Haze 123rd year of Ascendancy at 16:32 Killed by forest wight at level 30 on the 8th Haze 123rd year of Ascendancy at 18:33 Killed by Lord of Skulls (warrior) at level 30 on the 8th Haze 123rd year of Ascendancy at 20:16 Killed by orc grand master assassin at level 31 on the 66th Haze 123rd year of Ascendancy at 23:45 Killed by faerlhing at level 31 on the 67th Haze 123rd year of Ascendancy at 11:28 Killed by faerlhing at level 31 on the 67th Haze 123rd year of Ascendancy at 13:01 Killed by Belewe the orc warrior at level 32 on the 68th Haze 123rd year of Ascendancy at 01:47 Killed by eldritch eye at level 33 on the 69th Haze 123rd year of Ascendancy at 01:18 Killed by orc soldier at level 33 on the 69th Haze 123rd year of Ascendancy at 05:53 Killed by orc cryomancer at level 33 on the 57th Regrowth 124th year of Ascendancy at 09:24 Killed by poison spore at level 33 on the 57th Regrowth 124th year of Ascendancy at 16:45 Killed by bursting entropic shard at level 33 on the 57th Regrowth 124th year of Ascendancy at 19:52 Killed by orc high pyromancer at level 33 on the 58th Regrowth 124th year of Ascendancy at 05:01 Killed by orc high pyromancer at level 33 on the 58th Regrowth 124th year of Ascendancy at 06:48 Killed by Warmaster Gnarg at level 33 on the 58th Regrowth 124th year of Ascendancy at 09:51 Killed by orc master assassin at level 34 on the 58th Regrowth 124th year of Ascendancy at 11:29 Killed by orc cryomancer at level 34 on the 58th Regrowth 124th year of Ascendancy at 20:41 Killed by orc cryomancer at level 34 on the 59th Regrowth 124th year of Ascendancy at 00:40 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Regrowth 124th year of Ascendancy at 02:53 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Regrowth 124th year of Ascendancy at 04:49 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Regrowth 124th year of Ascendancy at 06:11 Killed by overpowered greater multi-hued wyrm at level 34 on the 59th Regrowth 124th year of Ascendancy at 08:32 Killed by overpowered greater multi-hued wyrm at level 35 on the 59th Regrowth 124th year of Ascendancy at 17:32 Killed by overpowered greater multi-hued wyrm at level 35 on the 59th Regrowth 124th year of Ascendancy at 19:00 Killed by overpowered greater multi-hued wyrm at level 35 on the 59th Regrowth 124th year of Ascendancy at 20:44 Killed by Layewe the broken golem at level 36 on the 64th Regrowth 124th year of Ascendancy at 20:49 Killed by Aroriara the whitehoof ghoul at level 36 on the 65th Regrowth 124th year of Ascendancy at 06:29 Killed by Delphi at level 36 on the 65th Regrowth 124th year of Ascendancy at 14:50 Killed by Lisebeth the golem at level 36 on the 66th Regrowth 124th year of Ascendancy at 00:55 Killed by Lisiyalle the sand-drake at level 37 on the 78th Regrowth 124th year of Ascendancy at 09:58 Killed by naga myrmidon at level 37 on the 19th Pyre 124th year of Ascendancy at 05:22 Killed by orc high pyromancer at level 37 on the 19th Pyre 124th year of Ascendancy at 14:03 Killed by Islumira the sand-drake at level 37 on the 19th Pyre 124th year of Ascendancy at 16:48 Killed by multi-hued drake hatchling at level 37 on the 20th Pyre 124th year of Ascendancy at 06:39 Killed by Layogama the cold drake at level 37 on the 21st Pyre 124th year of Ascendancy at 22:43 Killed by orc blood mage at level 38 on the 39th Pyre 124th year of Ascendancy at 02:16 Killed by heavy bone giant at level 38 on the 56th Pyre 124th year of Ascendancy at 11:08 Killed by Belnd the quasit at level 38 on the 56th Pyre 124th year of Ascendancy at 12:50 Killed by armoured skeleton warrior at level 39 on the 56th Pyre 124th year of Ascendancy at 21:22 Killed by Kra'Tor the Gluttonous at level 39 on the 57th Pyre 124th year of Ascendancy at 01:42 Killed by Tortured Mass Glemira at level 39 on the 57th Pyre 124th year of Ascendancy at 16:31 Killed by Tortured Mass Glemira at level 39 on the 57th Pyre 124th year of Ascendancy at 19:07 Killed by Tortured Mass Glemira at level 39 on the 57th Pyre 124th year of Ascendancy at 20:46 Killed by Belenne the Tortured Mass at level 39 on the 58th Pyre 124th year of Ascendancy at 05:00 Killed by Adira the Tortured Mass at level 39 on the 58th Pyre 124th year of Ascendancy at 07:02 Killed by Adira the Tortured Mass at level 40 on the 58th Pyre 124th year of Ascendancy at 08:33 Killed by The One That Hunts at level 40 on the 8th Flare 124th year of Ascendancy at 15:26 Killed by The One That Hunts at level 40 on the 8th Flare 124th year of Ascendancy at 17:15 Killed by lava floor at level 40 on the 9th Flare 124th year of Ascendancy at 16:17 Killed by fiery orc wyrmic at level 40 on the 9th Flare 124th year of Ascendancy at 20:16 Killed by orc necromancer at level 40 on the 10th Flare 124th year of Ascendancy at 01:41 Killed by armoured skeleton warrior at level 40 on the 10th Flare 124th year of Ascendancy at 03:56 Killed by Lord of Skulls (warrior) at level 40 on the 10th Flare 124th year of Ascendancy at 05:50 Killed by ghast at level 40 on the 10th Flare 124th year of Ascendancy at 07:43 Killed by Rak'shor, Grand Necromancer of the Pride at level 40 on the 10th Flare 124th year of Ascendancy at 09:53 Killed by Islinne the dire wolf at level 40 on the 10th Flare 124th year of Ascendancy at 13:31 Killed by onilug at level 41 on the 10th Flare 124th year of Ascendancy at 19:42 Killed by forge-giant at level 41 on the 1st Dusk 124th year of Ascendancy at 02:34 Killed by uruivellas at level 41 on the 1st Dusk 124th year of Ascendancy at 08:10 Killed by thaurhereg at level 41 on the 4th Dusk 124th year of Ascendancy at 09:43 Killed by Khulmanar, General of Urh'Rok at level 41 on the 4th Dusk 124th year of Ascendancy at 11:31 Killed by onilug at level 41 on the 4th Dusk 124th year of Ascendancy at 16:09 Killed by Loazrue the onilug at level 41 on the 4th Dusk 124th year of Ascendancy at 18:09 Killed by Lthra the Invader at level 41 on the 4th Dusk 124th year of Ascendancy at 20:11 Killed by thaurhereg at level 41 on the 4th Dusk 124th year of Ascendancy at 22:45 Killed by radiant horror at level 41 on the 5th Dusk 124th year of Ascendancy at 02:56 Killed by blade horror at level 41 on the 5th Dusk 124th year of Ascendancy at 07:25 Killed by The Shade of Telos at level 43 on the 24th Dusk 124th year of Ascendancy at 04:11 Killed by delayed explosion trap at level 43 on the 33rd Dusk 124th year of Ascendancy at 03:45 Killed by faerlhing at level 43 on the 35th Dusk 124th year of Ascendancy at 03:46 Killed by daelach at level 44 on the 41st Dusk 124th year of Ascendancy at 13:35 Killed by onilug at level 44 on the 42nd Dusk 124th year of Ascendancy at 05:17 Killed by Delphi at level 45 on the 56th Dusk 124th year of Ascendancy at 12:03 Killed by Gevea the Invoker at level 45 on the 57th Dusk 124th year of Ascendancy at 02:23 Killed by faerlhing at level 45 on the 57th Dusk 124th year of Ascendancy at 10:27 Killed by daelach at level 45 on the 57th Dusk 124th year of Ascendancy at 17:33 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 59th Dusk 124th year of Ascendancy at 06:02 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 59th Dusk 124th year of Ascendancy at 07:25 Killed by Betarena the orc high cryomancer at level 46 on the 60th Dusk 124th year of Ascendancy at 05:38 Killed by Combat Trainer Mayethra at level 46 on the 71st Dusk 124th year of Ascendancy at 05:17 Killed by Voroselramina the orc berserker at level 47 on the 71st Dusk 124th year of Ascendancy at 09:31 Killed by Combat Trainer Polariba at level 47 on the 72nd Dusk 124th year of Ascendancy at 13:19 Killed by Combat Trainer Polariba at level 47 on the 72nd Dusk 124th year of Ascendancy at 20:11 Killed by Grushnak, Battlemaster of the Pride at level 48 on the 73rd Dusk 124th year of Ascendancy at 14:04 Killed by Yvogaminne the Neverdead at level 49 on the 74th Dusk 124th year of Ascendancy at 22:11 Killed by Yvogaminne the Neverdead at level 49 on the 74th Dusk 124th year of Ascendancy at 23:19 Killed by Yvogaminne the Neverdead at level 49 on the 75th Dusk 124th year of Ascendancy at 01:05 Killed by Isumitta the orc summoner at level 49 on the 12nd Haze 124th year of Ascendancy at 16:55 Killed by champion of Urh'Rok at level 50 on the 13rd Haze 124th year of Ascendancy at 17:34 Killed by Saleta the fire wyrm at level 50 on the 14th Haze 124th year of Ascendancy at 09:06 Killed by Gloratta the ice wyrm at level 50 on the 14th Haze 124th year of Ascendancy at 17:42 Killed by Ivatha the orc master wyrmic at level 50 on the 14th Haze 124th year of Ascendancy at 22:55 Killed by champion of Urh'Rok at level 50 on the 30th Haze 124th year of Ascendancy at 17:48 Killed by champion of Urh'Rok at level 50 on the 43rd Haze 124th year of Ascendancy at 21:20 Killed by bloated horror at level 50 on the 48th Haze 124th year of Ascendancy at 23:25 Killed by Sleeping Gora at level 50 on the 51st Haze 124th year of Ascendancy at 13:08 Killed by Dozing Glosera at level 50 on the 51st Haze 124th year of Ascendancy at 14:36 Killed by orc pyromancer at level 50 on the 53rd Haze 124th year of Ascendancy at 09:42 Killed by Glorothra the Guardian at level 50 on the 54th Haze 124th year of Ascendancy at 21:19 Killed by Glorothra the Guardian at level 50 on the 54th Haze 124th year of Ascendancy at 22:37 Killed by Betassra the drem at level 50 on the 55th Haze 124th year of Ascendancy at 13:30 Killed by shadow at level 50 on the 56th Haze 124th year of Ascendancy at 00:59 Killed by The One That Writes at level 50 on the 56th Haze 124th year of Ascendancy at 04:50 Killed by The One That Writes at level 50 on the 56th Haze 124th year of Ascendancy at 06:05 Killed by Ce'Nelenor the orc grand summoner at level 50 on the 56th Haze 124th year of Ascendancy at 22:45 Killed by daelach at level 50 on the 58th Haze 124th year of Ascendancy at 03:23 Killed by forge-giant at level 50 on the 58th Haze 124th year of Ascendancy at 08:30 Killed by orc corruptor at level 50 on the 59th Haze 124th year of Ascendancy at 06:13 Killed by orc blood mage at level 50 on the 60th Haze 124th year of Ascendancy at 10:16 Killed by Nemrg the Bringer of Doom at level 50 on the 62nd Haze 124th year of Ascendancy at 13:30 Killed by greater multi-hued wyrm at level 50 on the 65th Haze 124th year of Ascendancy at 17:32 Killed by Delphi at level 50 on the 65th Haze 124th year of Ascendancy at 19:00 |
Primary Stats
| Strength | 21 (base 11) |
| Dexterity | 31 (base 14) |
| Constitution | 76 (base 43) |
| Magic | 160 (base 60) |
| Willpower | 116 (base 60) |
| Cunning | 107 (base 47) |
Resources
| Life | 783/783 |
| Mana | 615/1028 |
| Vim | 316/346 |
| Healing Factor | 1.403915632753 |
| Regeneration | 0.35097890818825 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 46.086128249601 |
| See Invisible | 58.086128249605 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 32 |
| Crit Chance | 51% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +29% |
| Acid | +16% |
| Light | +22% |
| Lightning | +29% |
| Cold | +123% |
| Arcane | +41% |
| Fire | +26% |
| All | +10% |
Offense: Damage Penetration
| Darkness | +20% |
| Lightning | +10% |
| Cold | +8% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 1 |
| Physical Save | 36 |
| Spell Save | 54 |
| Mental Save | 48 |
Defense: Resistances
| Light | + 25%( 70%) |
| Nature | + 56%( 70%) |
| Fire | + 2%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Fear Resistance | 0% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 900 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 189 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 675.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Ice | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by war bear. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You failed to protect the lone alchemist from death by Delphi. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Delphi. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You abandoned lost warrior, to death. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Delphi. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1154. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 327 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Quiver | 68 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
| Light source | Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 57.69 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Infused Cerebrum (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+2 eff.) Mindpower: +12 (+3 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| Tool | Starrace the yew wand of shielding [power 320] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +4 Dex / +9 Wil / +4 Cun Changes resistances: +12% light Changes damage: +12% light See invisible: +12 It can be used to create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | WoetaintInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+6 eff.) Armour penetration: +13 Defense: +11 (+3 eff.) Changes stats: +1 Dex / +3 Mag / +2 Cun Changes resistances: +38% nature / +34% cold Changes resistances penetration: +20% darkness Changes damage: +19% nature / +17% cold Reduces incoming crit damage: 15.00% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 47.74 cold and 23.55 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | spiritwalker's hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +11 Mag / +3 Wil Mana each turn: +0.32 Maximum mana: +35.00 Spell crit. chance: +4% A belt that goes around your waist. |
| In main hand | dragonbone starstaff 'Stormfurnace' (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +10 Defense: +10 (+3 eff.) Changes stats: +1 Str / +24 Mag / +17 Wil / +24 Cun / +9 Con Maximum wards: +3 cold Changes resistances penetration: +10% lightning Changes damage: +3% lightning / +30% cold Talents granted: +4 Ward +1 Command Staff Critical mult.: +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +8.00 Spellpower on spell critical (stacks up to 3 times): +10 Only die when reaching: -20.00 life Maximum vim: +50.00 Maximum neg.energy: +42.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | alchemist's drakeskin leather gloves of the juggernaut (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 7 acid / 6 fire / 4 cold / 8 lightning Changes stats: +4 Mag / +3 Wil / +3 Con Physical save: +19 (+8 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 1237.65 cold damage and condensing the air into freezing vapors that deal 412.55 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around neck | Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +5 Str / +5 Dex / +10 Mag / +5 Wil / +5 Cun / +10 Con Changes damage: +10% lightning / +10% fire / +10% cold / +10% all Talent mastery: +0.20 Golem / Arcane Spell crit. chance: +5% Mental crit. chance: +5% Talent on hit(spell): Eye Beam (10% chance level 2). Amulets make your neck look great! |
Inventory
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
blink rune (range 3; phase 11; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 9; phase 29; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 106; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 87; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 54; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 51; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 173; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 173 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 360; dur 5; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 360 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 371; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 360; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 360 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 180; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 180 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
archmage's gold amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% acid / +4% fire / +6% cold / +4% lightning Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
archmage's stralite amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 9 light / 5 darkness Effects when hit in melee: * 9% chance to reduce damage dealt by 30% * 10% chance to blind Changes stats: +3 Mag Changes damage: +4% acid / +9% light / +5% darkness / +4% cold / +6% lightning / +4% fire Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Amulets make your neck look great! |
voratun amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 8 light / 11 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 30% * 13% chance to blind Changes damage: +15% light / +8% darkness Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Emelyta the UmbrairePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +6 Mag Changes resistances: +16% blight / +9% darkness Changes resistances penetration: +25% darkness Changes damage: +16% blight Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +60.00 Rings make your fingers look great! |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 115.37 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Elemental Surge You have set the ring to grant you Elemental Surge! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
ZubadhevenaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +7 Defense: +8 (+2 eff.) Changes stats: +1 Str / +2 Dex / +1 Mag / +2 Wil / +4 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Rings make your fingers look great! |
savior's voratun ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 35 light Damage (Ranged): 14 light Changes stats: +5 Mag Changes damage: +14% light Physical save: +12 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +11 (+3 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.voratun ring 'Galeparry' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +34 (+17 eff.) Armour: +18 Changes stats: +6 Str Changes resistances: +21% lightning Reduces incoming crit damage: 16.97% Physical save: +20 (+8 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +48% Rings make your fingers look great! |
wizard's copper ring of the mind (+10%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% mind Changes damage: +10% mind Spell save: +6 (+2 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.hateful voratun battleaxe of corruption (55-82 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). Damage (Melee): +23 darkness Damage against: +26% Living Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level.balanced voratun dagger of torment (38-50 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +14 (+7 eff.) Defense: +12 (+4 eff.) Disarm immunity: +48% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Blazewild the voratun greatmaul (68-101 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+9 eff.) Defense: +20 (+6 eff.) Changes stats: +17 Wil / +7 Mag Changes resistances: +6% arcane Changes resistances penetration: +28% lightning Changes damage: +21% mind Disarm immunity: +70% Vim when firing critical spell: +2.26 Massive two-handed mauls. |
The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+9 eff.) Physical power: +12 (+6 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+5 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 34.59 mind damage, 39.62 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.00 mind and 3.43 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eye of the Wyrm (16-18 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% fire / 20% cold / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+5 eff.) Changes resistances: +10% acid / +10% physical / +10% cold / +10% fire / +10% lightning Changes damage: +12% lightning / +12% physical / +12% cold / +12% fire / +12% acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+2 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Lightning Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 63.17 to 189.50 lightning damage (126.33 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
This item will automatically be transmogrified when you leave the level.penetrating drakeskin leather sling of piercing Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +25 (+10 eff.) Armour penetration: +12 Changes resistances penetration: +13% all / +22% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.throat-seeking drakeskin leather sling of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +14 nature When wielded/worn: Changes stats: +13 Con / +10 Wil Changes resistances penetration: +13% nature Maximum life: +93.00 Slings are used to hurl stones or metal shots at your foes. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
This item will automatically be transmogrified when you leave the level.shimmering dragonbone vilestaff of illumination (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +7 (+2 eff.) Changes damage: +30% blight Talent granted: +1 Command Staff Mana each turn: +0.28 Maximum mana: +82.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 146.67 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.arcing orichalcum trident of massacre (70-113 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 70.5 - 112.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 128 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.arcing voratun waraxe of projection (39-55 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 128 damage One-handed war axes. |
KitirCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +3 Str / +5 Mag / +3 Wil Spell save: +9 (+3 eff.) Mental save: +3 (+1 eff.) Psi when hit: +0.08 Mindpower: +10 (+2 eff.) Size category: +1 A belt that goes around your waist. |
noble's rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage against: +15% Summoned Reduced damage from: +18% Summoned Mental save: +5 (+1 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Blastwrecker (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +22% temporal / +8% fire / +21% darkness / +9% cold Changes resistances penetration: +10% lightning / +15% temporal / +17% darkness Confusion immunity: +20% Knockback immunity: +20% Teleport immunity: +10% Stamina each turn: +0.70 Maximum stamina: +24.00 Healing mod.: +10% Defense after a teleport: +30 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level.Floefury (0 def, 11 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 (+8 eff.) Armour: +11 Fatigue: +5% Changes stats: +9 Str / +3 Dex Changes damage: +21% physical / +9% cold Cut immunity: +23% Stamina each turn: +3.39 Maximum stamina: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level.Iron Mail of Bloodletting (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 5.6 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 249.09 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Blightstopper (18 def, 12 armour, 240 block)Requires: - Shield usage training - Strength 35 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Block Spell save: +24 (+7 eff.) Disease immunity: +60% It can be used to purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns Activation costs 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
252 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 198.35 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 198.35 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
This item will automatically be transmogrified when you leave the level.bright dwarven lantern of clarity Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +12 (+4 eff.) Light radius: +10 See stealth: +20 See invisible: +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.8 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 295.72 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
25 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
30 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Delphi the Shalore Archmage level 31
11st Haze 123rd year of Ascendancy at 00:50 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Delphi the Shalore Archmage level 46
60th Dusk 124th year of Ascendancy at 09:03 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Delphi the Shalore Archmage level 44
37th Dusk 124th year of Ascendancy at 01:03 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Delphi the Shalore Archmage level 34
59th Regrowth 124th year of Ascendancy at 00:29 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Delphi the Shalore Archmage level 43
33rd Dusk 124th year of Ascendancy at 07:40 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Delphi the Shalore Archmage level 50
56th Haze 124th year of Ascendancy at 09:02 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Delphi the Shalore Archmage level 33
7th Decay 123rd year of Ascendancy at 16:57 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Delphi the Shalore Archmage level 50
62nd Haze 124th year of Ascendancy at 15:00 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Delphi the Shalore Archmage level 38
39th Pyre 124th year of Ascendancy at 10:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Delphi the Shalore Archmage level 19
77th Haze 122nd year of Ascendancy at 14:34 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Delphi the Shalore Archmage level 41
4th Dusk 124th year of Ascendancy at 21:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Delphi the Shalore Archmage level 32
68th Haze 123rd year of Ascendancy at 21:07 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Delphi the Shalore Archmage level 36
66th Regrowth 124th year of Ascendancy at 03:50 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Delphi the Shalore Archmage level 46
60th Dusk 124th year of Ascendancy at 00:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Delphi the Shalore Archmage level 19
4th Allure 123rd year of Ascendancy at 17:00 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Delphi the Shalore Archmage level 15
49th Haze 122nd year of Ascendancy at 04:36 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Delphi the Shalore Archmage level 50
46th Haze 124th year of Ascendancy at 18:00 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Delphi the Shalore Archmage level 50
43rd Haze 124th year of Ascendancy at 12:30 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Delphi the Shalore Archmage level 44
43rd Dusk 124th year of Ascendancy at 19:59 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Delphi the Shalore Archmage level 42
19th Dusk 124th year of Ascendancy at 06:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Delphi the Shalore Archmage level 36
59th Regrowth 124th year of Ascendancy at 22:58 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Delphi the Shalore Archmage level 10
3rd Flare 122nd year of Ascendancy at 06:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Delphi the Shalore Archmage level 20
5th Allure 123rd year of Ascendancy at 11:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Delphi the Shalore Archmage level 30
37th Dusk 123rd year of Ascendancy at 14:04 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Delphi the Shalore Archmage level 40
58th Pyre 124th year of Ascendancy at 08:31 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Delphi the Shalore Archmage level 50
13rd Haze 124th year of Ascendancy at 15:12 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Delphi the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:33 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Delphi the Shalore Archmage level 50
15th Haze 124th year of Ascendancy at 18:17 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Delphi the Shalore Archmage level 50
65th Haze 124th year of Ascendancy at 19:00 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Delphi the Shalore Archmage level 33
57th Regrowth 124th year of Ascendancy at 12:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Delphi the Shalore Archmage level 19
5th Allure 123rd year of Ascendancy at 11:51 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Delphi the Shalore Archmage level 32
68th Haze 123rd year of Ascendancy at 23:23 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Delphi the Shalore Archmage level 50
65th Haze 124th year of Ascendancy at 18:58 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Delphi the Shalore Archmage level 29
25th Dusk 123rd year of Ascendancy at 06:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Delphi the Shalore Archmage level 1
74th Pyre 122nd year of Ascendancy at 23:48 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Delphi the Shalore Archmage level 10
15th Dusk 122nd year of Ascendancy at 01:42 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Delphi the Shalore Archmage level 48
73rd Dusk 124th year of Ascendancy at 11:28 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Delphi the Shalore Archmage level 37
5th Pyre 124th year of Ascendancy at 14:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Delphi the Shalore Archmage level 25
38th Pyre 123rd year of Ascendancy at 08:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Delphi the Shalore Archmage level 18
60th Haze 122nd year of Ascendancy at 07:35 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Delphi the Shalore Archmage level 30
8th Haze 123rd year of Ascendancy at 23:15 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Delphi the Shalore Archmage level 36
64th Regrowth 124th year of Ascendancy at 15:20 see stats
Log
Argoniel resists the wave!
Delphi's ice storm area effect hits Argoniel for (0 to ice), 231 cold (231 total damage).
Delphi's cold repulsion area effect hits Argoniel for (0 to ice), 119 cold, (0 to ice), 34 physical (152 total damage).
Delphi's cold repulsion area effect hits Fire drake hatchling for 182 cold, 84 physical (267 total damage).
Delphi's cold repulsion area effect hits Fire drake hatchling for 162 cold, 84 physical (246 total damage).
Delphi's cold repulsion area effect hits Greater multi-hued wyrm for 119 cold, 44 physical (163 total damage).
Delphi's cold repulsion area effect hits Argoniel for (0 to ice), 119 cold, (0 to ice), 34 physical (152 total damage).
Delphi casts Freeze.
Delphi's spell attains critical power!
Delphi's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Delphi's spell attains critical power!
Blood Splash hits Delphi for 140 healing, 140 healing (0 total damage) [281 healing].
Delphi hits Argoniel for (0 to ice), 1509 cold (1509 total damage).
Delphi killed Argoniel!
Talent Ice Shards is ready to use.
Delphi receives 144 healing from Temporal Restoration Field.
Burning from Fire drake hits Delphi for (66 ignored), 0 fire (0 total damage).
Delphi's spell attains critical power!
Delphi's spell attains critical power!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.























































































































































