












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 2254% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 17 on the 2nd Shortage 122nd year of Ascendancy at 09:15 3 / 4Killed by gwelgoroth at level 20 on the 17th Shortage 122nd year of Ascendancy at 06:25 Killed by Islotta the giant green ant at level 21 on the 20th Shortage 122nd year of Ascendancy at 22:41 Killed by Adydheth the worm that walks at level 24 on the 29th Shortage 122nd year of Ascendancy at 12:19 |
Primary Stats
| Strength | 99 (base 62) |
| Dexterity | 62 (base 29) |
| Constitution | 46 (base 8) |
| Magic | 125 (base 66) |
| Willpower | 126 (base 60) |
| Cunning | 49 (base 9) |
Resources
| Mana | 909/909 |
| Equilibrium | 45 |
| Life | 1972/1972 |
| Steam | 0/100 |
| Psi | 206/206 |
| Healing Factor | 2.0767804250994 |
| Regeneration | 58.461368966548 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +67.64892493468% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 21.54964786986 |
| Infravision | 6 |
| See Stealth | 83.566844964972 |
| See Invisible | 71.566844964972 |
Offense: Mainhand
| Damage | 198 |
| Accuracy | 70 |
| Crit Chance | 113% |
| APR | 51 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 96 |
| Accuracy | 70 |
| Crit Chance | 113% |
| APR | 51 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 98 |
| Crit Chance | 48% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 85 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +21% |
| Arcane | +42% |
| Cold | +18% |
| All | +15% |
| Lightning | +30% |
| Light | +59% |
| Physical | +42% |
| Mind | +30% |
| Darkness | +30% |
Offense: Damage Penetration
| Acid | +35% |
| Light | +20% |
| Blight | +30% |
| Physical | +65% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 178.67573751518 (100%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 26 |
| Physical Save | 84 |
| Spell Save | 76 |
| Mental Save | 78 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 70%( 70%) |
| All | + 14%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 37%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 100% |
| Blind Resistance | 50% |
| Silence Resistance | 100% |
| Bleed Resistance | 10% |
| Pinning Resistance | 69% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 33% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 54%. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 110% efficiency and cooldown mod of 53%. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Wild-gift / Earthen vines | 1.64 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.70 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Eldritch stone | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Earthen power | 1.64 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Shards |
| talent | Eldritch Infusion |
| talent | Chant of Fortress |
| talent | Skate |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1120. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed ice ant stinger. * You've found the needed ritch stinger. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Druzor the Ravennull (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 10% chance to reduce armor by 49% Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil / +6 Con Changes resistances: +6% light Changes resistances penetration: +10% acid / +10% physical Changes damage: +15% darkness Physical save: +15 (+3 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Spellpower: +10 (+2 eff.) Lowers spell cool-downs by: 10% Mindpower: +9 (+2 eff.) Light radius: +1 Movement speed: +25% It can be used to activate talent Blindside, placing all other charms into a 14 cooldown : Effective talent level: 2.5 Power cost: 14 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Steam Powered Boots. |
| Light source | dwarven lantern 'Dazzledream' Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +12.0% Physical power: +20 (+4 eff.) Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 39 Damage when hit (Melee): 8 blight Changes stats: +14 Wil Changes resistances: +12% blight Changes resistances penetration: +15% all Changes damage: +6% blight / +6% arcane / +20% light Critical mult.: +40.00% Physical save: +13 (+3 eff.) Light radius: +15 See stealth: +10 Healing mod.: +25% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Neretira (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +8 Str / +5 Wil / +5 Cun / +6 Con / +17 Lck Changes resistances: +20% cold / +9% fire / +9% temporal Allows you to breathe in: water Physical save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Cut immunity: +10% Silence immunity: +50% Pinning immunity: +20% Stun/Freeze immunity: +20% Spell crit. chance: +6% Mindpower: +6 (+1 eff.) Mental crit. chance: +7% It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 3.5 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Sewerbreaker the voratun gauntlets (10 def, 13 armour) Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +23 (+6 eff.) Physical crit. chance: +12.0% Armour: +13 Defense: +10 (+3 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 74% Damage (Melee): 9 acid / 14 physical / 10 cold / 8 lightning / 7 fire Changes stats: +7 Dex / +5 Mag / +5 Wil / +4 Con Changes damage: +27% physical Talent granted: +5 Iron Grip Critical mult.: +13.00% Disarm immunity: +100% Maximum stamina: +20.00 Spell crit. chance: +15% Mental crit. chance: +16% When used to modify unarmed attacks: Power: 150% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +10 Armour Penetration: +15 Crit. chance: +33.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +17 ice / +19 fire / +26 lightning / +22 acid Damage (radius 1) on hit: +13 physical Damage (radius 2) on crit: +9 physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Yaredradil (dig speed 24 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +19 Physical power: +7 (+2 eff.) Damage when hit (Melee): 2 arcane Changes stats: +8 Str / +1 Dex / +4 Wil Changes resistances penetration: +25% physical Changes damage: +12% arcane Critical mult.: +22.00% Spell save: +9 (+2 eff.) Vim when firing critical spell: +2.00 Lowers spell cool-downs by: 10% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gigamira the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +20 (+4 eff.) Armour: +8 Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 39 Changes stats: +8 Cun / +8 Mag Changes resistances: +12% acid Changes resistances penetration: +10% blight Changes damage: +8% all Mental save: +10 (+2 eff.) Silence immunity: +50% Confusion immunity: +46% Stamina each turn: +3.00 Mana each turn: +0.26 Spellpower: +35 (+6 eff.) Mindpower: +14 (+3 eff.) Rings make your fingers look great! |
| On fingers | voratun ring 'Galepain'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 39 Changes stats: +8 Wil / +8 Mag Changes resistances: +18% mind / +3% blight Changes damage: +9% lightning / +6% mind Mental save: +12 (+3 eff.) Blindness immunity: +50% Confusion immunity: +48% Life regen: +20.00 Maximum life: +96.00 Spellpower: +15 (+3 eff.) Infravision radius: +6 See stealth: +25 See invisible: +23 Healing mod.: +17% Rings make your fingers look great! |
| Around neck | Brightbearer the voratun amuletCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +18 Fatigue: -10% Effects on melee hit: * 20% chance to reduce armor by 49% Damage when hit (Melee): 10 acid Changes stats: +10 Dex / +10 Cun / +8 Con Changes resistances: +6% acid Changes resistances penetration: +10% acid Changes damage: +18% light Talent masteries: +0.40 Spell / Eldritch shield +0.34 Wild-gift / Earthen power +0.34 Wild-gift / Earthen vines Critical mult.: +20.00% Life regen: +5.00 Stamina each turn: +1.00 Light radius: +4 Movement speed: +10% Amulets make your neck look great! |
| In main hand | Zanular the Eclipsevengeance (0 def, 21 armour, 189% power, 201.5 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 190% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 On weapon hit: * 20% chance to reduce damage dealt by 36% * 20% chance to slow global speed by 74% * Deal physical damage equal to your armor (179) On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 darkness Damage (radius 1) on hit: +8 arcane When wielded/worn: Physical crit. chance: +18.0% Physical power: +15 (+3 eff.) Armour: +21 Fatigue: +8% Effects on melee hit: * 24% chance to reduce damage dealt by 36% * 12% chance to reduce all saves and defense by 44 Effects when hit in melee: * 25% chance to reduce all saves and defense by 44 Damage when hit (Melee): 25 lightning / 4 arcane On shield block: * Unleash a lightning nova of radius equal to the tinker tier. Changes resistances: +16% nature / +14% blight Changes damage: +9% arcane Talent granted: +1 Block Special effect on block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices. This object's appearance was changed to Black Mesh. |
| Around waist | Betenn the Daystone Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +6 Dex / +11 Mag / +11 Wil / +6 Cun Changes resistances: +6% arcane / +9% mind Changes resistances penetration: +5% light Mental save: +15 (+3 eff.) Pinning immunity: +24% Life regen: +2.90 Maximum life: +20.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +6% Mental crit. chance: +15% Healing mod.: +40% A belt that goes around your waist. |
| In off hand | Blindbore (0 def, 10 armour, 183% power, 203 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 183% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +203 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +19 physical When wielded/worn: Physical crit. chance: +18.0% Physical power: +15 (+3 eff.) Armour: +10 Fatigue: +8% Damage when hit (Melee): 4 blight / 25 lightning On shield block: * Unleash a lightning nova of radius equal to the tinker tier. Changes stats: +3 Mag / +6 Wil Changes resistances: +13% acid / +20% physical / +26% light / +18% darkness / +13% fire / +13% lightning / +12% cold Changes resistances penetration: +5% blight Changes damage: +6% light / +3% cold Talent granted: +1 Block Critical mult.: +10.00% Slows Projectiles: +30% Bonus block near projectiles: +110 Special effect on block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices. This object's appearance was changed to Black Mesh. |
| Cloak | Galewaker the elven-silk cloak (18 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 (+7 eff.) Physical crit. chance: +5.0% Physical power: +3 (+1 eff.) Defense: +18 (+6 eff.) Fatigue: -16% Changes stats: +6 Str / +6 Con Changes resistances: +30% lightning / +15% temporal / +2% physical Changes resistances penetration: +15% physical Changes damage: +6% lightning Physical save: +13 (+3 eff.) Stun/Freeze immunity: +50% Stamina each turn: +1.00 Maximum life: +230.00 Maximum stamina: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Serpentine Cloak. |
| Main armor | voratun plate armour 'Porerivea' (0 def, 59 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +59 Fatigue: +22% Damage when hit (Melee): 6 mind Changes resistances: +27% acid / +26% physical / +27% fire / +33% cold / +8% arcane / +26% lightning Changes damage: +9% mind Talent cooldown: Rush (-5 turns) Critical mult.: +10.00% Reduces incoming crit damage: 35.00% Spell save: +22 (+5 eff.) Disarm immunity: +40% Stun/Freeze immunity: +31% Knockback immunity: +40% Maximum vim: +10.00 Damage Shield penetration: +35% A suit of armour made of metal plates. |
Inventory
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 110 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1500 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 111 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 17] amazing fiery salve [power 17]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 54% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (17% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 14 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing frost salve [power 17] amazing frost salve [power 17]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 54% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 14 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing healing salve [power 244] amazing healing salve [power 244]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 54% cooldown modifier. It can be used to heal 244 Activation puts Talent Medical Injector on cooldown for 9 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing pain suppressor salve [power 213] amazing pain suppressor salve [power 213]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 54% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -213 life and reduces all damage by 25% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 6 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing unstoppable force salve [power 68] amazing unstoppable force salve [power 68]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 54% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 68 and healing factor by half Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing water salve [power 17] amazing water salve [power 17]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 54% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (17% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 14 turns. Medical salve. This item has been sent to the Item's Vault. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun grapplePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Tervanna the Dwarf Stone Warden level 42
4th Stralite 123rd year of Ascendancy at 07:22 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Tervanna the Dwarf Stone Warden level 42
2nd Stralite 123rd year of Ascendancy at 12:41 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Tervanna the Dwarf Stone Warden level 37
34th Steel 123rd year of Ascendancy at 21:12 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tervanna the Dwarf Stone Warden level 45
15th Stralite 123rd year of Ascendancy at 05:38 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Tervanna the Dwarf Stone Warden level 44
11st Stralite 123rd year of Ascendancy at 15:56 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Tervanna the Dwarf Stone Warden level 29
8th Iron 123rd year of Ascendancy at 20:05 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tervanna the Dwarf Stone Warden level 11
10th Wealth 122nd year of Ascendancy at 01:13 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Tervanna the Dwarf Stone Warden level 43
9th Stralite 123rd year of Ascendancy at 05:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Tervanna the Dwarf Stone Warden level 31
19th Iron 123rd year of Ascendancy at 22:31 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Tervanna the Dwarf Stone Warden level 33
1st Steel 123rd year of Ascendancy at 20:29 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Tervanna the Dwarf Stone Warden level 50
1st Wealth 123rd year of Ascendancy at 09:30 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tervanna the Dwarf Stone Warden level 23
22nd Shortage 122nd year of Ascendancy at 10:17 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tervanna the Dwarf Stone Warden level 34
2nd Steel 123rd year of Ascendancy at 17:55 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Tervanna the Dwarf Stone Warden level 27
3rd Iron 123rd year of Ascendancy at 22:19 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Tervanna the Dwarf Stone Warden level 50
43rd Profit 123rd year of Ascendancy at 16:13 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Tervanna the Dwarf Stone Warden level 42
6th Stralite 123rd year of Ascendancy at 23:07 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tervanna the Dwarf Stone Warden level 24
23rd Shortage 122nd year of Ascendancy at 17:35 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tervanna the Dwarf Stone Warden level 46
15th Stralite 123rd year of Ascendancy at 12:30 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Tervanna the Dwarf Stone Warden level 50
19th Profit 123rd year of Ascendancy at 14:08 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tervanna the Dwarf Stone Warden level 10
1st Wealth 122nd year of Ascendancy at 14:56 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tervanna the Dwarf Stone Warden level 20
13rd Shortage 122nd year of Ascendancy at 01:39 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Tervanna the Dwarf Stone Warden level 30
17th Iron 123rd year of Ascendancy at 06:53 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Tervanna the Dwarf Stone Warden level 40
43rd Steel 123rd year of Ascendancy at 11:02 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Tervanna the Dwarf Stone Warden level 50
24th Voratun 123rd year of Ascendancy at 20:15 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Tervanna the Dwarf Stone Warden level 50
42nd Profit 123rd year of Ascendancy at 23:45 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Tervanna the Dwarf Stone Warden level 36
27th Steel 123rd year of Ascendancy at 23:32 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Tervanna the Dwarf Stone Warden level 34
10th Steel 123rd year of Ascendancy at 22:26 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tervanna the Dwarf Stone Warden level 50
35th Profit 123rd year of Ascendancy at 00:01 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tervanna the Dwarf Stone Warden level 31
19th Iron 123rd year of Ascendancy at 22:31 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Tervanna the Dwarf Stone Warden level 35
17th Steel 123rd year of Ascendancy at 02:34 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Tervanna the Dwarf Stone Warden level 24
27th Shortage 122nd year of Ascendancy at 16:37 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Tervanna the Dwarf Stone Warden level 44
9th Stralite 123rd year of Ascendancy at 09:24 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Tervanna the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 19:23 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Tervanna the Dwarf Stone Warden level 50
1st Wealth 123rd year of Ascendancy at 09:28 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tervanna the Dwarf Stone Warden level 9
42nd Profit 122nd year of Ascendancy at 07:27 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Tervanna the Dwarf Stone Warden level 31
22nd Iron 123rd year of Ascendancy at 16:26 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Tervanna the Dwarf Stone Warden level 50
1st Wealth 123rd year of Ascendancy at 09:30 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Tervanna the Dwarf Stone Warden level 36
22nd Steel 123rd year of Ascendancy at 15:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tervanna the Dwarf Stone Warden level 8
32nd Profit 122nd year of Ascendancy at 18:55 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Tervanna the Dwarf Stone Warden level 24
27th Shortage 122nd year of Ascendancy at 16:30 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Tervanna the Dwarf Stone Warden level 47
31st Stralite 123rd year of Ascendancy at 12:17 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Tervanna the Dwarf Stone Warden level 36
23rd Steel 123rd year of Ascendancy at 17:21 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Tervanna the Dwarf Stone Warden level 23
22nd Shortage 122nd year of Ascendancy at 11:58 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tervanna the Dwarf Stone Warden level 14
21st Loss 122nd year of Ascendancy at 18:11 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Tervanna the Dwarf Stone Warden level 41
1st Stralite 123rd year of Ascendancy at 23:43 see stats
Log
There is an item here: blink rune (range 6; phase 20; cd 12)
There is an item here: Prismatic Rune (6 turns; darkness, physical, mind, cold)
There is an item here: stormshield rune of the duelist (threshold 22; blocks 5; dur 4; cd 13)
There is an item here: stormshield rune (threshold 31; blocks 3; dur 4; cd 14)
There is an item here: shielding rune of the psychic (absorb 660; dur 5; cd 17)
There is an item here: shatter afflictions rune (absorb 20; cd 14)
There is an item here: shatter afflictions rune (absorb 77; cd 14)
There is an item here: manasurge rune of the titan (regen 1120% over 10 turns; mana 56; cd 18)
There is an item here: blink rune of the psychic (range 9; phase 25; cd 20)
There is an item here: Rune of Reflection (--)
There is an item here: Mirror Image Rune (dur 6; cd 24)
There is an item here: Mirror Image Rune (dur 6; cd 24)
There is an item here: movement infusion of the titan (speed 809%; cd 14)
There is an item here: wild infusion of the warrior (res 36%; magical; dur 3; cd 16)
There is an item here: wild infusion of the warrior (res 38%; magical, mental; dur 4; cd 14)
There is an item here: wild infusion of the warrior (res 40%; mental, magical; dur 2; cd 16)
There is an item here: wild infusion of the warrior (res 38%; mental, physical; dur 2; cd 12)
There is an item here: wild infusion of the sneak (res 26%; physical; dur 2; cd 14)
There is an item here: wild infusion (res 19%; physical; dur 4; cd 10)
There is an item here: regeneration infusion of the wizard (heal 853; 12 cd)
There is an item here: regeneration infusion of the warrior (heal 488; 12 cd)
There is an item here: regeneration infusion of the psychic (heal 676; 15 cd)
There is an item here: movement infusion of the warrior (speed 723%; cd 8)
There is an item here: heroism infusion of the wizard (die at -707; dur 6; cd 34)
There is an item here: heroism infusion of the titan (die at -473; dur 6; cd 29)
There is an item here: healing infusion of the warrior (heal 266; cd 12)
There is an item here: healing infusion of the sneak (heal 190; cd 10)
There is an item here: Primal Infusion (affinity 23%; reduction 4; dur 4; cd 18)


















































































































