














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Adventurer |
| Level / Exp | 6 / 22% |
| Size | big |
| Lifes / Deaths | Killed by sabertooth tiger at level 6 on the 77th Pyre 122nd year of Ascendancy at 01:45 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 26 (base 12) |
| Constitution | 20 (base 12) |
| Magic | 10 (base 12) |
| Willpower | 30 (base 12) |
| Cunning | 65 (base 27) |
Resources
| Life | -5/695 |
| Steam | 100/100 |
| Equilibrium | 0 |
| Psi | 120/120 |
| Healing Factor | 1.4670588855781 |
| Regeneration | 30.636390932955 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 29 |
| Crit Chance | 52% |
| APR | 29 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 28 |
| Crit Chance | 38% |
| APR | 63 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +20% |
| Mind | +56% |
| Darkness | +19% |
| Cold | +21% |
| Nature | +29% |
Offense: Damage Penetration
| Acid | +35% |
| Mind | +16% |
| Fire | +20% |
| Darkness | +15% |
| Physical | +15% |
| Cold | +25% |
| Nature | +17% |
Defense: Base
| Armour (hardiness) | 48 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 10 |
| Physical Save | 33 |
| Spell Save | 32 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 36%( 70%) |
| All | 0%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 3%( 70%) |
| Physical | + 1%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 24% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.6 steam per turn. Can be activated for an instant burst of 53 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 52%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 66%. |
Class Talents
| Steamtech / Psytech gunnery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Duatheloozer Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * flashes light on your target dealing 76 damage Travel speed: +800% Damage (radius 2) on crit: +27 acid / +44 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +15 Physical crit. chance: +6.0% Effects on ranged hit: * 20% chance to reduce damage dealt by 24% Changes stats: +15 Cun Changes resistances: +15% light Changes resistances penetration: +25% acid / +15% cold / +17% nature Changes damage: +6% darkness / +6% cold Critical mult.: +15.00% Combat speed: +10% Steampower: +15 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
| Quiver | lotsa ammo (46/46, 181% power, 6 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 181% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +22 Armour Penetration: +6 Crit. chance: +19.0% Capacity: 46 On weapon hit: * 24 arcane resource burn * 24% chance to slow global speed by 57% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +24 mind When wielded/worn: Ammo reloads per turn: +5 Talent granted: +5 Explosive Shell Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
| On hands | voratun gauntlets 'Anundil' (0 def, 9 armour) Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +9 Fatigue: +5% Damage (Melee): 9 nature / 15 mind Changes stats: +6 Con Changes resistances: +24% acid / +1% physical / +6% arcane / +7% nature / +10% mind Changes damage: +9% nature / +11% mind Talent granted: +5 Iron Grip Physical save: +16 (+7 eff.) Spell save: +9 (+5 eff.) Mental save: +21 (+7 eff.) Disarm immunity: +149% Life regen: +4.73 Maximum life: +80.00 Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% When used to modify unarmed attacks: Power: 156% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Venomous Breath (10% chance level 5). Damage (Melee): +26 physical Damage (radius 2) on crit: +11 nature / +15 mind Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
| On head | voratun helm 'Sunire' (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +8 Str / +14 Dex / +5 Wil / +10 Cun Changes resistances: +6% blight / +3% temporal / +18% nature / +9% lightning Changes resistances penetration: +10% acid / +20% fire Changes damage: +3% mind Spell save: +10 (+5 eff.) Maximum life: +110.00 Mindpower: +6 (+2 eff.) Healing mod.: +18% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 141.1 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On feet | yes (15 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +5 Defense: +15 (+7 eff.) Fatigue: -6% Changes stats: +1 Dex Changes resistances: +9% blight / +26% fire / +30% cold Changes resistances penetration: +15% physical Changes damage: +3% lightning Reduces incoming crit damage: 15.00% Physical save: +15 (+7 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +124% Stamina each turn: +0.60 Maximum life: +57.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| In main hand | Thoughtcaster Requires: - Willpower 20 - Dexterity 25 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +10 On weapon hit: * deal 74.88 mind damage (based on Mindpower) in a radius 1 around the target * injects a simple virus dealing 78 blight damage on hit and lowering the victims highest stat Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Talents cooldown: Vacuum Shot (-2 turns) Blunt Shot (-3 turns) Mindpower: +15 (+5 eff.) Mental crit. chance: +5% Steampower: +15 (+5 eff.) Steam crit. chance: +5% On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. This item has been sent to the Item's Vault. |
| Light source | brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +20% light Light radius: +8 See stealth: +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | mind (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * shock your foe dealing 31 damage and draining some of their resources Damage (radius 2) on crit: +12 cold When wielded/worn: Changes resistances: +14% blight / +6% cold / +3% nature / +5% arcane Changes resistances penetration: +10% cold / +16% mind / +15% darkness Changes damage: +20% nature / +15% cold / +42% mind / +13% darkness Talent granted: +1 Attune Mindstar Disease immunity: +43% Psi when firing a critical mind attack: +5.00 Maximum hate: +10.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
| Cloak | linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +30% lightning Stun/Freeze immunity: +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Torurion (20 def, 24 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Armour: +24 Defense: +20 (+9 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce all saves and defense by 30 Changes stats: +8 Cun / +8 Wil Critical mult.: +20.00% Reduces incoming crit damage: 35.00% Spell save: +12 (+6 eff.) Mental save: +25 (+8 eff.) Poison immunity: +24% Confusion immunity: +10% Life regen: +15.90 Maximum life: +130.00 Healing mod.: +20% A suit of armour made of leather. This item has been sent to the Item's Vault. |
Inventory
medical injector implant (efficiency 80% / cooldown 69%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 69%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 4)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)Requires: - Level 15 Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. This item has been sent to the Item's Vault. |
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)Requires: - Level 15 Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. This item has been sent to the Item's Vault. |
Cyradhenne the PyremightRequires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 57% * 20 arcane resource burn Changes resistances: +6% blight / +6% fire / +12% light / +10% darkness Blindness immunity: +20% Amulets make your neck look great! This item has been sent to the Item's Vault. |
mindpenRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+9 eff.) Defense: +20 (+9 eff.) Fatigue: -10% Changes stats: +20 Str / +17 Dex / +16 Wil / +9 Cun / +10 Con / +20 Lck Changes resistances: +6% cold / +6% mind / +9% nature Changes resistances penetration: +25% mind Life regen: +5.00 Stamina each turn: +1.20 Psi when hit: +0.04 Mental crit. chance: +3% Movement speed: +10% Reduce all damage from unseen attackers: 18% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Newly picked upBloodcaller Requires: - Level 25 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. This item has been sent to the Item's Vault. |
Newly picked upLightenvy the stralite ring Requires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +12 Defense: +10 (+5 eff.) Changes stats: +7 Str / +1 Wil Changes resistances: +8% nature / +9% blight Changes resistances penetration: +10% blight Changes damage: +6% light Critical mult.: +10.00% Poison immunity: +26% Disease immunity: +18% Stamina each turn: +2.00 Vim when firing critical spell: +2.00 Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! This item has been sent to the Item's Vault. |
Samidramas the voratun ringRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Armour: +6 Fatigue: -10% Changes stats: +10 Str / +10 Con Changes resistances: +3% light / +6% mind Maximum encumbrance: +40 Mental save: +3 (+1 eff.) Pinning immunity: +20% Stun/Freeze immunity: +44% Life regen: +31.00 Maximum life: +100.00 Mental crit. chance: +1% Healing mod.: +19% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! This item has been sent to the Item's Vault. |
Newly picked upgladiator's gold ring of misery Requires: - Level 15 Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 30 Damage (Melee): 9 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 30 Damage (Ranged): 19 physical Changes stats: +6 Str / +4 Cun / +6 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
oh wowRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+13 eff.) Defense: +15 (+7 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 30 * 20 arcane resource burn * 20% chance to reduce damage dealt by 24% Damage (Melee): 34 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 30 Damage (Ranged): 35 physical Damage when hit (Melee): 8 darkness Changes stats: +17 Cun / +10 Dex Changes resistances: +46% cold Changes resistances penetration: +10% mind Changes damage: +20% cold Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Movement speed: +23% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
Cyryyanne the BlindstalkerRequires: - Level 15 Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes resistances: +12% temporal Reduces incoming crit damage: 15.00% Physical save: +7 (+3 eff.) Spell save: +15 (+8 eff.) Mental save: +15 (+5 eff.) Teleport immunity: +20% Mindpower: +4 (+1 eff.) A belt that goes around your waist. This item has been sent to the Item's Vault. |
flambergeRequires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +33 (+11 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +7 Str / +3 Wil / +6 Con Changes resistances: +15% lightning / +14% temporal / +3% nature Changes resistances penetration: +15% fire Critical mult.: +14.00% Reduces incoming crit damage: 17.75% Physical save: +15 (+7 eff.) Spell save: +22 (+10 eff.) Size category: +2 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Newly picked upCloth of Dreams (10 def, 0 armour) Requires: - Level 25 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 49 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. This item has been sent to the Item's Vault. |
cashmere cloak 'Hekalthonik' (2 def, 0 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +31 (+13 eff.) Armour penetration: +10 Defense: +2 (+1 eff.) Changes stats: +1 Str Changes resistances: +15% acid / +6% nature / +5% arcane Changes resistances penetration: +20% physical Critical mult.: +19.00% Stealth bonus: +11 Spell save: +12 (+6 eff.) Only die when reaching: -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
firepen (13 def, 0 armour)Requires: - Level 35 Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+14 eff.) Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +13 (+7 eff.) Fatigue: -15% Effects on melee hit: * 20% chance to slow global speed by 57% Changes stats: +6 Str / +4 Cun / +6 Con Changes resistances: +25% fire / +23% light / +6% arcane Changes resistances penetration: +20% fire Critical mult.: +10.00% Stealth bonus: +15 Physical save: +15 (+7 eff.) Maximum life: +199.00 Maximum stamina: +29.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Blazequell (0 def, 0 armour)Requires: - Level 35 Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +1 Cun / +10 Con Changes resistances: +45% acid / +23% physical / +20% darkness / +6% blight / +20% mind / +6% arcane / +15% all Changes resistances penetration: +20% fire Changes damage: +30% acid / +23% physical / +30% nature / +9% fire Physical save: +20 (+9 eff.) Spell save: +27 (+12 eff.) Mental save: +38 (+13 eff.) Poison immunity: +50% Disease immunity: +43% Mindpower: +15 (+5 eff.) Mental crit. chance: +1% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
yes (15 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +5 Defense: +15 (+7 eff.) Fatigue: -6% Changes stats: +1 Dex Changes resistances: +9% blight / +26% fire / +30% cold Changes resistances penetration: +15% physical Changes damage: +3% lightning Reduces incoming crit damage: 15.00% Teleport immunity: +24% Stamina each turn: +0.60 Maximum life: +57.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
mindpen (28 def, 36 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +28 (+12 eff.) Fatigue: +22% Changes stats: +7 Str / +10 Cun / +7 Con Changes resistances: +6% arcane / +3% darkness Changes resistances penetration: +30% mind Changes damage: +12% mind Mental save: +48 (+15 eff.) Life regen: +9.00 Maximum life: +169.00 Maximum psi: +30.00 Healing mod.: +20% A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Satyrpain (dig speed 9 turns)Requires: - Level 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +35 (+14 eff.) Armour: +5 Defense: +7 (+4 eff.) Fatigue: -10% Changes stats: +8 Str / +1 Dex Changes resistances: +3% blight / +11% physical / +9% darkness / +14% nature Changes resistances penetration: +15% physical Changes damage: +19% nature Damage affinity(heal): +15% darkness Only die when reaching: -40.00 life Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
AdonorRequires: - Level 15 Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane Changes resistances penetration: +20% mind Critical mult.: +10.00% Mental save: +7 (+2 eff.) Spellpower: +5 (+5 eff.) Mental crit. chance: +2% Light radius: +3 See stealth: +9 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. This item has been sent to the Item's Vault. |
double pierceRequires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +30 Defense: +10 (+5 eff.) Changes stats: +7 Dex Changes resistances: +3% fire / +3% temporal Changes resistances penetration: +29% all Reduces incoming crit damage: 10.00% Mental save: +15 (+5 eff.) Light radius: +14 See stealth: +25 See invisible: +24 Healing mod.: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing fiery salve [power 17] amazing fiery salve [power 17]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (17% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing frost salve [power 17] amazing frost salve [power 17]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing healing salve [power 247] amazing healing salve [power 247]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 52% cooldown modifier. It can be used to heal 247 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing pain suppressor salve [power 216] amazing pain suppressor salve [power 216]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -216 life and reduces all damage by 26% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing unstoppable force salve [power 69] amazing unstoppable force salve [power 69]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 69 and healing factor by half Activation puts Talent Medical Injector on cooldown for 18 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing water salve [power 17] amazing water salve [power 17]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 80% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (17% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. This item has been sent to the Item's Vault. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (18/18, 123% power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 123% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 Shots are used with slings to pummel your foes to death. |
amazing fungal webRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
elm totem of thorny skin [power 17] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
3 diamondRequires: - Level 35 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Sabertooth tiger misses Eurasian Milfoil.
Giant eel misses Eurasian Milfoil.
Sabertooth tiger misses Eurasian Milfoil.
Sabertooth tiger misses Eurasian Milfoil.
Sabertooth tiger misses Eurasian Milfoil.
Giant eel hits Eurasian Milfoil for 7 physical damage.
Sabertooth tiger misses Eurasian Milfoil.
Sabertooth tiger misses Eurasian Milfoil.
Giant eel misses Eurasian Milfoil.
Sabertooth tiger misses Eurasian Milfoil.
Sabertooth tiger performs a melee critical strike against Eurasian Milfoil!
Sabertooth tiger hits Eurasian Milfoil for 10 physical damage.
Sabertooth tiger misses Eurasian Milfoil.
The Cog spins up and deflects the blow from Eurasian Milfoil!
Giant eel hits Eurasian Milfoil for 0 physical damage.
Sabertooth tiger misses Eurasian Milfoil.
Sabertooth tiger hits Eurasian Milfoil for 7 physical damage.
Giant eel misses Eurasian Milfoil.
Sabertooth tiger misses Eurasian Milfoil.
Sabertooth tiger hits Eurasian Milfoil for 7 physical damage.
Sabertooth tiger misses Eurasian Milfoil.
Giant eel performs a melee critical strike against Eurasian Milfoil!
Giant eel hits Eurasian Milfoil for 8 physical damage.
Sabertooth tiger misses Eurasian Milfoil.
Sabertooth tiger misses Eurasian Milfoil.
Giant eel misses Eurasian Milfoil.
Sabertooth tiger hits Eurasian Milfoil for 8 physical damage.
Sabertooth tiger misses Eurasian Milfoil.
Sabertooth tiger hits Eurasian Milfoil for 8 physical damage.
Eurasian Milfoil the level 6 krog adventurer was shattered to death by a sabertooth tiger on level 2 of Infinite Dungeon.









































































