











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Anorithil |
| Level / Exp | 50 / 2045% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 11 on the 23rd Haze 122nd year of Ascendancy at 23:32 3 / 4Killed by thought-forged warrior at level 16 on the 46th Haze 122nd year of Ascendancy at 04:24 Killed by searing horror at level 29 on the 30th Regrowth 123rd year of Ascendancy at 21:06 Killed by Cyryldabeth the dredgling at level 34 on the 10th Pyre 123rd year of Ascendancy at 18:04 |
Primary Stats
| Strength | 61 (base 9) |
| Dexterity | 69 (base 30) |
| Constitution | 114 (base 60) |
| Magic | 172 (base 61) |
| Willpower | 71 (base 10) |
| Cunning | 138 (base 61) |
Resources
| Negative | 207/207 |
| Vim | 341/341 |
| Life | 1756/1756 |
| Positive | 167/167 |
| Steam | 0/100 |
| Healing Factor | 2.129646308901 |
| Regeneration | 7.9861736583787 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +144.71370119893% |
| Spell | +27.50124278442% |
| Global | +91% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 26 |
| See Stealth | 19 |
| See Invisible | 40 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 52 |
| Crit Chance | 83% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 52 |
| Crit Chance | 88% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 95 |
| Crit Chance | 100% |
| Speed | 0.78430608060096 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +29% |
| Arcane | +14% |
| Cold | +10% |
| All | +7% |
| Darkness | +140% |
| Light | +58% |
| Lightning | +25% |
| Mind | +16% |
| Fire | +77% |
| Nature | +28% |
Offense: Damage Penetration
| Blight | +23% |
| Arcane | +28% |
| Cold | +43% |
| All | +13% |
| Lightning | +38% |
| Light | +68% |
| Temporal | +33% |
| Darkness | +67% |
| Fire | +38% |
| Nature | +23% |
Defense: Base
| Armour (hardiness) | 94.723073231957 (100%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 21 |
| Physical Save | 55 |
| Spell Save | 77 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 70%( 70%) |
| All | + 29%( 70%) |
| Physical | + 62%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 42%( 70%) |
| Mind | + 39%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 57% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 74% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 65% |
Inscriptions (4/4)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 90% efficiency and cooldown mod of 51%. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (78% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 118% efficiency and cooldown mod of 52%. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 960 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Eclipse | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Celestial / Sunlight | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Hymn of Shadows |
| talent | Hymn Nocturnalist |
| talent | Corona |
| talent | Chant of Resistance |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by orc cryomancer. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Cyryldabeth the dredgling. Escort: repented thief (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Zodudin' (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Wil / +11 Mag Changes resistances: +30% darkness / +18% temporal Changes resistances penetration: +14% darkness / +20% temporal Changes damage: +9% mind Critical mult.: +15.00% Physical save: +15 (+5 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Mana each turn: +0.56 Equilibrium when hit: +0.12 Maximum mana: +60.00 Spell crit. chance: +5% Lowers spell cool-downs by: 10% Mindpower: +10 (+3 eff.) Movement speed: +25% Defense after a teleport: +41 Resist all after a teleport: +35% New effects duration reduction after a teleport: +48% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Thundercrack (16/16, 143% power, 8 apr)Requires: - Dexterity 24 Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Power: 144% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 16 On weapon hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
| Light source | Boltblight the dwarven lantern Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +9 (+3 eff.) Changes stats: +10 Wil Changes resistances: +15% lightning Changes resistances penetration: +13% all Changes damage: +6% lightning / +25% darkness Critical mult.: +34.00% Physical save: +13 (+4 eff.) Mental save: +6 (+1 eff.) Psi when hit: +0.12 Light radius: +7 Infravision radius: +10 See invisible: +10 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dourflash (8 def, 13 armour) Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +8 (+3 eff.) Fatigue: +5% Effects on melee hit: * 10% chance to slow global speed by 66% Damage when hit (Melee): 6 nature Changes stats: +8 Str Changes resistances: +13% acid / +11% lightning / +14% darkness / +15% cold / +15% blight / +15% fire / +6% mind / +7% all Changes resistances penetration: +20% darkness Changes damage: +9% nature Physical save: +14 (+4 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+4 eff.) Silence immunity: +50% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 7.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 5 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 61 light damage to everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Aereharadig the Glittertrail (0 def, 22 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Armour: +22 Armour Hardiness: +10% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 17 darkness Damage when hit (Melee): 8 temporal Changes stats: +14 Con / +6 Mag Changes resistances: +10% physical / +5% arcane / +14% darkness Changes resistances penetration: +15% arcane / +10% light Changes damage: +7% arcane / +6% light / +5% darkness Talent granted: +5 Iron Grip Critical mult.: +13.00% Disarm immunity: +100% Spell crit. chance: +19% Mental crit. chance: +16% When used to modify unarmed attacks: Power: 149% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +22.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 12% chance to reduce damage dealt by 30% Damage (Melee): +19 arcane Damage (radius 1) on hit: +4 light Damage (radius 2) on crit: +4 light / +12 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Swampbreacher (dig speed 22 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+3 eff.) Fatigue: -10% Changes stats: +7 Str Changes resistances: +6% acid / +10% physical / +9% nature Changes resistances penetration: +10% nature / +10% light Changes damage: +12% nature / +18% light Lowers spell cool-downs by: 10% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Zerofast the GlaredeathPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Damage when hit (Melee): 6 light Changes stats: +10 Dex / +8 Mag / +18 Cun / +6 Con Changes resistances: +9% lightning / +40% darkness Changes resistances penetration: +10% light Changes damage: +20% darkness Mental save: +13 (+3 eff.) Confusion immunity: +47% Spellpower: +15 (+3 eff.) Infravision radius: +3 Rings make your fingers look great! |
| On fingers | voratun ring 'Kindlepain'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Defense: +20 (+7 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 38 Damage when hit (Melee): 4 physical Changes stats: +24 Cun / +13 Mag Changes resistances: +9% light Critical mult.: +10.00% Blindness immunity: +50% Maximum stamina: +35.50 Spellpower: +28 (+5 eff.) Infravision radius: +6 See stealth: +19 See invisible: +21 Rings make your fingers look great! |
| Around neck | Relgunarirain the JetraptorPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +16 Mag Changes resistances: +11% physical / +6% light / +9% darkness Changes damage: +13% blight / +13% fire / +12% darkness Critical mult.: +15.00% Stamina each turn: +1.20 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +10 (+2 eff.) Amulets make your neck look great! |
| In main hand | dragonbone magestaff 'Weepsting' (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +13 Mag / +6 Cun / +10 Con Changes resistances: +12% nature / +9% fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +24.00% N.Energy each turn: +0.20 Vim when firing critical spell: +7.00 Maximum vim: +45.00 Maximum neg.energy: +45.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +20% Infravision radius: +2 See invisible: +9 Talent on hit(spell): Sun Ray (10% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
| Around waist | drakeskin leather belt 'Dimransom' Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+2 eff.) Changes stats: +3 Wil Changes resistances: +15% cold / +9% darkness / +15% fire Changes damage: +12% lightning / +24% darkness Critical mult.: +12.00% Mental save: +14 (+3 eff.) Life regen: +3.50 Spellpower: +12 (+2 eff.) Mindpower: +10 (+3 eff.) Healing mod.: +28% A belt that goes around your waist. |
| In off hand | Brightnaught the voratun dagger (147% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +35 lightning / +79 fire / +45 cold When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +13 (+5 eff.) Damage when hit (Melee): 4 light Changes stats: +10 Str / +17 Dex / +9 Mag / +11 Wil / +11 Cun / +11 Con Changes resistances penetration: +25% lightning / +30% cold / +25% fire Changes damage: +3% cold Reduces incoming crit damage: 15.00% Disarm immunity: +45% Light radius: +1 Global speed: +11% Movement speed: +48% Sharp, short and deadly. |
| Cloak | Gomira the elven-silk cloak (3 def, 6 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Changes stats: +10 Wil / +10 Mag Changes resistances: +6% acid / +3% physical / +24% darkness / +6% fire / +30% lightning Changes resistances penetration: +20% darkness Changes damage: +20% darkness Reduces incoming crit damage: 10.00% Stealth bonus: +24 Blindness immunity: +24% Stun/Freeze immunity: +50% Maximum life: +49.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glimmerpall (0 def, 26 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +20 (+7 eff.) Armour: +26 Fatigue: +22% Changes stats: +10 Str / +9 Mag / +18 Wil / +9 Cun Changes resistances: +36% lightning / +12% physical / +15% cold / +6% blight / +13% fire / +8% mind / +13% acid Changes resistances penetration: +10% blight / +25% light Changes damage: +9% blight Talent cooldown: Rush (-5 turns) Reduces incoming crit damage: 35.00% Mental save: +43 (+9 eff.) Disarm immunity: +39% Stun/Freeze immunity: +33% Knockback immunity: +40% Spellpower: +25 (+5 eff.) Spell crit. chance: +10% Mindpower: +22 (+6 eff.) Mental crit. chance: +9% Light radius: +3 A suit of armour made of metal plates. |
Inventory
Newly picked upAncient Tome titled 'Gems and their uses' 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
1278 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Lymantria the Ghoul Anorithil level 37
23rd Pyre 123rd year of Ascendancy at 10:22 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lymantria the Ghoul Anorithil level 25
7th Regrowth 123rd year of Ascendancy at 06:16 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Lymantria the Ghoul Anorithil level 37
21st Pyre 123rd year of Ascendancy at 15:48 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lymantria the Ghoul Anorithil level 31
66th Regrowth 123rd year of Ascendancy at 09:50 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lymantria the Ghoul Anorithil level 45
43rd Dusk 123rd year of Ascendancy at 09:29 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Lymantria the Ghoul Anorithil level 44
38th Dusk 123rd year of Ascendancy at 12:45 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Lymantria the Ghoul Anorithil level 40
6th Dusk 123rd year of Ascendancy at 13:04 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Lymantria the Ghoul Anorithil level 10
12nd Haze 122nd year of Ascendancy at 05:50 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Lymantria the Ghoul Anorithil level 43
36th Dusk 123rd year of Ascendancy at 10:15 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Lymantria the Ghoul Anorithil level 40
9th Dusk 123rd year of Ascendancy at 12:06 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Lymantria the Ghoul Anorithil level 32
77th Regrowth 123rd year of Ascendancy at 08:25 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Lymantria the Ghoul Anorithil level 50
56th Haze 123rd year of Ascendancy at 04:33 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Lymantria the Ghoul Anorithil level 20
1st Decay 122nd year of Ascendancy at 16:21 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lymantria the Ghoul Anorithil level 29
34th Regrowth 123rd year of Ascendancy at 05:41 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Lymantria the Ghoul Anorithil level 50
52nd Haze 123rd year of Ascendancy at 08:42 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lymantria the Ghoul Anorithil level 21
1st Decay 122nd year of Ascendancy at 23:49 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lymantria the Ghoul Anorithil level 46
43rd Dusk 123rd year of Ascendancy at 11:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Lymantria the Ghoul Anorithil level 10
12nd Haze 122nd year of Ascendancy at 05:49 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Lymantria the Ghoul Anorithil level 20
79th Haze 122nd year of Ascendancy at 13:07 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Lymantria the Ghoul Anorithil level 30
56th Regrowth 123rd year of Ascendancy at 09:42 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Lymantria the Ghoul Anorithil level 40
5th Dusk 123rd year of Ascendancy at 13:03 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Lymantria the Ghoul Anorithil level 50
22nd Haze 123rd year of Ascendancy at 23:33 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Lymantria the Ghoul Anorithil level 41
13rd Dusk 123rd year of Ascendancy at 03:19 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Lymantria the Ghoul Anorithil level 25
7th Regrowth 123rd year of Ascendancy at 06:16 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Lymantria the Ghoul Anorithil level 50
51st Haze 123rd year of Ascendancy at 19:31 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Lymantria the Ghoul Anorithil level 35
14th Pyre 123rd year of Ascendancy at 02:33 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Lymantria the Ghoul Anorithil level 37
67th Pyre 123rd year of Ascendancy at 05:07 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lymantria the Ghoul Anorithil level 50
33rd Haze 123rd year of Ascendancy at 23:29 see stats
Santassacre! (Insane (Adventure) difficulty)
Killed the little helper elves after saving them!By Lymantria the Ghoul Anorithil level 41
13rd Dusk 123rd year of Ascendancy at 03:23 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Lymantria the Ghoul Anorithil level 26
18th Regrowth 123rd year of Ascendancy at 21:56 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Lymantria the Ghoul Anorithil level 30
58th Regrowth 123rd year of Ascendancy at 02:26 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Lymantria the Ghoul Anorithil level 21
6th Decay 122nd year of Ascendancy at 07:46 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Lymantria the Ghoul Anorithil level 43
36th Dusk 123rd year of Ascendancy at 10:53 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Lymantria the Ghoul Anorithil level 50
56th Haze 123rd year of Ascendancy at 04:32 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Lymantria the Ghoul Anorithil level 25
7th Regrowth 123rd year of Ascendancy at 06:16 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Lymantria the Ghoul Anorithil level 6
1st Time of Equilibrium 122nd year of Ascendancy at 00:28 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Lymantria the Ghoul Anorithil level 25
7th Regrowth 123rd year of Ascendancy at 06:16 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Lymantria the Ghoul Anorithil level 50
56th Haze 123rd year of Ascendancy at 04:33 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Lymantria the Ghoul Anorithil level 35
14th Pyre 123rd year of Ascendancy at 02:33 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Lymantria the Ghoul Anorithil level 13
27th Haze 122nd year of Ascendancy at 11:21 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Lymantria the Ghoul Anorithil level 28
20th Regrowth 123rd year of Ascendancy at 06:43 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Lymantria the Ghoul Anorithil level 47
61st Dusk 123rd year of Ascendancy at 06:06 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Lymantria the Ghoul Anorithil level 23
7th Allure 123rd year of Ascendancy at 02:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Lymantria the Ghoul Anorithil level 16
46th Haze 122nd year of Ascendancy at 03:40 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Lymantria the Ghoul Anorithil level 36
21st Pyre 123rd year of Ascendancy at 06:47 see stats
Log
There is an item here: amazing pain suppressor salve [power 255]
There is an item here: amazing unstoppable force salve [power 81]
There is an item here: amazing water salve [power 20]
There is an item here: Taint of Purging (5 turns)
There is an item here: amazing fiery salve [power 20]
There is an item here: amazing frost salve [power 20]
There is an item here: amazing healing salve [power 292]
There is an item here: amazing pain suppressor salve [power 255]
There is an item here: amazing unstoppable force salve [power 81]
There is an item here: amazing water salve [power 20]
There is an item here: The Black Maul (182% power, 15 apr)
There is an item here: Taint of Purging (5 turns)
There is an item here: Core of the Forge (127% power, 40 apr, dreamforge damage)
There is an item here: Heart of Poosh
There is an item here: iron torque of mindblast 'Prismpower' [power 115] (15 cooldown)
There is an item here: dwarven-steel torque of gale force 'Darkbane' [power 275] (15 cooldown)
There is an item here: Eluvena the dwarven-steel torque of clear mind [power 3] (25 cooldown)
There is an item here: stralite torque of gale force 'Drikor' [power 310] (15 cooldown)
There is an item here: dwarven-steel torque of clear mind 'Blazerend' [power 2] (25 cooldown)
There is an item here: Singebreeze the iron torque of gale force [power 110] (15 cooldown)
There is an item here: Ragihell the Scumbait [power 55] (25 cooldown)
There is an item here: Lighthunt [power 53] (25 cooldown)













































































































