






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 19 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 18 (base 15) |
| Dexterity | 50 (base 47) |
| Constitution | 32 (base 12) |
| Magic | 14 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 30 (base 15) |
Resources
| Life | 594/594 |
| Steam | 100/100 |
| Healing Factor | 0.97244201618949 |
| Regeneration | 2.6742155445211 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 5.0992957397196 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 63 |
| Crit Chance | 43% |
| APR | 21 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 63 |
| Crit Chance | 43% |
| APR | 21 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Blight | +10% |
| Physical | +22% |
| Cold | +21% |
| Nature | +9% |
Offense: Damage Penetration
| Acid | +20% |
| Cold | +20% |
| Arcane | +15% |
| Fire | +48% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 50.413408721348 (65.897138898113%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 39 |
| Physical Save | 33 |
| Spell Save | 22 |
| Mental Save | 39 |
Defense: Resistances
| Blight | -1%(100%) |
| Arcane | + 5%(100%) |
| Cold | + 22%(100%) |
| All | 0%(100%) |
| Darkness | + 30%(100%) |
| Light | -19%(100%) |
| Temporal | + 30%(100%) |
| Fire | + 15%(100%) |
| Nature | + 6%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.6 steam per turn. Can be activated for an instant burst of 58 steam. |
Class Talents
| Steamtech / Assault | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
| detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
Equipment
| Quiver | Eridur (19/19, 190% power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 190% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 19 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 98 physical damage * 20% chance to knock the target back 3 spaces and deal 89 physical damage On weapon crit: * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +24 arcane / +32 physical Damage (radius 1) on hit: +16 mind / +12 arcane Damage (radius 2) on crit: +4 arcane / +24 mind When wielded/worn: Talent granted: +5 Explosive Shell Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
| Tail | Aruna the Lustrerage (65% power, 0 apr) Requires: - Dexterity 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 149% Range: 1.5x Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +104 On weapon hit: * chills your foe dealing 28 damage and slowing them by one tenth of a turn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +16 light Damage (radius 2) on crit: +24 arcane / +126 fire Attacks use: 1.0 Steam When used to attack (with talents): Block value: +97 When wielded/worn: Physical crit. chance: +15.0% Armour: +18 Defense: +10 (+5 eff.) Fatigue: +12% Changes stats: +7 Con Changes resistances penetration: +15% arcane / +48% fire Talent granted: +3 Block Physical save: +15 (+7 eff.) Light radius: +4 Global speed: +20% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This item has been sent to the Item's Vault. |
| In off hand | voratun steamgun 'Floewrecker' Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Overgrowth (10% chance level 5). On weapon hit: * 20% chance to reduce damage dealt by 14% Travel speed: +800% Damage (radius 1) on hit: +20 darkness / +90 20% chance of physical repulsion Damage (radius 2) on crit: +44 acid / +43 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Changes stats: +7 Cun Changes resistances: +15% cold Changes resistances penetration: +20% acid / +20% cold / +25% nature Talent cooldown: Strafe (-2 turns) Life regen: +2.50 Combat speed: +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
| In main hand | voratun steamgun 'Muckobeisance' Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (20% chance level 2). On weapon hit: * shock your foe dealing 31 damage and draining some of their resources Travel speed: +600% Damage (Ranged): +20 cold Damage (radius 2) on crit: +12 nature Attacks use: 2.0 Steam When wielded/worn: Changes stats: +3 Str / +3 Mag Changes resistances: +9% blight / +5% arcane / +6% nature Changes damage: +21% cold / +9% nature / +22% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steampower: +15 (+8 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
| Main armor | stinky boy (5 def, 26 armour)Requires: - Heavy armour training - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +26 Defense: +5 (+3 eff.) Fatigue: +27% Changes stats: +3 Dex / +1 Mag / +13 Wil / +8 Cun / +13 Con Changes resistances: +15% darkness / +15% fire / -19% light / +30% temporal Changes damage: +6% mind Reduces incoming crit damage: 17.75% Physical save: +10 (+5 eff.) Spell save: +9 (+5 eff.) Mental save: +35 (+12 eff.) Light radius: +4 A suit of armour made of mail. This item has been sent to the Item's Vault. |
Inventory
iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Dexterity 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Mummified Egg-sac of UngolëRequires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. This item has been sent to the Item's Vault. |
pouch of iron shots (21/21, 113% power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 113% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 21 Shots are used with slings to pummel your foes to death. |
Achievements
Log
Lyla B deactivates Beyond the Flesh.
Lyla B activates Beyond the Flesh.
Lyla B deactivates Reality Smearing.
Lyla B activates Reality Smearing.
Lyla B deactivates Shards.
Lyla B activates Shards.
Character control switched to Lymantria (servant of Lyla B).
You are now inscribed with Rune: Reflection Shield.
You have no more Rune of Reflection (--).
Resting starts...
Talent Rune: Reflection Shield is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Character control switched to Kagulu (servant of Lyla B).
Character control switched to Lymantria (servant of Lyla B).
Lymantria (servant of Lyla B) deactivates Infestation.
Lymantria (servant of Lyla B) activates Infestation.
Lymantria (servant of Lyla B) deactivates Worm that Walks Link.
Lymantria (servant of Lyla B) activates Worm that Walks Link.
Lymantria (servant of Lyla B) deactivates Ruin.
Lymantria (servant of Lyla B) activates Ruin.
Character control switched to Kagulu (servant of Lyla B).
Kagulu (servant of Lyla B) deactivates Mecharachnid Link.
Kagulu (servant of Lyla B) activates Mecharachnid Link.


















