
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Summoner |
| Level / Exp | 50 / 2031% |
| Size | big |
| Lifes / Deaths | Killed by Ivumitha the large white snake at level 12 on the 21st Dusk 122nd year of Ascendancy at 21:51 3 / 5Killed by fire drake at level 15 on the 72nd Dusk 122nd year of Ascendancy at 22:55 Killed by fire drake at level 15 on the 73rd Dusk 122nd year of Ascendancy at 01:25 Killed by Aeradhebeth the large white snake at level 20 on the 71st Haze 122nd year of Ascendancy at 04:37 Killed by Skeleton Summoner Plz at level 50 on the 21st Regrowth 124th year of Ascendancy at 12:33 |
Primary Stats
| Strength | 84 (base 15) |
| Dexterity | 140 (base 62) |
| Constitution | 84 (base 34) |
| Magic | 36 (base 11) |
| Willpower | 116.65415567293 (base 58) |
| Cunning | 182.36595206703 (base 66) |
Resources
| Life | 1434/1434 |
| Steam | 100/100 |
| Equilibrium | 58 |
| Psi | 197/197 |
| Healing Factor | 2.5 |
| Regeneration | 68.625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +67.64892493468% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 19 |
| Infravision | 15.54964786986 |
| See Stealth | 125.58132125429 |
| See Invisible | 133.58132125429 |
Offense: Mainhand
| Damage | 165 |
| Accuracy | 68 |
| Crit Chance | 98% |
| APR | 99 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 160 |
| Accuracy | 68 |
| Crit Chance | 98% |
| APR | 99 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Mind
| Mindpower | 95 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Blight | +46% |
| Arcane | +25% |
| Cold | +36% |
| All | +7% |
| Lightning | +37% |
| Light | +27% |
| Physical | +75% |
| Fire | +92% |
| Nature | +51% |
Offense: Damage Penetration
| Acid | +20% |
| Blight | +15% |
| Arcane | +15% |
| Cold | +80% |
| All | 0% |
| Lightning | +36% |
| Physical | +53% |
| Fire | +80% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 88.723073231957 (96.438666929426%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 26 |
| Physical Save | 65 |
| Spell Save | 56 |
| Mental Save | 81 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 70%( 70%) |
| All | + 16%( 70%) |
| Physical | + 56%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 46%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 33%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 81% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 878% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 136% efficiency and cooldown mod of 50%. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 53%. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.64 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Physics | 1.34 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Through The Crowd |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Psiblades |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Sleep (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 45. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinuth the Strikerigor (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 2 lightning Changes stats: +10 Str / +6 Wil / +16 Con Changes resistances: +18% lightning / +6% fire / +9% light Changes resistances penetration: +25% lightning / +10% physical Changes damage: +10% physical Physical save: +15 (+4 eff.) Silence immunity: +50% Confusion immunity: +49% Pinning immunity: +25% Stun/Freeze immunity: +41% Knockback immunity: +25% Teleport immunity: +100% Mindpower: +8 (+2 eff.) Movement speed: +25% Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 14 cooldown : Effective talent level: 2.5 Power cost: 14 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 24 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Flarelace the pouch of voratun shots (20/20, 190% power, 6 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 190% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 20 On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to knock the target back 3 spaces and deal 337 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 172 physical damage On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Melee): +8 fire / +4 mind / +35 physical Damage (Ranged): +8 fire / +4 mind / +35 physical Damage (radius 1) on hit: +8 mind / +24 blight Damage (radius 2) on crit: +8 fire Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern 'Yvowe' Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Str Changes damage: +6% blight / +15% arcane / +20% light Reduces incoming crit damage: 15.00% Physical save: +15 (+4 eff.) Mental save: +12 (+2 eff.) Blindness immunity: +49% Confusion immunity: +28% Maximum life: +79.00 Spellpower: +10 (+5 eff.) Mindpower: +9 (+2 eff.) Mental crit. chance: +12% Light radius: +16 See stealth: +26 See invisible: +24 Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 5.5 Power cost: 22 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Sunquick (12 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +5 Defense: +12 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 fire Changes stats: +9 Str / +15 Dex / +28 Cun / +9 Con Changes resistances: +3% fire / +3% cold Changes resistances penetration: +20% fire / +10% cold Changes damage: +12% acid / +15% fire Allows you to breathe in: water Mental save: +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | voratun gauntlets 'Scorchwind' (0 def, 12 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +18.0% Armour: +12 Fatigue: +5% Damage (Melee): 12 fire / 15 physical Changes stats: +4 Str / +4 Wil / +3 Con Changes resistances: +6% acid / +31% fire Changes damage: +12% blight / +37% fire / +10% physical Talent mastery: +0.20 Technique / Grappling Talent granted: +5 Hand Cannon Critical mult.: +11.00% Disarm immunity: +49% Spell crit. chance: +14% Mental crit. chance: +18% When used to modify unarmed attacks: Power: 144% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +22.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (radius 1) on hit: +10 physical Damage (radius 2) on crit: +15 physical / +15 fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Satyrtrail the voratun pickaxe (dig speed 23 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 (+3 eff.) Effects on melee hit: * 24% chance to slow global speed by 78% Changes stats: +3 Str Changes resistances: +15% nature Changes resistances penetration: +30% fire / +25% physical / +10% nature / +10% cold Changes damage: +34% nature Critical mult.: +14.00% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | WinterbraidPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Damage when hit (Melee): 4 cold Changes stats: +10 Dex / +7 Wil / +18 Cun Changes resistances: +6% arcane / +9% fire Changes resistances penetration: +25% cold / +15% arcane / +10% fire Blindness immunity: +49% Life regen: +16.00 Maximum life: +76.00 Mindpower: +15 (+3 eff.) Infravision radius: +6 See stealth: +22 See invisible: +23 Healing mod.: +19% Rings make your fingers look great! |
| On fingers | voratun ring 'Belirand'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +10 Physical crit. chance: +3.0% Changes stats: +10 Dex / +10 Wil / +18 Cun Changes resistances: +20% physical Changes damage: +20% physical Stun/Freeze immunity: +29% Life regen: +5.00 Maximum stamina: +20.00 Mindpower: +30 (+6 eff.) Rings make your fingers look great! |
| Around neck | Tidevice the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 20 Damage when hit (Melee): 6 arcane / 2 cold Changes stats: +10 Dex / +6 Wil / +10 Cun / +10 Con Changes resistances: +3% blight / +30% temporal Changes resistances penetration: +5% cold Changes damage: +3% arcane / +3% blight Talent masteries: +0.34 Steamtech / Physics +0.34 Wild-gift / Summoning (advanced) Mental save: +14 (+2 eff.) Confusion immunity: +25% Pinning immunity: +50% Knockback immunity: +50% Life regen: +4.00 Stamina each turn: +1.50 Mindpower: +12 (+3 eff.) Movement speed: +10% Amulets make your neck look great! |
| In main hand | Bilebrawn (116% power, 81 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 97% Wil, 58% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +81 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24% chance to slow global speed by 78% * flashes light on your target dealing 124 damage Damage (radius 1) on hit: +4 nature / +12 temporal Damage (radius 2) on crit: +4 nature When wielded/worn: Changes stats: +12 Cun Changes resistances: +6% temporal Changes resistances penetration: +10% acid / +9% physical / +10% fire / +5% nature / +6% cold Changes damage: +15% lightning / +13% physical / +14% cold / +14% acid / +9% fire Talent granted: +1 Attune Mindstar Critical mult.: +34.00% Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +4.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +17% Healing mod.: +28% Heals friendly targets nearby when you use a nature summon: +105 Max wilder summons: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Tundrarip' Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Physical power: +6 (+2 eff.) Changes stats: +3 Str / +5 Dex / +5 Mag / +5 Cun / +2 Con Changes resistances: +15% cold Critical mult.: +12.00% Physical save: +15 (+4 eff.) Life regen: +2.20 Mindpower: +11 (+2 eff.) Mental crit. chance: +13% Infravision radius: +4 See invisible: +9 Healing mod.: +20% A belt that goes around your waist. |
| In off hand | Shiverguile the living mindstar (113% power, 81 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 97% Wil, 58% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +81 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * flashes light on your target dealing 124 damage Damage (Melee): +4 arcane / +8 cold When wielded/worn: Damage (Melee): 19 lightning Changes stats: +6 Str / +5 Dex / +5 Mag / +12 Wil / +10 Cun / +5 Con Changes resistances: +10% blight / +12% cold / +16% lightning Changes resistances penetration: +10% acid / +9% physical / +15% blight / +10% fire / +11% lightning / +9% cold Changes damage: +14% acid / +15% physical / +15% lightning / +12% blight / +15% cold / +10% nature / +15% fire Talent granted: +1 Attune Mindstar Critical mult.: +15.00% Disease immunity: +25% Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +40.00 Maximum vim: +20.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% Heals friendly targets nearby when you use a nature summon: +80 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Burnkiller (28 def, 19 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +19 Defense: +28 (+6 eff.) Damage when hit (Melee): 4 fire / 10 cold Changes stats: +5 Cun / +5 Wil Changes resistances: +30% lightning / +28% cold / +9% fire Changes resistances penetration: +15% cold Changes damage: +9% fire Physical save: +37 (+9 eff.) Spell save: +17 (+5 eff.) Mental save: +22 (+4 eff.) Stun/Freeze immunity: +50% Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Drurethad (20 def, 26 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +20 (+4 eff.) Fatigue: +22% Changes stats: +8 Str Changes resistances: +13% acid / +28% physical / +20% darkness / +15% lightning / +9% mind / +15% cold / +10% arcane / +14% fire Changes damage: +6% blight Talent cooldown: Rush (-5 turns) Reduces incoming crit damage: 40.00% Spell save: +21 (+6 eff.) Mental save: +21 (+4 eff.) Cut immunity: +24% Disarm immunity: +57% Stun/Freeze immunity: +37% Knockback immunity: +38% Hate when firing a critical mind attack: +3.00 Mental crit. chance: +1% Light radius: +2 It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 3.5 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Awakened Staff of Absorption (172% power, 60 apr, cold element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+17 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 110 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
1035 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+4 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 111 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 38] amazing fiery salve [power 38]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 165% efficiency and 53% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (38% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 14 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing frost salve [power 38] amazing frost salve [power 38]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 165% efficiency and 53% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (38% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 14 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing healing salve [power 554] amazing healing salve [power 554]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 165% efficiency and 53% cooldown modifier. It can be used to heal 554 Activation puts Talent Medical Injector on cooldown for 9 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing pain suppressor salve [power 485] amazing pain suppressor salve [power 485]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 165% efficiency and 53% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -485 life and reduces all damage by 28% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 6 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing unstoppable force salve [power 154] amazing unstoppable force salve [power 154]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 165% efficiency and 53% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 154 and healing factor by half Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing water salve [power 38] amazing water salve [power 38]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 165% efficiency and 53% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (38% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 14 turns. Medical salve. This item has been sent to the Item's Vault. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun gripRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Iron Grip Disarm immunity: +100% Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Skeleton Summoner Plz the Higher Summoner level 39
33rd Pyre 123rd year of Ascendancy at 14:37 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Skeleton Summoner Plz the Higher Summoner level 39
31st Pyre 123rd year of Ascendancy at 21:13 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Skeleton Summoner Plz the Higher Summoner level 43
48th Pyre 123rd year of Ascendancy at 20:18 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Skeleton Summoner Plz the Higher Summoner level 43
43rd Pyre 123rd year of Ascendancy at 16:03 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Skeleton Summoner Plz the Higher Summoner level 49
47th Dusk 123rd year of Ascendancy at 22:52 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Skeleton Summoner Plz the Higher Summoner level 10
5th Dusk 122nd year of Ascendancy at 14:44 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Skeleton Summoner Plz the Higher Summoner level 50
45th Haze 123rd year of Ascendancy at 15:04 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Skeleton Summoner Plz the Higher Summoner level 41
39th Pyre 123rd year of Ascendancy at 16:33 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Skeleton Summoner Plz the Higher Summoner level 35
24th Pyre 123rd year of Ascendancy at 08:12 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Skeleton Summoner Plz the Higher Summoner level 50
6th Regrowth 124th year of Ascendancy at 12:23 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Skeleton Summoner Plz the Higher Summoner level 23
80th Haze 122nd year of Ascendancy at 02:10 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skeleton Summoner Plz the Higher Summoner level 49
48th Dusk 123rd year of Ascendancy at 17:52 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Skeleton Summoner Plz the Higher Summoner level 33
15th Pyre 123rd year of Ascendancy at 01:34 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Skeleton Summoner Plz the Higher Summoner level 50
6th Allure 124th year of Ascendancy at 08:54 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Skeleton Summoner Plz the Higher Summoner level 40
37th Pyre 123rd year of Ascendancy at 13:18 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skeleton Summoner Plz the Higher Summoner level 21
73rd Haze 122nd year of Ascendancy at 17:38 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Skeleton Summoner Plz the Higher Summoner level 45
49th Pyre 123rd year of Ascendancy at 01:23 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Skeleton Summoner Plz the Higher Summoner level 10
5th Dusk 122nd year of Ascendancy at 14:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Skeleton Summoner Plz the Higher Summoner level 20
57th Haze 122nd year of Ascendancy at 16:25 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Skeleton Summoner Plz the Higher Summoner level 30
30th Regrowth 123rd year of Ascendancy at 14:42 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Skeleton Summoner Plz the Higher Summoner level 40
36th Pyre 123rd year of Ascendancy at 21:10 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Skeleton Summoner Plz the Higher Summoner level 50
64th Dusk 123rd year of Ascendancy at 06:48 see stats
Look at me, I'm playing a roguelike! (Insane (Adventure) difficulty)
Linked yourself in the in-game chat.By Skeleton Summoner Plz the Higher Summoner level 30
40th Regrowth 123rd year of Ascendancy at 08:53 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Skeleton Summoner Plz the Higher Summoner level 33
15th Pyre 123rd year of Ascendancy at 23:28 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Skeleton Summoner Plz the Higher Summoner level 50
60th Haze 123rd year of Ascendancy at 12:06 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Skeleton Summoner Plz the Higher Summoner level 23
8th Decay 122nd year of Ascendancy at 17:07 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Skeleton Summoner Plz the Higher Summoner level 50
48th Haze 123rd year of Ascendancy at 05:16 see stats
Santassacre! (Insane (Adventure) difficulty)
Killed the little helper elves after saving them!By Skeleton Summoner Plz the Higher Summoner level 34
15th Pyre 123rd year of Ascendancy at 23:42 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Skeleton Summoner Plz the Higher Summoner level 35
24th Pyre 123rd year of Ascendancy at 10:31 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Skeleton Summoner Plz the Higher Summoner level 22
78th Haze 122nd year of Ascendancy at 08:11 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Skeleton Summoner Plz the Higher Summoner level 42
39th Pyre 123rd year of Ascendancy at 19:21 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Skeleton Summoner Plz the Higher Summoner level 50
6th Regrowth 124th year of Ascendancy at 12:22 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Skeleton Summoner Plz the Higher Summoner level 10
15th Dusk 122nd year of Ascendancy at 03:43 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Skeleton Summoner Plz the Higher Summoner level 50
6th Regrowth 124th year of Ascendancy at 12:23 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Skeleton Summoner Plz the Higher Summoner level 50
36th Haze 123rd year of Ascendancy at 19:04 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Skeleton Summoner Plz the Higher Summoner level 2
10th Mirth 122nd year of Ascendancy at 03:12 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Skeleton Summoner Plz the Higher Summoner level 46
69th Pyre 123rd year of Ascendancy at 18:28 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Skeleton Summoner Plz the Higher Summoner level 27
1st Regrowth 123rd year of Ascendancy at 12:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Skeleton Summoner Plz the Higher Summoner level 16
75th Dusk 122nd year of Ascendancy at 09:33 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Skeleton Summoner Plz the Higher Summoner level 38
31st Pyre 123rd year of Ascendancy at 07:30 see stats
Log
There is an item here: wild infusion (res 21%; mental, physical; dur 2; cd 15)
There is an item here: regeneration infusion of the sneak (heal 724; 14 cd)
There is an item here: regeneration infusion of the duelist (heal 740; 12 cd)
There is an item here: movement infusion of the titan (speed 978%; cd 11)
There is an item here: movement infusion of the titan (speed 932%; cd 13)
There is an item here: movement infusion (speed 400%; cd 10)
There is an item here: movement infusion (speed 742%; cd 9)
There is an item here: movement infusion (speed 627%; cd 11)
There is an item here: heroism infusion of the sneak (die at -866; dur 8; cd 26)
There is an item here: healing infusion of the wizard (heal 121; cd 12)
There is an item here: Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)
There is an item here: shatter afflictions rune of the warrior (absorb 104; cd 16)
There is an item here: shatter afflictions rune of the psychic (absorb 150; cd 14)
There is an item here: Rune of Reflection (--)
There is an item here: Prismatic Rune (6 turns; lightning, physical, light, fire, arcane)
There is an item here: wild infusion (res 17%; physical; dur 3; cd 10)
There is an item here: wild infusion (res 21%; mental, physical; dur 2; cd 15)
There is an item here: regeneration infusion of the sneak (heal 724; 14 cd)
There is an item here: regeneration infusion of the duelist (heal 740; 12 cd)
There is an item here: movement infusion of the titan (speed 978%; cd 11)
There is an item here: movement infusion of the titan (speed 932%; cd 13)
There is an item here: movement infusion (speed 400%; cd 10)
There is an item here: movement infusion (speed 742%; cd 9)
There is an item here: movement infusion (speed 627%; cd 11)
There is an item here: heroism infusion of the sneak (die at -866; dur 8; cd 26)
There is an item here: healing infusion of the wizard (heal 121; cd 12)
There is an item here: Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)



















































































































