















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Wanderer |
| Level / Exp | 50 / 1995% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 73rd Dusk 122nd year of Ascendancy at 12:01 5 / 2Killed by Geriath the rattlesnake at level 21 on the 8th Allure 123rd year of Ascendancy at 14:55 |
Primary Stats
| Strength | 177 (base 62) |
| Dexterity | 136 (base 60) |
| Constitution | 73 (base 18) |
| Magic | 114 (base 23) |
| Willpower | 74 (base 19) |
| Cunning | 110 (base 66) |
Resources
| Mana | 446/446 |
| Psi | 94/94 |
| Vim | 308/308 |
| Life | 1986/1986 |
| Stamina | 409/409 |
| Steam | 100/100 |
| Healing Factor | 2.3806984299221 |
| Regeneration | 95.739994357025 |
Speed
| Mental | +10% |
| Attack | +10.60068628629% |
| Movement | +59% |
| Spell | 0% |
| Global | +97% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 18 |
| See Stealth | 99.016402771142 |
| See Invisible | 152.85391496779 |
Offense: Mainhand
| Damage | 202 |
| Accuracy | 93 |
| Crit Chance | 105% |
| APR | 65 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 106 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 71% |
| Speed | 0.90415352162599 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +46% |
| Arcane | +35% |
| Cold | +14% |
| All | +7% |
| Lightning | +26% |
| Temporal | +19% |
| Physical | +40% |
| Mind | +29% |
| Fire | +57% |
| Nature | +19% |
Offense: Damage Penetration
| Acid | +55% |
| Physical | +60% |
| Nature | +30% |
| Blight | +40% |
| Arcane | +65% |
| Fire | +55% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 200.47023220007 (100%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 56 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 33%( 70%) |
| All | + 20%( 70%) |
| Physical | + 46%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 51%( 70%) |
| Temporal | + 27%( 70%) |
| Mind | + 40%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 91% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Pinning Resistance | 36% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 131% efficiency and cooldown mod of 57%. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.4 steam per turn. Can be activated for an instant burst of 87 steam. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 89% efficiency and cooldown mod of 56%. |
Class Talents
| Steamtech / Automation | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Fire alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Psionic / Thought-Forms | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Trapping | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Cunning / Called Shots | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Psionic / Nightmare | 1.20 |
| 4/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Technique / Pugilism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vile life | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Flame Infusion |
| talent | Through The Crowd |
| talent | Fiery Hands |
| talent | Infestation |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Shock Hands |
| talent | Night Terror |
| talent | Premonition |
| talent | Aether Permeation |
| talent | Thought-Form: Bowman |
| talent | Hardened Core |
| talent | Shielding |
| talent | Body of Fire |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
| beneficial effect | Countering melee attacks: Has a 35% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by Layinne the orc grand master assassin. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 82. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zuboda (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +6 Fatigue: -13% Changes stats: +6 Str / +7 Mag Changes resistances: +6% arcane Changes damage: +6% blight Maximum encumbrance: +46 Physical save: +10 (+2 eff.) Stamina each turn: +0.70 Maximum life: +60.00 Maximum mana: +80.00 Maximum vim: +30.00 Lowers spell cool-downs by: 10% Movement speed: +35% Damage Shield penetration: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Dazzleslice the quiver of dragonbone arrows (22/22, 186% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 186% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 23% chance to reduce strength, dexterity, and constitution by 41 * 24% chance to reduce damage dealt by 36% * 20% chance to create vines that bind the target to the ground dealing 315 nature damage and pinning them for 3 turns On weapon crit: * Splash the target with acid dealing 260 damage over 5 turns and reducing armor and accuracy by 33 Damage (Ranged): +4 darkness / +45 blight / +24 light Damage (radius 1) on hit: +12 darkness Damage (radius 2) on crit: +20 light Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Kheletir'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Defense: +33 (+7 eff.) Changes resistances: +28% blight / +29% darkness / +6% arcane / +9% mind Changes resistances penetration: +15% all Poison immunity: +24% Only die when reaching: -94.66 life Spellpower: +11 (+2 eff.) Spell crit. chance: +11% Light radius: +11 Infravision radius: +12 See invisible: +27 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 22 cooldown : Effective talent level: 3.9 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 57 blight damage or heals 59 life. Creatures standing in the retch also have 27% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Heatquick the voratun helm (8 def, 16 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +16 Defense: +8 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 8 fire Changes stats: +21 Str / +10 Dex / +5 Mag Changes resistances: +13% nature / +6% all Changes resistances penetration: +15% fire Reduces incoming crit damage: 10.00% Physical save: +17 (+4 eff.) Spell save: +9 (+3 eff.) Maximum life: +108.00 Light radius: +3 See invisible: +6 Healing mod.: +20% Skullcracker multiplicator: +6 It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3156.7 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Rainlady the voratun gauntlets (0 def, 21 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +30 (+5 eff.) Physical crit. chance: +17.0% Armour: +21 Armour Hardiness: +11% Fatigue: +5% Damage (Melee): 19 arcane Damage when hit (Melee): 4 nature Changes stats: +9 Dex / +10 Mag / +7 Wil / +16 Con Changes resistances: +8% arcane / +8% physical Changes resistances penetration: +10% physical Changes damage: +7% arcane Critical mult.: +38.66% Maximum stamina: +20.00 Spellpower: +14 (+3 eff.) Spell crit. chance: +19% Mental crit. chance: +20% When used to modify unarmed attacks: Power: 144% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +15 Crit. chance: +32.0% Attack speed: 83% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +16 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun pickaxe 'Xerokira' (dig speed 22 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Armour: +5 Fatigue: -10% Changes stats: +19 Str / +3 Dex / +10 Wil / +2 Con Changes resistances: +9% darkness / +14% nature Changes damage: +3% arcane / +9% nature Critical mult.: +5.00% Blindness immunity: +20% Knockback immunity: +24% Lowers spell cool-downs by: 10% Mental crit. chance: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elurathra the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 41 * 10% chance to reduce armor by 52% Damage when hit (Melee): 4 acid Changes stats: +8 Cun / +11 Dex Changes resistances: +3% blight Changes resistances penetration: +30% arcane / +10% acid Mental save: +17 (+4 eff.) Blindness immunity: +50% Silence immunity: +50% Confusion immunity: +50% Mana each turn: +0.34 Infravision radius: +6 See stealth: +18 See invisible: +18 Rings make your fingers look great! |
| On fingers | Zubimina the HellsloreInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+6 eff.) Defense: +17 (+4 eff.) Damage when hit (Melee): 2 blight Changes stats: +9 Dex / +4 Wil Changes resistances: +16% mind / +6% cold Changes damage: +15% fire / +3% arcane / +16% mind Life regen: +16.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +100.00 Maximum mana: +40.00 Movement speed: +24% Healing mod.: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown : Effective talent level: 5.5 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
| Around neck | BleakwreckPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Fatigue: -9% Effects on melee hit: * 20% chance to reduce damage dealt by 36% Changes stats: +6 Mag / +3 Wil Changes resistances: +24% light / +30% darkness Changes damage: +8% acid / +8% physical / +9% blight / +8% fire / +7% lightning / +7% cold Spell save: +10 (+4 eff.) Blindness immunity: +50% Life regen: +2.00 Mana each turn: +0.08 Maximum mana: +40.00 Maximum vim: +30.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +9% Combat speed: +10% Amulets make your neck look great! |
| In main hand | voratun mace 'Durofang' (156% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +76 fire When wielded/worn: Physical crit. chance: +30.0% Physical power: +12 (+2 eff.) Damage when hit (Melee): 10 acid Changes resistances: +12% acid / +9% temporal / +6% arcane Changes resistances penetration: +25% fire Changes damage: +12% temporal Global speed: +11% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Blunt and deadly. |
| Around waist | drakeskin leather belt 'Grinytar'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +4 Physical crit. chance: +1.0% Armour: +9 Fatigue: -10% Changes stats: +2 Str / +13 Mag / +11 Wil Changes resistances penetration: +25% physical Changes damage: +25% physical Critical mult.: +15.00% Maximum encumbrance: +60 Life regen: +2.60 Stamina each turn: +1.00 Spell crit. chance: +5% Healing mod.: +30% A belt that goes around your waist. |
| In off hand | Kindlemalice the voratun shield (0 def, 35 armour, 180% power, 397.5 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 180% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +398 Damage (radius 2) on crit: +35 light / +40 fire When wielded/worn: Armour: +35 Fatigue: +8% On shield block: * Deals 234 light and fire damage to each enemy blocked Changes stats: +7 Con Changes resistances: +18% blight / +22% fire / +15% light / +15% nature Changes damage: +6% mind / +12% blight Talent granted: +1 Block Physical save: +15 (+4 eff.) Maximum hate: +4.00 Mindpower: +35 (+7 eff.) Handheld deflection devices. |
| Cloak | elven-silk cloak 'Forestrip' (4 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Defense: +4 (+1 eff.) Damage when hit (Melee): 12 acid Changes stats: +6 Wil / +6 Mag Changes resistances: +10% acid / +10% lightning / +10% fire / +3% nature / +10% cold Changes resistances penetration: +30% acid / +15% nature / +20% arcane Changes damage: +3% nature / +15% arcane Critical mult.: +48.00% Stealth bonus: +15 Maximum mana: +82.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Velonn the voratun plate armour (0 def, 40 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +22 (+3 eff.) Armour: +40 Fatigue: +22% Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 41 Changes stats: +11 Str / +11 Mag / +11 Wil Changes resistances: +3% blight / +16% lightning Changes resistances penetration: +25% blight / +10% physical Changes damage: +12% blight Life regen: +13.70 Stamina each turn: +1.50 Only die when reaching: -40.00 life Maximum life: +54.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +9% Mindpower: +19 (+4 eff.) Mental crit. chance: +7% Healing mod.: +20% A suit of armour made of metal plates. |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Phial of the Ultimate BearnessPowered by unknown forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff phial's content. Impawssible?! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 145 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
976 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 22 power out of 30/30) : Effective talent level: 5.5 Power cost: 22 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 147.14 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodRequires: - Level 25 Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. This item has been sent to the Item's Vault. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
perfect acid grooveRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
perfect viral injectorRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Dead Man Wandering the Ghoul Wanderer level 42
42nd Dusk 123rd year of Ascendancy at 00:16 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Dead Man Wandering the Ghoul Wanderer level 42
39th Dusk 123rd year of Ascendancy at 23:28 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Dead Man Wandering the Ghoul Wanderer level 28
36th Regrowth 123rd year of Ascendancy at 08:10 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dead Man Wandering the Ghoul Wanderer level 46
22nd Haze 123rd year of Ascendancy at 14:14 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Dead Man Wandering the Ghoul Wanderer level 45
17th Haze 123rd year of Ascendancy at 14:10 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Dead Man Wandering the Ghoul Wanderer level 34
5th Mirth 123rd year of Ascendancy at 13:31 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Dead Man Wandering the Ghoul Wanderer level 38
18th Dusk 123rd year of Ascendancy at 21:49 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Dead Man Wandering the Ghoul Wanderer level 9
27th Dusk 122nd year of Ascendancy at 15:47 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Dead Man Wandering the Ghoul Wanderer level 44
15th Haze 123rd year of Ascendancy at 14:44 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Dead Man Wandering the Ghoul Wanderer level 38
11st Dusk 123rd year of Ascendancy at 12:45 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Dead Man Wandering the Ghoul Wanderer level 34
4th Mirth 123rd year of Ascendancy at 09:12 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Dead Man Wandering the Ghoul Wanderer level 31
79th Regrowth 123rd year of Ascendancy at 17:14 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Dead Man Wandering the Ghoul Wanderer level 50
27th Regrowth 124th year of Ascendancy at 11:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Dead Man Wandering the Ghoul Wanderer level 21
9th Allure 123rd year of Ascendancy at 01:16 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dead Man Wandering the Ghoul Wanderer level 33
55th Pyre 123rd year of Ascendancy at 23:21 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Dead Man Wandering the Ghoul Wanderer level 40
36th Dusk 123rd year of Ascendancy at 02:54 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Dead Man Wandering the Ghoul Wanderer level 50
25th Regrowth 124th year of Ascendancy at 04:34 see stats
Headbanger (Insane (Adventure) difficulty)
Headbanged 20 bosses to death.By Dead Man Wandering the Ghoul Wanderer level 32
54th Pyre 123rd year of Ascendancy at 14:42 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dead Man Wandering the Ghoul Wanderer level 23
3rd Regrowth 123rd year of Ascendancy at 03:03 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dead Man Wandering the Ghoul Wanderer level 47
22nd Haze 123rd year of Ascendancy at 16:45 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Dead Man Wandering the Ghoul Wanderer level 10
57th Dusk 122nd year of Ascendancy at 08:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Dead Man Wandering the Ghoul Wanderer level 20
79th Haze 122nd year of Ascendancy at 00:14 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Dead Man Wandering the Ghoul Wanderer level 30
69th Regrowth 123rd year of Ascendancy at 21:16 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Dead Man Wandering the Ghoul Wanderer level 40
33rd Dusk 123rd year of Ascendancy at 07:54 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Dead Man Wandering the Ghoul Wanderer level 50
72nd Haze 123rd year of Ascendancy at 22:41 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Dead Man Wandering the Ghoul Wanderer level 50
24th Regrowth 124th year of Ascendancy at 07:07 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Dead Man Wandering the Ghoul Wanderer level 35
8th Mirth 123rd year of Ascendancy at 14:34 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Dead Man Wandering the Ghoul Wanderer level 37
9th Dusk 123rd year of Ascendancy at 02:52 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dead Man Wandering the Ghoul Wanderer level 50
16th Regrowth 124th year of Ascendancy at 14:09 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dead Man Wandering the Ghoul Wanderer level 28
27th Regrowth 123rd year of Ascendancy at 08:58 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Dead Man Wandering the Ghoul Wanderer level 23
7th Regrowth 123rd year of Ascendancy at 09:36 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Dead Man Wandering the Ghoul Wanderer level 22
2nd Regrowth 123rd year of Ascendancy at 15:54 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Dead Man Wandering the Ghoul Wanderer level 45
15th Haze 123rd year of Ascendancy at 17:38 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Dead Man Wandering the Ghoul Wanderer level 50
27th Regrowth 124th year of Ascendancy at 11:03 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Dead Man Wandering the Ghoul Wanderer level 8
21st Dusk 122nd year of Ascendancy at 11:33 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dead Man Wandering the Ghoul Wanderer level 33
75th Pyre 123rd year of Ascendancy at 03:03 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Dead Man Wandering the Ghoul Wanderer level 50
27th Regrowth 124th year of Ascendancy at 11:05 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Dead Man Wandering the Ghoul Wanderer level 27
25th Regrowth 123rd year of Ascendancy at 05:14 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Dead Man Wandering the Ghoul Wanderer level 8
18th Dusk 122nd year of Ascendancy at 23:06 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Dead Man Wandering the Ghoul Wanderer level 24
14th Regrowth 123rd year of Ascendancy at 06:15 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Dead Man Wandering the Ghoul Wanderer level 48
43rd Haze 123rd year of Ascendancy at 22:51 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Dead Man Wandering the Ghoul Wanderer level 25
17th Regrowth 123rd year of Ascendancy at 08:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Dead Man Wandering the Ghoul Wanderer level 17
38th Haze 122nd year of Ascendancy at 15:20 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Dead Man Wandering the Ghoul Wanderer level 41
39th Dusk 123rd year of Ascendancy at 02:36 see stats
Log
There is an item here: Gravitational Staff (136% power, 8 apr, physical element)
There is an item here: Plague-Fire Sceptre (127% power, 4 apr, physical element)
There is an item here: Staff of Destruction (120% power, 4 apr, fire element)
There is an item here: Staff of Bones (120% power, 4 apr, darkness element)
There is an item here: Ravendeath (136% power, 6 apr, arcane element)
There is an item here: Bolbum's Big Knocker (176% power, 10 apr, physical element)
There is an item here: Nithan's Force
There is an item here: Hare-Skin Sling
There is an item here: Eldoral Last Resort
There is an item here: Nexus of the Way (124% power, 40 apr, mind damage)
There is an item here: Psionic Fury (104% power, 25 apr, mind damage)
There is an item here: Kinetic Focus (88% power, 18 apr, physical damage)
There is an item here: Great Caller (100% power, 18 apr, nature damage)
There is an item here: Eye of the Lost (115% power, 27 apr, mind damage)
There is an item here: Core of the Forge (127% power, 40 apr, dreamforge damage)
There is an item here: Ureslak's Femur (164% power, 5 apr)
There is an item here: Nature's Vengeance (150% power, 4 apr)
There is an item here: Dedication (138% power, 6 apr)
There is an item here: Warmaster Gnarg's Murderblade (172% power, 19 apr)
There is an item here: Champion's Will (179% power, 22 apr)
There is an item here: Borosk's Hate (172% power, 22 apr)
There is an item here: Dethblyd (182% power, 18 apr)
There is an item here: Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)
There is an item here: Genocide (152% power, 4 apr)
The raging fire around Dead Man Wandering calms down and disappears.









































































































































































