













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 50 / 1810% |
| Size | medium |
| Lifes / Deaths | Killed by Elandar at level 50 on the 65th Dusk 123rd year of Ascendancy at 22:30 6 / 2Killed by Tony Hawk, Pro Thinker at level 50 on the 66th Dusk 123rd year of Ascendancy at 00:59 |
| Antimagic | Follower |
Primary Stats
| Strength | 39 (base 10) |
| Dexterity | 98 (base 64) |
| Constitution | 43 (base 28) |
| Magic | 27 (base 16) |
| Willpower | 83 (base 60) |
| Cunning | 127.18001686744 (base 60) |
Resources
| Psi | 528/528 |
| Life | 1091/1091 |
| Steam | 100/100 |
| Stamina | 430/430 |
| Equilibrium | 48 |
| Healing Factor | 1.8397742564934 |
| Regeneration | 91.626418430839 |
Speed
| Mental | 0% |
| Attack | +20.18051005577% |
| Movement | +42.64892493468% |
| Spell | 0% |
| Global | +165.07212032837% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 14 |
| See Stealth | 78.653876964115 |
| See Invisible | 68.653876964115 |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 59 |
| Crit Chance | 70% |
| APR | 80 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 122 |
| Accuracy | 59 |
| Crit Chance | 70% |
| APR | 80 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 106 |
| Crit Chance | 100% |
| Speed | 0.83208167408838 |
Offense: Damage Bonus
| Acid | +25% |
| Arcane | +20% |
| Cold | +23% |
| All | +14% |
| Darkness | +36% |
| Light | +34% |
| Mind | +88% |
| Lightning | +29% |
| Fire | +40% |
| Nature | +35% |
Offense: Damage Penetration
| Darkness | +25% |
| Mind | +110% |
| Blight | +17% |
| Physical | +21% |
| Cold | +22% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 134.47907109116 (96.438666929426%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 6 |
| Physical Save | 79.7 |
| Spell Save | 65.325 |
| Mental Save | 82 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 56%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 45%( 70%) |
| Physical | + 28%( 70%) |
| Mind | + 67%( 70%) |
| Darkness | + 53%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Poison Resistance | 47% |
| Blind Resistance | 0% |
| Disarm Resistance | 100% |
| Bleed Resistance | 20% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 52%. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 124% efficiency and cooldown mod of 52%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Range Amplification Device |
| talent | Forge Shield |
| talent | Skate |
| talent | Thought-Form: Bowman |
| talent | Psiblades |
| talent | Lucid Dreamer |
| talent | Antimagic Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 51. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed honey tree root. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Singewhisper (0 def, 12 armour) Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: -16% Changes stats: +6 Wil / +6 Con Changes resistances: +12% fire / +3% darkness / +6% cold Changes resistances penetration: +9% physical Maximum encumbrance: +49 Physical save: +29 (+3 eff.) Poison immunity: +24% Cut immunity: +20% Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Stamina each turn: +0.90 Only die when reaching: -40.00 life Maximum life: +55.00 Mindpower: +9 (+1 eff.) Infravision radius: +3 Movement speed: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Blindside, placing all other charms into a 19 cooldown : Effective talent level: 3.5 Power cost: 19 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Shockorder Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Defense: +15 (+3 eff.) Damage when hit (Melee): 2 physical Changes resistances: +3% lightning Changes resistances penetration: +12% all Changes damage: +15% lightning / +20% light Critical mult.: +15.00% Physical save: +32 (+4 eff.) Spell save: +20 (+3 eff.) Mental save: +30 (+6 eff.) Disease immunity: +20% Stun/Freeze immunity: +20% Mindpower: +11 (+2 eff.) Mental crit. chance: +12% Light radius: +12 See stealth: +10 Healing mod.: +26% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| On hands | Loreleg (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +21 (+5 eff.) Physical crit. chance: +18.0% Armour: +3 Fatigue: +5% Damage (Melee): 15 nature / 15 acid Changes stats: +5 Dex Changes resistances: +10% acid / +6% arcane / +3% mind / +10% nature Changes resistances penetration: +20% mind Changes damage: +11% nature / +11% acid Talent granted: +5 Iron Grip Critical mult.: +23.00% Disarm immunity: +100% Maximum psi: +50.00 Spell crit. chance: +20% Mindpower: +10 (+2 eff.) Mental crit. chance: +20% When used to modify unarmed attacks: Power: 152% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +12 Armour Penetration: +15 Crit. chance: +30.0% Attack speed: 83% When this weapon hits: Corrosive Breath (10% chance level 5). When this weapon hits: Venomous Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (radius 2) on crit: +15 nature / +14 acid Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Ivobreta the Hazebrace (dig speed 22 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 24% chance to slow global speed by 82% Damage when hit (Melee): 8 cold Changes stats: +8 Str Changes resistances: +9% cold / +11% darkness / +6% nature Changes resistances penetration: +10% cold Changes damage: +26% fire / +30% mind / +9% cold Damage affinity(heal): +15% darkness Mental save: +30 (+6 eff.) Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Arylle the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +16 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 30% Damage when hit (Melee): 2 acid Changes stats: +16 Cun / +8 Wil Changes damage: +6% arcane Critical mult.: +20.00% Mental save: +13 (+3 eff.) Confusion immunity: +40% Life regen: +16.00 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +100.00 Maximum vim: +10.00 Mindpower: +15 (+2 eff.) Healing mod.: +19% Rings make your fingers look great! |
| On fingers | voratun ring 'Zubekira'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +14 (+4 eff.) Armour: +20 Changes stats: +10 Str / +10 Dex / +10 Cun Changes resistances: +9% nature / +6% arcane Changes damage: +7% all Poison immunity: +24% Stun/Freeze immunity: +50% Life regen: +13.73 Maximum life: +100.00 Spellpower: +20 (+7 eff.) Mindpower: +13 (+2 eff.) Rings make your fingers look great! |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+2 eff.) Spell save: +15 (+3 eff.) Mental save: -7 (-1 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Blackstinger the living mindstar (114% power, 68 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 87% Wil, 52% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +68 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +90 20% chance of physical repulsion Damage (radius 2) on crit: +8 mind When wielded/worn: Changes resistances: +8% blight / +22% mind / +12% darkness Changes resistances penetration: +53% mind / +13% darkness Changes damage: +10% nature / +16% darkness / +24% mind Talent granted: +1 Attune Mindstar Disease immunity: +25% Psi when hit: +2.50 Maximum hate: +9.00 Mindpower: +38 (+6 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Ebonywilter the drakeskin leather belt Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +11 Defense: +35 (+7 eff.) Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 20 * 24% chance to reduce damage dealt by 41% Damage when hit (Melee): 10 blight Changes resistances: +6% blight Changes resistances penetration: +5% blight Critical mult.: +15.00% Stealth bonus: +15 Physical save: +22 (+3 eff.) Maximum life: +67.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
| In off hand | living mindstar 'Dawnsmasher' (113% power, 68 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 87% Wil, 52% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +68 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +90 20% chance of physical repulsion Damage (radius 2) on crit: +16 light When wielded/worn: Damage (Melee): 11 mind / 11 darkness Damage when hit (Melee): 2 mind Changes stats: +12 Cun / +8 Dex Changes resistances: +25% mind / +6% light Changes damage: +14% mind / +6% darkness Talent granted: +1 Attune Mindstar Critical mult.: +21.00% Reduces incoming crit damage: 17.75% Mental save: +7 (+1 eff.) Psi each turn: +1.50 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Maximum psi: +45.00 Mindpower: +17 (+3 eff.) Mental crit. chance: +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Nimbusquell (10 def, 12 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +12 Defense: +10 (+2 eff.) Fatigue: -6% Effects on melee hit: * 24% chance to reduce all saves and defense by 51 Damage when hit (Melee): 12 lightning Changes stats: +5 Cun / +6 Wil Changes resistances: +30% lightning / +21% fire / +25% light / +30% cold Changes resistances penetration: +25% mind Changes damage: +6% mind Stealth bonus: +13 Stun/Freeze immunity: +50% Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Baryyon (0 def, 36 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Fatigue: +12% Changes stats: +3 Wil / +3 Cun / +4 Con Changes resistances: +9% mind / +10% physical Reduces incoming crit damage: 35.00% Physical save: +40 (+5 eff.) Mental save: +25 (+5 eff.) Life regen: +10.00 Maximum life: +74.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +4% Infravision radius: +2 Healing mod.: +15% A suit of armour made of metal plates. |
Inventory
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+17 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 145 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
PitchzephyrRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 67% Dam. multiplier: 100% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 5). On weapon hit: * 50% chance to reload 1 ammo Travel speed: +600% Damage (Ranged): +25 draining blight Attacks use: 1.0 Steam When wielded/worn: Effects on ranged hit: * 20% chance to reduce damage dealt by 41% * 24% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +1 Dex / +8 Mag / +4 Wil / +2 Con Changes damage: +15% arcane / +15% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Spellpower: +14 (+5 eff.) Steampower: +15 (+4 eff.) Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. This item has been sent to the Item's Vault. |
487 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+3 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 29] amazing fiery salve [power 29]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 129% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (29% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 19 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing frost salve [power 29] amazing frost salve [power 29]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 129% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (29% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 19 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing healing salve [power 414] amazing healing salve [power 414]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 129% efficiency and 52% cooldown modifier. It can be used to heal 414 Activation puts Talent Medical Injector on cooldown for 11 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing pain suppressor salve [power 362] amazing pain suppressor salve [power 362]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 129% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -362 life and reduces all damage by 27% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 8 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing unstoppable force salve [power 115] amazing unstoppable force salve [power 115]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 129% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 115 and healing factor by half Activation puts Talent Medical Injector on cooldown for 13 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing water salve [power 29] amazing water salve [power 29]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 129% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (29% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 19 turns. Medical salve. This item has been sent to the Item's Vault. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
perfect black light emitterRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes damage: +25% darkness Light radius: -5 Infravision radius: +10 See invisible: +10 Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
steel armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Armour: +2 Armour Hardiness: +20% Fatigue: +4% Tinkers can be attached to normal items to improve them with steam power! |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 22 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Tony Hawk, Pro Thinker the Cornac Solipsist level 38
17th Pyre 123rd year of Ascendancy at 23:07 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Tony Hawk, Pro Thinker the Cornac Solipsist level 38
16th Pyre 123rd year of Ascendancy at 06:20 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Tony Hawk, Pro Thinker the Cornac Solipsist level 11
72nd Haze 122nd year of Ascendancy at 13:19 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tony Hawk, Pro Thinker the Cornac Solipsist level 44
62nd Pyre 123rd year of Ascendancy at 11:44 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Tony Hawk, Pro Thinker the Cornac Solipsist level 43
58th Pyre 123rd year of Ascendancy at 10:19 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Tony Hawk, Pro Thinker the Cornac Solipsist level 31
50th Regrowth 123rd year of Ascendancy at 11:26 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tony Hawk, Pro Thinker the Cornac Solipsist level 8
7th Dusk 122nd year of Ascendancy at 02:20 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Tony Hawk, Pro Thinker the Cornac Solipsist level 42
56th Pyre 123rd year of Ascendancy at 10:14 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Tony Hawk, Pro Thinker the Cornac Solipsist level 33
66th Regrowth 123rd year of Ascendancy at 07:27 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tony Hawk, Pro Thinker the Cornac Solipsist level 24
14th Regrowth 123rd year of Ascendancy at 20:09 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tony Hawk, Pro Thinker the Cornac Solipsist level 30
47th Regrowth 123rd year of Ascendancy at 01:21 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Tony Hawk, Pro Thinker the Cornac Solipsist level 35
12nd Pyre 123rd year of Ascendancy at 03:48 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Tony Hawk, Pro Thinker the Cornac Solipsist level 50
62nd Dusk 123rd year of Ascendancy at 15:39 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Tony Hawk, Pro Thinker the Cornac Solipsist level 39
32nd Pyre 123rd year of Ascendancy at 20:04 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Tony Hawk, Pro Thinker the Cornac Solipsist level 36
14th Pyre 123rd year of Ascendancy at 05:08 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tony Hawk, Pro Thinker the Cornac Solipsist level 20
1st Regrowth 123rd year of Ascendancy at 15:14 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tony Hawk, Pro Thinker the Cornac Solipsist level 45
62nd Pyre 123rd year of Ascendancy at 13:23 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tony Hawk, Pro Thinker the Cornac Solipsist level 10
55th Haze 122nd year of Ascendancy at 20:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tony Hawk, Pro Thinker the Cornac Solipsist level 20
1st Regrowth 123rd year of Ascendancy at 12:21 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Tony Hawk, Pro Thinker the Cornac Solipsist level 30
43rd Regrowth 123rd year of Ascendancy at 08:34 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Tony Hawk, Pro Thinker the Cornac Solipsist level 40
32nd Pyre 123rd year of Ascendancy at 20:45 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Tony Hawk, Pro Thinker the Cornac Solipsist level 50
40th Dusk 123rd year of Ascendancy at 03:14 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Tony Hawk, Pro Thinker the Cornac Solipsist level 33
5th Pyre 123rd year of Ascendancy at 18:12 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Tony Hawk, Pro Thinker the Cornac Solipsist level 50
61st Dusk 123rd year of Ascendancy at 22:34 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Tony Hawk, Pro Thinker the Cornac Solipsist level 32
65th Regrowth 123rd year of Ascendancy at 02:23 see stats
Selfless (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Tony Hawk, Pro Thinker the Cornac Solipsist level 50
66th Dusk 123rd year of Ascendancy at 00:59 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Tony Hawk, Pro Thinker the Cornac Solipsist level 28
26th Regrowth 123rd year of Ascendancy at 23:33 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Tony Hawk, Pro Thinker the Cornac Solipsist level 35
12nd Pyre 123rd year of Ascendancy at 12:14 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Tony Hawk, Pro Thinker the Cornac Solipsist level 20
6th Regrowth 123rd year of Ascendancy at 14:08 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Tony Hawk, Pro Thinker the Cornac Solipsist level 43
56th Pyre 123rd year of Ascendancy at 11:42 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Tony Hawk, Pro Thinker the Cornac Solipsist level 50
66th Dusk 123rd year of Ascendancy at 00:58 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tony Hawk, Pro Thinker the Cornac Solipsist level 11
57th Haze 122nd year of Ascendancy at 06:09 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Tony Hawk, Pro Thinker the Cornac Solipsist level 21
7th Regrowth 123rd year of Ascendancy at 03:30 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tony Hawk, Pro Thinker the Cornac Solipsist level 32
55th Regrowth 123rd year of Ascendancy at 21:42 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Tony Hawk, Pro Thinker the Cornac Solipsist level 50
66th Dusk 123rd year of Ascendancy at 00:59 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tony Hawk, Pro Thinker the Cornac Solipsist level 11
58th Haze 122nd year of Ascendancy at 19:26 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Tony Hawk, Pro Thinker the Cornac Solipsist level 46
2nd Flare 123rd year of Ascendancy at 07:24 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Tony Hawk, Pro Thinker the Cornac Solipsist level 32
55th Regrowth 123rd year of Ascendancy at 15:06 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Tony Hawk, Pro Thinker the Cornac Solipsist level 24
14th Regrowth 123rd year of Ascendancy at 01:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tony Hawk, Pro Thinker the Cornac Solipsist level 16
80th Haze 122nd year of Ascendancy at 15:34 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Tony Hawk, Pro Thinker the Cornac Solipsist level 37
15th Pyre 123rd year of Ascendancy at 20:50 see stats
Log
There is an item here: The Black Plate (25 def, 35 armour)
There is an item here: Thundercrack (16/16, 143% power, 8 apr)
There is an item here: Spider's Fangs (20/20, 124% power, 8 apr)
There is an item here: schematic: Spring Grapple
There is an item here: schematic: Corrosive Shell
There is an item here: Razorblade, the Cursed Waraxe (147% power, 16 apr)
There is an item here: Razorlock (129% power, 24 apr)
There is an item here: Galen's Will (150% power, 45 apr)
There is an item here: stormshield rune (threshold 35; blocks 3; dur 4; cd 16)
There is an item here: shielding rune of the sneak (absorb 670; dur 6; cd 16)
There is an item here: shatter afflictions rune of the psychic (absorb 171; cd 12)
There is an item here: Rune of Reflection (--)
There is an item here: Mirror Image Rune (dur 6; cd 24)
There is an item here: Razorlock (129% power, 24 apr)
There is an item here: Galen's Will (150% power, 45 apr)
There is an item here: Dethblyd (182% power, 18 apr)
There is an item here: Champion's Will (179% power, 22 apr)
There is an item here: The Black Wall (12 def, 9 armour, 164% power, 200 block)
There is an item here: The Black Wall (12 def, 9 armour, 164% power, 200 block)
There is an item here: Blightstopper (18 def, 12 armour, 164% power, 240 block)
There is an item here: Titanic (20 def, 18 armour, 159% power, 320 block)


































































































































