Dehasho the level 5 Higher Alchemist by Dehasho

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp5 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution16 (base 15)
Magic26 (base 25)
Willpower15 (base 14)
Cunning10 (base 10)

Resources

Life162/162
Mana123/123
Healing Factor1.1545771506545
Regeneration0.98139057805633

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+20%
Fire+21%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save9
Spell Save14
Mental Save8

Defense: Resistances

Light+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
3/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
2/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
1/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Quiver
On fingers
Around waist
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

Log

Dehasho wears: copper ring of light (+20%).

movement infusion of the warrior (speed 454%; cd 13) is not wearable.
New shimmer option unlocked: linen cloak
Dehasho wears (replacing
linen cloak (1 def, 0 armour)): linen cloak of Iron Throne (1 def, 0 armour).

Run in which direction?


Space around you starts to dissolve...


Space restabilizes around you.

The rod emits a strange noise, glows briefly and returns to normal.


Rod of Recall (0/1) is still recharging.


Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.